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So how does a character tell the difference between what can be affected by a Fluid Funds coffer, and what can't?
Let me rephrase that: How does a character who doesn't have access to the game books tell the difference? If he finds a finely crafted, gem studded sword that works just fine on the battlefield, how does he know whether its supposed to be a piece of (expensive) mundane equipment or an art object? Bah to uneccesary limits!
__________________ Scrag 'em all and let the gods sort 'em out!
The ritual of Fantastic Recuperation looks to be a must-have in any player's arsenal, for sure, though I am glad to see it is at least still an hour ritual, and not in the minutes range. Nice limit on usage too, so no extended rest, then this again and again throughout the day.
So how does a character tell the difference between what can be affected by a Fluid Funds coffer, and what can't?
Trial and error? It is a real-world type of learning.
Quote:
Let me rephrase that: How does a character who doesn't have access to the game books tell the difference? If he finds a finely crafted, gem studded sword that works just fine on the battlefield, how does he know whether its supposed to be a piece of (expensive) mundane equipment or an art object? Bah to uneccesary limits!
You do know why the mundane equipment line is there, right? 4E assumes players do not cart every single sword, piece of armor and whatnot back to town for gold. The wealth-per-level guidelines assume characters do not ever do this.
So while you might not agree with either the ritual or the wealth-guidelines, it is consistent with the rules.
__________________ Have dice, will travel
Formerly known as Marshaldwm, Eyeonthemountain
954 posts in previous incarnations
A non-DDI 4E DM.
Last edited by Dice4Hire; 5th June 2009 at 11:32 PM..
Reason: added a point
You do know why the mundane equipment line is there, right? 4E assumes players do not cart every single sword, piece of armor and whatnot back to town for gold. The wealth-per-level guidelines assume characters do not ever do this.
So while you might not agree with either the ritual or the wealth-guidelines, it is consistent with the rules.
It would be consistent with the rules either way; the rules are what the book says they are, that's the point of the book.
That said, I don't think it would cause wealth-by-level issues to do this with mundane gear. Past the first few levels, the amount of money from mundane gear would be a pittance compared with gold, art objects, and magic items. I think the limitation is just to avoid the bookkeeping hassle.
To make it more consistent, you could always say the spell works on nonmagical gems and precious metals - gold, silver, platinum. Of course, that means you can't convert statuary and furniture.
Personally, I wouldn't allow that particular ritual at all. It smells a little too game-ish to me; a device to ensure that "fluff" (whether treasure takes the form of coins, art objects, or what have you) remains fluff and doesn't inconvenience or affect the PCs in any way. I like the fact that the PCs sometimes have to figure out how to haul the loot back to town.
__________________ Have you ever known a person who always behaved exactly the way you expected? Real people don't stay in character.
Better use for the coffer: Place a platinum piece in, shake it a few times, then yell "Yahtzee!" and spray copper pieces everywhere.
Nice idea! Unfortunately, I didn't see anything to indicate that it will downgrade coins.
As for the Fluid Funds Ritual, its just one of those things that I don't see much real use for. After all, the things you really need it for (statues and other large items) won't fit in a coffer anyway! (And you bet I'd haul all that mundane stuff back to town and sell it! At low levels anyway. It all adds up...)
__________________ Scrag 'em all and let the gods sort 'em out!
Fliud funds seems useful, but the DM in me can't quite wrap my head around its logic. Where do the coins come from? And are they even legal tender? Do they raise suspiscion in local authorities, you know that kind of thing.
I suppose it's faster than visiting the moneychanger, but it's definitely something that hurts verisimiltude.
__________________ "Y'know, I think my favorite thing about being a hero of destiny is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in your way." -- 8-bit Theater
"i did not serve with napolean in his artillery. but i did play wargames with him and his men." -- diaglo
Fliud funds seems useful, but the DM in me can't quite wrap my head around its logic. Where do the coins come from? And are they even legal tender? Do they raise suspiscion in local authorities, you know that kind of thing.
I suppose it's faster than visiting the moneychanger, but it's definitely something that hurts verisimilitude.
Fliud funds seems useful, but the DM in me can't quite wrap my head around its logic. Where do the coins come from? And are they even legal tender? Do they raise suspiscion in local authorities, you know that kind of thing.
I suppose it's faster than visiting the moneychanger, but it's definitely something that hurts verisimiltude.
This is Eberron, House Kundarak has lockboxes at local branches that teleport things back to the central bank for safe storage. Consider the coffer something similar (but cheaper) to that.
Additionally, you require the Mark of Warding (also from House Kundarak) to do it, so the person doing it is a moneychanger.
I would be forced to speculate that it is a "creation" ritual so that you can cast it with the Warsmith and similar backgrounds.
__________________ If "A" is broken, that isn't a valid reason for "B" to be so, even if they vary in degree.
Tactician style Gamer, or so I have been told.
"Common sense is the collection of prejudices acquired by age eighteen."-Albert Einstein
Last edited by Leatherhead; 6th June 2009 at 01:36 PM..
This is Eberron, House Kundarak has lockboxes at local branches that teleport things back to the central bank for safe storage. Consider the coffer something similar (but cheaper) to that.
I see, that makes a bit more sense.
__________________ "Y'know, I think my favorite thing about being a hero of destiny is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in your way." -- 8-bit Theater
"i did not serve with napolean in his artillery. but i did play wargames with him and his men." -- diaglo
It'd be like the Eberron version of the Decanter of Endless Water!
On closer examination, this would "only" be around 36 cubic feet of copper, if solid. We can probably double that to 72 due to the shape of the coins. Certainly a lot, but hardly Money Bin level.
It looks like it makes sense within the context of an Eberron campaign, but it's not something I'd want to see used outside it without some amount of tweaking.
__________________ "Y'know, I think my favorite thing about being a hero of destiny is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in your way." -- 8-bit Theater
"i did not serve with napolean in his artillery. but i did play wargames with him and his men." -- diaglo
It looks like it makes sense within the context of an Eberron campaign, but it's not something I'd want to see used outside it without some amount of tweaking.
Technically, since it's tied to the Mark of Warding, it can't show up outside of Eberron, unless you introduce dragonmarks into your game.
I really like the mark. Powerful (maybe too powerful if the +1 bonus works when your power affects other people), but nicely done. What do you give up for a dragon mark, do we know yet?