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ok so check out the new steal this hook, look what I found hiding inside it...
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Changeling Disguise Changeling Racial Power You alter your form to look like another person. at Will ---------- Polymorph Minor Action PersonalEffect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again.
Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check.
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Originally Posted by Remathilis
Planescape
It should be given special award to Die Vecna, Die: a module that manages to trash no less than THREE different settings (Greyhawk, Ravenloft, Planescape) in the course of one module.
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Originally Posted by Remathilis
Those of you who fretted that monsters have too many hp and fights take too long: meet the barbarian. The ULTIMATE "Lets speed this combat up, I need to whiz" class!
Yeah, the monsters as characters stuff in the MM1 was always just for 'fun' not official.
I really hate this sort of stuff though "Any creature that attempts to see through your ruse " 'attempts to see through'? to attempt to see through you have to be suspicious that there is a ruse in the first place, it has to be a positive action by the person attempting. A bit like the disbelieving illusion rubbish in previous editions, if tou see something just attempt to disbelieve, just in case!
It should state, like stealth, it goes against your passive insight check or take a minor action to make a roll. Very poor wording.
The Changeling's complete stats are up for preview on the D&D facebook page.
There's some other stuff there as well, mostly boring artificier stuff.
Simulacrum is one of the coolest powers that I've seen. I'm definitely taking it if I make it to 29th level.
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I really hate this sort of stuff though "Any creature that attempts to see through your ruse " 'attempts to see through'? to attempt to see through you have to be suspicious that there is a ruse in the first place, it has to be a positive action by the person attempting. A bit like the disbelieving illusion rubbish in previous editions, if tou see something just attempt to disbelieve, just in case!
It should state, like stealth, it goes against your passive insight check or take a minor action to make a roll. Very poor wording.
Sorry, I'll strongly disagree with you here. The nature of random dice rolls is such that if using your suggested change, just walking down the street many normal people would see through your disguise. In order for it to be at all meaningful, I think that intent should be required. Frankly, that just makes it much more fun for the player.
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I love how the changeling gets to choose +2 Dex OR +2 Int, as well as +2 Cha. Makes it very flexible, and suites its racial flavor shapeshifting ability.
Edit: linked image from the official D&D Facebook album
Simulacrum is insane Good thing it specifies artificer attack power otherwise it would be the best daily for most any class in the game. I wonder what the other dailies are.
So what's the difference? Only +5 to Bluff instead of +20? I can see how +20 might be construed as overpowered.
Oh, and it doesn't specifically mention copying a unique individual, does it? A little oversight there, since that's one of the more obvious uses for the power.
Sorry, I'll strongly disagree with you here. The nature of random dice rolls is such that if using your suggested change, just walking down the street many normal people would see through your disguise. In order for it to be at all meaningful, I think that intent should be required. Frankly, that just makes it much more fun for the player.
I don;t quite follow, are you saying you want random peasants off the streets to have a random chance of seeing through the disguise or are you wanting the disguise to be auto-success to random, un-suspicious peasants?
I don;t quite follow, are you saying you want random peasants off the streets to have a random chance of seeing through the disguise or are you wanting the disguise to be auto-success to random, un-suspicious peasants?
The second I believe. Besides which, a +5 trained, +5 Changeling disguise, +2 Racial Bonus to Bluff, + charimsa modifier + 1/2 level bonus to the bluff check should handily beat a peasants passive insight skill.
The second I believe. Besides which, a +5 trained, +5 Changeling disguise, +2 Racial Bonus to Bluff, + charimsa modifier + 1/2 level bonus to the bluff check should handily beat a peasants passive insight skill.
Right on both counts.
Although I spaced and was considering the variability of a d20 roll, not just passive insight.
I really thought that changelings would get an additional language when translated from doppelganger. How bizarre that the social chameleon of races is now one of the least linguistic.
Note that the checks to see through your ruse are in reference to using the ability at all, not to specifically mimicking an individual.
My interpretation:
-Your Changeling alters their appearance to that of another race. Not any specific person, just a new identity for themselves. They do not need to make any Bluff checks to convince everyone who simply sees them that they are in disguise - instead, just walking down the street, no one sees them as out of place in any way. If someone does get suspicious of them, and takes a careful look to figure out if anything is wrong with them, then they make the Bluff check (with the +5 bonus from Changeling disguise) - they fail, and the suspicious person sees through their ruse and realizes they are dealing with a Changeling.
-If you are copying a specific person, and encounter people who would know that person or how they would act, that is when you start making your own Bluff checks opposed by their passive Insight. This represents an active attempt to deceive them and play a part, which is separate from simply disguising your natural form.
While not 100% sure that is how it is intended to work, it would seem consistent with the language of the power, and does seem an appropriate way to deal with such scenarios by the 4E rules.