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Poll: What does "everything is core" mean in your game?
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What does "everything is core" mean in your game?

 
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Old 10th July 2009, 03:10 AM   #21 (permalink)
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I wonder then... Why does the topic of "everything is core" come up in threads that discuss 4e book bloat or crunch saturation. It's not that everyone has to buy everything to enjoy the game.
Well, 4e is supporting a lot more classes and races and stuff going forward than 3e did. Bloat may be in the eye of the beholder, but there are a lot of concepts that I need at least be passingly familiar with, as a DM, if I want to fullfill my players' expectations of playing anything that's "core." More so than in 3e, where I could add them on a case-by-case basis, here, they're assumed.

I don't think 4e really does have any kind of crunch saturation, but certainly more stuff in the core adds to that perception.
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Old 10th July 2009, 07:22 AM   #22 (permalink)
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Other: in that almost every rule in RPGs are guidelines anyways (found in a DM's Guide). But I will take suggestions from players on what books they would like to include. Unfortunately, as they cannot have read these books before or during play it sort of defeats the purpose. (People who suggest riddle books for them to be asked suffer the same challenge) So I homebrew "house rules" for the published "game rules" as necessary.
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Old 10th July 2009, 10:26 AM   #23 (permalink)
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I selected "all books expected to be permissable" over "GM chooses", but I honestly come down somewhere between the two.

I guess, what core means to me is that If a GM is going to prohibit the Invoker or the Genasi or the Rutheless Ruffian rogue build, then it's as serious a decision as if he was prohibiting the Cleric or the Halfling or two-weapon rangers.
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Old 10th July 2009, 10:55 AM   #24 (permalink)
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To me core means the basics needed to run the game. So, for 4E, the DMG, PHB and MM.

Of course I would not usually want to play a core-only game, as I like other options. But, I must admit there are still a few PHB only classes I would be willing to play in a core-only game. Not true for me in 3.5, I have played all the core classes to death there.
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Old 10th July 2009, 11:06 AM   #25 (permalink)
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I chose the first option, but your poll doesn't include DDI.

I would add the DDI content as stuff that is core and should be expected to be permissible in all games.

I know [some] DMs like to be picky, so I don't begrudge a DM who says "only X books are allowed, and anything else needs my specific permission" . . . but I would be reluctant to play in a game with such a DM.

However, DMs who go through the books and ban specific options and whatnot ahead of time, essentially creating a major document of what material is and isn't allowed . . . that's just too much to handle. Especially when they take a list of feats and pick out half of them, and you have to refer to the DM's document and the book at the same time when building your character.

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Old 10th July 2009, 05:33 PM   #26 (permalink)
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Quote:
Originally Posted by fissionessence View Post
I chose the first option, but your poll doesn't include DDI.

I would add the DDI content as stuff that is core and should be expected to be permissible in all games.
This is a good point.

I made the incorrect assumption that if it's in a book, it's in DDI, but then I forgot about DDI exclusives and all the Dragon/Dungeon content.

There is more in DDI for the DM to mine (monsters, etc) but there's a lot of player options as well. New feats, powers, etc.

Good Catch.
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Old 10th July 2009, 06:15 PM   #27 (permalink)
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Other.

When such a term is used, I assume it means that future books assume you own all previous books designated as "core".

(Someone might have decided to change this and make the word "core" more meaningless, and I just haven't yet seen a clear definition.)
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Old 10th July 2009, 08:11 PM   #28 (permalink)
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Core= the Character Builder

If its in the Character Builder its Core

If its not in the Character Builder, it doesn't exist.
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Old 10th July 2009, 09:34 PM   #29 (permalink)
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My ‘core’ rule is: PHB1+ is ‘core’ and anything in any of them can be used by players with no conferring with the DM. All other books require RPing reasons for taking.
I use this as a cudgel to get my players to do some RPing and to at least think about a story reason for a feat or power or class or item. And it seems to be working…
My answer in the poll was that everything should be interchangeable; meaning nothing in D&D should not be written in such a way that it cannot be used outside of its published setting, which to me is obvious because it would be darn hard (impossible) to make it any other way and still call it D&D.
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Old 11th July 2009, 05:20 PM   #30 (permalink)
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I tried a little experiment yesterday. I approached a dozen non-gaming friends of mine yesterday, showed them this thread and the WotC/D&D site. Then I asked them what they thought "Everything Is Core" meant, in more or less their own words.

Their overwhelming (8 answers) reaction was that you needed to know everything in every rulebook to play the game.

Of the remaining four, 2 thought nothing could be disallowed in a game by any GM, since all of it was official. 1 took "everything is integrated, so you don't need to worry about compatibility." The last one stayed confused, both over the concept and the reactions in this thread.

Like I said, utterly unscientific and utterly random, but amusing food for thought.
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Old 11th July 2009, 05:51 PM   #31 (permalink)
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Regardless of edition, I have always considered only three books to be core-

PHB
DMG
MM


With these three books any game can be gone and enjoyed.

By adding other books is more like additions or extra / optional rules and material.
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Old 11th July 2009, 07:37 PM   #32 (permalink)
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I kinda think the word core should be dropped. The possible definitions are way to varied for it to be usable in communication.
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Old 11th July 2009, 07:45 PM   #33 (permalink)
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Quote:
Their overwhelming (8 answers) reaction was that you needed to know everything in every rulebook to play the game.

Of the remaining four, 2 thought nothing could be disallowed in a game by any GM, since all of it was official. 1 took "everything is integrated, so you don't need to worry about compatibility." The last one stayed confused, both over the concept and the reactions in this thread.
Man, that's kind of a tragic thought. D&D4e has enough actual barriers to entry as it is, having this perceived barrier there is rough. For a phrase that was meant to inspire the collector's instinct and assure people that content is going to be supported going forward, it's sad to think that people perceive it as more complex and forbidding than the game already is to begin with.
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Old 12th July 2009, 02:15 AM   #34 (permalink)
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I voted All books should work with each other and be interchangeable, but the DM decides what to allow, but like many others here I also believe "everything is core" to mean that everything that appears in a book will be supported by future releases.

As a DM, I'm currently only restricting players taking options where they don't fit the setting for my game. Even then, I'm open to players coming up with explanations that fit with the game world if they want to play a particular class or race.
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Old 12th July 2009, 03:48 AM   #35 (permalink)
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IMO "everything is core" means just that. Everything apart from setting-specific things (with the possible exception being the Swordmage class, which *should* have been in PHB2 and not the FRPG, since it's NOT specific to FR) should be freely allowable in any game, barring specific campaign restrictions that would limit them.
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