Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 5th June 2009, 12:57 AM   #101 (permalink)
Registered User
 
Join Date: Jan 2008
Posts: 1,258
Nymrohd Goblin Sharpshooter (Lvl 2)
As was explained months ago, dragonmarks can extremely rarely appear beyond their hereditary lines as the direct hand of the Prophecy moving on Eberron. It should be extremely rare but technically there would be no restriction.
Nymrohd is offline   Reply With Quote
Old 5th June 2009, 01:15 AM   #102 (permalink)
blargney the minute's son
 
blargney the second's Avatar
 
Join Date: Oct 2003
Location: Victoria, BC
Posts: 6,108
blargney the second Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Nymrohd View Post
As was explained months ago, dragonmarks can extremely rarely appear beyond their hereditary lines as the direct hand of the Prophecy moving on Eberron. It should be extremely rare but technically there would be no restriction.
Heh - that reminds me of Pathfinder Society. It's extremely rare for Pathfinders to have a faction. It just so happens that all PCs are those rare people.
__________________
Red Hot Swing
"In Inspired Sarlona, nightmares have you!" -Klaus
blargney the second is offline   Reply With Quote
Old 5th June 2009, 01:29 AM   #103 (permalink)
Registered User
 
deadsmurf's Avatar
 
Join Date: Oct 2004
Posts: 80
deadsmurf Goblin Sharpshooter (Lvl 2)
PCs are special.

In my game, unless there is a cool reason (backstory, planned plot for campaign etc) the Dragonmarks are going to kept to the 3.5 races.


I'm kind of interested in the paragon paths for Phiarlan and Sivis (since I have players with characters in both houses right now.) would the Phiarlan one be good for an Elf Illusionist wizard? Sivis for a Sorcerer?
deadsmurf is offline   Reply With Quote
Old 5th June 2009, 01:50 AM   #104 (permalink)
Registered User
 
Join Date: Jan 2008
Posts: 1,258
Nymrohd Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by blargney the second View Post
Heh - that reminds me of Pathfinder Society. It's extremely rare for Pathfinders to have a faction. It just so happens that all PCs are those rare people.
Hey non-evil drow are also extremely rare too!

Players always want these kinds of options. Problem is that in the end rare becomes rather common. Still Eberron probably does have a good way of limiting dragonmarks regardless of what your players want; the simple fact that the dragonmarked houses are the greatest political entities in Khorvaire and they are not above assasination when it comes to retaining the purity of their bloodlines and the absolute control of their dragonmakrs for instance.
Nymrohd is offline   Reply With Quote
Old 5th June 2009, 01:57 AM   #105 (permalink)
Registered User
 
DerekSTheRed's Avatar
 
Join Date: Sep 2007
Location: Fort Worth, TX
Posts: 97
DerekSTheRed Goblin Sharpshooter (Lvl 2)
Speaking of Drow, are they still scorpion worshipers of the Xen'drik jungles? I'd also like to know about the dangers of adventuring in the Mournland. Any restrictions on healing or the like? Do they still have elemental binding items and do they give rules on how to operate them?
__________________
Respect the narrative! Tame the plot!

My SWSE Campaign
DerekSTheRed is offline   Reply With Quote
Old 5th June 2009, 02:00 AM   #106 (permalink)
Registered User
 
Asmor's Avatar
 
Join Date: Jan 2002
Location: Right behind you!
Posts: 4,063
Asmor Bugbear Strangler (Lvl 6)
Send a message via ICQ to Asmor Send a message via AIM to Asmor
Quote:
Originally Posted by Nymrohd View Post
Problem is that in the end rare becomes rather common.
Rare is only as common as you make it. Even if you have a hundred PCs with some "rare" quality, there are millions or perhaps even billions of others who don't have that particular quality.

PCs are, almost by definition, not reflections of the status quo. They can do and be and have many things that normal people would never do/be/have.
__________________
-Author of the Encounter-a-Day blog
Asmor is offline   Reply With Quote
Old 5th June 2009, 02:03 AM   #107 (permalink)
Registered User
 
Join Date: Aug 2007
Location: New Paltz, NY
Posts: 9,032
Rechan Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Asmor View Post
PCs are, almost by definition, not reflections of the status quo. They can do and be and have many things that normal people would never do/be/have.
By just having PC classes, PCs are by definition rare.
__________________
Seeking players in the New York - New Paltz area.
Rechan is offline   Reply With Quote
Old 5th June 2009, 02:03 AM   #108 (permalink)
Registered User
 
GMforPowergamers's Avatar
 
Join Date: May 2008
Location: City of Sharn
Posts: 935
GMforPowergamers Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Rechan View Post
Wow!

EPG, you got some s'plainin' to do! Warforged with the Mark of Making, here we go!
s

Quote:
Originally Posted by deadsmurf View Post
PCs are special.

In my game, unless there is a cool reason (backstory, planned plot for campaign etc) the Dragonmarks are going to kept to the 3.5 races.
aand if player A thinks his idea IS cool, but you don't who gets it???



Quote:
Originally Posted by Nymrohd View Post
Hey non-evil drow are also extremely rare too!
but if a PC wanted to play one I can't imagin a good argument against it...

Quote:
Players always want these kinds of options.
yes the PCs want to be unque...

Quote:
Problem is that in the end rare becomes rather common.
I disagree if it was common NPCs with it would be a dime a dozen...if only the PCs (5 or 6 out of the whole population) have it, then it is rare int he word, just not in the game
__________________
Quote:
Originally Posted by Remathilis View Post
Planescape
It should be given special award to Die Vecna, Die: a module that manages to trash no less than THREE different settings (Greyhawk, Ravenloft, Planescape) in the course of one module.
Quote:
Originally Posted by Remathilis View Post
Those of you who fretted that monsters have too many hp and fights take too long: meet the barbarian. The ULTIMATE "Lets speed this combat up, I need to whiz" class!
GMforPowergamers is offline   Reply With Quote
Old 5th June 2009, 02:42 AM   #109 (permalink)
Registered User
 
deadsmurf's Avatar
 
Join Date: Oct 2004
Posts: 80
deadsmurf Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by GMforPowergamers View Post
s


aand if player A thinks his idea IS cool, but you don't who gets it???
As the DM I do have the right to say no. now I am not a stingy DM - a new player was putting out feelers to making his character last night with me and asked if he could play a warlord using the dragonborn race but fluff it as a human from karnnath (he's not fond of the idea of Dragonborn in Eberron, and we;re still not 100% sure how they fit yet anyway) - My answer was... OK, if you can explain the Breath Weapon in a reasonable way (like a sorcerer/other arcane multiclass for example) then he could do so. He ended up deciding against it after playing around with it in his head a bit (showed him the Draconic Sorcerer build too, which he hadn't seen before)

My basic (and I would hope most DM's) queries for this type of situation, is a: do I find it cool too? Do other people in the group? and b: Do you want X just because it would be mechanically good, but does it make little or no background sense? c: Do they have any other character ideas that they would enjoy just as much that aren't as objectionable?
deadsmurf is offline   Reply With Quote
Old 5th June 2009, 02:52 AM   #110 (permalink)
Registered User
 
Join Date: Aug 2007
Location: New Paltz, NY
Posts: 9,032
Rechan Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by deadsmurf View Post
he's not fond of the idea of Dragonborn in Eberron, and we;re still not 100% sure how they fit yet anyway
I personally would fluff it as Dragonborn are a natural byproduct of humanoids in a proximity to an existing dragon.

No, I don't mean that the dragon is getting jiggy with the population, but the mere presence of a dragon in the area causes dragonborn to be birthed. It's an effect of the prophecy (and one reason why dragons don't oft leave their continent). This is also why they are found in Q'barra, due to the dragon living there. These Dragonborn have a natural inclination towards observing and feeling the prophecy.
__________________
Seeking players in the New York - New Paltz area.
Rechan is offline   Reply With Quote
Old 5th June 2009, 05:14 AM   #111 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 48
WanderingMystic Goblin Sharpshooter (Lvl 2)
I was wondering if they made it possible to play a melee oriented Artificer.
I know that they have Magic Weapon as an at will witch works for melee or ranged and that the Self-Forged only have melee powers so I hoping that a complete melee build might be workable
WanderingMystic is offline   Reply With Quote
Old 5th June 2009, 05:28 AM   #112 (permalink)
Registered User
 
Join Date: Dec 2007
Posts: 980
doctorhook Orc Berserker (Lvl 4)
Quote:
Originally Posted by Rechan View Post
I personally would fluff it as Dragonborn are a natural byproduct of humanoids in a proximity to an existing dragon.

No, I don't mean that the dragon is getting jiggy with the population, but the mere presence of a dragon in the area causes dragonborn to be birthed. It's an effect of the prophecy (and one reason why dragons don't oft leave their continent). This is also why they are found in Q'barra, due to the dragon living there. These Dragonborn have a natural inclination towards observing and feeling the prophecy.
That's not a terrible explanation, if you're willing to explain why all the other dragons in Khorvaire aren't spontaneously turning nearby babies into Dragonborn, (or are they? ) nor why common folks who find themselves with Dragonborn babies aren't freaking out about it, nor how all of these Dragonborn from around the world are apparently drawn to similar beliefs.

Personally, I think it's just as easy to think that Dragonborn already existed in Argonnessen, as yet another form of "lesser dragon".
__________________
CHARACTER OPTIMIZATION WIKI - Feel free to contribute!

Obsolete project: Ritual Index, Compiled by Level (v1.2; 27 Sept 2008)
doctorhook is offline   Reply With Quote
Old 5th June 2009, 05:41 AM   #113 (permalink)
Registered User
 
Join Date: Aug 2007
Location: New Paltz, NY
Posts: 9,032
Rechan Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by doctorhook View Post
That's not a terrible explanation, if you're willing to explain why all the other dragons in Khorvaire aren't spontaneously turning nearby babies into Dragonborn, (or are they? )
I never read "Dragons of Eberron", so I don't know how many dragons are in Khorvaire. But I would assume that, under my theory, yes, dragonborn would be popping up anywhere a dragon is close to.

Quote:
nor why common folks who find themselves with Dragonborn babies aren't freaking out about it
I imagine some would. I also imagine that the Chamber would make efforts to keep it quiet, or to steal the babies, or to divine where the births are going to be and keep it quiet/steal the babies. Or it could be the responsibility of the Dragon causing it in the first place.

But, weird births happen in Eberron all the time. I recall that, when 4e was first announced, I asked Keith about Tieflings. His response was "My idea for tieflings was that those who are close to where planes are cotenimous would give birth to babies who embody that plane - a Tiefling born to Shavara would be warlike and aggressive, one born close to Fernia would be a pyro, etc". Half-Daelkyr (magic of eberron) are caused when people are born close an imprisoned Daelkyr. Etc etc.

I also imagine parents of half-fiends, or half-dragons, or whathaveyou, from 3e, would freak out when they were birthed due to the liasons of those species.

But I have the feeling that at the very least, a quarter of the children birthed that are Strange live to grow up.

Quote:
nor how all of these Dragonborn from around the world are apparently drawn to similar beliefs.
Prophecy. It's just an inclination, not a programming.
__________________
Seeking players in the New York - New Paltz area.

Last edited by Rechan; 5th June 2009 at 05:53 AM..
Rechan is offline   Reply With Quote
Old 5th June 2009, 05:48 AM   #114 (permalink)
Registered User
 
deadsmurf's Avatar
 
Join Date: Oct 2004
Posts: 80
deadsmurf Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by doctorhook View Post
That's not a terrible explanation, if you're willing to explain why all the other dragons in Khorvaire aren't spontaneously turning nearby babies into Dragonborn, (or are they? ) nor why common folks who find themselves with Dragonborn babies aren't freaking out about it, nor how all of these Dragonborn from around the world are apparently drawn to similar beliefs.

Personally, I think it's just as easy to think that Dragonborn already existed in Argonnessen, as yet another form of "lesser dragon".
I'm going to be quite happy using Dragonborn as is in 4E, the idea of their ancient Q'barran empire piques my interest. Why are they almost all in argonessen now? Did their empire co-incide with the goblin empire? before, one of the reason they fell? All very interesting.

Also the tiefling origin is great too - using a canon event, and messing with it a bit to turn it a little more Bael Turathi.
deadsmurf is offline   Reply With Quote
Old 5th June 2009, 07:02 AM   #115 (permalink)
Rouseketeer
 
Jack99's Avatar
 
Join Date: Jun 2007
Location: Denmark
Posts: 4,274
Jack99 Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Rechan View Post
Wow!

EPG, you got some s'plainin' to do! Warforged with the Mark of Making, here we go!
See the two quotes below, they are pretty much spot on.
Quote:
Originally Posted by Nymrohd View Post
As was explained months ago, dragonmarks can extremely rarely appear beyond their hereditary lines as the direct hand of the Prophecy moving on Eberron. It should be extremely rare but technically there would be no restriction.
Quote:
Originally Posted by blargney the second View Post
Heh - that reminds me of Pathfinder Society. It's extremely rare for Pathfinders to have a faction. It just so happens that all PCs are those rare people.
Quote:
Originally Posted by deadsmurf View Post
I'm kind of interested in the paragon paths for Phiarlan and Sivis (since I have players with characters in both houses right now.) would the Phiarlan one be good for an Elf Illusionist wizard? Sivis for a Sorcerer?
Phialarn is definitely an perfectly fitting PP for an illusionist (wizard).

Sivis definitely would be better for a wizard (or cleric), but at least you have the option of using cha for the powers which work fine for a sorcerer.

Quote:
Originally Posted by DerekSTheRed View Post
Speaking of Drow, are they still scorpion worshipers of the Xen'drik jungles? I'd also like to know about the dangers of adventuring in the Mournland. Any restrictions on healing or the like? Do they still have elemental binding items and do they give rules on how to operate them?
Didn't see anything mentioned of the drow's worship, but they still hail from Xen'drik, where they were the slaves of giants.

Mournland's healing isn't explained, but one of the epic destinies allows anyone within 5 squares to benefit from healing powers, and you are yourself immune to Mournland's affliction disease. So my guess is that Mournland is still a really sucky place to be

As for elemental bound items, there are galleons, coaches and other items mentioned, but I didn't see any actual crunch.
__________________
360 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster)
22nd level
Musings of an Epic Virgin
Jack99 is offline   Reply With Quote
Old 5th June 2009, 07:10 AM   #116 (permalink)
Registered User
 
Join Date: Aug 2007
Location: New Paltz, NY
Posts: 9,032
Rechan Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Jack99 View Post
See the two quotes below, they are pretty much spot on.
Hey, before you told me there were no restrictions, I Said that there had been talk of them loosening the restrictions; I knew it was coming, I had heard it before. I was just sayin'.

Quote:
coaches
I read that as 'couches'. Elemental-bound couch was a weird, weird thought.
__________________
Seeking players in the New York - New Paltz area.
Rechan is offline   Reply With Quote
Old 5th June 2009, 02:44 PM   #117 (permalink)
Registered User
 
DerekSTheRed's Avatar
 
Join Date: Sep 2007
Location: Fort Worth, TX
Posts: 97
DerekSTheRed Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by WanderingMystic View Post
I was wondering if they made it possible to play a melee oriented Artificer?
I know that they have Magic Weapon as an at will witch works for melee or ranged and that the Self-Forged only have melee powers so I hoping that a complete melee build might be workable
Thanks again Jack99 for sending in the info. I'm with WM, are there ways to play a melee artificer? Several of the powers with the weapon keyword from the artificer preview were ranged only. Is that still the case? How do artificers work with alchemy? Is the one PP the only way they interact?

Also, are there any new mounts and what are their mounted combat abilities? I remember mage-bred animals from 3.x. Are those still there? Do they have any new uses for skills?

Thanks again.
__________________
Respect the narrative! Tame the plot!

My SWSE Campaign

Last edited by DerekSTheRed; 5th June 2009 at 04:25 PM..
DerekSTheRed is offline   Reply With Quote
Old 5th June 2009, 02:54 PM   #118 (permalink)
Registered User
 
Join Date: May 2008
Posts: 51
Somebloke Goblin Sharpshooter (Lvl 2)
Great. The dragonmarked bit has swayed me. Now I have to buy the bloody book.
Somebloke is offline   Reply With Quote
Old 5th June 2009, 02:54 PM   #119 (permalink)
Registered User
 
Join Date: Jan 2008
Posts: 1,258
Nymrohd Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Rechan View Post
Hey, before you told me there were no restrictions, I Said that there had been talk of them loosening the restrictions; I knew it was coming, I had heard it before. I was just sayin'.


I read that as 'couches'. Elemental-bound couch was a weird, weird thought.
Maybe you can bind an earth elemental to massage people sitting on it? Or a water elemental to make a waterbed?
Nymrohd is offline   Reply With Quote
Old 5th June 2009, 04:28 PM   #120 (permalink)
Rouseketeer
 
Jack99's Avatar
 
Join Date: Jun 2007
Location: Denmark
Posts: 4,274
Jack99 Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by DerekSTheRed View Post
Thanks again Jack99 for sending in the info. I'm with WM, are there ways to play a melee artificer. Several of the powers with the weapon keyword from the artificer preview were ranged only. Is that still the case? How do artificers work with alchemy? Is the one PP the only way they interact?

Also, are there any new mounts and what are their mounted combat abilities? I remember mage-bred animals from 3.x. Are those still there? Do they have any new uses for skills?

Thanks again.
Seems all powers that were ranged before (weaponwise anyway) have been changed to melee or ranged. So yes, you can make a cool melee artificer.

I do not see anything about artificers and alchemy, but they could just take the feat if they want even more stuff to make. Which they need in order to take the PP (unless they want to give up ritual casting, ofc).

I didn't see anything mentioned about mage-bred animals, and there are no new mounts. No new uses for skills that I saw either.
__________________
360 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster)
22nd level
Musings of an Epic Virgin
Jack99 is offline   Reply With Quote


Bookmarks

Tags
eberron, ghouls, guide, kingdom, player's

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 10:05 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.