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16th June 2009, 08:20 PM
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#61 (permalink)
| | Community Supporter
Join Date: Apr 2007 Location: Washington State
Posts: 982
| Quote:
Originally Posted by Raven Crowking snip
So, to be clear, are you saying that the expected limitations of the ddi did not influence 4e rules design? A "Yes" or "No" answer would be peachy.
RC |
I will say no. We made the game we thought people would want to play (and what we wanted to play) and would buy.
I will also say I disagree with the premise that a game system would need to be nerfed for digital applications. One could design an extremely complex rules system that could be run via a computer based system. For example Magic: The Gathering Online has over 6000 unique cards in the system. The game has a level 5 judge AI that manages over 36 million possible rules combination's in real time. In my mind there seems to be little if any reason that one would need to nerf a rule like movement on a x,y, or z axis for a digital application.
__________________ Scott Rouse
Last edited by Scott_Rouse; 16th June 2009 at 09:04 PM..
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16th June 2009, 08:57 PM
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#62 (permalink)
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Join Date: May 2003 Location: Normal, IL
Posts: 2,995
| ...and can I note that there are plenty of reasons to reduce or eliminate all-day PC flight without resorting to explanations involving battlemats or software limitations?
-O |
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16th June 2009, 09:00 PM
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#63 (permalink)
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Join Date: Apr 2004 Location: Toronto
Posts: 8,734
| Quote:
Originally Posted by Obryn I think you've been watching too many cable TV pundits. | I think that Scott can (and has....Thank You Scott!) answered that question himself.
EDIT: And, for the record, The Rouse, I would tend to agree with you that online applications shouldn't necessarily nerf play, given what computers are capable of doing today. I'm just tired of the "Avoid A Direct Answer" Dance, and greatly appreciate your answering firmly. XP to you!
RC
__________________ [A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.
- Module B1, Page 24 Check out My Website!! RCFG - My free mostly-OGC OGL game! RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel. First Review! |
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16th June 2009, 10:21 PM
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#64 (permalink)
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Join Date: Jan 2002 Location: Buffalo, NY, USA
Posts: 491
| Quote:
Originally Posted by Scott_Rouse
B) We knew we wanted to do a suite of digital tools. Yes these could have been done for 3.5 but given development times and factoring in the impending need for 4e it made sense to do A & B together. | Ah, now this actually makes sense to me. This is a reason I had not thought of for how computers would influence 4th edition development, but not the 4e rules. I think that may have been the source of what I wasn't getting: I was thinking of 4e development as synonomous with 4e rules development, when in fact there is more to it than that (in particular, amortizing computer dev costs over a longer game lifetime). Thanks Scott. |
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16th June 2009, 10:32 PM
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#65 (permalink)
| | Recalcitrant
Join Date: Jan 2002 Location: U.S. New England
Posts: 8,022
| Quote:
Originally Posted by Scott_Rouse For example Magic: The Gathering Online has over 6000 unique cards in the system. The game has a level 5 judge AI that manages over 36 million possible rules combination's in real time. In my mind there seems to be little if any reason that one would need to nerf a rule like movement on a x,y, or z axis for a digital application. | How did they translate Chaos Orb over to the digital version of MtG? |
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16th June 2009, 10:46 PM
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#66 (permalink)
| | Community Supporter
Join Date: Jan 2002 Location: Buffalo, NY, USA
Posts: 491
| Quote:
Originally Posted by wedgeski I wish you and Ycore would just state your problems with the 'digital influence' in a way we can actually talk about!  Are you mad for some reason? Do you think 4E is worse for it? Do you think the new edition came too early because of it? | I said in my post that I have no problems with computer influence (or digital).
As for the rest... do you really want to talk about it?  This should probably go in another thread. But I'll try to make it pertinent to this one, and I'll try to limit it.
Yep, I'm mad. It's ok, I'll live.  But here's one thing that irks me about 4e: there is a culture in 4e that believes that words don't mean what they say. And I totally get that this is mostly just me, and it doesn't bother other people. So blame the internet for letting me foist my personal pet peeves all over the globe.
But here are some examples of words with no meaning in 4e: pathfinder paragon path doesn't have any powers or abilities to find paths; demons per the MM don't know fear but they are afraid; trip doesn't mean knock something down off its legs. There are many more, including power titles (by design, which is totally valid, just not my cup of tea - actually it can be my cup of tea, but not in combo with the rest).
This thread seems to me to touch on the same issue writ large: WOTC has distanced itself from the idea that computers influenced the design of 4e, and then when some quotes surface that say computers influenced the design of 4e, we're told that we're reading too much into those quotes. As if those quotes had no meaning.
We weren't reading anything into those quotes. Quoting is not reading into. The quotes just flat out said what they said.
Now, Scott has supplied an elegant solution, which is that computers influenced the development of 4e but not the rules development of 4e. I can see that answer. It's a good answer.
But it's not what Scott and others said in the slashdot interview, and it's not what Bill said in Races and Classes.
It's just not. There's no reading into it necessary. Words mean what they mean. They might not be important words, or words representative of the whole picture. That's cool.
So that's what I was irked about, since you asked.  Not computer influence. I think a strong argument can be made - was made in the WOTC offices - that it would be silly not to consider computers in the design of a tabletop game with sufficient resources. |
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17th June 2009, 12:34 AM
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#67 (permalink)
| | Registered User
Join Date: Apr 2004 Location: Toronto
Posts: 8,734
| There is certainly a contingent -- smaller on EN World than some other places, due to good moderation -- who are more than happy to attempt to subvert any attempt at rational discourse if the conclusions drawn might not be what they would prefer. For example, in this thread, the attempt to get a clear answer was met with some hostility. One might wonder why that is?
Certainly when the question was phrased clearly, The Rouse was capable of answering it clearly and without rancor. Heck, without Gamorean guards, even. IMHO, we should expect clear and honest answers. IRL, of course, it is often surprising when we get them.
RC
__________________ [A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.
- Module B1, Page 24 Check out My Website!! RCFG - My free mostly-OGC OGL game! RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel. First Review! |
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17th June 2009, 12:55 AM
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#68 (permalink)
| | Community Supporter
Join Date: Apr 2007 Location: Washington State
Posts: 982
| Quote:
Originally Posted by Wulf Ratbane How did they translate Chaos Orb over to the digital version of MtG? | Chaos Orb and some of those early cards are not in the MTGO system.
__________________ Scott Rouse |
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17th June 2009, 01:02 AM
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#69 (permalink)
| | Registered User
Join Date: Apr 2004 Location: Toronto
Posts: 8,734
| It should be noted, however, that a simulator could be devised to translate the card to the online game, if WotC wanted to do so.
RC
__________________ [A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.
- Module B1, Page 24 Check out My Website!! RCFG - My free mostly-OGC OGL game! RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel. First Review! |
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17th June 2009, 04:16 AM
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#70 (permalink)
| | Registered User
Join Date: Apr 2007
Posts: 2,126
| Quote:
Originally Posted by Wulf Ratbane How did they translate Chaos Orb over to the digital version of MtG? | Translating Chaos Orb would actually be easy if you think about it. Chaos Orb is simply a random number generator linked to the cards on the table. Simply write a script that generates the number and visually it would be easy as well.
The only reason Chaos Orb would not be translated to MTGO is mainly because it is banned in practically every format you can think of. Only Open would allow for it and relatively few people play the Open format (even without Chaos orb, the brokeness of Open leads to few fans of it) |
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17th June 2009, 04:22 AM
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#71 (permalink)
| | Registered User
Join Date: May 2003 Location: Normal, IL
Posts: 2,995
| Quote:
Originally Posted by Raven Crowking For example, in this thread, the attempt to get a clear answer was met with some hostility. One might wonder why that is? | One might look at the ways in which one's questions are asked, if one were to wonder that.
One might draw their own conclusions from that.
You know, if one wants to talk obliquely.
-O |
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17th June 2009, 04:26 AM
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#72 (permalink)
| | Registered User
Join Date: Jan 2008
Posts: 1,229
| With as many interviews and statements the launch of 4E has created, one could find enough evidence to convince oneself of almost anything one wanted to believe. That doesn't necessarily make it so. |
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17th June 2009, 02:22 PM
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#73 (permalink)
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Join Date: Apr 2004 Location: Toronto
Posts: 8,734
| Quote:
Originally Posted by Obryn One might look at the ways in which one's questions are asked, if one were to wonder that.
One might draw their own conclusions from that.
You know, if one wants to talk obliquely. | Oh, I see. One shouldn't want straight answers, and one should simply rephrase the question ad infinitum ad nauseum, accepting whatever obliqueness one receives as an answer, and never point out that the original question hasn't been answered at all.
Then, of course, one should be neither surprised nor upset that one's question hasn't been answered because, after all, one was unwilling to say clearly what one expected to be answered.
And a good time is had by all. All one must sacrifice is the possibility of having the information necessary to have an informed/rational opinion about any topic. That not actually answering the question serves to increase whatever hostility and/or suspicion the asker might be feeling notwithstanding, of course.
One might wonder whether or not a straight answer would have terminated this thread days ago for lack of any further interest. Often, it seems to me, that dancing around the question is more hostile -- and certainly more oblique -- than a straight question or a straight answer.
Of course, I can also see where that might make some uncomfortable. As I said earlier, there is certainly a contingent -- smaller on EN World than some other places, due to good moderation -- who are more than happy to attempt to subvert any attempt at rational discourse if the conclusions drawn might not be what they would prefer.
Thankfully, The Rouse is more of a gentleman than either of us. Or, perhaps, both combined.
RC
__________________ [A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.
- Module B1, Page 24 Check out My Website!! RCFG - My free mostly-OGC OGL game! RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel. First Review! |
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17th June 2009, 02:45 PM
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#74 (permalink)
| | He of the Goatee
Join Date: Jan 2004 Location: Worcester, UK
Posts: 1,809
| Quote:
Originally Posted by Raven Crowking For example, in this thread, the attempt to get a clear answer was met with some hostility. One might wonder why that is? | Not at all (if it's my post you're talking about). I was railing against the innuendo which I felt was being thrown around implying that Scott was politicking and avoiding a direct answer because it would somehow incriminate himself. To cut through that, I asked if you (and by inference Ycore) could speak more plainly, ironically as you were asking Scott to do the very same thing.
Since then, I've slept on it, and you've both brought more clarity to your side of the conversation, and I'm happy that all is now right with the world. 
__________________ "The last time I ran into myself, I kicked my own ass." Chasing the DM, a blog for DM's like me who really feel they should know what they're doing by now. 
For DM's: 4E Dungeon Index (adventures, conversions, and sidetreks by level, last updated 16th Oct. through Dungeon #171). |
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17th June 2009, 03:02 PM
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#75 (permalink)
| | Registered User
Join Date: Apr 2004 Location: Toronto
Posts: 8,734
| Nice cut to your jib on that post, wedgeski. 
__________________ [A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.
- Module B1, Page 24 Check out My Website!! RCFG - My free mostly-OGC OGL game! RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel. First Review! |
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17th June 2009, 03:12 PM
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#76 (permalink)
| | Registered User
Join Date: Feb 2008 Location: City of Dreaming Spires, UK
Posts: 114
| Quote:
Originally Posted by Obryn ...and can I note that there are plenty of reasons to reduce or eliminate all-day PC flight without resorting to explanations involving battlemats or software limitations?
-O | This post had me burst out laughing. Thank you Obryn, that's a very valid and at the same time light hearted response to my attempts to extrapolate evidence for digital impact in 4E's design.
Scott, thanks too for taking the trouble to spell out the quotes we brought up. I'm extremely grateful for how the thread has progressed.
What's more, I think it's indicative of something rather positive about this thread if there's even room for Raven Crowking to air some of his more general observations re EnWorld. While not all of you might agree with him/her, claiming that the OP's question was oblique (perhaps deliberately so) seemed a bit off to me. |
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17th June 2009, 03:25 PM
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#77 (permalink)
| | Registered User
Join Date: Apr 2004 Location: Toronto
Posts: 8,734
| Quote:
Originally Posted by Windjammer While not all of you might agree with him/her | Him. ( Daniel J. Bishop on the Web)
And, please be warned that even appearing to agree with me will automatically exclude you from all the best social circles. 
__________________ [A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.
- Module B1, Page 24 Check out My Website!! RCFG - My free mostly-OGC OGL game! RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel. First Review! |
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17th June 2009, 03:29 PM
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#78 (permalink)
| | Arch Chancellor
Join Date: Jan 2002 Location: Oldenburg, Germany
Posts: 12,840
| Quote:
Originally Posted by Raven Crowking Him. ( Daniel J. Bishop on the Web)
And, please be warned that even appearing to agree with me will automatically exclude you from all the best social circles.  | I agree.
Oh, wait! Damn...
__________________ Mustrum "Gummibärchen helfen auch" Ridcully Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?> |
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17th June 2009, 03:40 PM
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#79 (permalink)
| | Registered User
Join Date: Apr 2004 Location: Toronto
Posts: 8,734
| Quote:
Originally Posted by Mustrum_Ridcully I agree.
Oh, wait! Damn... | Well, so much for you being invited to the Grand Duke's Ball......... 
__________________ [A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.
- Module B1, Page 24 Check out My Website!! RCFG - My free mostly-OGC OGL game! RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel. First Review! |
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17th June 2009, 04:45 PM
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#80 (permalink)
| | Registered User
Join Date: May 2003 Location: Normal, IL
Posts: 2,995
| Quote:
Originally Posted by Raven Crowking Of course, I can also see where that might make some uncomfortable. | It's not even remotely about what the answer would be. It's completely about how (and how often) the same question was asked.
-O |
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