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21st June 2009, 12:46 AM
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#121 (permalink)
| | Registered User
Join Date: Jul 2004 Location: Glasgow, Scotland
Posts: 4,339
| Quote:
Originally Posted by thecasualoblivion Even during the darkest days of TSR, D&D never really lost that title(though White Wolf might have gotten close) | I read somewhere (how's that for an unimpeachable source) that for one month in the early 90s Vampire outsold D&D. That's the only point in the history of rpgs when D&D wasn't the top seller.
__________________ The female tiefling's horns are not 'handlebars'. |
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21st June 2009, 12:56 AM
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#122 (permalink)
| | Registered User
Join Date: Aug 2003 Location: Colorado Springs
Posts: 6,191
| Quote:
Originally Posted by xechnao I blame it on today's nature of doing business. | Offering feedback is fine. Rocketing off multiple pieces of hatemail or posting personal attacks thinly disguised as 'feedback' on forums is not fine, however. It's pretty screwed up, really. As for blaming others for personal choices. . . I think that is a big part of the problem.
It often seems that everybody wants to act like a jerk but then blame it on somebody else. Nobody makes somebody else send a hateful email or post a personal attack on a public forum. The sole responsibility for such actions belongs to the person taking them.
For the record, I'm not saying that you're making this excuse on behalf of yourself (you've been nothing but cordial), but please don't make it for anybody else, either (they're doing just fine pushing my buttons without any help).
Having said that, we seem to be drifting waaaaaaaaaaay off thread topic. If you'd like to continue this discussion, let's do it by PM.  |
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21st June 2009, 01:02 AM
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#123 (permalink)
| | Registered User
Join Date: Dec 2007
Posts: 1,955
| Quote:
Originally Posted by jdrakeh If you'd like to continue this discussion, let's do it by PM.  | No need so I think. The way you put it got me pretty convinced I agree with your feelings here.  |
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21st June 2009, 01:12 AM
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#124 (permalink)
| | Registered User
Join Date: Feb 2008 Location: City of Dreaming Spires, UK
Posts: 114
| I found Joe Goodman's posting extremely valuable.
While I don't know why Goodman felt it necessary to dedicate the latter part of his post to the fate of 4E in general, I think the first bit, about Goodman Games' fate within 4E, is undoubtedly valuable.
It shows that Goodman picked a really healthy business model. One which works for him, and one which he only decided upon after careful deliberation.
I wish he had said a bit more on why the specific partnership with 4E worked out so well, meaning his success as a license taker of the GSL.
Personally, I can only collect two tid bits of info from the past months.
First, when 4E designers first announced their "Points of light" setting ideas, and the idea of the new core races, Joe Goodman and the rest of the "World of Aereth" design team were jumping up and down with joy on their boards. Basically, Aereth already IS "points of light" and Dragonborn already ARE key players in their world. For them, 4E was moving in a direction they were supporting ALREADY in their product. This sets Goodman Games apart from companies like Paizo or Necromancer Games who felt 4E was moving in a direction not in line with their own product expectations for D&D. (Something Paizo and Necromance Games have said time and again.)
Second, the Dungeon Crawl Classics line hasn't always been too keen on rules precision. As someone who isn't keen on rules precision when writing modules myself (not that I'd ever publish mine), the product line has my sympathies. However, it also caught considerable criticism for that. (You can read up about this on a mega-review of the ENTRIRE 3.5 DCC product line on RPGnet.) So the advent of 4E, with its generosity to DMs and designers to play fast and loose with rules - say, when designing monsters, when designing traps, basically when statting out something not already covered by the rules, because the core rules (contra 3E) don't stat out everything already - was a godsent for Goodman Games' DCC line.
In the latter vein, I'd recommend you to read a wonderful interview with Harley Stroh here: Interview: Harley Stroh « Kobold Quarterly
In short, I wish Joe Goodman would be more liberal about his experiences with 4E online and even less mind the general question of 4E's doing well or not. Let's hope he keeps posting, do I'm sure he's got better things to do. |
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21st June 2009, 01:12 AM
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#125 (permalink)
| | Registered User
Join Date: May 2009
Posts: 740
| Quote:
Originally Posted by Zil Heck, here's one rival theory. In tough economic times, people turn to games for a release from the pressures of life, and to find relatively inexpensive entertainment, The peaks in D&D (and/or hobby gaming) coincide with recessions. There was a bad recession in the early 80s. There was another after the dot com bubble (2001 peak). There was one in the early 90s (but CCGs arose and stole potential D&D customers so parts of the hobby were still doing very well). And there is a particularly deep one now so the gaming hobby should be doing relatively well. If 4E and other games fail to take advantage of the fact that people need an avenue of "escape" from the somewhat depressing economic realities, then perhaps they are doing something wrong this time around. | It would be interesting to see how much MMORPGs suck up the gaming dollars during the recession this time around, that CCGs and pen and paper RPGs did during past recessions.
If was a kid or a teenager today, I certainly would be attracted to MMORPG games like WoW than older style CCG card games or pen and paper rpgs. Arguably if I was 20 years older than I am today, I probably would have been more into wargames than pen and paper rpgs. |
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21st June 2009, 01:16 AM
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#126 (permalink)
| | Registered User
Join Date: Jan 2008
Posts: 1,229
| Quote:
Originally Posted by Pseudopsyche Forgive me, I don't usually participate in these industry threads, and I feel like I am missing an important premise. Why does it matter how well WotC is performing compared to Hasbro's goals?
Are people worried that WotC will declare bankruptcy and, being "too big to fail", will bring down the entire hobby with them? (Presumably, WotC is not in line for any government bailout money.) Or are so many people in this forum considering publishing 4E material and need to know how risky the market is (whether WotC will continue supporting 4E)?
What's it to you that WotC meets some projected dollar amount set by Hasbro? | Some people seem to fear Hasbro as "the evil corporation that could ruin everything on a whim". Other people can't distinguish between D&D and the OGL/ 3pp community, feel that on a personal level at least they are one and the same, and that damage to OGL/ 3pp is damage to D&D. Few people disagree that some harm has come to the OGL/ 3pp and many OGL/ 3pp fans might be blaming Hasbro for this and are waiting for the other shoe to drop. |
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21st June 2009, 04:45 AM
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#127 (permalink)
| | Registered User
Join Date: Apr 2007
Posts: 2,129
| Quote:
Originally Posted by Pseudopsyche Forgive me, I don't usually participate in these industry threads, and I feel like I am missing an important premise. Why does it matter how well WotC is performing compared to Hasbro's goals?
Are people worried that WotC will declare bankruptcy and, being "too big to fail", will bring down the entire hobby with them? (Presumably, WotC is not in line for any government bailout money.) Or are so many people in this forum considering publishing 4E material and need to know how risky the market is (whether WotC will continue supporting 4E)?
What's it to you that WotC meets some projected dollar amount set by Hasbro? | Honestly this makes no sense....
Isn't M:TG STILL eclipsing D&D sales by an order of magnitude? |
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21st June 2009, 04:51 AM
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#128 (permalink)
| | The EN World kitten
Join Date: Oct 2002 Location: eastern United States
Posts: 6,755
| Quote:
Originally Posted by joethelawyer I haven't laughed so hard in months  Enable your XP so I can give some to you, man.
"...created the month of May." LOL | Joe, I checked my XP settings, and they should be enabled.
That said, I'm glad you were amused by what I posted. However, I've since come to understand that several other people were not - to anyone who was offended by what I wrote, I sincerely apologize. I was trying to evoke satire, not insult Joseph Goodman or anyone who agreed with his post.
__________________ Need an informed review of a product? No problem! Check out my RPGnow Staff Reviews! |
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21st June 2009, 04:55 AM
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#129 (permalink)
| | Eternal Cynic
Join Date: Jan 2002 Location: Mt. Prospect, IL
Posts: 12,310
| In terms of distributors and Goodman/Clark...
Necromancer Games has never been on it's own. White Wofl>Kenzer (with what many consider less than stellar results in the printing of the products)>Paizo(and the partnership with Paizo has yielded nothing in print from Necromancer yet... shame that there's not going to be a Pathfinder Tome of Horrors at launch).
Goodman Games has distributed other companies.
I'm going to go with Joe on this one. |
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21st June 2009, 05:07 AM
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#130 (permalink)
| | The Ruby Lord
Join Date: Jan 2003 Location: Elfrida, Arizona
Posts: 6,531
| Quote:
Originally Posted by JoeGKushner In terms of distributors and Goodman/Clark...
Necromancer Games has never been on it's own. White Wofl>Kenzer (with what many consider less than stellar results in the printing of the products)>Paizo(and the partnership with Paizo has yielded nothing in print from Necromancer yet... shame that there's not going to be a Pathfinder Tome of Horrors at launch).
Goodman Games has distributed other companies.
I'm going to go with Joe on this one. | You forget one other publisher Necromancer used for Lost City of Barakus, Taverns, and several other of their products, Troll Lord Games.
__________________ It is the spirit of the game, not the letter of the rules, which is important. NEVER hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, IF it goes against the obvious intent of the game. As you hew the line with respect to conformity to major systems and uniformity of play in general, also be certain the game is mastered by you and not by your players. Within the broad parameters give in the Advanced Dungeons and Dragons Volumes, YOU are creator and final arbiter. By ordering things as they should be, the game as a WHOLE first, your CAMPAIGN next, and your participants thereafter, you will be playing Advanced Dungeons and Dragons as it was meant to be. May you find as much pleasure in so doing as the rest of us do.
-1E DMG, page 230 |
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21st June 2009, 05:23 AM
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#131 (permalink)
| | Registered User
Join Date: Feb 2005
Posts: 53
| While he was very respectful, and I don't refute what he had to say (and in fact, none of it really surprised me nor sounded "off"), I have to say that I wasn't particularly thrilled that he did seem to boost his own credentials by undercutting Necromancer and, it sounded to me, Paizo, by essentially saying that their business models don't allow them to understand the big picture.
While it makes sense, to a degree, to discuss the Necromancer stance, the reference to Paizo perplexes me. Paizo didn't have anything to do with Clark's post, and they have been pretty careful to not say anything about 4E sales or anything of that nature at all. In fact, most recently, Paizo has simply been saying that they like controlling their own destiny instead of trying to work within a licensing agreement as they have done in the past.
While it bothers me that posters on message boards (primarily WOTC's) try to divide Paizo into the "other" camp since they don't produce 4E products, I'm a bit disappointed that Joseph Goodman, someone that I actually have heard nothing but good things about, seems to have done the same thing, if only by association. |
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21st June 2009, 05:46 AM
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#132 (permalink)
| | BBEG
Join Date: Jan 2002 Location: Atlanta
Posts: 4,635
| Quote:
Originally Posted by thecasualoblivion 3E was released after a lengthy dry spell, with people aching for something new and fresh. The OGL was brand new and the sky was the limit. 4E was launched when 3E was just beginning to slow down, so the anticipation was less. The 3pp market crashed, stabilized, and then began to tail off a bit before 4E was launched. The environment at launch was a big cause of 3E's initial success, and 4E's just doesn't match those circumstances. | As has been stated numerous times, 3E had done much more than begin to slow down. And it didn't tail off with the 4E announcement, it dove. 3E had a great run, but nearly a decade is a lot, and change just goes faster now then it did before.
(But, as a 3E fan, it is reassuring to have 4E fans justifying why 4E can't be compared to 3E) Quote: |
I have to say he's talking about his world here, the 3pp world. Goodman Games worked hard to stay relevant, and others who haven't done so now face an uphill battle with distributors.
| Correct. And it is an uphill battle because the market sucks so bad.
And if Goodman stops going with the flow of 4E (quick and easy modules as core product base) things will not go as well there either. Product fitting demand is more important than hand-waved concepts of who "worked hard to stay relevant". Quote: |
I think your opinion implies a strong correlation between sustained selling power and 3pp support, or at the very least the customizability and flexibility of 3.5E.
| Nope. Two separate points. Quote: |
I happen to believe that 4E will have more than enough sustained selling power to live out its natural life of 8-10 years, and I don't think 3pp will or would have had that much of an impact either way.
| I agree that 3pp will have minimal impact. However, I think you are dreaming to suspect that it will exceed 8-10 years. I'd be shocked if even WotC expects that.
Again, IMO, it won't last as long. I think the redundancy in the math working will start to show through for far to many players for great profits to persist for year on year.
I also think the more casual players it appeals to are more likely to move on to the next thing. If you are posting here, you are not casual. You will continue to play. But it takes the whole iceberg to be successful.
Maybe I'm wrong. Time will tell.
__________________ It was one of those nights when you turn out the lights, and everything comes into view
The combat system should be based on the world design. The world design should not be based on the combat system.
My 4 year old ties a towel to her shoulders and pretends to be a superhero. Roleplaying is not between the covers of a book.
As an extension of that, if you tell me that any game is the same just because you roleplay the same, then as far as I am concerned, you don't get the point.
"I just want D&D to run smoothly, palpate my gamer gland, and bring the metal." - A 4E fan
"I've got to have all that, but I require intelligent conversation as well." - Me
Last edited by BryonD; 21st June 2009 at 05:51 AM..
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21st June 2009, 05:53 AM
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#133 (permalink)
| | Registered User
Join Date: Feb 2002 Location: Ithaca, NY
Posts: 273
| Quote:
Originally Posted by ggroy It would be interesting to see how much MMORPGs suck up the gaming dollars during the recession this time around, that CCGs and pen and paper RPGs did during past recessions.
If was a kid or a teenager today, I certainly would be attracted to MMORPG games like WoW than older style CCG card games or pen and paper rpgs. Arguably if I was 20 years older than I am today, I probably would have been more into wargames than pen and paper rpgs. | QFT. If I found myself laid off for 20 months like I was in 2001-2002, spending my 12 hours of free time a day on WoW or LotR Online would be veeery tempting, whereas back then I threw myself into movies and a couple of 3e campaigns.
__________________ Eventus stultorum magister. |
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21st June 2009, 05:55 AM
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#134 (permalink)
| | Registered User
Join Date: Jun 2009 Location: Milwaukee, WI
Posts: 4
| I really didn't like his post. Mr. Goodman starts out by laying out his credentials in a vague way, then he moves into his conclusions and it ends with "I am a businessmen, I know more, here is what I know". Without actually giving the information out that allowed him to derive his conclusions. I think that D&D 4E is doing well. It's not doing as well as 3E, but Wizards has a monthly stream of revenue with D&DI and has done a good thing by releasing a book a month, instead of trying to crowd the market. One thing people forget about 3E and the great boom to the industry that it became a glut on the market and helped the market shrink. |
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21st June 2009, 06:02 AM
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#135 (permalink)
| | Registered User
Join Date: Jan 2002 Location: Waukegan, IL
Posts: 1,032
| Quote:
Originally Posted by guivre Though I am sad to see the "game stores bring in more new players" nonsense. No amount of retail experience validates that opinion. He's welcome to hold it but I still maintain that it's simply not true. | I agree and disagree. How's that for clarity?
I disagree - speaking as someone who spent nearly a decade working with a comics and games store, and who got his first introduction to RPGs in that same store many years earlier. For the most part, my thoughts on the importance of game stores are similar to Joe Goodman's. (In fact, I said much the same things in a video interview at when Jolly and I guested at MidSouthCon this year - not sure if that ever got used anywhere.)
However... that store didn't bring me into the fold. I do agree from that point of view. It took gamers - not the store itself - to do that. But the game store provided us with a meeting place, a shared point of contact where the shelves were lined with intrigue and adventure - a place where I could browse, soak up the atmosphere, hang out at the gaming tables, get advice from the owner (and even friendly strangers).
And I wouldn't want to lose that.
__________________ ------------------- HackMaster Basic: Who's watching YOUR back?
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Mark Plemmons
Editor, Writer, Art Director
Kenzer and Company www.kenzerco.com
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21st June 2009, 06:05 AM
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#136 (permalink)
| | Registered User
Join Date: May 2009
Posts: 740
| Quote:
Originally Posted by Barcode QFT. If I found myself laid off for 20 months like I was in 2001-2002, spending my 12 hours of free time a day on WoW or LotR Online would be veeery tempting, whereas back then I threw myself into movies and a couple of 3e campaigns. | When I was laid off awhile ago, I literally forced myself to not play any MMORPGs. I just knew that it would be very easy for me to fall into the pattern of playing all day or all night nonstop, instead of looking for another job.
I ended up finding a group of other laid off schmucks like myself who just happened to also be gamers, where we ended up playing 4E on the weekends and sometimes during the weekday evenings. (I generally try to avoid playing D&D during the day on weekdays). |
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21st June 2009, 06:35 AM
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#137 (permalink)
| | Registered User
Join Date: Nov 2006
Posts: 174
| Quote:
Originally Posted by Mark Plemmons I agree and disagree. How's that for clarity? | Me too. When I was a kid I could walk into a game store and ask the guys behind the counter about any product they carried, and they could tell me about it. They knew their products and they wanted to sell them. The store changed hands later, and after that time when I walked in there or in any other game store in the last few cities across the country I've lived in the people there don't know a damn thing about at least half the products they carry. They seem to expect them to sell themselves if the books just sit out on a shelf. It seems to me that retailers should be working hard to know the games they stock and make an effort to sell them, and promote the sorts of community building activities that keep people coming back like having demos, game tournaments, etc.
Otherwise, why would anyone walk into a store these days when they can buy books online cheaper? The game store experience has to be worth something too. |
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21st June 2009, 06:35 AM
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#138 (permalink)
| | Registered User
Join Date: Jun 2008
Posts: 558
| Quote: |
acting spectacularly crappy toward Mr. Goodman (and, in another thread, toward Mr. Peterson)
| I searched for a while and found the thread by Orcus that people were talking about but I'm getting lazy now. Could anyone link to this "Mr Peterson" guy if his comments are something I need to read? |
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21st June 2009, 06:40 AM
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#139 (permalink)
| | Registered User
Join Date: Jan 2002
Posts: 3,468
| Quote: |
Originally Posted by thecasualoblivion People who benefit from 4E's success have less of a need to deny or believe anything. | Based on my recent experience in the minis thread, I couldn't disagree more. Your "side" is desperate for legitimacy and proof of success, and prepared to hem and haw in the face of evidence to the contrary that you don't like, just as any other will. It's called the human condition, and you can't pretend you're exempt from it, or that the problem only lies with the other team.
__________________ "They've taken all the fun out of slaying things and stealing treasure!" - Bolt
Copy, paste and redesign your way to your own ideal custom game with the Swords & Wizardry.doc file. Renovate the elf, build a rogue or thief, and make all your favourite rules and splat core.
Last edited by rounser; 21st June 2009 at 06:45 AM..
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21st June 2009, 06:46 AM
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#140 (permalink)
| | Registered User
Join Date: Sep 2007 Location: New Haven, Connecticut, USA
Posts: 663
| Quote:
Originally Posted by Goblinoid Games Me too. When I was a kid I could walk into a game store and ask the guys behind the counter about any product they carried, and they could tell me about it. They knew their products and they wanted to sell them. The store changed hands later, and after that time when I walked in there or in any other game store in the last few cities across the country I've lived in the people there don't know a damn thing about at least half the products they carry. They seem to expect them to sell themselves if the books just sit out on a shelf. It seems to me that retailers should be working hard to know the games they stock and make an effort to sell them, and promote the sorts of community building activities that keep people coming back like having demos, game tournaments, etc.
Otherwise, why would anyone walk into a store these days when they can buy books online cheaper? The game store experience has to be worth something too. | It's pathetic. I called up what is the only gaming store in CT, as far as I can tell, today to ask them if they were doing anything for Free RPG Day. The girl o the phone had no idea what I was talking about, but did say there was a guy who was a DM that came in last night looking to start a game, but no one was there. I guess they do mostly MtG there. |
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