I agree with the comments of your original post for the most part and most all of my buddies, including gaming ones, had some type of military experience. Before military RPGs however we were playing wargames and even things like
Ogre (one of my favorite fantasy tank combat games, based upon the BOLO).
Later on we moved to military based RPGs, though we never abandoned D&D. (I always saw a huge, practical tactical advantage to learning things like cooperative mission objectives, operating in survival mode in dangerous environments far from resupply and reinforcement, etc from playing D&D, not to mention the outright tactical lessons that can be learned through ambushes, small teams encounters, and so forth and so on.
In time I, or we, converted various other games like
Star Fleet Battles into RPGs or partial RPG/partial wargame hybrids. I even took games like
Axis and Allies and introduced an RPG element involving individual officers.
I was never entirely satisfied (or even close to satisfied with some) with any of the mass market military RPGs, or as you would say milsims either, and that especially included paramilitary-espionage RPGs (though some, like
Spycraft, were pretty good), and crime based RPGs. (My buddies and I saw the natural overlap between law enforcement, International Criminal Cartels, smuggling operations, etc, and guerilla warfare, financing networks, and terrorist organizations coming a long time before 9/11, so I/we was already thinking about how agencies and the military might need to work cooperatively, and I think that is distinctly missing from most military based RPGs. I do not think we need to fight wars like they are criminal actions and prosecutions, but I've known for a long time that far better direct cooperation and overlap is needed between law enforcement and the military and think that should be reflected in military and espionage/Intel based games. - As two very simple instances just look at the natural overlap of both civilian and military efforts to gather Intel on cyber-warfare and on weapon smuggling operations.)
So because of those things I created my own military based RPG which is also an espionage and crime based RPG (the crime part mainly targeting pirating operations, weapon's smuggling, and International Criminal Cartels). I call it
Hammerstroke, the name of the combination Special Forces and inter-Agency Operational Team that the game revolves around. So I like as much realism as possible in those types of games. Though Hammerstroke is far less the shoot-em up large scale, gun-fight engagement game than it is an Intel Op, Special Forces, clandestine mission oriented game. So I guess you would say it is far more like the modern military than older large scale war-gaming efforts. These are some of the kinds of
missions and scenarios I set-up for that game.
As far as my D&D setting is concerned that takes place circa 800 AD in the Byzantine Empire and so that is very germane, historically speaking, to modern day events in Iran, the Middle East, etc. So even as far as D&D is concerned there is a certain
Special Forces element in my fantasy setting (I think a realistic portrayal of Special Forces operations is also definitely missing from most military based RPGs) in the way the human team of the Basilegate operates.
Anyways military based RPGs have not taken the place of D&D for me but milrpgs and wargames have definitely deeply influenced my RPG habits and settings to one extent or another, all through my gaming history. By the way I like the idea behind this thread. It's a fine idea to explore which I have a personal interest in. I enjoy and appreciate it.
Your blog was pretty good too.
I'll revisit that again.