General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
I had a quick thought that the line numbers might be related to evil dragons in Three Dragon Ante, but I couldn't determine any conclusive pattern there. He probably did just pull some numbers out haphazardly.
__________________ Red Hot Swing
"In Inspired Sarlona, nightmares have you!" -Klaus
I thought it was interesting that twisted pair copper can apparently transmit dragon breath effects, even if severely attenuated. Unless.., the lower planes already have a fiber rollout!!!
We already know that telesales people are hellspawn incarnate so it would make sense that the phone system in hell would be very advanced.
Also imagine the waiting music for hell's customer services department <shudders>
Gives Tiamat five chances to get through instead of just one
The question we should be asking... why isn't Tiamat on lines 1-5? Someone or something is on line 1, 4, 6, 7, etc.
__________________ 4th Ed Chars Fallen:
Spoiler:
Gavin Ward - Male Human Warlord 1 - The party started a bar fight. The fellow who escaped brought his bandit buddies back and they killed Gavin (and nearly three other party members). He bled out while lying on the floor.
4th Ed Kills:
Spoiler:
Cornell Butterworth - Male Human Wizard 1 - Knocked unconscious by a kobold dragonshield the fighter ignored, then done in by the kobold wyrmpriest's acid breath.
Lithia - Female Elven Ranger 11 - Contracted mummy rot, which eventually did her in.
Brendan Stetlan - Male Human Fighter 4 - Knocked unconscious in combat, then thrown to the wolves.
Vindicator Mindartis Valenae - Eladrin Paladin 5 - Dropped by a githzerai monk (L6 elite), and killed when the rogue threw him off the balcony to try and get his body to safety.
Vongar - Male Dwarf Paladin 1 - Fell in battle after defeating Irontooth, but not his bodyguard.
Straef - Male Elf Ranger 1 - Fell in battle to Irontooth's Wyrmpriest.
Part of me wonders what V's spell did to Tiamat. Do you think she ever spawned a dragon in the balck dragon's family line V wiped out? If so, what did the spell do to her/ her black dragon head?
It clearly didn't kill one head because Tiamat is calling on 5 lines at once, and the deity rules in 3e are pretty clear about divine immunities. All deities of Rank 1 or higher (i.e. Demigods and up) are completely immune to death effects (and polymorphing, energy drain, ability damage/drain, mind affecting effects, electricity, cold and acid, disease, poison, sleep, paralysis and disintegration). If all Black Dragons are descended from Tiamat, the spell probably hit her, she shrugged it off, but was really furious about what it did.
Remember that big line of victims on the other end of the cloud for processing into heaven after the Battle of Azure City? Tiamat's realm down in the lower planes just got roughly 1/4 of all black dragons (and black-dragon kin like half-dragons) showing up at once, due to a relatively low-level mortal with a grudge being handed the powers of what appears to have been one of (if not the) most powerful necromancer to have lived on that world by a trio of fiends that knew what the possible outcome would be since they knew quite well what the abilities of each of those spirits were.
In other words, Tiamat might be really angry at V, but she's smart enough to also blame the person who gave V that kind of firepower to begin with and know that if not for the IFCC's very out-of-the-ordinary meddling this would not have happened. Might Tiamat's legions of dragons now be another side in the "War on the Heavens" the IFCC want to start, with Chromatic Dragons against Fiends, and the Fiends trying to go against Celestials?
Also, this is the important part where V actually admitted he/she was wrong, and seems to have learned something. This appears to have really been the plot arc (soon to be a book I presume) where the OotS generally grew. Belkar learned to (feign) playing nicely with others, Haley had to deal with responsibility, Elan grew up even more than the whole "Cliffport Redemption" plotline with the whole Lord Kubota & Therkla story, Roy got a new focus after training with the spirit of his Grandfather in heaven, V learned humility and the limits of magical power, and it seems like only Durkon didn't have a major character advancement of some kind in this arc.
You know, maybe Tiamat works a bit like Demogorgon. So one head is pissed about all her dead children and the other four are calling to congratulate them on making their children more powerful!
This, of course, led to lots of joking about "Aha! But is there a hidden meaning in the statement you just made!"
Needless to say, said thread went off the rails very quickly.
Like the one post where someone said if you convert it all to base-12, 11=13 and so indeed makes it a Fibonacci sequence.
__________________ "Y'know, I think my favorite thing about being a hero of destiny is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in your way." -- 8-bit Theater
"i did not serve with napolean in his artillery. but i did play wargames with him and his men." -- diaglo
Whatever. Rich has a habit of putting all these little obscure references in his comic, so it's his fault if people see a Fibonacci sequence where none was intended.
__________________ "Y'know, I think my favorite thing about being a hero of destiny is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in your way." -- 8-bit Theater
"i did not serve with napolean in his artillery. but i did play wargames with him and his men." -- diaglo
Continuity flub?: They replaced V's cloak before releasing him from the paralysis?
Seems unlikely...
it deppends...since #666 had a sun set and #667 had sun light...I belive it is the next day, no reason for them not to have put it back...it could easyl be said Durkon did not have the right spell preped...
__________________
Quote:
Originally Posted by Remathilis
Planescape
It should be given special award to Die Vecna, Die: a module that manages to trash no less than THREE different settings (Greyhawk, Ravenloft, Planescape) in the course of one module.
Quote:
Originally Posted by Remathilis
Those of you who fretted that monsters have too many hp and fights take too long: meet the barbarian. The ULTIMATE "Lets speed this combat up, I need to whiz" class!
and it seems like only Durkon didn't have a major character advancement of some kind in this arc.
I also think that this was an excellent post. Durkon has always been the most mature character, with the least "need" for change, although he also admits that he was wrong to V about his prejudice against arcane magic.
__________________ ~~~
De gustibus non est disputandum
Nice post. In the 667, Durkon introspected that he let worry about wrong decisions keep him from acting (the Hamlet flaw).
And, ultimately, the 'story arc' for Durkon to reach this realization required that he 'do nothing' for the period between Roy's death and resurection ... so it doesn't even feel like a "oh, Durkon needs to learn something too" moment. It also helps from a writing perspective as time that would have been dedicated to Durkon's arc was spread amongst the other characters (and Belkar's arc was short and to the point as well ... mostly being a background thing for Haley's arc).
Three minutes to get to where the first spirit escaped then 17 more before Xykon ended the whole splice. Or is that 20 minutes each for the two other fiends?