Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 30th June 2009, 03:41 PM   #161 (permalink)
Puggalo
 
the Jester's Avatar
 
Join Date: Jan 2002
Location: Davis, CA
Posts: 14,478
the Jester Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Old Gumphrey View Post
I'd ask "what was the point of revamping the system?"
To make it so that nobody needs a bitchin' artifact to be viable when adventuring with characters of significantly differing levels.


Quote:
Originally Posted by Old Gumphrey View Post
So guys within 1-2 levels of each other being viable in combat is not the same effect as guys withing 1-10 levels of each other being viable in combat? I'm not sure I follow.
The difference is, in your scenario, starting new or replacement characters at 1st level is likely to be a frustrating and sucky experience, if the party is above 1st level. In my scenario, the new character is a little shaky compared to the dead 10th level pc you had previously, but you know that he'll be able to contribute.
__________________
the Jester

The Monster Project


Now in The Fall of Civilzation- The Sword Saint! Updated on 11/24!
Now in Adventures in the Eastern Provinces- Sometimes you just need reinforcements! Updated 11/22!
Now in Three Kingdoms and Empire- Trouble at the causeway again! Updated 11/14!
the Jester is offline   Reply With Quote
Old 2nd July 2009, 08:01 AM   #162 (permalink)
Community Supporter
 
howandwhy99's Avatar
 
Join Date: Feb 2002
Location: Atlanta, GA
Posts: 2,561
howandwhy99 Goblin Sharpshooter (Lvl 2)
Based upon the original post's questions:

I guess I'd have to ask, which game? I figure you mean D&D, but D&D hasn't been the same game throughout its' history. I think most rules would need to be changed within the current version.

However, I believe 4E did go back to a flatter "curve" reminescent of earlier pre-d20 versions of D&D. The progression slope is lower than 3E. This could work, but not for 30 levels. It might work if all new PCs started at the starting level for a tier (the lowest level of the tier). ...and no PCs in the party spread across two tiers. Essentially the whole party retires and ends the game after one tier and then begins the Paragon or Epic game.

How many hit points per level? At least 1 HP for starting level PCs. At least 10 for 10th level. Hit Die works as well for greater variation and enjoyment for the players. 20th level fighters? Way out of bounds unless you half again the progression slope. And giving half a hit point per level is a little sketchy IMO.

Suggestions? I suggest every PC have a base chance for failure and a base chance for success regardless of their level for ALL class related challenges. (Ignoring gear, assistance, negotiation, etc.) fighters have a 5% chance of success at 1st level against a 10th level monster and 50% against a 1st level monster. The success chance becomes completely inverted upon reaching 10th level: 95% chance of success against 1st level monsters, 50% against 10th level monsters.

D&D does (or did) this full progression across one die, one die roll being the simplest. Think THAC0 progression. Do you need an 11 to defeat the enemy or a 20? A 2 or an 11? Are they the easiest to defeat or the hardest? As always the difficulty of the game depends upon one's level bonuses earned so far.

Of course going up against a 10th level challenge makes little sense even if it is possible at 1st. The key factor for why players wouldn't normally take such foolishly low odds for success is failure would likely mean they would begin the game again with zero points and level 1 bonuses. As one goes up in level the amount of effort lost upon failing to beat a challenge goes up too. So players will almost certainly become more cautious at higher levels. A good thing, if the point is to stay alive and retain one's XP total. However this desire to stay alive is mitigated by the player's desire to actually gain more XP and access to even higher bonuses, so I think it works out well in the end.

In terms of XP rewards, I'd award players for roleplaying well enough to overcome the challenges with a similarly progressive XP chart. Those playing 1st level PCs receive very big ##'s for overcoming a 10th level monster, those playing 10th level PCs receive very small ##'s for overcoming a 1st level monster and those who overcame a level equivalent monster receive the level standard. But as levels go up, so must the standard point reward for any given level. Therefore we get a logarithmic XP reward progression for monsters / challenges. And because of this a logarithmic progression is best for level requirements too. This also helps those with lower level PCs catch up as, with XP charts which double each level, the highest level PC is only going to advance a single level in the same amount of time it takes for everyone else to attain that high PC's level when they began play. (I hope that makes sense) Of course, this is all depends upon individual play results too.

Our group has been playing with every PC starting at 1st level for over 5 years now and the game has worked well throughout. We've had young to old, very experienced to complete newbie players. No one has really had a problem with it either as so much of the game is about personal success even in the midst of working together as a team.

I find it's best to remember that players are not in competition with each other, but against the game. Just because someone has more points or a higher level PC does not mean they are beating you. I've seen 1st level 1 hp PCs do things my 5th level PC never could as their players outwit high level monsters (not to mention my PC on occasion - a "monster" to the other PCs technically anyways).
__________________
Apparently Reagan never played RPGs ...but he liked to watch.
Spoiler:
Participants in the Pentagon simulations were sometimes of very high rank, including members of Congress and White House insiders as well as senior military officers. The identity of many of the participants remains secret even today. It is a tradition in US simulations (and those run by many other nations) that participants are guaranteed anonymity. The main reason for this is that occasionally they may take on a role or express an opinion that is at odds with their professional or public stance (for example portraying a fundamentalist terrorist or advocating hawkish military action), and thus could harm their reputation or career if their in-game persona became widely known.
(cut)
...former US president Ronald Reagan was a keen visitor to simulations conducted in the 1980s, but as an observer only. An official explained: "No president should ever disclose his hand, not even in a war game". Para,6

Last edited by howandwhy99; 2nd July 2009 at 08:14 AM..
howandwhy99 is offline   Reply With Quote
Old 4th July 2009, 03:54 AM   #163 (permalink)
Registered User
 
Join Date: Apr 2009
Location: NW Ohio, USA
Posts: 2
jursamaj Kobold Slinger (Lvl 1)
This sort of issue is one of many reasons that I'm not interested in class/level based games anymore. Especially ones that blather on about "balance". I like Traveller or RuneQuest, where you can have characters spanning a few generations in a party. Everybody doesn't have to be close to some combat challenge level.

Because let's face it, that's what levels are about: combat balance. Keeping the whole party "viable" against a certain group of enemies. But some of the funnest role-playing has nothing at all to do with combat. (Often not even anything to do with anybody but PCs!)

Don't get me wrong. The occasional fight can be fun too. But fighting is only 1 set of PC skills.
jursamaj is offline   Reply With Quote


Bookmarks

Tags
level, starts

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 09:39 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.