Quote:
Originally Posted by Voadam I don't have it in front of me to look at in context but I think that is saying the animal has one vitae for every four point of Constitution the animal has. Take one vitae from the animal and the animal suffers two points of con damage. Drain all their vitae and they will take half their con in con damage.
Is that correct? |
Not sure (I'm not Monte Cook, it turns out, so someone should ask him; maybe he'll reply here, that would be cool).
In context it says that animals have less available vitae in them than humans do.
So you get 1 Vitae for 2 Con drain done, right? But for animals it's 1 Vitae for 4 Con drain done; but the animal only takes 2 Con per vitae taken. That's what's confusing for me about this paragraph.
Otherwise, I've been delving into it and putting together how it works. It's a neat game. I like the race/classes, and I think they have a lot of potential. What would be interesting is applying them to non-humans. Already they assume everyone (even the demons, which is weird) are human: two feats, x # of skills, etc. Kinda like how they do in d20 Modern. If, however, one took away the 3.x human traits (bonus feat and extra skill point per level), and replaced them with, say Elven or Dwarven traits, then have them pick a normal progression (Mage, etc.) I think it would work.
Also the d20 future cybernetics could be added for extra post-apocalyptic fun. Mutations also. Heck, plumbing
3e for anything that isn't class-based would be fine, like equipment and vehicles, and some creatures. Ignoring the SLA's, though, as they're not technically part of the game.
I think I'd like to give it a try, actually! I wonder what the ECL variations would be, between books...