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As was explained months ago, dragonmarks can extremely rarely appear beyond their hereditary lines as the direct hand of the Prophecy moving on Eberron. It should be extremely rare but technically there would be no restriction.
As was explained months ago, dragonmarks can extremely rarely appear beyond their hereditary lines as the direct hand of the Prophecy moving on Eberron. It should be extremely rare but technically there would be no restriction.
Heh - that reminds me of Pathfinder Society. It's extremely rare for Pathfinders to have a faction. It just so happens that all PCs are those rare people.
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In my game, unless there is a cool reason (backstory, planned plot for campaign etc) the Dragonmarks are going to kept to the 3.5 races.
I'm kind of interested in the paragon paths for Phiarlan and Sivis (since I have players with characters in both houses right now.) would the Phiarlan one be good for an Elf Illusionist wizard? Sivis for a Sorcerer?
Heh - that reminds me of Pathfinder Society. It's extremely rare for Pathfinders to have a faction. It just so happens that all PCs are those rare people.
Hey non-evil drow are also extremely rare too!
Players always want these kinds of options. Problem is that in the end rare becomes rather common. Still Eberron probably does have a good way of limiting dragonmarks regardless of what your players want; the simple fact that the dragonmarked houses are the greatest political entities in Khorvaire and they are not above assasination when it comes to retaining the purity of their bloodlines and the absolute control of their dragonmakrs for instance.
Speaking of Drow, are they still scorpion worshipers of the Xen'drik jungles? I'd also like to know about the dangers of adventuring in the Mournland. Any restrictions on healing or the like? Do they still have elemental binding items and do they give rules on how to operate them?
__________________ Respect the narrative! Tame the plot!
Problem is that in the end rare becomes rather common.
Rare is only as common as you make it. Even if you have a hundred PCs with some "rare" quality, there are millions or perhaps even billions of others who don't have that particular quality.
PCs are, almost by definition, not reflections of the status quo. They can do and be and have many things that normal people would never do/be/have.
EPG, you got some s'plainin' to do! Warforged with the Mark of Making, here we go!
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Originally Posted by deadsmurf
PCs are special.
In my game, unless there is a cool reason (backstory, planned plot for campaign etc) the Dragonmarks are going to kept to the 3.5 races.
aand if player A thinks his idea IS cool, but you don't who gets it???
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Originally Posted by Nymrohd
Hey non-evil drow are also extremely rare too!
but if a PC wanted to play one I can't imagin a good argument against it...
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Players always want these kinds of options.
yes the PCs want to be unque...
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Problem is that in the end rare becomes rather common.
I disagree if it was common NPCs with it would be a dime a dozen...if only the PCs (5 or 6 out of the whole population) have it, then it is rare int he word, just not in the game
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Originally Posted by Remathilis
Planescape
It should be given special award to Die Vecna, Die: a module that manages to trash no less than THREE different settings (Greyhawk, Ravenloft, Planescape) in the course of one module.
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Originally Posted by Remathilis
Those of you who fretted that monsters have too many hp and fights take too long: meet the barbarian. The ULTIMATE "Lets speed this combat up, I need to whiz" class!
aand if player A thinks his idea IS cool, but you don't who gets it???
As the DM I do have the right to say no. now I am not a stingy DM - a new player was putting out feelers to making his character last night with me and asked if he could play a warlord using the dragonborn race but fluff it as a human from karnnath (he's not fond of the idea of Dragonborn in Eberron, and we;re still not 100% sure how they fit yet anyway) - My answer was... OK, if you can explain the Breath Weapon in a reasonable way (like a sorcerer/other arcane multiclass for example) then he could do so. He ended up deciding against it after playing around with it in his head a bit (showed him the Draconic Sorcerer build too, which he hadn't seen before)
My basic (and I would hope most DM's) queries for this type of situation, is a: do I find it cool too? Do other people in the group? and b: Do you want X just because it would be mechanically good, but does it make little or no background sense? c: Do they have any other character ideas that they would enjoy just as much that aren't as objectionable?
he's not fond of the idea of Dragonborn in Eberron, and we;re still not 100% sure how they fit yet anyway
I personally would fluff it as Dragonborn are a natural byproduct of humanoids in a proximity to an existing dragon.
No, I don't mean that the dragon is getting jiggy with the population, but the mere presence of a dragon in the area causes dragonborn to be birthed. It's an effect of the prophecy (and one reason why dragons don't oft leave their continent). This is also why they are found in Q'barra, due to the dragon living there. These Dragonborn have a natural inclination towards observing and feeling the prophecy.
I was wondering if they made it possible to play a melee oriented Artificer.
I know that they have Magic Weapon as an at will witch works for melee or ranged and that the Self-Forged only have melee powers so I hoping that a complete melee build might be workable
I personally would fluff it as Dragonborn are a natural byproduct of humanoids in a proximity to an existing dragon.
No, I don't mean that the dragon is getting jiggy with the population, but the mere presence of a dragon in the area causes dragonborn to be birthed. It's an effect of the prophecy (and one reason why dragons don't oft leave their continent). This is also why they are found in Q'barra, due to the dragon living there. These Dragonborn have a natural inclination towards observing and feeling the prophecy.
That's not a terrible explanation, if you're willing to explain why all the other dragons in Khorvaire aren't spontaneously turning nearby babies into Dragonborn, (or are they? ) nor why common folks who find themselves with Dragonborn babies aren't freaking out about it, nor how all of these Dragonborn from around the world are apparently drawn to similar beliefs.
Personally, I think it's just as easy to think that Dragonborn already existed in Argonnessen, as yet another form of "lesser dragon".
That's not a terrible explanation, if you're willing to explain why all the other dragons in Khorvaire aren't spontaneously turning nearby babies into Dragonborn, (or are they? )
I never read "Dragons of Eberron", so I don't know how many dragons are in Khorvaire. But I would assume that, under my theory, yes, dragonborn would be popping up anywhere a dragon is close to.
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nor why common folks who find themselves with Dragonborn babies aren't freaking out about it
I imagine some would. I also imagine that the Chamber would make efforts to keep it quiet, or to steal the babies, or to divine where the births are going to be and keep it quiet/steal the babies. Or it could be the responsibility of the Dragon causing it in the first place.
But, weird births happen in Eberron all the time. I recall that, when 4e was first announced, I asked Keith about Tieflings. His response was "My idea for tieflings was that those who are close to where planes are cotenimous would give birth to babies who embody that plane - a Tiefling born to Shavara would be warlike and aggressive, one born close to Fernia would be a pyro, etc". Half-Daelkyr (magic of eberron) are caused when people are born close an imprisoned Daelkyr. Etc etc.
I also imagine parents of half-fiends, or half-dragons, or whathaveyou, from 3e, would freak out when they were birthed due to the liasons of those species.
But I have the feeling that at the very least, a quarter of the children birthed that are Strange live to grow up.
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nor how all of these Dragonborn from around the world are apparently drawn to similar beliefs.
Prophecy. It's just an inclination, not a programming.
That's not a terrible explanation, if you're willing to explain why all the other dragons in Khorvaire aren't spontaneously turning nearby babies into Dragonborn, (or are they? ) nor why common folks who find themselves with Dragonborn babies aren't freaking out about it, nor how all of these Dragonborn from around the world are apparently drawn to similar beliefs.
Personally, I think it's just as easy to think that Dragonborn already existed in Argonnessen, as yet another form of "lesser dragon".
I'm going to be quite happy using Dragonborn as is in 4E, the idea of their ancient Q'barran empire piques my interest. Why are they almost all in argonessen now? Did their empire co-incide with the goblin empire? before, one of the reason they fell? All very interesting.
Also the tiefling origin is great too - using a canon event, and messing with it a bit to turn it a little more Bael Turathi.
EPG, you got some s'plainin' to do! Warforged with the Mark of Making, here we go!
See the two quotes below, they are pretty much spot on.
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Originally Posted by Nymrohd
As was explained months ago, dragonmarks can extremely rarely appear beyond their hereditary lines as the direct hand of the Prophecy moving on Eberron. It should be extremely rare but technically there would be no restriction.
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Originally Posted by blargney the second
Heh - that reminds me of Pathfinder Society. It's extremely rare for Pathfinders to have a faction. It just so happens that all PCs are those rare people.
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Originally Posted by deadsmurf
I'm kind of interested in the paragon paths for Phiarlan and Sivis (since I have players with characters in both houses right now.) would the Phiarlan one be good for an Elf Illusionist wizard? Sivis for a Sorcerer?
Phialarn is definitely an perfectly fitting PP for an illusionist (wizard).
Sivis definitely would be better for a wizard (or cleric), but at least you have the option of using cha for the powers which work fine for a sorcerer.
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Originally Posted by DerekSTheRed
Speaking of Drow, are they still scorpion worshipers of the Xen'drik jungles? I'd also like to know about the dangers of adventuring in the Mournland. Any restrictions on healing or the like? Do they still have elemental binding items and do they give rules on how to operate them?
Didn't see anything mentioned of the drow's worship, but they still hail from Xen'drik, where they were the slaves of giants.
Mournland's healing isn't explained, but one of the epic destinies allows anyone within 5 squares to benefit from healing powers, and you are yourself immune to Mournland's affliction disease. So my guess is that Mournland is still a really sucky place to be
As for elemental bound items, there are galleons, coaches and other items mentioned, but I didn't see any actual crunch.
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360 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 22nd level Musings of an Epic Virgin
See the two quotes below, they are pretty much spot on.
Hey, before you told me there were no restrictions, I Said that there had been talk of them loosening the restrictions; I knew it was coming, I had heard it before. I was just sayin'.
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coaches
I read that as 'couches'. Elemental-bound couch was a weird, weird thought.
I was wondering if they made it possible to play a melee oriented Artificer?
I know that they have Magic Weapon as an at will witch works for melee or ranged and that the Self-Forged only have melee powers so I hoping that a complete melee build might be workable
Thanks again Jack99 for sending in the info. I'm with WM, are there ways to play a melee artificer? Several of the powers with the weapon keyword from the artificer preview were ranged only. Is that still the case? How do artificers work with alchemy? Is the one PP the only way they interact?
Also, are there any new mounts and what are their mounted combat abilities? I remember mage-bred animals from 3.x. Are those still there? Do they have any new uses for skills?
Thanks again.
__________________ Respect the narrative! Tame the plot!
Hey, before you told me there were no restrictions, I Said that there had been talk of them loosening the restrictions; I knew it was coming, I had heard it before. I was just sayin'.
I read that as 'couches'. Elemental-bound couch was a weird, weird thought.
Maybe you can bind an earth elemental to massage people sitting on it? Or a water elemental to make a waterbed?
Thanks again Jack99 for sending in the info. I'm with WM, are there ways to play a melee artificer. Several of the powers with the weapon keyword from the artificer preview were ranged only. Is that still the case? How do artificers work with alchemy? Is the one PP the only way they interact?
Also, are there any new mounts and what are their mounted combat abilities? I remember mage-bred animals from 3.x. Are those still there? Do they have any new uses for skills?
Thanks again.
Seems all powers that were ranged before (weaponwise anyway) have been changed to melee or ranged. So yes, you can make a cool melee artificer.
I do not see anything about artificers and alchemy, but they could just take the feat if they want even more stuff to make. Which they need in order to take the PP (unless they want to give up ritual casting, ofc).
I didn't see anything mentioned about mage-bred animals, and there are no new mounts. No new uses for skills that I saw either.
__________________
360 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 22nd level Musings of an Epic Virgin