Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 27th June 2009, 11:58 PM   #41 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Decatur, AL
Posts: 1,885
JRRNeiklot Hobgoblin Soldier (Lvl 3)
Send a message via ICQ to JRRNeiklot Send a message via AIM to JRRNeiklot
Quote:
Originally Posted by The Human Target View Post
Getting TPKed by something you have no chance at all of defeating or watching NPCs (even ones you get to temporarily run) doesn't sound like much fun to me.

A 5th level party can't be of much help at all against a monster in the teens. So basically their advantage is that they found someone capable of actually completing the quest fro them. Which I guess could be kinda fun of you managed to trick a dragon or something. But teaming up with guards? Thats fun?
The alternate is fighting equal challenges at every level, every fight. You may as well stay first level and fight orcs, if everything is a balanced encounter.

It doesn't have to be atpk, there are always options. Run away, hide, trick the boss, bribe him or a minion, surrender and hope you can escape his dungeons later, etc.
JRRNeiklot is offline   Reply With Quote
Old 28th June 2009, 02:05 AM   #42 (permalink)
CreativeMountainGames.com
 
Mark's Avatar
 
Join Date: Jan 2002
Location: Mt Prospect, IL
Posts: 14,427
Mark Snaketongue Initiate (Lvl 7)Mark Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by fba827 View Post
encountering a villian early, deflate him? Or give as is?

I normally don't reveal bosses early but if I do, rather than deflate them, I allow their arrogance to let PCs slip away or have the boss take off on more important business and leave behind a (what turns out to be, coincidently , appropriately leveled) detachment to deal with the PCs.
__________________


The CMG eBay Store

Also, some excellent books on Miniatures Painting at my ebay store . . . and some classic Sci-Fi Journals

Join the Creative Mountain Gamers Group and Forum - Go to CMG - eBay Store - Creative Mountain Store
Mark is offline   Reply With Quote
Old 29th June 2009, 05:18 AM   #43 (permalink)
Registered User
 
Join Date: Jun 2009
Posts: 28
loki8481 Kobold Slinger (Lvl 1)
if it were my campaign, I think I might throw in a twist -- maybe the royal guard were really on the Boss's side the entire time and their agreeing to help the PC's defeat him was part of a plan to engineer the Boss's escape from wherever he's stuck.

royal guard help the boss escape, the PC's are left to fight them instead, and you've opened up a whole line of palace intrigue to find out how the villain infiltrated the royal guard.
loki8481 is offline   Reply With Quote
Old 29th June 2009, 09:09 PM   #44 (permalink)
Registered User
 
The Human Target's Avatar
 
Join Date: Aug 2004
Location: Ohio
Posts: 535
The Human Target Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by JRRNeiklot View Post
The alternativ is fighting equal challenges at every level, every fight. You may as well stay first level and fight orcs, if everything is a balanced encounter.

It doesn't have to be atpk, there are always options. Run away, hide, trick the boss, bribe him or a minion, surrender and hope you can escape his dungeons later, etc.
Thats not the alternative at all.

I'm all for having fights within the guidelines of difficulty.

An eighth level challenge for a 5th level party is fine and dandy.

A sixteenth level challenge for a 5th level party is not.

And yes, those are acceptable options. But when the monster is that difficult, if the PCs fail to do any of those things (which is essentially random and totally dependent on the monsters type and the DM plans), the party is pretty much guaranteed to be killed.
__________________
"Well, no, I wasn't actually one of the original members of Pink Floyd." - Giles
The Human Target is offline   Reply With Quote
Old 30th June 2009, 12:07 AM   #45 (permalink)
Registered User
 
Stalker0's Avatar
 
Join Date: Jul 2002
Location: Atlanta, GA
Posts: 6,636
Stalker0 HERO 8th Level - Shadar-kai WarriorStalker0 HERO 8th Level - Shadar-kai Warrior
One thing about 4e is that high level encounters no longer usually equal quick tpks for the party like the days of old. While the party might not be able to win, usually the message gets sent across during the battle and they get the chance to run.

The fun for many people in the old "villain in a castle" scenario is the planning. How do we beat these heinous guy with what we got? In this case, the party has decided to try and recruit the royal guard. That's cool, now let them see how their plans have worked out.

Even if the party has a "boring" fight in that they don't contribute very much, they can feel cool and smart that their actions allows them to beat a guy they should have never beaten. For some groups that can be a whole lot of fun.

Or if the bad guy still wins, it drives home how strong he is, and will make defeating him one day all the more satisfying.
__________________
Do you want a skill challenge system that is less mechanical and encourages more roleplaying? Try my Obsidian Skill Challenge System NEW VERSION 1.2!

Like the core 4e system, but prefer a more balanced system with additional options? Try my Alternate Core Skill Challenge System
Stalker0 is offline   Reply With Quote


Bookmarks

Tags
advice, campaign advice, plot, plots

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 08:44 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.