General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
- generates characters only beyond 3rd level if you actually pay for a feature that is mostly available as a free utility/tool with most other roleplaying games
Really? Besides d20 games (primarily through PCGen), I am not aware of any RPGs with free character generators. In fact, I even quit playing Hero Games because they decided to stop supporting their old paid character generator to support a different paid character generator (and the way in which they did it).
I would love a free character generator, if a decent quality, for games I might play. A free Hero Games generator, or a free Savage Worlds generator would be great. Especially if they are done by the company who does the RPG, as implied above.
So, which RPGs (besides d20 games through 3rd party generators ike PCGen) have free, decent, character builder software?
Edit: I have decided to redirect this discussion to a list of character generators. Tell me which RPGs have character generators. I want 4 bits of information, if possible. I want the game system, whether it is free or not (or whether a donation is requested), by the publisher, 3rd part or fan created and a link if possible. I will start combining them in a list towards the end of next week.
__________________ David A. Blizzard
"The only constant I am sure of is this accelerating rate of change" - Downside Up by Peter Gabriel
Last edited by Glyfair; 4th July 2009 at 06:45 PM..
GURPS has the 'GURPS Character Sheet' gcs but it isn't from the GURPS publisher... though it is darn good and kept up to date. And I think they have permission from the publisher... I think...
I am quite surprised that such a versatile tool today has been overlooked as a marketing device. I realize that many game systems don't need such a generator (a simple text document is all that is need for Heroquest, for example). I would expect to see more.
So, as a side question - How many non-d20/D&D RPGs have a character generator that can be bought. I know that adds the Hero System to the mix. Any others?
__________________ David A. Blizzard
"The only constant I am sure of is this accelerating rate of change" - Downside Up by Peter Gabriel
It's billed as an NPC generator, but works just as well for PCs. It is not official though.
So count me in among those going "huh?" in regards to the original claim.
EDIT: To assist the compilation, here's the info requested:
Game system: Warhammer Fantasy Roleplay, 2nd edition
Use: Free online, no downloadable version
Producer: Fan site Malleus Maleficarum
Link: Malleus Maleficarum - Character/NPC Generator
/M
__________________ iAltdorf. An interactive map of the capital of the Empire in WFRP! Download today! Can be used in any fantasy campaign!
http://altdorfer.blogspot.com - Check out the Altdorf Correspondent! A WFRP blog about life in the Imperial capital.
"All editions of D&D are awesome." - Fifth Element (EN World Forums, 2008)
”The tendency to confuse personal taste with objective quality is nearly universal.” - Robin D. Laws – Robin’s Laws of Good Gamemastering (Steve Jackson Games, 2002)
Last edited by Maggan; 4th July 2009 at 06:59 PM..
So, as a side question - How many non-d20/D&D RPGs have a character generator that can be bought. I know that adds the Hero System to the mix. Any others?
GURPS has such a program for sale.
__________________ 'Can a magician kill a man by magic?' Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. 'I suppose a magician might,' he admitted, 'but a gentleman never could.'
Principia Malefex has (or had) a free PC gen program. That said, I don't have a link handy at the moment. The Byhakee PC gen prgram for BRP CoC is also free.
[Edit: I see somebody beat me to Byhakee. Oh, and I just remembered Harnmaker for HarnMaster 3rd Edition.]
The javascript generator guy has a couple more at his site The Pathology Guy go to his 'Fun' section of the web site. Looks like a d20 Cthulhu, Star Wars, and a list of AD&D 2e settings specific character generators.
All of those use a ton of javascript and may take a bit to load... it may seem like it has ganked your browser... just give it a sec.
I'm not sure I'd put Classic Traveller or Call of Cthulhu in the 3.5 or 3.0 level of complexity... but they do have character builders.
A CB can be a great tool. Cheap printing, copious amounts of storage and 'idle' hands are the things I'd put down as the big motivators for character builders.
Last edited by darjr; 4th July 2009 at 06:04 PM..
Reason: I can't type worth a darn
When did games become so complex that character generators became necessary?
My guess would be the year 2000 (thanks to 3.0e), but I'm not very familiar with White Wolf games of & before that era.
Cheers, -- N
"Necessary" is such a loaded word. I know that even the most complex systems have people who say they can easily do characters without computers. The key is when they started to make things simple.
When did they become "desirable"? I remember a few systems in the early 80's where they were desirable. I would have loved one for Chivarly & Sorcery (pre-1980), Space Opera (early 80's) and Powers & Perils (mid-80s). I know many who would have liked one for Champions (1981), but I never wanted one until the 90's.
Personally, I love them now because my handwriting is horrible. A good character sheet that's editable is nice, but once there are a number of a laundry list of choices a character generator becomes more useful.
__________________ David A. Blizzard
"The only constant I am sure of is this accelerating rate of change" - Downside Up by Peter Gabriel
When did games become so complex that character generators became necessary?
I wrote one for Traveller in 1987, using some variant of BASIC, so for me, 1987. I would have loved to have one when we were playing Rolemaster heavily.
/M
__________________ iAltdorf. An interactive map of the capital of the Empire in WFRP! Download today! Can be used in any fantasy campaign!
http://altdorfer.blogspot.com - Check out the Altdorf Correspondent! A WFRP blog about life in the Imperial capital.
"All editions of D&D are awesome." - Fifth Element (EN World Forums, 2008)
”The tendency to confuse personal taste with objective quality is nearly universal.” - Robin D. Laws – Robin’s Laws of Good Gamemastering (Steve Jackson Games, 2002)
I would have loved one for Chivarly & Sorcery (pre-1980), Space Opera (early 80's) and Powers & Perils (mid-80s). I know many who would have liked one for Champions (1981), but I never wanted one until the 90's.
Quote:
Originally Posted by Maggan
I wrote one for Traveller in 1987, using some variant of BASIC, so for me, 1987.
That's significantly earlier than I'd expected!
Thanks, -- N
__________________
Brevity is the soul of wit, so trim your sig or look dumb.
When did games become so complex that character generators became necessary?
My guess would be the year 2000 (thanks to 3.0e), but I'm not very familiar with White Wolf games of & before that era.
They aren't necessary today; what they are is convenient. You can email characters, copy PDFs to flash drives, update them, and do it all legibly.
Didn't AD&D 2e have a CD-ROM that included a character generator?
HeroLab has official modules for Mutants & Masterminds, Savage Worlds, World of Darkness, and 3.5e. There's an authoring kit, too, so users can add systems.
I wrote one for Traveller in 1987, using some variant of BASIC, so for me, 1987. I would have loved to have one when we were playing Rolemaster heavily.
/M
Thinking back, I wrote an NPC generator using BASIC for Top Secret (the original version).
__________________ David A. Blizzard
"The only constant I am sure of is this accelerating rate of change" - Downside Up by Peter Gabriel
When did games become so complex that character generators became necessary?
My guess would be the year 2000 (thanks to 3.0e), but I'm not very familiar with White Wolf games of & before that era.
Cheers, -- N
I'd say Shadowrun and The Dark Eye also benefit a lot from character generators.
A Shadowrun character builder would help managing character generation points (if you use the system), money (that's even an issue if you the priority system of 3E) essence, bioindex, Ki Adept Powers, and it might be helpful for spell management or Karma management (Reputation, Total Karma, Karma Rolls - 4E might simplify this in some areas.)
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