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Old 16th June 2009, 04:51 PM   #161 (permalink)
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In this context, I (me, myself, personally) see 4E as a fusion of those two styles...
That's my take on 4e as well. It's like an old-school 'just make it up' RPG and a fun tactical wargame smooshed together.
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Old 16th June 2009, 05:07 PM   #162 (permalink)
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That's my take on 4e as well. It's like an old-school 'just make it up' RPG and a fun tactical wargame smooshed together.
Two great games that game great together? It's like an RPG Reese's peanut butter cup.

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Old 20th June 2009, 08:59 PM   #163 (permalink)
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I think some of the (narratively nifty) rationales miss the mark in that they don't reflect knowledge that choosing to do the trick more than once per day is actually not an option. That's like saying (even in previous editions) that a magician could cast more spells, but simply chooses not to.
But this is like complaining on why Superman doesn't always fly out of range of his enemy and blasts him with his heat vision (or freezes him with superbreath) all the time!

I mean, he does do that on occasion, but the story is a lot more entertaining if he gets close and punches him and only uses the other powers occasionally.

In short, it is because of narrative expectations. Read TVTropes for more information on narrative tools like this.
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