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Old 21st June 2009, 07:29 PM   #1 (permalink)
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[Goodman/Dancey on 4E] RPGs in the 21st Century - towards another "generational peak"

I was intrigued by Joseph Goodman's "My Opinion on D&D 4E", in particular the idea that D&D has gone through different "generational peaks": first in 1982 with the boom of 1ED, then in 2001 with the explosion of 3E. This also resonates personally because I first got into D&D in the early 80s and played semi-regularly up until the early-to-mid 90s, then went through half a decade of light interest until I was caught up in the excitement in 1999 with the imminent arrival of 3E (and when I began reading Eric Noah's old 3E website...was that really ten years ago?!).

I also enjoyed, as always, Ryan Dancey's comments on RPGPundit's site, which leaven Goodman's view with his ominous concluding comment:

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As to 4E and how it relates, I almost don't think it matters. The forces that are tearing apart the tabletop RPG player networks are utterly outside of Wizards' control, and it's become a true apples v. oranges comparison which means its really not fair to speculate much, so I just won't.
There have been numerous discussion as to what these "forces that are tearing apart" table top RPGs are; the general view is a combination of the continuing evolution of computer games, the "grayification" of the RPG community, and of course the bickering or "Nerd Skirmishes" that said community is prone to. But it seems that the basic, core, obstacle is that the hobby isn't growing all that much; I don't know numbers, but I would guess that the "trickle in" (to the hobby) is about equally balanced by the "trickle out." As a hobby community, this is sustainable for the time being--even decades--but as a corporate-run business it is not, at least not in the long-term.

As mentioned, according to Goodman's idea of generational peaks, the RPG industry experienced two peak years, one in 1982 and then one in 2001, with a gap of 19 years. If we shave a few years off due to the nature of increased (and increasing) information flow, another peak would be due sometime between 2012 and 2020--11 to 19 years after the last one. The first peak came a few years after the publication of Advanced Dungeons & Dragons (1977-79, according to Wikipedia); the second, the year after 3E was first published (2000). Obviously there is a correlation and one would think the next peak would occur along with the publication of 5E.

It may be that editions of D&D are similar to Star Trek movies in that every other movie was a good one, or in the case of D&D, smashingly successful (that is, 2ed and 4ed were and are successful but not as "ground-breaking" as 1E and 3E in terms of solidifying and expanding the fan base). But here is the rub: If the pattern holds we'll see another peak with 5E, but I don't think it is a guarantee but rather more of a window of opportunity. Again, in a similar sense that while Star Trek 2, 4, 6, and 8 were all good, 10 wasn't so good...which lead to the "death" (and later rebirth) of the franchise. In other words, you can have one dud in a row, but not two--or one plateau but not two, but you need a new peak to bring it up a level.

The point being, 5E HAS to be good, has to be wildly successful, has to break new ground and expand or--at the very least--re-invigorate the existing fan base and semi-retired fans. So a couple questions to ponder:

1) WHEN is the right time for 5E?


I would use the metaphor of surfing: if you jump on the wave too soon you'll just peeter out, if you wait too long you'll miss it; the timing has to be just right (and you have to be able to handle the size of the wave you ride in on!). Obviously, with 4E only a year old, it is too soon to tell. But we can safely say it will be anywhere from 4 to about 10 years from now, my guess is in the 5-6 year range (again, taking into account the increased flow of information; the gap between 2E and 3E was 11 years, 3E and 4E 8 years, 4E to 5E 5-7 years?).

So I'm thinking 2013 at the very earliest--a gap of only five years, which isn't as short as you think if there is no 4.5E and the publication schedule remains relatively tight and focused--and 2016 at the latest, a gap of eight years, with 2014-2015 being the most likely time.

But much could change in the next five years, especially considering the evolution of technology and the most notable new 4E item to the D&D ouevre, D&D Insider. Which leads to the next question...

2) WHAT sort of game should 5E be?

Obviously it has to take advantage of computer technologies--D&D Insider is likely just the beginning, the awkward prototype. But I would suggest that if D&D relies too much on technology and gadgetry, it is not only in danger of losing what makes it D&D and not something else--namely, a game of imagination--but that it may be able to be successful because it isn't techno-focused, because it is a "throwback" to pre-pixelated entertainment. In other words, 5E should remain firmly a tabletop RPG (From a design perspective, I would hope that it would be modular, with different degrees of complexity depending how an individual group would want to play the game. But that is a little outside the purview of this discussion).

In terms of technology, it is not either/or: Either you are traditional and don't budge from your luddite roots, or you embrace everything modern technology has to offer. A combination of both is ideal, in my opinion. The technology should not, cannot, replace human imagination and the pure enjoyment of sitting around a table rolling dice with your buddies; what it can do is augment it, which is what it should do--and nothing more. This is a microcosm of what we face as a culture, and that I face as an educator: How can we utilize technology to augment human intelligence and creativity rather than replace it? It might sound very scifi, but it is a very, very serious question.

So what do you think? The floor is yours
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Old 21st June 2009, 07:55 PM   #2 (permalink)
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I would say that...

1) Just looking at the attempt WotC is making to integrate the computer suggests that a good time for 5E is after the success or failure of that integration. If it was me calling the shots, I would do exactly what they are doing, and keep slowly build upon successes like the character builder, and other tool sets. Things that people are already using to enhance the table top experience.

2) Which leads to the jump from table to computer screen. Something they are going to try to do. So what it comes down to is the technology factor and what the software is capable of accomplishing. It is rather easy to envision as a DM, your five players in small streaming video window images with voice across the top of your screen, all sitting above and hooked into the virtual "table top" generated by the DM, or even purchased as a software module directly from a licensed company (be it WotC, Goodman, etc...). If the software gives the DM the capability to manipulate pretty much everthing in that game world, I don't see a difference between traditional and digital.

The old school in me wants to death grip the table laden with cheetos, pizza, and soda. All the while screaming "No you cannot have my gaming session WotC!! Take your digital table top and shove it!"

However, I can't tell you how many times game sessions have been called off because of baby sitter issues, a sick player, travel issues, and so on and so forth. Will a computer at some point allow us to still enjoy each others company, be able to facilitate rule changes and DM fiat on the fly, and keep much of the magic we now have? Its very possible.

The more I think about it, the more I realize I might be ok with it, given the right circumstances.
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Old 21st June 2009, 08:07 PM   #3 (permalink)
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I would agree that 5 years seems to be the life cycle of a game like 4e. What happens after that I do not know. For example will print on demand services be good enough to change the desktop publishing industry?

Being optimist I would say that with 5e Wotc will be trying to make a more casual friendly and a simpler, better, more solid tabletop game as a tabletop game than what 4e is. It will provide more possibilities and options with less overwhelming crunch baggage that you need a computer to organize your game and figure it out. Being pessimist I would say that 5e will target more on the hardcore base trying to milk it out before Wotc calls it quits.
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Old 21st June 2009, 08:12 PM   #4 (permalink)
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I think that the two generational peaks were produced by outside factors and not any qualities of the games or actions of the company running the game at the time. The 1982 boom was the result of D&D becoming a fad(not unlike the Pokemon craze for CCGs), and the 2000 boom was the result of a much hyped rebirth after a long dry spell. It wasn't the game itself which powered these booms but the circumstances.
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Old 21st June 2009, 08:29 PM   #5 (permalink)
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Originally Posted by thecasualoblivion View Post
I think that the two generational peaks were produced by outside factors and not any qualities of the games or actions of the company running the game at the time. The 1982 boom was the result of D&D becoming a fad(not unlike the Pokemon craze for CCGs), and the 2000 boom was the result of a much hyped rebirth after a long dry spell. It wasn't the game itself which powered these booms but the circumstances.
However Dancey is saying that the peak did not happen in the 80s but in the 90s with the settings and stuff and then it collapsed and crashed due to bloat. Same thing that happened in 2000 with the OGL boom. I think it is a publishing matter of the whole industry that needs to be fixed to help stabilize the field. Look at how the movie-film industry operates more or less. Also the industry needs more talent. True refreshing talent that needs to learn how to develop games in such an environment. Not D20 clones developed by the fad that D20 system mastery has been -an excercise on how to fix and mend that system to fit perceived customer needs that game with it.
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Old 21st June 2009, 10:32 PM   #6 (permalink)
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If a 5e came out 5 years after 4e's launch I would most likely skip it and wait for 6th. That would be waaaaaay too soon to expect me to re-buy all these books.
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Old 21st June 2009, 10:54 PM   #7 (permalink)
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However Dancey is saying that the peak did not happen in the 80s but in the 90s with the settings and stuff and then it collapsed and crashed due to bloat.
There's an interesting bit of phrasing in there, by the by, regarding the settings:

"In terms of gross revenue, TSR earned a lot more from '87 on than it had earned up to that point."

And:

"The key to the Model 2 years was that all though none of the individual campaign settings in TSR's matrix did extremely well, in combination, they did very large volumes."

That's a picture of great gross revenues which cost a lot to sustain; note that he makes no assertions about net profits. The production costs for multiple campaign settings are gonna be higher than they would be with WotC's current model of one setting at a time, two books and a module apiece. I wish he'd talked about net profits as well, but everyone's trying to make a point...

The other interesting fact is that LFR is generating more play than anything else the RPGA has ever done. That's hugely important. I don't know if it's generating enough play, and I don't know if it's proving Ryan wrong, but certainly the people running the RPGA are pretty pleased with the way it's sustaining and creating player networks.
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Old 21st June 2009, 11:09 PM   #8 (permalink)
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If a 5e came out 5 years after 4e's launch I would most likely skip it and wait for 6th. That would be waaaaaay too soon to expect me to re-buy all these books.
Wotc should make games in such a way and teach about it its customers that they should not need to buy all the books to make out of the game as much fun as possible. This collector pov may be good for some business but not in the long run, especially if you want to open your market and cater to the casuals is problematic. Also I suspect many of the hardcore fans that did not go to 4e and turned to Pathfinder did it as a means to calm down their frustration of what you are talking about.

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Old 21st June 2009, 11:10 PM   #9 (permalink)
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The other interesting fact is that LFR is generating more play than anything else the RPGA has ever done. That's hugely important. I don't know if it's generating enough play, and I don't know if it's proving Ryan wrong, but certainly the people running the RPGA are pretty pleased with the way it's sustaining and creating player networks.
RPGA is better under 4E. 4E is such a solid rules set that RPGA play can be consistent from game to game. I'm not saying RPGA produces an excellent game, because it doesn't. But, it produces a game that is good enough, and you can count on the game being good enough. Good/bad DMs and master/newbie players don't really change the experience in any negative fashion.
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Old 21st June 2009, 11:19 PM   #10 (permalink)
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UGH. This is the FOURTH and last time I'm re-writing this; for whatever reason, the page keeps refreshing itself, I think when my finger hits a specific button, and then the information is lost. I’m copying and pasting to a Word document from now own. Anyways…

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Originally Posted by MadMaligor View Post
1) Just looking at the attempt WotC is making to integrate the computer suggests that a good time for 5E is after the success or failure of that integration. If it was me calling the shots, I would do exactly what they are doing, and keep slowly build upon successes like the character builder, and other tool sets. Things that people are already using to enhance the table top experience.
Yes, agreed, which is why I said something about not starting a new edition too soon, catching the wave at the right moment. This goes along with the idea that D&D is an evolving continuum that integrates the best of the old with new innovations. Debatable, I know, especially among devotees of specific (older) editions!

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2) Which leads to the jump from table to computer screen. Something they are going to try to do. So what it comes down to is the technology factor and what the software is capable of accomplishing. It is rather easy to envision as a DM, your five players in small streaming video window images with voice across the top of your screen, all sitting above and hooked into the virtual "table top" generated by the DM…The more I think about it, the more I realize I might be ok with it, given the right circumstances.

Part of me shudders at this thought, yet another welcomes it as a lesser alternative to tabletop play, sort of a halfway between that and play-by-post. As many here know, it is very difficult getting a half dozen 30-somethings together on a regular basis; my own group ends up meeting about once a month or less, which makes it almost impossible to snowball momentum and develop campaign immersion. With online streaming, we could still play “in the flesh” once a month, but alternate it with shorter streaming sessions, or side sessions with individual characters…but I digress.

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I would agree that 5 years seems to be the life cycle of a game like 4e. What happens after that I do not know. For example will print on demand services be good enough to change the desktop publishing industry?
Yes, there are so many factors, few of which are predictable—and most having to do with technological (and economic) change.

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Originally Posted by xechnao View Post
Being optimist I would say that with 5e Wotc will be trying to make a more casual friendly and a simpler, better, more solid tabletop game as a tabletop game than what 4e is. It will provide more possibilities and options with less overwhelming crunch baggage that you need a computer to organize your game and figure it out. Being pessimist I would say that 5e will target more on the hardcore base trying to milk it out before Wotc calls it quits.
I like your optimistic view more, but don’t think it has to be either/or, which is why I said that 5E should be “modular.” You have a core “Basic” game with tons of “Advanced” options…which is how I think D&D should have been from the get-go, and how I would house-rule 4E if I ever have the time and inclination.

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Originally Posted by thecasualoblivion View Post
I think that the two generational peaks were produced by outside factors and not any qualities of the games or actions of the company running the game at the time. The 1982 boom was the result of D&D becoming a fad(not unlike the Pokemon craze for CCGs), and the 2000 boom was the result of a much hyped rebirth after a long dry spell. It wasn't the game itself which powered these booms but the circumstances.
Good point, but…

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Originally Posted by xechnao View Post
However Dancey is saying that the peak did not happen in the 80s but in the 90s with the settings and stuff and then it collapsed and crashed due to bloat. Same thing that happened in 2000 with the OGL boom. I think it is a publishing matter of the whole industry that needs to be fixed to help stabilize the field. Look at how the movie-film industry operates more or less. Also the industry needs more talent. True refreshing talent that needs to learn how to develop games in such an environment. Not D20 clones developed by the fad that D20 system mastery has been -an excercise on how to fix and mend that system to fit perceived customer needs that game with it.

…This is true also. There are outside influences that cannot be predicted or controlled, but also natural publishing cycles, which Dancey pointed to.

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If a 5e came out 5 years after 4e's launch I would most likely skip it and wait for 6th. That would be waaaaaay too soon to expect me to re-buy all these books.
Understood, but in some ways it is what happened already with 3E and 4E edition considering that there was only five years between 3.5E and 4E (2003-2008). You could even say that they did a half cycle in three years, as much of what came out after 2003 was re-working of material published between 2000 and 2003 (e.g. Psionics Handbook).

I wish there was some magic formula that allowed for innovations to be worked into the game, but without making previous material invalid or difficult to work with. One of the problems is that WotC relies upon revenue through splat books, so even though they could probably publish an easy-to-use “Edition Converter,” they don’t want you converted Tome of Magic, they want you buying Arcane Power.

To me, there is a certain bankrupting of creativity that goes on in this endless cycle of “new edition, countless splat books glutting the market, lull, new edition, new splat books,” etc etc. It is like the Battlestar Galactica or Star Trek “re-envisionings.” Heck, they’re even re-making Alien, for Chrissake! My question is: Why not come up with a new franchise, a new science fiction universe? Why do we need the Forgotten Realms five years later, then twenty years later, then a hundred years later? What about a new campaign world? What a novel idea…But the truth of the matter is that most companies—most corporations, at least—take the easy way, the safe way, the way most likely to make guaranteed profit.

I do like, however, WotC’s planned approach of coming out with a new campaign setting each year, without the endless splat books that basically involve paraphrasing already written material. Of course what they’re doing so far, and I imagine into 2010, is re-making old standbys…hopefully before 4E is done they’ll have come out with at least one new setting…
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Old 22nd June 2009, 12:03 AM   #11 (permalink)
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To me, there is a certain bankrupting of creativity that goes on in this endless cycle of “new edition, countless splat books glutting the market, lull, new edition, new splat books,” etc etc. It is like the Battlestar Galactica or Star Trek “re-envisionings.”
I'm not sure Star Trek (2009) and nBSG are good examples of creative bankruptcy. nBSG was a cult success considered by many critics to be one of the finest televised dramas, well, ever. And the new Trek film pulled off the remarkable trick of pleasing most long-time fans at the same time doing mainstream summer blockbuster box office.

Those are examples of why remakes are a good thing.
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Old 22nd June 2009, 12:04 AM   #12 (permalink)
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Originally Posted by xechnao View Post
Wotc should make games in such a way and teach about it its customers that they should not need to buy all the books to make out of the game as much fun as possible. This collector pov may be good for some business but not in the long run, especially if you want to open your market and cater to the casuals is problematic.
Well, it seems that with DDI, they're doing just that. Exploring another marketing direction that doesn't rely on collectible rule sets, but rather a sustainable online subscription.
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Old 22nd June 2009, 12:13 AM   #13 (permalink)
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I'm not sure Star Trek (2009) and nBSG are good examples of creative bankruptcy. nBSG was a cult success considered by many critics to be one of the finest televised dramas, well, ever. And the new Trek film pulled off the remarkable trick of pleasing most long-time fans at the same time doing mainstream summer blockbuster box office.

Those are examples of why remakes are a good thing.
And lets not forget, both of these were done with the mindset to respect the history and fans rather then trash it or just simply not be concerned with them
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Old 22nd June 2009, 12:21 AM   #14 (permalink)
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Wotc should make games in such a way and teach about it its customers that they should not need to buy all the books to make out of the game as much fun as possible. This collector pov may be good for some business but not in the long run, especially if you want to open your market and cater to the casuals is problematic. Also I suspect many of the hardcore fans that did not go to 4e and turned to Pathfinder did it as a means to calm down their frustration of what you are talking about.
If 3e is seen as a generational peak, and having attracted a new generation into the game (myself being in that group), one of the issues that 4e in my experience has going against it are the massive changes. I and however many other who just got into D&D with 3e found something we loved, and then the next edition changes a slew of basic things in the game, massively alters the flavor of some campaign settings, etc. It runs the risk of losing massive numbers of the same new generation that 3e attracted into the game in the first place.

Any speculative 5e that wants me and whoever else feels the same way is probably going to have to shed a lot of the more fractious elements of 4e, and possibly more important than that, employ different people in the marketing of 5e. Don't sell a new edition by telling people that the old one sucks, isn't fun, is too complex, the campaign settings have too much the keep track of, etc. Sell a new edition by telling us what's good about your new edition, not what's bad about what we enjoy already. 5e may or may not try to get people back to returning to some elements of 3e, but marketing it in a different way than 4e was done is key.
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Old 22nd June 2009, 12:24 AM   #15 (permalink)
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Well, it seems that with DDI, they're doing just that. Exploring another marketing direction that doesn't rely on collectible rule sets, but rather a sustainable online subscription.
There is some truth in this. But then Dungeon & Dragon magazines have most of the time been subscription based.
OTOH from what I have been reading in the forums DDI does seem to replace the need to buy all the books for some people. But the problem is that the customer should not feel the weight of the need to stay subscribed to remain fully served. The customer should have options to choose and feel that he needs to choose. Feel that he must and needs to be selective and this is too what the hobby environment wants and expects him to do. This is what the industry wants and expects him to do. If total supply-offer is controlled and the industry learns how to manage its expenses in such an environment the industry could go on in theory for ever. The fact is that the industry should understand both its short term and long term limits and embrace them and build itself around this. It is something that the tabletop industry has not managed to do yet even after 30 years. OTOH the collectible card game industry seems to operate better. The minis industry has been trying to work like this too and it could have been really strong if GW did not make the mistake to try to monopolize and contain the market. What the hobby needs is some industry culture of strategic vision. It lacks it and this is why we have edition wars, doom and gloom senarios and volatile customer and publisher behaviours.
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Old 22nd June 2009, 12:41 AM   #16 (permalink)
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Good Product = Good Sales

Count me among those who think "Generational Peak" is corporate speak for we need an excuse to explain why the current system isn't selling.

The key to any product selling is that people must want to buy it. It's as simple and as complex as that. It's easy to say, "let's come out with a great product and be millionaires" but significantly more difficult to implement such a strategy.

The 21st Century and computers present challenges to be certain but they also provide opportunity for a company willing to embrace those difficulties.

I'm a big fan as the open source model. I don't want to bog this post down with I think this or I think that. WotC will either take advantage of the new modes of selling or they will not. If they don't then someone else will step up because the market for Role Playing Games is more mainstream and popular than it has ever been.

When I overhear businessmen at lunch talking about their Dwarven Warrior and teen girls at a friend's daughter's birthday party excitedly talking about Blood Elfs then I cannot believe any excuse for poor sales.

The only explanation is poor product and/or poor selling strategy.

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Old 22nd June 2009, 12:44 AM   #17 (permalink)
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I'm not sure Star Trek (2009) and nBSG are good examples of creative bankruptcy. nBSG was a cult success considered by many critics to be one of the finest televised dramas, well, ever. And the new Trek film pulled off the remarkable trick of pleasing most long-time fans at the same time doing mainstream summer blockbuster box office.

Those are examples of why remakes are a good thing.
BSG is one of those relatively rare instances where the remake is better than the original and works more as a drama than a scifi/fantasy vision, imo, which is why it is so popular with non-geeks (like my wife). I think Star Trek tried to follow a similar formula: How do we make a movie that both Trekkies and non-Trekkies would like? In that regard it was a success, but in terms of a creative endeavor? An imaginary vision? It was only so-so, in my opinion.

"Creative bankruptcy" might be too strong of a term, but it still applies in the sense that I mean it: It is digging into old material and re-fashioning it rather than coming up with something new, something fresh and imaginatively vital. Maybe "creative re-manufacturing" would have worked better.
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Old 22nd June 2009, 12:53 AM   #18 (permalink)
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Count me among those who think "Generational Peak" is corporate speak for we need an excuse to explain why the current system isn't selling....If they don't then someone else will step up because the market for Role Playing Games is more mainstream and popular than it has ever been.

When I overhear businessmen at lunch talking about their Dwarven Warrior and teen girls at a friend's daughter's birthday party excitedly talking about Blood Elfs then I cannot believe any excuse for poor sales.

The only explanation is poor product and/or poor selling strategy.
While I do agree with you in part, Tom, this seems overly simplistic to me. There are other factors involved than just how good a product is or how well it is marketed. Cultural trends, for instance--fads, or what some New Agers call the Zeitgeist ("spirit of the times"). You can make and market the best axe the world has ever seen, but most people will still buy chainsaws. Why? It is easier: instant gratification. And so it goes with RPGs vs. computer games. The former requires more work with less instant payoff, but in the end is a much more satisfying and "soul-nourishing" experience.

I would also ask: are these businessmen and teen girls talking about their World of Warcraft avatars or D&D characters? I would suspect in most cases it is the former.
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Old 22nd June 2009, 01:09 AM   #19 (permalink)
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tomlib Goblin Sharpshooter (Lvl 2)
Simplistic ... yes

Quote:
Originally Posted by Mercurius View Post
While I do agree with you in part, Tom, this seems overly simplistic to me. There are other factors involved than just how good a product is or how well it is marketed. Cultural trends, for instance--fads, or what some New Agers call the Zeitgeist ("spirit of the times"). You can make and market the best axe the world has ever seen, but most people will still buy chainsaws. Why? It is easier: instant gratification. And so it goes with RPGs vs. computer games. The former requires more work with less instant payoff, but in the end is a much more satisfying and "soul-nourishing" experience.

I would also ask: are these businessmen and teen girls talking about their World of Warcraft avatars or D&D characters? I would suspect in most cases it is the former.
Hey Mercurious,

I didn't want to make my post overly long so it ended up relatively simplistic. Yes, of course they were talking about WoW. The idea here is that the market strategy has changed and a lot of companies took advantage of it and thrived while others did not and are dying (the print industry).

I'm of the opinion that WotC must embrace the digital age. They should have a completely open license with a DDi Store where anyone can sell product at micro-transaction prices for which WotC takes a small cut.

They should have licensed an existing Virtual Table Top and had a Live Games section of the DDi store where people could play (or just watch for free) their games for a small fee with anyone who joins or where WotC Certified GMs offer 24 hour a day games showcasing their latest product to anyone who wants to play.

They should have had an Open Gaming License in place 18 months before the release of 4th Edition and avoided all Edition Wars by including everyone in a huge release party.

The magazines should have been retired and articles should be ala cart at the DDi store.

The Compendium was one of their few steps in the right direction to take advantage of the digital age.

RPGs are not dead or dying but thriving, just in a different format with a different marketing strategy required.

At least, in my opinion! :-)

Happy Gaming,

Tom

Last edited by tomlib; 22nd June 2009 at 01:12 AM..
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Old 22nd June 2009, 01:22 AM   #20 (permalink)
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ggroy Goblin Sharpshooter (Lvl 2)
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Originally Posted by Mercurius View Post
In terms of technology, it is not either/or: Either you are traditional and don't budge from your luddite roots, or you embrace everything modern technology has to offer. A combination of both is ideal, in my opinion. The technology should not, cannot, replace human imagination and the pure enjoyment of sitting around a table rolling dice with your buddies; what it can do is augment it, which is what it should do--and nothing more. This is a microcosm of what we face as a culture, and that I face as an educator: How can we utilize technology to augment human intelligence and creativity rather than replace it? It might sound very scifi, but it is a very, very serious question.
I vaguely remember back in the early-mid 1990's, when text based muds were more popular than today.

MUD - Wikipedia, the free encyclopedia

(Muds have largely been supersceded by MMORPGs).

Posters/pundits on various usenet newsgroups from that time period were guessing that TSR would eventually produce their own mud. I don't remember TSR ever producing a popular D&D mud, unless it was a total failure that went away under the radar in a fly by night manner.

In the end, not all "shiny" new technology becomes a winner.

In the bigger picture, WotC must have a good idea of the revenue flowing into DDI. If the online DDI revenue is more reliable than selling books or pdfs, then I wouldn't be surprised to see 5E D&D being more online based or maybe even purely online based with very few paper books published (ie. publish a "rules compendium X" book with select basic information, once every year).

Last edited by ggroy; 22nd June 2009 at 01:28 AM..
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