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Old 4th June 2009, 06:34 AM   #81 (permalink)
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I'd like to see the stats, and tactics, for the Spanking Ghoul!!!
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Old 4th June 2009, 07:01 AM   #82 (permalink)
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Wow, thanks for the info Jack99!

What benefit is granted by originating from Aundair? If it's not much trouble, I'd like to know what the Mark of Storm gives the PC, as I am playing a bard of Lyrandar in a current game.

Lastly, what is the prereq for the Lyrandar Wind-rider PP?

I appreciate your efforts. thx
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Old 4th June 2009, 07:08 AM   #83 (permalink)
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It looks like they will be similar, but slightly different from Dopplegangers.
Perhaps, but I think it's more likely that we're just seeing changes similar to those the gnome underwent from the Monster Manual writeup to the full racial writeup in PHB2.
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Old 4th June 2009, 07:15 AM   #84 (permalink)
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Hey Jack. There was talk before of easing up the restriction on Dragonmarks.

So what are the pre-reqs for Dragonmarks?
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Old 4th June 2009, 07:26 AM   #85 (permalink)
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Perhaps, but I think it's more likely that we're just seeing changes similar to those the gnome underwent from the Monster Manual writeup to the full racial writeup in PHB2.
I was mostly talking about the fact that you can choose one of your bonuses more than the new power. It does basically sound the same as a doppleganger, but I guess its just better for the most part.
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Old 4th June 2009, 09:21 AM   #86 (permalink)
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Old 4th June 2009, 09:41 AM   #87 (permalink)
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Hello Cha-paladin. Now daze and dominate resistant like all crusader zealots should be!
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Old 4th June 2009, 11:24 AM   #88 (permalink)
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@Everybody
Lots of interest for Eberron - busy day today though, so won't be able to provide many answers until much later.

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Originally Posted by ProfessorCirno View Post
Hold up, I'm a bit confused. You mentioned something about dragonmarks allowing the player to do a ritual for free, but then say that it doesn't give new abilities. Do you still need to take the second feat to do the ritual, or does the dragonmark essentially give you that ritual and the ability to use it - and secondly, do you mean you do it free as in doing the ritual costs you no gold or material costs or anything like that?

...Also, any new rituals? :3
Sorry for the poor explanation. Am at work atm, so I do not have the book at hand. But as I remember it, you get a benefit and the ability to cast certain rituals. You still have to purchase the ritual and spend residuum to cast it (almost certain on this last one, but not 100%)

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Awesome, Jack! Eberron makes me happy.

Can you clarify one thing for me though? Changelings. They're Doppelgangers, right? Up until now in 4E, the 4E Doppelganger is the creature formerly known as a Changeling in 3.5E Eberron. Now that we have a Changeling race in 4E Eberron, can you confirm that these are the same creatures called Doppelgangers in the 4E Monster Manual? What terminology exactly does the the EPG use?

Thanks, Jack!
They use both actually. Changeling in the class section, but doppelganger in the feat section (I assume its a mistake?)

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I say, I say again, how about those Aberrant Marks?
There are 3 feats, each giving your target a penalty when you hit it with daily powers.
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Old 4th June 2009, 04:06 PM   #89 (permalink)
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Great info here! (and much earlier than I expected!)

I was curious if the book discusses the place of various classes in the campaign setting. If so, does it discuss Warlock Pacts? Primal classes and the various druidic "sects" from 3e? Divine classes could also have some unique space (particularly Invokers and Avengers).
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Old 4th June 2009, 04:10 PM   #90 (permalink)
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They use both actually. Changeling in the class section, but doppelganger in the feat section (I assume its a mistake?)
That seems like a rather big and clumsy mistake...

At first I thought it might be something like "doppleganger is what we call a changeling who doesn't play nice", but then there would be feats only monsters can choose, so that doesn't make any sense either.
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Old 4th June 2009, 06:00 PM   #91 (permalink)
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Can you tell us how Dragonshards work?
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Old 4th June 2009, 07:33 PM   #92 (permalink)
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I'd like to see the stats, and tactics, for the Spanking Ghoul!!!
Spanking Ghoul Deathpaddler
"Over the knee" melee 1 standard action (at will)
The spanking ghoul hits you and you are grabbed and prone.

"Spanking" melee 1 minor action 1/round.
Targets grabbed creature. 2d10+3 psychic damage.

"Birthday Spanking!" melee 1 standard / encounter.
Targets grabbed creature. Only works on target's birthday. Deals Xd10 psychic damage where X equals the age of the target.


*runs away*
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Old 4th June 2009, 07:46 PM   #93 (permalink)
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What are the feats for Changelings/Doppelgangers?

Are the Aerenal elves elves, or eladrin? Are there feats that are specifically for Valenar or Aerenal elves? Any for gnomes, or talenta halflings?
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Old 4th June 2009, 08:23 PM   #94 (permalink)
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Someone else has a book on RPG.net. Look for Ishi in the thread, he first posts at #3. http://forum.rpg.net/showthread.php?t=456213

Here is what he put in the first post:
Quote:
Superior one-handed weapons:
Cutting Wheel, +2, 1d6 | light blade | defensive, off-hand.
Drow long knife +3, 1d6, 5/1 | heavy blade | heavy thrown, off-hand.
Talenta tangat, +2 1d8 | heavy blade | high crit, versatile, can be used 1-handed by small characters.

Superior 2H weapons:
Talenta sharrash, +3, 1d8 | heavy blade, polearm | high crit, can be wielded two-handed by a small character.

Superior Double Weapons:
Double Scimitar, +2, 1d6/1d6 | heavy blade | defensive, high crit, off-hand.
Zulaat +2, 2d4/2d4 | heavy blade, polearm | defensive, off-hand.

Superior one-handed ranged weapons:
Talenta boomerang, +2, 1d4, 10/20, | light blade | light thrown
Xen'drink boomerang, +2, 1d6, 6/12 | light blade | light thrown


There are also cool heroic feats:

Aerenal Arcanist: Elf, any arcane class, Aerenal background.
Basically spellbook for any arcane utility powers.

Aerenal Half-Life: Elf, Aerenal background. +1 feat bonus to damage rolls with necrotic powers. +2 at paragon, +3 at epic. In addition, spending an AP gives you this bonus to attack rolls until end of next turn.

Master Crafter: Artificer. Create magic items of your level + your Int mod or lower with the Enchant Magic Item ritual.

One really powerful Dragonmark feat is the Mark of the Storm:
Benefit: Whenever you hit an enemy with a thunder or lightning power, you can slide that enemy 1 square. You gain +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds and Water Walk rituals as if you had the Ritual Caster feat.

Mark of Hospitality:
Benefit: Whenever you or an ally within 10 squares of you uses a healing power during a short rest, that power restores the maximum number of hit points possible. You can master and perform the Eye of Alarm, Fantastic Recuperation, Secure Shelter and Travelers' Feast rituals as if you had the ritual caster feat.
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Last edited by Fallen Seraph; 4th June 2009 at 11:27 PM..
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Old 4th June 2009, 08:28 PM   #95 (permalink)
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Are the Aerenal elves elves, or eladrin?
They are elves. Eladrin originate from Thelanis.
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Old 4th June 2009, 09:24 PM   #96 (permalink)
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At first I thought it might be something like "doppleganger is what we call a changeling who doesn't play nice"...
This is indeed the case, and is in fact stated in the second sentence of the Changeling racial entry in the EPG. Again, don't jump to major conclusions from a cursory overview. Likewise, regarding dragonmarks, there's some important supporting text that won't come out with just a quick scan of the feats themselves. I know James Wyatt has a Design & Development article coming up discussing the nature of dragonmarks, so keep an eye out for that.

(And now I'm going offline for a while, so don't expect any further comments from me.)
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Old 4th June 2009, 10:01 PM   #97 (permalink)
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Any info on Siberys Dragonmarks? Are they still mutually exclusive with the Least, Lesser, and Greater dragonmarks?
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Old 4th June 2009, 11:25 PM   #98 (permalink)
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Originally Posted by Jack99 View Post
There are 3 feats, each giving your target a penalty when you hit it with daily powers.
Wow, thank you. With that, and the info on the Mark of Storms, either idea I have for my Eberron game is valid. Excellent.
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Old 5th June 2009, 12:10 AM   #99 (permalink)
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Sorry, my spelling is horrible, but if I'm remembering correctly (but I could be wrong) 3.5 Artificers has something similar to a familar but it was a construct (it looked mechanical in the pictures I remember), i was asking if there was something similar to them in the book
Not that I can see. You could pick up a familiar though.
Quote:
Originally Posted by Festivus View Post
Back on topic, can we hear a bit more about E2? Perhaps just the names of New monsters / magic items therein.
Will have to wait a bit on that one, sorry, am swamped atm
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...Also, any new rituals? :3
Yes. 16 of them to be precise, ranging from level 1 to level 20.

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Originally Posted by cdrcjsn View Post
Are there rules on airships? I was sorta hoping for more than what was in AV.

Also...halflings on raptors. Anything nifty about them?
No rules for airships. My guess is either the AV ones are deemed enough, or there will be something in the campaign guide.

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Originally Posted by John Lynch View Post
* How do wilden fit into Eberron? Are they even mentioned?
* What non-PHB races are mentioned in the Races section? You don't need to give me the details, just the name swould be great In the FRPG they have a "Supporting Cast" section under the Races chapter which has Goblins, Shades, and PHB2 races (remember PHB2 wasn't released when the FRPG came out). So I'm hoping for a similar chapter in the EPG

Thanks in advance
No wilden unless I missed it. There is indeed a supporting cast section, which talks about Genasi, Gnolls, Goblins, Kobolds, Minotaurs and Orcs.

Quote:
Originally Posted by Kenderken View Post
Wow, thanks for the info Jack99!

What benefit is granted by originating from Aundair? If it's not much trouble, I'd like to know what the Mark of Storm gives the PC, as I am playing a bard of Lyrandar in a current game.

Lastly, what is the prereq for the Lyrandar Wind-rider PP?

I appreciate your efforts. thx
Aundair. Choose either endurance and nature (if from a small village) or arcana and history (if from one of the cities) as your associated skill.

Mark of Storm: Slide (1 square) any enemy hit by a thunder or lightning power. +1 bonus to speed when flying. You can also master and perform Endure Elements, Water Walk, Enhance Vessel (new) and Summon Winds (new) as if you had the ritual caster feat.

Quote:
Originally Posted by Rechan View Post
Hey Jack. There was talk before of easing up the restriction on Dragonmarks.

So what are the pre-reqs for Dragonmarks?
None, crunch-wise.

Quote:
Originally Posted by lvl20dm View Post
Great info here! (and much earlier than I expected!)

I was curious if the book discusses the place of various classes in the campaign setting. If so, does it discuss Warlock Pacts? Primal classes and the various druidic "sects" from 3e? Divine classes could also have some unique space (particularly Invokers and Avengers).
Not really that I noticed.

Quote:
Originally Posted by Talae View Post
Can you tell us how Dragonshards work?
You can put a shard on a weapon during any rest. The shard grants some modifiers or power(s).

Quote:
Originally Posted by Atlatl Jones View Post
What are the feats for Changelings/Doppelgangers?

Are the Aerenal elves elves, or eladrin? Are there feats that are specifically for Valenar or Aerenal elves? Any for gnomes, or talenta halflings?
Yes there are 1 or 2 feats for each race.

Quote:
Originally Posted by Novaseaker View Post
Any info on Siberys Dragonmarks? Are they still mutually exclusive with the Least, Lesser, and Greater dragonmarks?
I didnt notice anything called Siberys Dragonmarks and neither least, lesser and greater dragonmarks.

Hope I have everything covered that has been asked. If you feel I haven't, I have either missed your question or it has already been answered earlier in the thread.

Cheers
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Old 5th June 2009, 12:16 AM   #100 (permalink)
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Quote:
None, crunch-wise.
Wow!

EPG, you got some s'plainin' to do! Warforged with the Mark of Making, here we go!
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