General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
After a while, all settings become dated to some degree, whether in an RPG, on TV, or on the big screen. We've seen Star Trek go out of date technology-wise, yet the themes remain relevant. The latest reboot has shown that old settings can have new life.
What about campaign settings, though? Can they ever become irrelevant? Greyhawk and Blackmoor are the granddaddies of them all, yet do they still appeal to a modern audience? The Forgotten Realms became explored so much that those realms were no longer forgotten. Yet it has just undergone a major reboot to keep it fresh.
At some point, will the various settings no longer hold meaning for us? Would they be based so much in prior editions that they are a hard fit for the current edition? Are their themes no longer appealing?
At what point should a campaign setting be retired? Are some settings so eternal that they should never be retired? And what of their themes? Are those themes eternal, or are they dated?
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At what point should a campaign setting be retired?
Never.
Hyboria is a classic example here. Will any given publisher (f'rex, Mongoose Publishing) overhaul that setting, to uh, 'keep it fresh' or whatever? *snort* Hardly.
Last edited by Piratecat; 15th June 2009 at 02:19 PM..
At some point, will the various settings no longer hold meaning for us? Would they be based so much in prior editions that they are a hard fit for the current edition? Are their themes no longer appealing?
I think the problem is people don't relize what a theme is...Lets take dark sun and dragon lance as our two examples...
I have seen people say that Darksun can't have teflings in it or half orcs becuse it didn't before...
I have seen people say that in Dragon Lance the towers have to be alignment based becuse they always were...
are eaither of these themes???
I don't think so. I like the Ultimate line in Marvel Comics, they take the idea of the orginal story, and restart it today (alot like that star tre analogy you used) The benfit is you have hinesight...what are the most loved stories of the last 30 years of spiderman...what if we rewrote those today with new twists...
well what was the best part of the settings?? what didn;t work?? why did they work or not work...
then start fresh.
Darksun is a dessert world with low magic and little metal. It is a survival game with savage versions of the races. It is ruled over by Dark near deific powers called Dragon Kings...
every race/class is exceptable, but some are very odd...
How about dragon lance I bet people who know more can break it down...
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Originally Posted by Remathilis
Planescape
It should be given special award to Die Vecna, Die: a module that manages to trash no less than THREE different settings (Greyhawk, Ravenloft, Planescape) in the course of one module.
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Originally Posted by Remathilis
Those of you who fretted that monsters have too many hp and fights take too long: meet the barbarian. The ULTIMATE "Lets speed this combat up, I need to whiz" class!
Y'know, when I think of some of the older campaign settings, I think of historical tours and other things where you can see how folks lived in ye old tymes.
Some of that stuff may be briefly entertaining, but I'll just as soon pass on a lot of it. Other parts of it, well, they'd still be popular today.
Now how does this fit with campaign settings? Well, I think Greyhawk and Blackmoor can keep going strong for a while without any major changes. They really aren't, as far as I recall, so strongly defined by rules that they couldn't be easily implemented. Whatever wouldn't work? Well, you could just ignore those parts. Dark Sun, Dragonlance, and Birthright, now, those would be cases where some work would have to be done. But it'd mostly be making rules for them the same as for FR and Eberron. Psionics would be a tough one, and the Blood thingie of Cerilia, but nothing impossible. I leave the question of Tieflings and Dragonborn appearing in them to others.
Oh, and Hyboria, or rather Conan has gone through quite a few changes, not so much in campaign settings, but in all the media that the character has appeared in. He sure gets around. Maybe he has bills to pay.
Since when are phasers, tractor beams, instantaneous transporters and warp drives outdated???
Ever since the Black Eyed Peas came out with Boom Boom Pow.
I'm so 3000 and 8
You're so 2000 and late
That song has changed everything.
__________________ "If people bring so much courage to this world the world has to kill them to break them, so of course it kills them. The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially. If you are none of these you can be sure it will kill you too but there will be no special hurry."
-- Ernest Hemingway, "A Farewell to Arms" Burning Empires:Boldaq Keep on the Shadowfell
Since when are phasers, tractor beams, instantaneous transporters and warp drives outdated???
I think he is reffering to a few years ago when enterprise was on the air there was an interview where they said why they ship looks more upto date then the orginal series (witch had very bulky computers and push buttons and levers).
the problem was we had SOME tech better then they had.
I like to tell this story...In the middle of a discussion with someone about this, in the middle of TGI fridays I sayed "Oh hold on I kust remembered I have to call my mom" pulled out my cell phone fliped it one handed, then said "call mom" it dialed, and when she answered I told her it was nothing I just had to prove a point... then I reminded my friend of star trek 4...kirk gets some strange looks with his communicator doing pretty much the same thing in 1985...no one in the resterant batted an eye lash at me doing it though.
the real problem is that all the fanatasy stuff : phasers, tractor beams, instantaneous transporters and warp drives... were controled by tech imagined in the 60's and 70's. Computers get smaller every day, I bet atleast one person reading this has a phone more advanced then my first computer back in 93...and that computer was more advanced then what we saw in TOS...
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Quote:
Originally Posted by Remathilis
Planescape
It should be given special award to Die Vecna, Die: a module that manages to trash no less than THREE different settings (Greyhawk, Ravenloft, Planescape) in the course of one module.
Quote:
Originally Posted by Remathilis
Those of you who fretted that monsters have too many hp and fights take too long: meet the barbarian. The ULTIMATE "Lets speed this combat up, I need to whiz" class!
If you've got a growing market, then you can keep selling a classic durable product. With a stagnant or shrinking market, you've got to keep billing something "new and improved" to sell it again to the same bunch who bought the last batch. If you can profit by "giving away razors and selling razor blades", then you're really in the sweet spot. I don't see why a Call of Cthulhu fan would consider it necessary to buy each new edition of the rule book -- but the more people there are playing the game, the more interest there is in the scenario books and other add-ons.
I have just pulled out the original FR boxed set and FR1-6 (less The Magister), along with a 2nd edition set. I am not interested in "having to" study all the lore, much less buy and read a pile of novels and other expansions. It's a game, not a graduate degree program!
However, the original remains as fine a work as ever. A well-done work of fantasy is timeless. In the realm of the objectively unreal, "there's no there there" unless it's somewhere deep inside each of us.
I'm not familiar with the stuff currently in print, but I found the Shadowrun game dated years ago. Also, the original World of Darkness games as well.
As far as D&D settings go, I feel that Greyhawk, Blackmoor, and Mystara are way past their expiration dates (let the flames begin). And Mystara is the setting of my youth that I still love! For long-time gamers the nostalgia factor can keep these settings alive for many years to come, but when playing with folks new to the game I would avoid them.
I'll admit that my heretic thoughts could be simply outdated presentations rather than outdated settings . . . perhaps a brand new shiny Greyhawk put together by some stellar designers would reinvigorate the setting for me, but I'm not holding my breath.
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That's a good point, GMforPowergamers. A counterpoint is that the future is never what it used to be -- and trying to make it look more like today just ensures that there's something to "date". Star Trek from the 1960s, or Forbidden Planet from the 1950s, is only so much more strikingly (and quite appropriately) "out of this world". Indeed, when I saw in the early 1970s the footage from the original Trek pilot (worked into the two-part episode in which Kirk faces a court martial), it impressed me as even stranger.
There must be familiar points of reference, because of course the story is really about us. However, we also need some sense of that gulf of time -- and anachronisms from the past are the only ones we really know! All we can say for sure about life 300 years hence is that it is likely to be very different. So, what we cannot even conceive in literal terms we must represent symbolically. It's the reverse of "updating" Shakespeare in modern dress for a play that had a "contemporary" setting when it was written.
(If memory serves, Star Trek postulated the collapse of our present civilization before the rise of that which produced the Star Fleet. That and/or other cultural influences could rationalize customs that may seem old-fashioned to us, and of course there is always fashion itself!)
Last edited by Ariosto; 15th June 2009 at 08:36 AM..
As far as D&D settings go, I feel that Greyhawk, Blackmoor, and Mystara are way past their expiration dates.
Why? What on (our) Earth has transpired to make them any less worlds of fantastic adventure?
Might it not simply be that they engaged you when they were new to you, and your ennui is due to their having become too familiar to you? Why should they be any less delightful to someone else discovering them anew? Is there something peculiar about you, a quality you think "folks new to the game" today must lack even though you possessed it when you were new to the game?
The penny dropped for me on what keeps AD&D 1E and Greyhawk in particular a bit different from generic fantasy setting #19902 (e.g. Mystara, Thunder Rift, Dragonlance, Birthright etc).
It's playing up the sense of the eldritch. Let me explain.
Even when it was new, the AD&D internal artwork made the thing look like the nearest thing modern publishing had to an old spell tome. "Unearthed Arcana", in the literal sense. Quirky names and references abounded, compounding this impression. Greyhawk modules like Tomb of Horrors and Lost Caverns of Tsojcanth dripped with history and dusty arcane secrets. I was so fooled by the "old tome" look of the Greyhawk boxed set that it wasn't immediately obvious that it was faked. The Dungeon Master's Guide's style is an enigma wrapped in a thesaurus.
This hasn't been totally lost - the 3E books nod to it with the covers, but the interior artwork and writing style totally let it down. Even BECMI and Mystara lacks it (so please don't get out the nostalgia accusations just yet), and it was a big difference between 1E and 2E. 4E lacks it too. It's not even in the Red Box Basic game, which would be a contender if I were rose-tinted glasses-ing my perspective here.
Maybe it's not Gygax vs Mentzer, maybe it's just the art direction of 1E, and that Gygax had his nose buried in a thesaurus looking up similes for "wizard" when he wasn't inventing anagrams, and maybe Sutherland et. al. were looking directly at old style mythological artwork to inspire their own style. I don't know. Even by the time of orange spine books it was pretty much gone (try to detect it in the Wilderness Survival Guide).
I think that if you want to reboot D&D, or a generic D&D setting, then playing up the sense of the eldritch is a key way to make it appealing and intriguing, even to a modern audience into Buffy and Harry Potter. If the books look and read like ye olde tomef of ancient myfterief, and you have modules and settings carrying the theme forward, then that's a kind of nitro fuel in the D&D brand tank. Even if it means silly anagrams to make the names sound that way. That's how you might recapture the core D&D magic without having to reinvent it all the time, perhaps.
Well, it's a thought, at least. How do you make a D&D book an arcane tome and a useful reference? There's the Asmodeus in the details. Maybe sidebars? The main text written like a spellbook, with translated specifics in the margins? That'd be cool. I think similar stuff has been done with Pluffet Smedger, Volo, and Elminster before, but not to the nth degree. It'd blow out the page count though.
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Last edited by rounser; 15th June 2009 at 09:22 AM..
It's difficult for fantasy settings to truly become dated. With science fiction, it's different - the original Traveller RPG had memory values for huge megacomputers which modern USB sticks easily surpass by multiple orders of magnitude.
One of the most "up-to-date" SF settings is Transhuman Space... and yet I already wonder if the technological progress in some fields will catch up to it soon, long before the "official" year 2100 of the setting's time frame.
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It's difficult for fantasy settings to truly become dated.
It appears that WOTC disagrees. From what they've said, they seem to be weighing D&D and it's settings in the balance with regard to current "relevance" (to pop culture?) and in updating it to be part of "contemporary fantasy". Or maybe I'm reading too much into those comments.
Beyond broad statements like "zombies are out, vampires are back in", I wonder what's being used to judge the zeitgeist? If you look at MMORPGs, movies, anime, novels and such collectively, is there really anything usable to be gained by reading these pop culture entrails? Are publishing houses and movie studios subscribed to research into what should work right now? Probably. Who knows their hit rate.
Is D&D really a white elephant, consigned to the dustbin of history unless it becomes a mirror of current popular culture, or is it going to be another Transformers or Star Trek, where themes that worked once will work again? Maybe if it keeps updating to remain "relevant" we'll never find out, because the compromises made to become "contemporary fantasy" will have compromised D&D's original appeal to an extent that it loses that original appeal entirely. I hope not.
__________________ "They've taken all the fun out of slaying things and stealing treasure!" - Bolt
Copy, paste and redesign your way to your own ideal custom game with the Swords & Wizardry.doc file. Renovate the elf, build a rogue or thief, and make all your favourite rules and splat core.
Last edited by rounser; 15th June 2009 at 02:22 PM..
I don't think a setting can become totally irrelevant. At worst, it is in need of an update or "reimagination". Science Fiction faces this a lot. Other settings might face it because they become to convoluted or went in the wrong direction at some point.
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Dune and Dark Sun themes could be wed very easily.
__________________ "They've taken all the fun out of slaying things and stealing treasure!" - Bolt
Copy, paste and redesign your way to your own ideal custom game with the Swords & Wizardry.doc file. Renovate the elf, build a rogue or thief, and make all your favourite rules and splat core.
Settings can't go out 'out of date'. They can, however, accrue a large body of uninteresting and badly written material that reduce their popularity. Note this happens in series fiction/film all the time.
Usually this means the cessation of new products. Sometimes it means a successful reboot that reinvigorates the series and results in more products (ie Star Trek 2009).
Virtually anything that can be done once can be done again. Hell, things that shouldn't have been done once are done multiple times!
P.S. Dear other posters, please do not mention Star Trek and the Transformers in the same breath. It makes my lifelong inner Trekkie cry -- and it makes him angry!
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(If memory serves, Star Trek postulated the collapse of our present civilization before the rise of that which produced the Star Fleet. That and/or other cultural influences could rationalize customs that may seem old-fashioned to us, and of course there is always fashion itself!)
Well, as I recall my Trek lore. The history of Trek was that there was a World War III fought as a nuclear war in the 2050's between the United States and its allies and a bloc of Asian nations called the Eastern Coalition. The world spent decades rebuilding, but about 10 years after the war Zephram Cochrane invented the first warp drive, and attracted Vulcan attention and making contact with intelligent, friendly and somewhat advanced alien life accelerated the rebuilding process and ushered in a Renaissance that took mankind from post-apocalyptic horror to an interstellar spacefaring world with a united world government in a little less than a century.
Doesn't seem so old-fashioned or utterly implausible. Cochrane building a warp drive in the ruins of the U.S. Pacific Northwest after a nuclear war is a little far, but he may well have been developing it before the war and spent the last 10 years doing the last work at a much slower pace.
It's kind of odd thinking of a fantasy setting as obsolete or dated. I believe that individuals can get bored once all of the material for a given setting has been explored but that in no way makes the setting itself irrelevant.
I see fantasy settings as being similar to novels that take a lot longer to read. The older settings might not be as interesting to someone who has explored them hundreds of times, but to someone who has never discovered them, these settings will be just as fresh and exciting as anything else that's new.
With regard to published campaign settings, I suppose the length of time such settings remain interesting depends on much the DM and players add thier own material to make the place special for themselves. I still enjoy playing in the older settings as much as exploring new ones.