General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
I also find that I don't think that's a crisis, particularly. I've already done it; migrated from being a consumer to primarily only a player, who only occasionally still buys stuff (most of that from Paizo anymore, but that's neither here nor there.) I don't care if there's an industry to support me nearly as much as I care about there being a hobby to support me. I don't need to find new products, I need to make sure I can find players (I'm good for now, but assuming, say, that I move out of the wasteland in which I live in the next few years, I've gotta start from scratch.)
Also; this so called pdf price wars thing is completely speculative. And most of his economic conclusions were questionable. To say the least. I think his final conclusions sound reasonable, but some of his reasoning to get us there was iffy.
On second read, I found this statement in the original screed laughable:
---
In the adventure game industry, if a writer gets more than five cents per word, he’s doing well; at 10 cents per word, he is counted among the RPG demi-gods. At that point, the much, much, much better rates in fiction and other genres become more attractive and such opportunities open up, regardless of his or her desire to continue writing for games (a writer can earn 10 to 20 times or more this rate writing even poor fiction
---
If James Mishler knows of a fiction market that regularly and reliably pays 10 to 20 times RPG rates (that's $.50 to $1.00 a WORD) for "even poor fiction," he should probably be writing for that market instead of peddling niche PDFs and complaining about how he can't make any money off of it.
Hell, if he could post the link, I'm sure every freelancer here on EN World (myself included) would love to be writing for that company.
Well. I agree with some of the criticisms of the post, but there are some valid overall points too (wishy-washy enough?).
It could very well be that the era of the very small dead-tree RPG publisher is over. That doesn't have to mean the death of the entire industry, though. I wouldn't think you could even compare between small and large in this case. The factors would all be very different.
Comparable products? I wonder about rpgs vs boardgames and videogames. I know that it's almost an apples to oranges things when talking about videogames becuase they have changed so much in so many ways. But what about boardgames?
Longtime lurker but first time poster here... I think the sentiment that the industry is changing is the correct one here. I'd say a comparable industry could be seen to be 'punk rock' if you would. It has had the same level of 'inflation resistance' as RPGs. You can still get a 7(45 rpm/33rpm 'single' for those that don't know.) record for $3-5 bucks today which was the price it was 20 years ago. Also you have the same diminishing market that RPG's have. Kids today are more into hanging out on myspace/going to the warped tour once a year then really supporting local bands. You have the big hitters in the music business(labels that release albums that sell 40k+ copies) but you also have a wide range of smaller labels/collectives what have you that are able to release records that maybe sell 1000 copies. Sure they're not making any one rich but with the right kind of marketing/hardwork you can definitely be able to support yourself doing it.
It seems like the niche market for many might be a totally valid way to create a viable business. I know in punk rock there is a lot of 'branding' that people buy into. Whether just buying a certain label's releases or subscribing to a single series. Maybe things like the Kobold Quarterly style subscription/direct support model is the future?
Longtime lurker but first time poster here... I think the sentiment that the industry is changing is the correct one here. I'd say a comparable industry could be seen to be 'punk rock' if you would.
So in this "punk rock" analogy, would Green Day be the "WotC" of punk rock?
We get a sunshine and bunnies article and we get a hail and earthquake article.
lol
I'll take Option C.
__________________ It was one of those nights when you turn out the lights, and everything comes into view
The combat system should be based on the world design. The world design should not be based on the combat system.
My 4 year old ties a towel to her shoulders and pretends to be a superhero. Roleplaying is not between the covers of a book.
As an extension of that, if you tell me that any game is the same just because you roleplay the same, then as far as I am concerned, you don't get the point.
"I just want D&D to run smoothly, palpate my gamer gland, and bring the metal." - A 4E fan
"I've got to have all that, but I require intelligent conversation as well." - Me
Yeah, I disagree. I don't know from punk rock, but I know some other niche genres of music that used to be mainstream and aren't any more (like synthpop) and very few of the artists make a "liveable income" off it. They moonlight as musicians. They don't quit their day jobs.
Which, frankly, is just fine. It hasn't hurt the fans any; they can get more good music than ever due to the opening up of distribution channels, specialist stores that sell via the internet, and mp3 downloads from Amazon, or iTunes or whatever. It may not be a golden age for the artists, but they do OK, and like what they do, and it certainly is a golden age for the fans.
I suspect "niche" industries like roleplaying games will migrate, eventually, to the same business model, really. In fact, arguably it already has.
I generally Like James and his postings in varous internet foums- but I think in a few places he went off the deep end with this one.
I wonder how his own (as mentioned by someone else) extremely niche products color his viewpoints- No offense to him, but when his AGP products (JG stuff for C&C) was announced a couple years ago, there was alot of "big talk" about what was going to come out , and the reality is that the AGP products that have actually surfaced are far from the quality and type to be expected from those initial press releases and messageboard posts. Maybe AGP's issues have something to do with Bob (Bledsaw's) death, IDK, but AGP has failed to live up to expectations- combined with much of the "4E is WOW" and "young kids these days" blatherings - color me a skeptic.
__________________ Founding Father of O.A.F! - Old school Admirers of Fourth edition
Proud Rouseketeers Member-Badge #2!
"I feel books like "A Princess of Mars", "The Swords of Lankhmar" and "The Black Company" are far more important to your gaming experience than whether you choose between OSRIC, Labyrinth Lord, or D&D4E." - The Ravyn
I think people sometimes get too fixated about what's "official" to see what they could do with the whole- "David "Zeb" Cook
Misses what WotC learned in their pre-3e survey -- Sell minis, and you make money.
RC
__________________ [A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.
RCFG - My free mostly-OGC OGL game! RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.
On second read, I found this statement in the original screed laughable:
---
In the adventure game industry, if a writer gets more than five cents per word, he’s doing well; at 10 cents per word, he is counted among the RPG demi-gods. At that point, the much, much, much better rates in fiction and other genres become more attractive and such opportunities open up, regardless of his or her desire to continue writing for games (a writer can earn 10 to 20 times or more this rate writing even poor fiction
---
If James Mishler knows of a fiction market that regularly and reliably pays 10 to 20 times RPG rates (that's $.50 to $1.00 a WORD) for "even poor fiction," he should probably be writing for that market instead of peddling niche PDFs and complaining about how he can't make any money off of it.
Hell, if he could post the link, I'm sure every freelancer here on EN World (myself included) would love to be writing for that company.
--Erik
I assumed he was talking about overall income to a full time novelist, including both advance and royalties over the publication life of a novel... I don't know enough about the writing business to know if that makes sense. Do you, and if so, does it?
I'm not even going to try to be nice and say that he's got some good points, or that the article is well-written, etc.
It's nothing more than a rant from a publisher looking for reasons as to why his product line, comprised of largely text-only material for a niche-of-a-niche-of-a-niche Retro-clone, isn't raking in the cash.
Couple that with some stunningly, flat-out-wrong assumptions on how things work (which others have already pointed out), and a seeming lack of understanding of how the industry is changing (with a heaping spoonful of "kids these days" resentment)....
I wonder how his own (as mentioned by someone else) extremely niche products color his viewpoints- No offense to him, but when his AGP products (JG stuff for C&C) was announced a couple years ago, there was alot of "big talk" about what was going to come out , and the reality is that the AGP products that have actually surfaced are far from the quality and type to be expected from those initial press releases and messageboard posts.
It's nothing more than a rant from a publisher looking for reasons as to why his product line, comprised of largely text-only material for a niche-of-a-niche-of-a-niche Retro-clone, isn't raking in the cash.
I didn't realize this until just now, but James is "former Editor of Comics & Games Retailer and GamingReport.com, and a former Associate Editor of Scrye and Comics Buyer's Guide. " (from his website)
Not sure what to make of his article / opinion, but I'm considering it more than I would the typical "rant from a publisher".
I assumed he was talking about overall income to a full time novelist, including both advance and royalties over the publication life of a novel...
Nope -- doesn't make sense even if you assume that.
Most authors never see much in the way of royalties -- often the novels don't "pay out" the advance.
The average advance in SF/Fantasy field is $5K.
5 cents a word on a 256-page rulebook (say 500 words per page, for a total of 128,000 words --roughly the same word-count as a standard SF/F novel) would be $6400.
So -- His view of 10-cent a word authors leaving for markets that pay 10 to 20 times that for "even poor fiction" is just massively ill-informed.
Not sure what to make of his article / opinion, but I'm considering it more than I would the typical "rant from a publisher".
You really shouldn't. He's talking from the point of view of a publisher, not as somebody who edited articles for two defunct magazines, one magazine from a related industry, and a website.
http://dungeon-crawl.blogspot.com
Tools & tips you can apply immediately to your D&D game! Encounters inspired by the movies, suggestions to speed up your game and reduce bookkeeping, and more!
You really shouldn't. He's talking from the point of view of a publisher, not as somebody who edited articles for two defunct magazines, one magazine from a related industry, and a website.
In an analogy to the music world, the original James Mishler post does remind me a lot of the ranting that failed rock musicians and bands make when they never made it into big time rock stars.
Rants like:
- "Why didn't we become as big as Metallica ?!?!?!"
- "Nirvana killed our careers !!!"
- "This town sucks ...."
etc ...
1. He misses one potential solution (or mitigator). You can trick consumers into paying more by selling them multiple books instead of one really thick book. Consumers who would never, ever pay $100 for a big, thick hardcover book with high production values will in fact pay $100 for three medium sized hardcover books with high production values. This probably extends to other types of products as well.
Very good point. For example, I wonder how many people bought all of the "War of the Burning Sky" books, but won't by a massive, compiled tome. Or who buy every issue of Pathfinder, but think the Shackled City hardcover is too expensive.
Quote:
Originally Posted by Cadfan
2. While I agree that the pdf "race to zero" is going to have an effect on the overall market for RPG materials, he seems to be directly and specifically blaming Paizo. I'm not sure that's warranted. :-) Consumers were going to demand cheap pdfs relative to book costs whether or not Paizo led the way.
This (along with the "kids these days" nonsense) is definitely the weakest point in his entire post. He takes 1 data point - the low price of PFRPG PDF - and extrapolates an entire trend in PDF pricing. One single data point. I can list many reasons why that's an outlier, but it's actually easier to point to all of the publishers that offer PDFs priced at or near the physical book price and I can draw just as unfounded a conclusion as he does.
Quote:
Originally Posted by Cadfan
6. I do not believe that edition wars are instigated by an unconscious desire to tear down other game companies so that your favorite one can survive.
Considering the edition wars started LOOOOOONG before most companies "picked sides", this armchair psychology is clearly wrong.
Quote:
Originally Posted by Erik Mona
If James Mishler knows of a fiction market that regularly and reliably pays 10 to 20 times RPG rates (that's $.50 to $1.00 a WORD) for "even poor fiction," he should probably be writing for that market instead of peddling niche PDFs and complaining about how he can't make any money off of it.
Hell, if he could post the link, I'm sure every freelancer here on EN World (myself included) would love to be writing for that company.
Exactly! Makes you really wonder where he gets some of the assumptions his argument relies on from. I hear you can get those sorts of rates in main stream magazine article writing. Sitting down with Google for 2 minutes shows that 5 cents a word is a good pay rate in the SF&F fiction market. As one website labels 5 cents and up "markets to drool over". (That's just one site, but spend some time with Google and it's clear it's a consensus across many.)
Maybe he's considering the "even poor fiction" earning $1.00 per word market to be the Oprah's Book Club market. I'd consider that style of 'misery fiction pretending to be deep and thoughtful' market that pays very well for poor fiction.
In general, the best that post says is that "business as usual won't work for small press anymore". That's true, but considering how many small publishers folded over the past several years, it's not that surprising of an observation. Currently, however, publishers big and small are innovating. DDI is the clearest and largest example of this. But also the shift towards utilities rather than books is another major one. Also, I expect to see something better than PDFs coming around that make electronic products at least as valuable as physical books.
So publishers need to innovate (and actually are) and get out of the business as usual mindset. Yes, if you want to be a small publisher, you can't expect to just hire some freelancers, print a couple thousand books at a traditional printer, get them in stores everywhere, and then watch the money come in. But that hasn't been true for 4-5 years, I'd say. Calling that business model unprofitable in 2009 is beating a long dead horse.