Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 16th June 2009, 05:32 AM   #41 (permalink)
Registered User
 
Join Date: Feb 2008
Posts: 135
catsclaw Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Scott_Rouse View Post
D&D Insider compliments 4e play and adds to it but is not integral to actually playing a 4e D&D game.
Yeah, you can say that, sure, but then you sit down and try the Character Builder for a long afternoon over at a friend's house and then go back home and realize you've picked the wrong 6th level feat on your character printout and all your calculated bonuses are off and now it's raining out and your friend's probably left to see a movie anyway, and then try and say DDI isn't "integral" to actually playing.

This wouldn't be a problem if the Character Builder didn't work. And work well. But it does. The only obvious solution is to make the online tools buggy and broken, then nobody would say you needed them to play.

Last edited by catsclaw; 16th June 2009 at 05:36 AM.. Reason: Further increased the sarcasm, just in case the tongue-in-cheek nature of the post wasn't clear.
catsclaw is offline  
Old 16th June 2009, 06:27 AM   #42 (permalink)
Community Supporter
 
Scott_Rouse's Avatar
 
Join Date: Apr 2007
Location: Washington State
Posts: 982
Scott_Rouse Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Ycore Rixle View Post
Hi Scott. Thanks for taking the time to come by and post in this thread.



But in the slashdot interview, you said they were. Or Chris, Andy, or Sara did. I'm guessing that your position is that the interview was just a four-way "brain freeze" and you all made the same mistake at once. Is that what you're saying?

Your response and this comment also beg the question...



So the rules were not designed to work with the business model's focus? Or one of its main foci?

I'm guessing that the explanation is that there are more important foci for the business model than computers, and that's what the 4e rules were designed to work with.

But the whole thing still comes across as disingenuous. There's nothing wrong with designing a game to leverage computer support. The way that WOTC has recoiled from acknowledging computer influence on 4e distresses me.
Quote:
Why 4th Edition? by DrMrLordX:
3.5E had so many non-core sourcebooks that you could have easily respun and/or rebalanced the material into a new set of books if you had any need to sell more material (which you presumably do, as would anyone else in the same business). Based on what has been released and what I've read, 4E will be a radical departure of standards set back in 3E which were, in turn, meant to improve the game drastically. Don't you think more work could have, and should have, been done to improve 3.5E? It seems like you're throwing the baby out with the bathwater.

Wizards of the Coast:
The design team had play-tested Dungeons and Dragons 3.5 extensively and it was clear that the game needed to evolve. Since there were things we wanted to do digitally, like the Digital Game Table and the Character builder, it became clear that we should create a new, fully integrated system, with rules that would support our online applications. There were so many system improvements that the team really felt that the time had come to revamp the game. I don't imagine that our customers would have been satisfied with a version 3.75.
I think you are reading too much into this. Rules can support an online application and not be beholden to them. It's not like the design & development teams took a look at a particular rule and said "we can't design it that way, it will never work on the character builder".

Yes we developed 4e with D&Di in mind, as a entire product offering. Interpreting philosophy the whole rules development process with that one quote is disingenuous in and of itself. In fact if you look at the quote bellow we fully acknowledge that 4e D&D will be strongly rooted in the tradition of a table top RPG.



Quote:
Who are you trying to please? by HikingStick:
I started playing D&D (the basic boxed set) and AD&D ages ago--first on 1st Ed. rules and eventually ponying up for 2nd Ed. My friends and I liked the game because it was easy and simple (regarding game mechanics) in the first edition, and we did enjoy some of the changes going into 2nd E. With the arrival of the 3rd Ed. rules, you lost me as a regular player, along with many of my peers. I had no desire to relearn a gaming system that, for the most part, had its rules embedded in my head. My question is this: who are you trying to please? Are you attracting any younger gamers to the fold? If not, what's the point in publishing release after release after release? The question I'm asking beneath the surface is, "Why should I care at all?"

WotC:
The "beneath the surface" answer is, "Because this edition is the most exciting and playable version of D&D that has ever been published." In order for Dungeons & Dragons to continue to thrive, it needs to retain current players while also attracting new players to the fold. Third Edition D&D succeeded wildly on both counts, and also brought thousands of lapsed D&D players back into the game (in some cases after years away from the tabletop). We have every expectation that Fourth Edition will repeat that success.

The fact that the Player's Handbook continues to be a strong-selling book years after its publication tells us that new players still enter the game every month. We also know from our RPGA programs that the game environment is full of diehard veterans from the 70s, 80s, and 90s, as well as new players trying out their first characters. But in order for us to continue to please existing players (whose preferences in gaming continue to evolve) and also attract new players (whose needs may be quite different from veteran gamers), the game must keep pace with an enormously volatile and variable marketplace.

D&D has always been a tabletop-based game, and Fourth Edition won't change that. However, we recognize that people think about games, information storage, and even social gatherings differently now than they did in 1974, and we want the new D&D to recognize and embrace those differences rather than risk becoming obsolete. So now you'll be able to access your rulebooks online via the Rules Database, craft the perfect look for your PC with the Character Visualizer, and even game with players across town or across the globe on the Digital Game Table.
__________________
Scott Rouse

Last edited by Scott_Rouse; 16th June 2009 at 06:48 AM..
Scott_Rouse is offline  
Old 16th June 2009, 09:13 AM   #43 (permalink)
Considering Fantasy Craft
 
mach1.9pants's Avatar
 
Join Date: Sep 2007
Location: amongst the vines, NZ
Posts: 2,066
mach1.9pants Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by catsclaw View Post
Reason: Further increased the sarcasm, just in case the tongue-in-cheek nature of the post wasn't clear.
Mate, use a smiley like or or

It is easy to miss your sarcasm, no smiley pretty much means serious post IMO. I cannot tell when people are being serious on teh interwebs otherwise, peeps say absolutely anything.
__________________
mach1.9pants is offline  
Old 16th June 2009, 09:13 AM   #44 (permalink)
Community Supporter
 
Ycore Rixle's Avatar
 
Join Date: Jan 2002
Location: Buffalo, NY, USA
Posts: 491
Ycore Rixle has disabled Experience Points
Quote:
Originally Posted by Scott_Rouse View Post
I think you are reading too much into this. Rules can support an online application and not be beholden to them. It's not like the design & development teams took a look at a particular rule and said "we can't design it that way, it will never work on the character builder".

Yes we developed 4e with D&Di in mind, as a entire product offering. Interpreting philosophy the whole rules development process with that one quote is disingenuous in and of itself. In fact if you look at the quote bellow we fully acknowledge that 4e D&D will be strongly rooted in the tradition of a table top RPG.
I'm not coloring the whole rules development process with that one quote. I'm quite certain that there were many other, more important factors than computers. I alluded to them in my post (the "other foci" of the business model). I can understand you thinking it disingenuous if I were to say "ZOMG 4e is teh SILICONZ tabletop r deadxors." But I'm not saying that. If there is anything that I'm missing, I assure you that it is naivete, and not disingenuousness, on my part.

For the record, I enjoy playing 4e. It's a fun game. I don't see anything wrong with the idea of a tabletop game being influenced by computers. I do have several big issues with it, but I can and do enjoy it.

And I hear what you're saying: rules can support computer use without being informed by computer use. No doubt.

That's not what the interview says, though. The interview says that an important reason for changing the rules from 3.5 to 4e was to support computer use. If one reason to create the rules in the first place is to support computers, then that means that the computers are influencing the rules, not the other way around.

So, shrug. You're telling me not to read too much into the interview. Ok. It was very clear what was said, but I can understand that you didn't mean it, or it was out of context, or it was just a msitake. Honestly, I think since it was slashdot, you guys were probably just trying to hit the electronic side of things more than you usually would have, and this is how it came out.
__________________
Frank Brunner
Spellbound Kingdoms
Ycore Rixle is offline  
Old 16th June 2009, 10:45 AM   #45 (permalink)
Registered User
 
Windjammer's Avatar
 
Join Date: Feb 2008
Location: City of Dreaming Spires, UK
Posts: 114
Windjammer Goblin Sharpshooter (Lvl 2)
The OP asked a simple question. Why were 3D-distances nerfed in 4E? I haven't seen that question answered. Until then, I'm personally not willing to dismiss the hypothesis that one goal of doing that was to accomodate virtual gaming tables.

Speaking of quotes, here's another one. Pretty similar.

Quote:
Originally Posted by Bill Slavicsek in "Wizards presents: Races and Classes"
I knew we could make D&D better, stronger, faster, more fun. We could rebuild it. We could take the d20 game system we all know and love and rocket it to the next level.

At the same time we began imagining a robust and exciting suite of digital features that would enhance and complement the roleplaying game.

It became clear to me that we had two winning directions and that would be even more powerful when we combined them, and that's when we made the decision to move forward with 4th edition.
So here's the issue (bolded emphasis mine). What in 3E wasn't suitable for a complementary suite of digital tools (virtual tabletop included)? If your answer includes "unwieldy 3D distances in combat options" then the OP's point is correct. Bill here outright says that the d20 system had to be rebuilt to accomodate digital features.

Last edited by Windjammer; 16th June 2009 at 10:51 AM..
Windjammer is offline  
Old 16th June 2009, 11:16 AM   #46 (permalink)
Arch Chancellor
 
Mustrum_Ridcully's Avatar
 
Join Date: Jan 2002
Location: Oldenburg, Germany
Posts: 12,840
Mustrum_Ridcully Snaketongue Initiate (Lvl 7)Mustrum_Ridcully Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by Windjammer View Post
The OP asked a simple question. Why were 3D-distances nerfed in 4E? I haven't seen that question answered. Until then, I'm personally not willing to dismiss the hypothesis that one goal of doing that was to accomodate virtual gaming tables.
What is hard about 3D Instances in a Virtual Game Table? Especially considering that what they showed us as a preview had a 3D Engine and everything?

The only hard thing about 3D is at the Real Game Table. Simplifying 3D - or distances in general - is a boon for your play at home with real miniatures and real players that have to count squares using their eyes or tape measures at best.
__________________
Mustrum "Gummibärchen helfen auch" Ridcully

Thoughts of the Arch Chancellor - My weblog on EN World
- containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas

Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Mustrum_Ridcully is online now  
Old 16th June 2009, 01:40 PM   #47 (permalink)
Registered User
 
avin's Avatar
 
Join Date: Aug 2002
Location: Rio Grande do Sul, Brasil
Posts: 1,352
avin Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Windjammer View Post
The OP asked a simple question. Why were 3D-distances nerfed in 4E? I haven't seen that question answered. Until then, I'm personally not willing to dismiss the hypothesis that one goal of doing that was to accomodate virtual gaming tables.
I don't know. Lots of games around have flying, invisibility... tale World of Warcraft for example. I think it would be easy to put that on a tabletop game.
__________________
And in the end, the love you take is equal to the love you make
avin is offline  
Old 16th June 2009, 01:49 PM   #48 (permalink)
Registered User
 
Aeolius's Avatar
 
Join Date: Jan 2002
Location: Piedmont Triad, NC
Posts: 2,616
Aeolius has disabled Experience Points
Send a message via AIM to Aeolius
Quote:
Originally Posted by avin View Post
I don't know. Lots of games around have flying, invisibility... tale World of Warcraft for example. I think it would be easy to put that on a tabletop game.
Since 1997, my games have assumed 3D movement was commonplace; swimming. Granted, 4e has yet to bring undersea games into proper focus and I realize I am in the minority, when it comes to gaming preferences.
__________________
My Games

Into the Land of Black Ice (retired) - An arctic PbP adventure in the mysterious frozen lands of Oerth
Penance of the Damned (retired) - A planar chat-based game, set in Hades, where the PCs began as larvae
Beneath the Pinnacles of Azor'alq (retired) - A mid-level PbP campaign set within the Dramidj Ocean
Heirs of Turucambi - An entry-level chat-based game set within the waters of Turucambi Reef in the Oljatt Sea
Nature of the Beast (in design) - A sylvan adventure where the adventurers are forest animals.
Aeolius is offline  
Old 16th June 2009, 01:55 PM   #49 (permalink)
Registered User
 
Windjammer's Avatar
 
Join Date: Feb 2008
Location: City of Dreaming Spires, UK
Posts: 114
Windjammer Goblin Sharpshooter (Lvl 2)
@Mustrum Ridcully

There are two issues here, really.

1. Which distances got nerfed by a couple of squares?

2. Which in-game elements got nerfed to DDM-scale-distances from non-DDM-scale-distances? (Or, more abstractly, which in-game possibilities for PCs and monsters were formerly outside DDM-codifiability and now have been brought into that fold?)

I'm not interested in 1. so much as I'm interested in 2. Look at Graz'zt' statblock in 3E and then at 4E, and have a look at his teleporting abilities. There's a paradigm shift here, and that seems to indicate that WotC tried to reduce the amount of game situations which formerly couldn't be portrayed (or not portrayed effectively) on a battemat, virtual or otherwise.

I say "or otherwise", so what's the catch?

A. Nothing I saw in the 4E preview clips couldn't be captured on a physical Chessex battlemap. Now, I'm not one of those professional gamers who carry mega- or mondo-mats to their sessions (only time I've seen those were during Living Greyhawk - they are awesome!), but space isn't a problem.

B. The real difference between a non-virtual and a virtual game table is that the former setup lends itself much better to resolving situations which don't require a visual (battlemap-style) presentation AT ALL. This is why, for me, point 2. is central in this debate.

PS. Further evidence of this tendency to reduce the amount of off-gametable situations strictly required in a session of D&D are skill challenges. Skill challenges are the DMs best friend when adjudicating how much roleplay is good for his game. Suppose the players have to convince a duke of something (to use an example in the DMG). If the DM wants, he can have his players roleplay the whole situation in a full hour with in-character conversation only and interspersing skill checks when appropriate. If, on the other hand, personal preferences or your general setup run counter to that style of play, then the skill challenge system just as much allows the DM to "dice through" the conversation with a couple of quick die rolls (an Intimidate check here, a Bluff check there, and the duke gives in). That's the genius of skill challenges, really. You can use them to either end - heavy RP or erasing all RP whatsoever - depending on what serves your needs best. At a virtual game table setup I'm vastly appreciative of having this option, and who wouldn't?

And, by the way, I chose the examples of skill challenges to make a more general point. The issue isn't (as Scott Rouse's responses seem to indicate so far) that, once a game starts to accomodate a style of play heavily reliant on a virtual game table, that game would no longer accomodate other styles of play at all. The issue is much rather that once you build a game which also accomodates the former set up, visible (pun intended) repercussions thereof on game play will be inevitable. Some repercussions are outright adjustments, some of them half-way concesssions, and so on. None of these can be negated by building up a false dichotomy of exclusively serving one or another style of play (non/virtual). As Frank said, this isn't the thread where people decry the death of good old tabletop gaming.

Last edited by Windjammer; 16th June 2009 at 02:30 PM..
Windjammer is offline  
Old 16th June 2009, 02:22 PM   #50 (permalink)
He of the Goatee
 
wedgeski's Avatar
 
Join Date: Jan 2004
Location: Worcester, UK
Posts: 1,809
wedgeski Orc Berserker (Lvl 4)
Quote:
Originally Posted by Ycore Rixle View Post
That's not what the interview says, though. The interview says that an important reason for changing the rules from 3.5 to 4e was to support computer use. If one reason to create the rules in the first place is to support computers, then that means that the computers are influencing the rules, not the other way around.
I agree in principle that you could interpret that one quote like that. The Rouse has provided assurances that you're not interpreting it correctly, but you're not prepared to accept his word on that. What I don't understand is what your beef is exactly. You've spent several posts trying to snare WotC in some kind of trap... but what trap? That computers influenced the design of the game?
__________________
"The last time I ran into myself, I kicked my own ass."
Chasing the DM, a blog for DM's like me who really feel they should know what they're doing by now.

For DM's: 4E Dungeon Index (adventures, conversions, and sidetreks by level, last updated 16th Oct. through Dungeon #171).
wedgeski is offline  
Old 16th June 2009, 02:52 PM   #51 (permalink)
Registered User
 
Join Date: Apr 2008
Posts: 868
WalterKovacs Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Ycore Rixle View Post
That's not what the interview says, though. The interview says that an important reason for changing the rules from 3.5 to 4e was to support computer use. If one reason to create the rules in the first place is to support computers, then that means that the computers are influencing the rules, not the other way around.
Simply, in my own opinion anyway:

3.5 rules, especially with classes like the fighter, the wizard, psionics, book of nine swords, etc ... basically, a number of different classes each following their own 'rules' meant that it would be VERY difficult to put that stuff into character building. Not to mention monster design stuff.

With new rules, ANY new rules, you can make sure you have consistency in character design which, in addition to other benefits, also works well with computer implementation.

Computer implementation is another reason (in addition to other reasons) that a new rule system is a good idea. A new system, integrated from the outset, is easier to pull off than a system that has been out for years that you THEN try to integrate afterwards.

There are some computer design-y stuff in the design of 4e. Classes and races, for example, follow a very object oriented approach with the 'abstract' class being something that gives you X HP, Y skills, powers at certain levels, etc ... While there is variation in implementation, the idea of what a class is, what a race is, etc ... has an abstract skeleton. This means that, for example, a new class added to the character builder shouldn't be too difficult. That means a new power source would be a lot easier to implement. Compare that to 3.5 psionics, or the stuff from book of nine swords or unearthed arcana, etc ...

Digital initiative integration is/was another reason to go with 3.5 over 4e, and it's something where the elements of simplicity, which help for balance issues, and making the game new player friendly, etc ... ALSO help the digital initiative. It also helps making more products to be sold, like the power cards (and the ability to put things like power cards into the minis).
WalterKovacs is offline  
Old 16th June 2009, 02:58 PM   #52 (permalink)
Registered User
 
Raven Crowking's Avatar
 
Join Date: Apr 2004
Location: Toronto
Posts: 8,734
Raven Crowking Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by wedgeski View Post
I agree in principle that you could interpret that one quote like that. The Rouse has provided assurances that you're not interpreting it correctly, but you're not prepared to accept his word on that. What I don't understand is what your beef is exactly. You've spent several posts trying to snare WotC in some kind of trap... but what trap? That computers influenced the design of the game?
AFAICT, The Rouse has not actually provided assurances that the OP is incorrect, but rather provided assurances that 4e wasn't designed to be played exclusively on computer, or designed to require a computer, which are not what the OP said.

If you can please point out where The Rouse actually said "Rules decisions in 4e were not influenced by the limitations of the ddi model" I'd like to see it. And if that is true, I'd like to see The Rouse say so, rather than this sort of indirect answering.

I recall when WotC announced 4e, after having indicated that there would be no new edition for some time, and people defending the company on the basis of "They didn't actually say....."

So what I'm saying now is, actually say. Yea or nay. The expected limitations of the ddi did/did not influence 4e rules design. Because the closest thing we have to The Rouse answering that question is
Yes we developed 4e with D&Di in mind, as a entire product offering.
which suggests that the OP is correct.

At least we finally have confirmation that WotC has made the game more intrinsically tied to miniatures use, and that this ties into their business model. A point, I will add, that (when brought up here, at least) has tended to make some folks believe other folks were seeing things that weren't there.

Quote:
Originally Posted by Scott Rouse
Yes, I think it is pretty safe to say the 4e rules were designed with minis use in mind. With effort you can play with out but them but it does require a fair amount of DM hand waiving and/or behind the screen position tracking to make area effects work. This was a rules decision influenced by both a style of play that had come out of 3e and the business model that style of play created. WoTC didn't invent playing D&D with maps and minis but we certainly folded it more into the core that TSR had done.

RC
__________________
[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
ravencrowking at hotmail dot com

dbishop at danieljbishop dot ca
Raven Crowking is offline  
Old 16th June 2009, 03:58 PM   #53 (permalink)
He of the Goatee
 
wedgeski's Avatar
 
Join Date: Jan 2004
Location: Worcester, UK
Posts: 1,809
wedgeski Orc Berserker (Lvl 4)
Quote:
Originally Posted by Raven Crowking View Post
If you can please point out where The Rouse actually said "Rules decisions in 4e were not influenced by the limitations of the ddi model" I'd like to see it. And if that is true, I'd like to see The Rouse say so, rather than this sort of indirect answering.
I wish you and Ycore would just state your problems with the 'digital influence' in a way we can actually talk about! Are you mad for some reason? Do you think 4E is worse for it? Do you think the new edition came too early because of it?
__________________
"The last time I ran into myself, I kicked my own ass."
Chasing the DM, a blog for DM's like me who really feel they should know what they're doing by now.

For DM's: 4E Dungeon Index (adventures, conversions, and sidetreks by level, last updated 16th Oct. through Dungeon #171).
wedgeski is offline  
Old 16th June 2009, 04:55 PM   #54 (permalink)
Registered User
 
Raven Crowking's Avatar
 
Join Date: Apr 2004
Location: Toronto
Posts: 8,734
Raven Crowking Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by wedgeski View Post
I wish you and Ycore would just state your problems with the 'digital influence' in a way we can actually talk about!
It is an error to assume that correct observation of a lack of real statement that there is not "digital influence" is the same as a problem with "digital influence".

If one wishes to play a game, it's influences hardly matter. If one does not wish to play a game, likewise. Influences are useful for discussing what makes a game the way it is, but are not really useful otherwise.

IMHO, at least.

What I do have a problem with is a sort of "X said Y, but you're not prepared to accept his word on that" when in fact X has not said Y, being used repeatedly for various topics in various threads.

I have a problem with a lack of straight answers. I have a problem with responses that are intended to seem like straight answers while avoiding the question. I have a problem with prevarication that is later defended with "Well, X didn't actually say Y" when earlier on it was certainly believed that X was saying Y, but in fact X was playing a game of dancing around answering the question.

That's something I have a big problem with.

And, AFAICT, it seems to be WotC's current policy toward just about any potential criticism of anything.

Quote:
Are you mad for some reason?
Well, I am not particularly fond of the "He makes a point, therefore I will imply that he is emotionally destraught" sort of attack. However, apart from the ad hominem, I wouldn't say that I have anything in particular to be mad about.

Quote:
Do you think 4E is worse for it?
If by "worse" you mean "not as much what I personally am looking for in a game", then, yes, I would say that the business decisions driving WotC have made a worse game than necessary. I would actually peg the minis aspect as the real culprit, though, rather than the DDI. Of secondary importance, I would say that the decision to go with the GSL has had a negative effect on the reverse continuity of 4e with previous editions.

Quote:
Do you think the new edition came too early because of it?
Nope.

I think the timing was good for a new edition.

I'm not particularly happy about the "song-and-dance pretend-there-isn't-a-new-edition-in-the-works-but-don't-actually-say-it" that WotC peddled, and I am not particularly happy about the edition that we got. I'd really prefer that it was published under the OGL, but you can't have everything.

I understand some folks are very happy with the new edition, and that's cool. I think that there are some really good ideas in the new edition, and that's fantastic. I believe that the game design discussions that kicked off with the previews of the new edition were some of the best (most productive) threads on EN World (for me, at least), and that is really fantastic.
__________________
[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
ravencrowking at hotmail dot com

dbishop at danieljbishop dot ca
Raven Crowking is offline  
Old 16th June 2009, 06:10 PM   #55 (permalink)
Registered User
 
xechnao's Avatar
 
Join Date: Dec 2007
Posts: 1,955
xechnao Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Raven Crowking View Post
If you can please point out where The Rouse actually said "Rules decisions in 4e were not influenced by the limitations of the ddi model" I'd like to see it. And if that is true, I'd like to see The Rouse say so, rather than this sort of indirect answering.
The rules are already limited by turn-based structure on a grid. I fail to see why the digital factor is so relevant as discussed in this thread here. The virtual table has not even launched. Mutants&Masterminds could use a digital application to help build characters too. If there is some kind of limitation this is the grid focused one, not the digital one. It is true that Wotc games are strict structures of limitations upon which a series of executables is run. M:tG being the best example, the executables being the individual cards. 3E is the same, character classes and their utilities from level 1 to 20 being the "executables". And 4e is the same too.
xechnao is offline  
Old 16th June 2009, 06:17 PM   #56 (permalink)
Registered User
 
Join Date: Mar 2008
Posts: 55
knifie_sp00nie Goblin Sharpshooter (Lvl 2)
What's with the lawyer-speak? You haven't signed a contract with WotC so they owe you nothing. You're bringing up quotes from a promotional interview, not a congressional hearing.

In every interview Michael Bay says his next movie is going to be great, but you get a steaming turd in the end. Why can't Michael Bay be honest and tell us that Transformers 2 is just crap with explosions?

I'm sure that WotC did consider how difficult it would be to build a character builder for their new system. Just look at all the craziness the developers of PCgen have had to do to make a generator kinda-work for 3.5. It's a mess and forget about entering your own data unless you come from a programming background.

Maybe the conspiracy is that the game designers took what they learned building Magic: the Gathering and all their other design experience and applied it to DnD. It's easier to use and expand a system that's built on some sort of non-shifting standards. You experience this every day when you plug something into a wall outlet or drive a car.

So yeah, they thought about how they would store the game in a computer. Everyone uses computers for all sorts of things. If someone doesn't like the idea of computers and gaming maybe they should stop using a computer-based message board to give game designers a bad day.
knifie_sp00nie is offline  
Old 16th June 2009, 06:30 PM   #57 (permalink)
Community Supporter
 
Scott_Rouse's Avatar
 
Join Date: Apr 2007
Location: Washington State
Posts: 982
Scott_Rouse Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Windjammer View Post
The OP asked a simple question. Why were 3D-distances nerfed in 4E? I haven't seen that question answered. Until then, I'm personally not willing to dismiss the hypothesis that one goal of doing that was to accomodate virtual gaming tables.

Speaking of quotes, here's another one. Pretty similar.



So here's the issue (bolded emphasis mine). What in 3E wasn't suitable for a complementary suite of digital tools (virtual tabletop included)? If your answer includes "unwieldy 3D distances in combat options" then the OP's point is correct. Bill here outright says that the d20 system had to be rebuilt to accomodate digital features.
Again reading so much more into it.

A) We knew we were approaching the need for 4e. 3e was getting long in the tooth and we were approaching what appears to be the natural end of an edition at 10 years. We were 8 on the 3.x era and although we could have limped along for another couple of years with 3.5 it was clear we were approaching the natural end.

B) We knew we wanted to do a suite of digital tools. Yes these could have been done for 3.5 but given development times and factoring in the impending need for 4e it made sense to do A & B together.

Developed independently we could have created a situation where we had a digital suite of tools that either would go through a major overhaul a couple years after launch (to support 4e) or would force us to stay in an edition to a potentially unhealthy (from both the business & gameplay) length of time (to amortize the dev costs over a longer time for the 3.5 version).

So yes from a business standpoint launching D&Di with 4e was the best decision (this is what Bill is alluding too) but this had little to no impact on rules choices. Those rules choices more likely came out what the R&D team wanted to see in the game system after years of playing 3e among other games and game systems.
__________________
Scott Rouse
Scott_Rouse is offline  
Old 16th June 2009, 06:47 PM   #58 (permalink)
Registered User
 
Silverblade The Ench's Avatar
 
Join Date: May 2004
Location: Scotland
Posts: 1,051
Silverblade The Ench Hobgoblin Soldier (Lvl 3)
well, bit off main topic, but I can say, after having forked out a lot of money for E-Tools (which was clunky and 3rd ed was really slow and tedious to build characters for), and now subscribing to DDi, that the 4thed character builder is superb, and the other stuff like the monster builder, makes my job as DM a hell of a lot easier.

So whatever their intentions, they get an A+ from me

(apart from the 4th ed Realms lacking character/charm, and the virtual tabletop not appearing which I desperately wanted as I'm partially housebound *cough, poke poke to WOTC ribs!!* )
__________________

www.silverblades-suitcase.com
Spelljammer -- & --Dark Sun Fan Art!
Dark Sun & Spelljammer are back, oh yeah, baby!!
Silverblade The Ench is offline  
Old 16th June 2009, 07:29 PM   #59 (permalink)
Registered User
 
Raven Crowking's Avatar
 
Join Date: Apr 2004
Location: Toronto
Posts: 8,734
Raven Crowking Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by xechnao View Post
The rules are already limited by turn-based structure on a grid. I fail to see why the digital factor is so relevant as discussed in this thread here.
It may not be. As I said, I think that the decision to push the grid/minis is the biggest factor. I'm not even sure whether or not the digital stuff is a factor.

What I am sure of is that the OP asked a question, which can be paraphrased as "Did the expected limitations of the ddi influence 4e rules design?" and that that question can be given a straight answer.

I only jumped into the fray because it was alleged that the OP had been given a straight answer, and had refused to accept The Rouse's word, which was patently false.

Quote:
Originally Posted by Scott_Rouse View Post
So yes from a business standpoint launching D&Di with 4e was the best decision (this is what Bill is alluding too) but this had little to no impact on rules choices. Those rules choices more likely came out what the R&D team wanted to see in the game system after years of playing 3e among other games and game systems.
So, to be clear, are you saying that the expected limitations of the ddi did not influence 4e rules design? A "Yes" or "No" answer would be peachy.


RC
__________________
[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
ravencrowking at hotmail dot com

dbishop at danieljbishop dot ca
Raven Crowking is offline  
Old 16th June 2009, 08:06 PM   #60 (permalink)
Registered User
 
Obryn's Avatar
 
Join Date: May 2003
Location: Normal, IL
Posts: 2,995
Obryn Bugbear Strangler (Lvl 6)
Send a message via ICQ to Obryn Send a message via AIM to Obryn
Quote:
Originally Posted by Raven Crowking View Post
So, to be clear, are you saying that the expected limitations of the ddi did not influence 4e rules design? A "Yes" or "No" answer would be peachy.
I think you've been watching too many cable TV pundits. "YES or NO!"

You want a simple answer, but maybe there's not one. I think Scott's been really clear and quite forthcoming over the course of the thread.

edit:
Quote:
Originally Posted by TheRouse
So yes from a business standpoint launching D&Di with 4e was the best decision (this is what Bill is alluding too) but this had little to no impact on rules choices. Those rules choices more likely came out what the R&D team wanted to see in the game system after years of playing 3e among other games and game systems.
-O
Obryn is offline  


Bookmarks

Tags
d&di, design, philosophy, tools, vtt

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 01:29 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.