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Old 5th June 2009, 06:12 AM   #1 (permalink)
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EPG Excerpt: Rituals

Eberron Player's Guide Excerpts: Rituals
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Old 5th June 2009, 11:19 PM   #2 (permalink)
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So how does a character tell the difference between what can be affected by a Fluid Funds coffer, and what can't?

Let me rephrase that: How does a character who doesn't have access to the game books tell the difference? If he finds a finely crafted, gem studded sword that works just fine on the battlefield, how does he know whether its supposed to be a piece of (expensive) mundane equipment or an art object? Bah to uneccesary limits!
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Old 5th June 2009, 11:28 PM   #3 (permalink)
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The ritual of Fantastic Recuperation looks to be a must-have in any player's arsenal, for sure, though I am glad to see it is at least still an hour ritual, and not in the minutes range. Nice limit on usage too, so no extended rest, then this again and again throughout the day.
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Old 5th June 2009, 11:31 PM   #4 (permalink)
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So how does a character tell the difference between what can be affected by a Fluid Funds coffer, and what can't?
Trial and error? It is a real-world type of learning.

Quote:
Let me rephrase that: How does a character who doesn't have access to the game books tell the difference? If he finds a finely crafted, gem studded sword that works just fine on the battlefield, how does he know whether its supposed to be a piece of (expensive) mundane equipment or an art object? Bah to uneccesary limits!
You do know why the mundane equipment line is there, right? 4E assumes players do not cart every single sword, piece of armor and whatnot back to town for gold. The wealth-per-level guidelines assume characters do not ever do this.

So while you might not agree with either the ritual or the wealth-guidelines, it is consistent with the rules.
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Old 6th June 2009, 02:40 AM   #5 (permalink)
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You do know why the mundane equipment line is there, right? 4E assumes players do not cart every single sword, piece of armor and whatnot back to town for gold. The wealth-per-level guidelines assume characters do not ever do this.

So while you might not agree with either the ritual or the wealth-guidelines, it is consistent with the rules.
It would be consistent with the rules either way; the rules are what the book says they are, that's the point of the book.

That said, I don't think it would cause wealth-by-level issues to do this with mundane gear. Past the first few levels, the amount of money from mundane gear would be a pittance compared with gold, art objects, and magic items. I think the limitation is just to avoid the bookkeeping hassle.

To make it more consistent, you could always say the spell works on nonmagical gems and precious metals - gold, silver, platinum. Of course, that means you can't convert statuary and furniture.

Personally, I wouldn't allow that particular ritual at all. It smells a little too game-ish to me; a device to ensure that "fluff" (whether treasure takes the form of coins, art objects, or what have you) remains fluff and doesn't inconvenience or affect the PCs in any way. I like the fact that the PCs sometimes have to figure out how to haul the loot back to town.
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Old 6th June 2009, 04:22 AM   #6 (permalink)
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Better use for the coffer: Place a platinum piece in, shake it a few times, then yell "Yahtzee!" and spray copper pieces everywhere.
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Old 6th June 2009, 04:42 AM   #7 (permalink)
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Better use for the coffer: Place a platinum piece in, shake it a few times, then yell "Yahtzee!" and spray copper pieces everywhere.
Nice idea! Unfortunately, I didn't see anything to indicate that it will downgrade coins.

As for the Fluid Funds Ritual, its just one of those things that I don't see much real use for. After all, the things you really need it for (statues and other large items) won't fit in a coffer anyway! (And you bet I'd haul all that mundane stuff back to town and sell it! At low levels anyway. It all adds up...)
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Old 6th June 2009, 05:26 AM   #8 (permalink)
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Nice idea! Unfortunately, I didn't see anything to indicate that it will downgrade coins.
It would tend to get in the way of 'making change' if you can't.
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Old 6th June 2009, 07:39 AM   #9 (permalink)
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(And you bet I'd haul all that mundane stuff back to town and sell it! At low levels anyway. It all adds up...)
if the DM lets you sell it. IIRC the 4E equipment chapter specifies mundane gear sells for 1/5th, if the DM lets it sell at all.

Fluid funds sounds more like Coinstar.
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Old 6th June 2009, 07:58 AM   #10 (permalink)
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Fliud funds seems useful, but the DM in me can't quite wrap my head around its logic. Where do the coins come from? And are they even legal tender? Do they raise suspiscion in local authorities, you know that kind of thing.

I suppose it's faster than visiting the moneychanger, but it's definitely something that hurts verisimiltude.
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Old 6th June 2009, 08:08 AM   #11 (permalink)
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Fliud funds seems useful, but the DM in me can't quite wrap my head around its logic. Where do the coins come from? And are they even legal tender? Do they raise suspiscion in local authorities, you know that kind of thing.

I suppose it's faster than visiting the moneychanger, but it's definitely something that hurts verisimilitude.
I'd much prefer an Infernal Moneychanger ritual.
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Old 6th June 2009, 01:31 PM   #12 (permalink)
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Fliud funds seems useful, but the DM in me can't quite wrap my head around its logic. Where do the coins come from? And are they even legal tender? Do they raise suspiscion in local authorities, you know that kind of thing.

I suppose it's faster than visiting the moneychanger, but it's definitely something that hurts verisimiltude.
This is Eberron, House Kundarak has lockboxes at local branches that teleport things back to the central bank for safe storage. Consider the coffer something similar (but cheaper) to that.

Additionally, you require the Mark of Warding (also from House Kundarak) to do it, so the person doing it is a moneychanger.

I would be forced to speculate that it is a "creation" ritual so that you can cast it with the Warsmith and similar backgrounds.
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Old 6th June 2009, 11:08 PM   #13 (permalink)
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Better use for the coffer: Place a platinum piece in, shake it a few times, then yell "Yahtzee!" and spray copper pieces everywhere.
More fun: Put an astral diamond in there, and convert it to copper. TIDAL WAVE!
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Old 7th June 2009, 02:04 AM   #14 (permalink)
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More fun: Put an astral diamond in there, and convert it to copper. TIDAL WAVE!
It'd be like the Eberron version of the Decanter of Endless Water!
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Old 7th June 2009, 05:57 AM   #15 (permalink)
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This is Eberron, House Kundarak has lockboxes at local branches that teleport things back to the central bank for safe storage. Consider the coffer something similar (but cheaper) to that.
I see, that makes a bit more sense.
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Old 7th June 2009, 08:15 AM   #16 (permalink)
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It'd be like the Eberron version of the Decanter of Endless Water!
On closer examination, this would "only" be around 36 cubic feet of copper, if solid. We can probably double that to 72 due to the shape of the coins. Certainly a lot, but hardly Money Bin level.
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Old 7th June 2009, 02:31 PM   #17 (permalink)
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I suppose it's faster than visiting the moneychanger, but it's definitely something that hurts verisimiltude.
Yeah, not a fan of this ritual or the Platinum Pouch from AV.
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Old 8th June 2009, 07:54 AM   #18 (permalink)
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It looks like it makes sense within the context of an Eberron campaign, but it's not something I'd want to see used outside it without some amount of tweaking.
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Old 8th June 2009, 09:12 AM   #19 (permalink)
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It looks like it makes sense within the context of an Eberron campaign, but it's not something I'd want to see used outside it without some amount of tweaking.
Technically, since it's tied to the Mark of Warding, it can't show up outside of Eberron, unless you introduce dragonmarks into your game.
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Old 8th June 2009, 03:18 PM   #20 (permalink)
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I really like the mark. Powerful (maybe too powerful if the +1 bonus works when your power affects other people), but nicely done. What do you give up for a dragon mark, do we know yet?
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