Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 17th July 2009, 08:13 AM   #1 (permalink)
Wizard of Oz
 
Herremann the Wise's Avatar
 
Join Date: Apr 2003
Location: Sydney Australia
Posts: 1,498
Herremann the Wise Orc Berserker (Lvl 4)
PHB Book Layout - Good or No so Good

Hello Everyone,

I was wondering what people's experiences have been with the 4e PHB rule book now that you've more than likely used it extensively. Initially, I was happy with it but slightly underwhelmed in terms of layout and content.

Powers
The presentation of powers was a problem. While they could have been placed further into the book (like spells in 3.x), this would have left the classes decidedly bare-boned. Perhaps an index of powers similar to feats could have been used so that there was easier access to information? I don't think there is a solution to this and in the end, they have most likely made the best out of several difficult options. Could this have been successfully done any other way?

Clean Layout
The clean layout with loads of white space at first seemed quite good, but this is something that more and more, I have come to feel disappointed in (and perhaps irrationally so). I would love the book to be full of useful information with a lot more "busyness" than the clean lines delivered. Something where years later, I could sit down with a particular chapter and get some useful nuggets of information from. Something that has a little more longevity to its "readableness". In the end, the game was simplified and so was the presentation to match. Is it this that has drawn the "textbook" comments or something else?

[On a sidenote, could anyone recommend an rpg book that has done a really "busy" style of layout well?]

Magical Items in PHB
I suppose my other gripe at the time was that MIs (magical items) were in the PHB. This is something that I still think should never have happened. However, what gets put in to fill in the gap? More Classes or Class Builds?

PHB in Play
In the end, I would say during the game I rarely touch the PHB. Partly this is because we use power cards, but as well, I suppose the game is just simpler to run and play. Has this been your experience? I suppose in some ways, this is a huge positive.


So anyway, a year and a bit along, how do you judge what is effectively the flagship of the 4E D&D line? Has anything changed for you? Would you organise things or in hindsight do anything differently?

Best Regards
Herremann the Wise

PS: Anyone who starts any edition war nonsense is in trouble, so don't. This is discussion and opinion and generally it's not polite to tell people that their opinion is wrong (just different to yours which is obvious anyway and so does not need to be pointed out).
So yeah... be as critical as you like, but no impolite posts please.
__________________
Want to see through my crystal ball and what's in store for 5E? Take a glance at my Dreams of 5th Edition

He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder.
Tad Williams

Last edited by Herremann the Wise; 17th July 2009 at 08:57 AM.. Reason: Clarifying the term MI
Herremann the Wise is offline   Reply With Quote
Old 17th July 2009, 08:18 AM   #2 (permalink)
Registered User
 
LostSoul's Avatar
 
Join Date: Jan 2002
Location: Toronto
Posts: 5,179
LostSoul Orc Berserker (Lvl 4)
It needs a Power index.
__________________
"If people bring so much courage to this world the world has to kill them to break them, so of course it kills them. The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially. If you are none of these you can be sure it will kill you too but there will be no special hurry."
-- Ernest Hemingway, "A Farewell to Arms"
Burning Empires: Boldaq
Keep on the Shadowfell
LostSoul is offline   Reply With Quote
Old 17th July 2009, 08:19 AM   #3 (permalink)
Registered User
 
fanboy2000's Avatar
 
Join Date: Jun 2004
Location: San Diego
Posts: 837
fanboy2000 Goblin Sharpshooter (Lvl 2)
Send a message via MSN to fanboy2000
I like it mostly because they got rid of those horrible brown lines. The power presentation could have looked less like "hey I'm a card game! Make your own cards!" but I've gotten over that.

On a side note, I love the art.
__________________
Stephen Nicholson
My Homepage

"Oh yeah. Man being a 0-level NPC [on Athas] sucks. Pass the fried lice."*

*Quote from Andor
fanboy2000 is offline   Reply With Quote
Old 17th July 2009, 08:25 AM   #4 (permalink)
Registered User
 
Dannyalcatraz's Avatar
 
Join Date: May 2004
Location: Planet Alcatraz & D/FW
Posts: 11,356
Dannyalcatraz Bugbear Strangler (Lvl 6)
While its generally attractive in its own way, I didn't care much for the overall layout of the PHB.

I found myself having to flip back and forth to find definitions of some terms or symbology. Usually, a lot of the idiosyncrasies of a game's terminology are defined early on- either in a given chapter or in an intro to the book, or even in well-placed sidebars.

This isn't to say I often found myself confused- I wasn't- because I've played enough RPGs I could generally figure out what something meant by its context. When I wanted confirmation of what I had figured out, it was simply a chore.

But I shouldn't have to. I can't say for sure, but I would imagine that this could be a barrier to the enjoyment of a gaming novice just picking it up without an experienced gamer around to pester.

I agree as well that the placement of powers would have been better had they been placed in their own chapter, much like feats, spells and powers from earlier editions. It made going through the class section a bit of a bother, especially if you wanted to skim through and compare non-power class features.

In addition, an index such as LostSoul mentioned would have been invaluable, especially if it noted how certain powers were variants of or built upon others, like the Feat trees of 3.X. Those were often quite handy when designing your PC.
__________________
IAAL...and an MBA. No, really!

My favorite thread: Campaign Ideas
Founder of Metal School
The 3.X Monk Database
The 3.X Martial Arcanist Database
The 3.X Aquatic Database
The 3.X Psionics Database
Publishers!: Proofread your products with PEOPLE- not just spellcheckers!

"Deathless" = "Undead," end of story

"I have the keys to Paradise, but I have too many legs!" -Jeff, from Coupling (BBC Series).

"Quando Omni Flunkus Moritati" -motto of the Possum Club, Red Green show.


4Ed is made of PEOPLE!

Last edited by Dannyalcatraz; 17th July 2009 at 08:30 AM..
Dannyalcatraz is offline   Reply With Quote
Old 17th July 2009, 08:29 AM   #5 (permalink)
Registered User
 
malraux's Avatar
 
Join Date: Sep 2004
Location: 72227
Posts: 1,560
malraux Hobgoblin Soldier (Lvl 3)
If I were to lose my PHB, I'm not sure I'd bother to buy a replacement. I just don't use it. The compendium is better for looking up powers, magic items, rituals, etc (and even has all the errata). Power cards mean I don't ever need the class chapter in play. The DM Screen fills in the largest gaps. Occasionally we'll need something from the combat chapter, but that's every other session or so. But for that purpose, it is remarkably efficient.
__________________
All we want to do is eat your brains
We’re not unreasonable; I mean, no one’s gonna eat your eyes
All we want to do is eat your brains
We’re at an impasse here; maybe we should compromise:
If you open up the doors
We’ll all come inside and eat your brains
malraux is offline   Reply With Quote
Old 17th July 2009, 08:52 AM   #6 (permalink)
Arch Chancellor
 
Mustrum_Ridcully's Avatar
 
Join Date: Jan 2002
Location: Oldenburg, Germany
Posts: 12,868
Mustrum_Ridcully Snaketongue Initiate (Lvl 7)Mustrum_Ridcully Snaketongue Initiate (Lvl 7)
The [W] should have been explained earlier.

Oh, I guess that's not layout. I don't know, there is not much that I would want to change or improve. What do you mean with "MIs"?, Herreman?
__________________
Mustrum "Gummibärchen helfen auch" Ridcully

Thoughts of the Arch Chancellor - My weblog on EN World
- containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas

Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Mustrum_Ridcully is online now   Reply With Quote
Old 17th July 2009, 08:56 AM   #7 (permalink)
Wizard of Oz
 
Herremann the Wise's Avatar
 
Join Date: Apr 2003
Location: Sydney Australia
Posts: 1,498
Herremann the Wise Orc Berserker (Lvl 4)
Quote:
Originally Posted by Mustrum_Ridcully View Post
What do you mean with "MIs"?, Herreman?
Sorry, I should have spelled that out: Magical Items. Silly me taking the magic out of the MIs.
I'll edit the original.

Best Regards
Herremann the Wise
__________________
Want to see through my crystal ball and what's in store for 5E? Take a glance at my Dreams of 5th Edition

He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder.
Tad Williams
Herremann the Wise is offline   Reply With Quote
Old 17th July 2009, 08:58 AM   #8 (permalink)
Registered User
 
Dannyalcatraz's Avatar
 
Join Date: May 2004
Location: Planet Alcatraz & D/FW
Posts: 11,356
Dannyalcatraz Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Mustrum_Ridcully View Post
The [W] should have been explained earlier.

Oh, I guess that's not layout.
Definitely-and it is layout. If you introduce symbols, you should let the reader know what it means...RAPIDLY!

I mean, take a look through a math book- any symbol or special term you'll encounter is defined within a page or 2. That fosters learning.
__________________
IAAL...and an MBA. No, really!

My favorite thread: Campaign Ideas
Founder of Metal School
The 3.X Monk Database
The 3.X Martial Arcanist Database
The 3.X Aquatic Database
The 3.X Psionics Database
Publishers!: Proofread your products with PEOPLE- not just spellcheckers!

"Deathless" = "Undead," end of story

"I have the keys to Paradise, but I have too many legs!" -Jeff, from Coupling (BBC Series).

"Quando Omni Flunkus Moritati" -motto of the Possum Club, Red Green show.


4Ed is made of PEOPLE!
Dannyalcatraz is offline   Reply With Quote
Old 17th July 2009, 09:16 AM   #9 (permalink)
Registered User
 
Wepwawet's Avatar
 
Join Date: Oct 2007
Location: Madrid
Posts: 308
Wepwawet Goblin Sharpshooter (Lvl 2)
The one thing I don't like about the 4E PHB is the font size. It's too big.
Text should be the same size as the other books, and then you could have more content.
I can't find any good reason they used such big text
Wepwawet is offline   Reply With Quote
Old 17th July 2009, 09:18 AM   #10 (permalink)
Arch Chancellor
 
Mustrum_Ridcully's Avatar
 
Join Date: Jan 2002
Location: Oldenburg, Germany
Posts: 12,868
Mustrum_Ridcully Snaketongue Initiate (Lvl 7)Mustrum_Ridcully Snaketongue Initiate (Lvl 7)
Quote:
Originally Posted by Herremann the Wise View Post
Sorry, I should have spelled that out: Magical Items. Silly me taking the magic out of the MIs.
I'll edit the original.

Best Regards
Herremann the Wise
Than I definitely disagree, they can go in the PHB. In practice, the players will have the magic items and need to reference what they do. So either they take a look at the DMG, the holy book they shouldn't have to look at all, or you have to copy it out for them. Or you have to account everything what these magic items might do. A player never should have to reference the DMG to understand what his character can do.

Unless you are hiding all rules from the players that govern their actions and decisions. But that would make the PHB _very_ differently looking. It would be all explaining a setting and how to describe and roleplay your character. No rules at all.
__________________
Mustrum "Gummibärchen helfen auch" Ridcully

Thoughts of the Arch Chancellor - My weblog on EN World
- containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas

Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Mustrum_Ridcully is online now   Reply With Quote
Old 17th July 2009, 09:21 AM   #11 (permalink)
Registered User
 
Dannyalcatraz's Avatar
 
Join Date: May 2004
Location: Planet Alcatraz & D/FW
Posts: 11,356
Dannyalcatraz Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Wepwawet View Post
I can't find any good reason they used such big text
The cynical MBA in me says its to inflate page count, and thus price of the product.

It is, however, unarguably easier on the eyes...especially of the older gamers. Considering that some of the people in the hobby are in their 60s, that's not a bad thing.

Its not quite a wash...I'd call it a marginal negative.
__________________
IAAL...and an MBA. No, really!

My favorite thread: Campaign Ideas
Founder of Metal School
The 3.X Monk Database
The 3.X Martial Arcanist Database
The 3.X Aquatic Database
The 3.X Psionics Database
Publishers!: Proofread your products with PEOPLE- not just spellcheckers!

"Deathless" = "Undead," end of story

"I have the keys to Paradise, but I have too many legs!" -Jeff, from Coupling (BBC Series).

"Quando Omni Flunkus Moritati" -motto of the Possum Club, Red Green show.


4Ed is made of PEOPLE!
Dannyalcatraz is offline   Reply With Quote
Old 17th July 2009, 09:25 AM   #12 (permalink)
Administrator and King
 
Henry's Avatar
 
Join Date: Jan 2002
Posts: 18,226
Henry has disabled Experience Points
I still have to say, a year in -- the PHB reads like crap, but the utility of its design can't be beat. Coming from game books that used to read pleasurably, but were never laid out for use at the table, it does feel weird to me. However, it's not a bad thing.

The 4e PHB is laid out for ease of use better than any book I've seen for D&D yet. The powers being next to the classes, counterintuitive though that is from previous precedent, actually does make it easier to find stuff. The skills, feats, etc. all are easy to find and reference from my perspective.

Only thing I do feel negatively about as you say is the magic items - I still think for a game that encourages an older school style of "give magic items rather than making them", including MI's in the book was not a good move. Being in the equipment chapter, or right next to it, makes it even more a subconscious "entitlement."

But as far as power layout? In-game, I just can't find fault with the PHB's reference power.
__________________
"Conversely, I'm amazed at the number of people queueing up to tell people that don't like 4e that they are wrong. Why can't people just agree to disagree, and get on with actually playing the game?" --Delericho

If there's one dragon, it's a solo monster.
If there's five dragons, they're standard monsters.
If there's a dozen dragons, either most of them are minions or your DM is tired of the campaign.
--Lizard
Henry is offline   Reply With Quote
Old 17th July 2009, 09:34 AM   #13 (permalink)
Rodent of the Dark
 
Mouseferatu's Avatar
 
Join Date: Jan 2002
Location: Austin, TX
Posts: 7,996
Mouseferatu Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Henry View Post
I still have to say, a year in -- the PHB reads like crap, but the utility of its design can't be beat. Coming from game books that used to read pleasurably, but were never laid out for use at the table, it does feel weird to me. However, it's not a bad thing.
My thoughts exactly. The 4E PHB is the very first PHB in, well, any edition that I felt was written, first and foremost, as a reference work.

This is an excellent thing, from a game-play standpoint. However, the fact that it's not an inspirational read--that the cool flavor and feel are found in other books--is also a detriment. I know more than one 3E fan who took a look at the PHB, thought it was boring on an initial skim, and didn't look any further. These aren't random folks on the net, I'm talking about people I know personally, who I truly believe would enjoy the new game, but were turned off by the flavorless PHB.

I'm not sure there's any better solution, and I'm not saying WotC made the wrong choice, just that there was definitely a trade-off for the ease of use.
__________________
Ari Marmell
aka
Mouseferatu
--Rodent of the Dark

www.mouseferatu.com

Find me on Facebook
Mouseferatu is offline   Reply With Quote
Old 17th July 2009, 09:35 AM   #14 (permalink)
Astral Admin - Mwahahaha!
 
Plane Sailing's Avatar
 
Join Date: Jan 2002
Location: Harpenden, UK
Posts: 14,795
Plane Sailing Snaketongue Initiate (Lvl 7)Plane Sailing Snaketongue Initiate (Lvl 7)
In contrast to Henry, I find the utility of the design appalling. Every time someone attempts a grab or a bull rush or one of the other conditions or actions scattered through the combat chapter we spend ages paging backwards and forwards trying to find the right place.

Admittedly we rarely have to look up grab now because it has proved so useless that it is rarely attempted! (and FWIW we never had any problem with 3e grapple which seemed straightforward and understandable to us, so I'm guessing this is primarily a layout problem).

I hate having to look something up in the PHB at the table, because it always takes longer than expected. It is also the only RPG rules I possess which is too boring to sit down and just read through.

I would have liked better arranging of material, better index(!), smaller type face and a bunch of other changes to layout.

That's me.

Cheers
__________________
Plane Sailing
(Enworld Admin)
If you need to email me click here

"It makes as much sense as having Batman kill his parents and then go on to fight mutants from another dimension." - Rykion
Plane Sailing is offline   Reply With Quote
Old 17th July 2009, 09:51 AM   #15 (permalink)
Registered User
 
Dannyalcatraz's Avatar
 
Join Date: May 2004
Location: Planet Alcatraz & D/FW
Posts: 11,356
Dannyalcatraz Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Mouseferatu View Post
My thoughts exactly. The 4E PHB is the very first PHB in, well, any edition that I felt was written, first and foremost, as a reference work.
Hmmm...I don't know what kind of reference materials you use, but that doesn't jibe with my perceptions.

Most of my reference material is extensively cross-referenced, has nice glossaries, indexes and appendices. As mentioned before, they define key terms & symbols before, contemporaneously or immediately after using them. Material referenced from outside sources gets a parenthetical or footnote with a page listing for ease of location. Sometimes, even stuff within the book located in other chapters gets similar treatment. Things that are different get their own chapters or subsections.

No...I don't see the PHB as a reference book.
__________________
IAAL...and an MBA. No, really!

My favorite thread: Campaign Ideas
Founder of Metal School
The 3.X Monk Database
The 3.X Martial Arcanist Database
The 3.X Aquatic Database
The 3.X Psionics Database
Publishers!: Proofread your products with PEOPLE- not just spellcheckers!

"Deathless" = "Undead," end of story

"I have the keys to Paradise, but I have too many legs!" -Jeff, from Coupling (BBC Series).

"Quando Omni Flunkus Moritati" -motto of the Possum Club, Red Green show.


4Ed is made of PEOPLE!

Last edited by Dannyalcatraz; 17th July 2009 at 09:55 AM..
Dannyalcatraz is offline   Reply With Quote
Old 17th July 2009, 09:56 AM   #16 (permalink)
Rodent of the Dark
 
Mouseferatu's Avatar
 
Join Date: Jan 2002
Location: Austin, TX
Posts: 7,996
Mouseferatu Gnoll Huntmaster (Lvl 5)
Those would, indeed, make for a better reference book. No argument there. But I don't their presence defines a reference book. The PHB, while it has its flaws, is clearly (at least to me) set up primarily for quick use in looking up specific details, and less for teaching the game via a front-to-back read-through.
__________________
Ari Marmell
aka
Mouseferatu
--Rodent of the Dark

www.mouseferatu.com

Find me on Facebook
Mouseferatu is offline   Reply With Quote
Old 17th July 2009, 10:08 AM   #17 (permalink)
Registered User
 
delericho's Avatar
 
Join Date: Aug 2004
Location: Falkirk, Scotland
Posts: 3,168
delericho Goblin Sharpshooter (Lvl 2)
It's not great. My major issues are that there is too much whitespace, "The Wall" of all the powers is really daunting, and the powers themselves are an ugly mess of colour.

Still, it does have some good features. Moving the magic items to the PHB is a good thing (if the assumption is that players choose the items for their PCs, rather than the AD&D model where the DM was the primary arbiter in that area). Also, grouping the powers by class, and keeping them with the class descriptions is probably an overall plus (despite being the major contributor to "The Wall").

So I'm torn - it really needs some work, but at the same time it's not immediately clear how to perfect it.

Quote:
Originally Posted by LostSoul View Post
It needs a Power index.
This would be a massive help.
delericho is online now   Reply With Quote
Old 17th July 2009, 10:18 AM   #18 (permalink)
Registered User
 
Dannyalcatraz's Avatar
 
Join Date: May 2004
Location: Planet Alcatraz & D/FW
Posts: 11,356
Dannyalcatraz Bugbear Strangler (Lvl 6)
Quote:
Those would, indeed, make for a better reference book. No argument there. But I don't their presence defines a reference book.
Fair enough.

But IMHO, even without making the PHB the ne plus ultra of reference books, it has discernible room for improvement just to get it to the level of some previous editions.

To me, dividing the PHB into distinct chapters for (in no particular order) races, skills, feats, classes, combat, equipment, magic items and powers/spells, with a nice glossary & index would have been better. That's more or less what previous editions (and many other games, FWIW) have done. If you don't care for the way 3.X grouped them all alphabetically, with little lines about which class gets them at what level, you could just as easily adopt the 1Ed type layout, in which each class' powers get a separate subsection, organized by alphabetically & by level.

But the 4Ed book folds the powers & spells into the character class section- and it does so in a way that you can go for pages and pages without seeing anything BUT those powers & spells. As I've stated, its a mess to me and others, and I honestly feel it slows down the "research" process of looking through the classes and powers for something in particular.

I hate to say it, but it actually reminds me of the way Palladium lays out RIFTS and other Palladium system game products.

In addition, key terms & symbols are defined dozens of pages away from their initial use. That's sloppy. In 3.X, you'd often get a definition within a paragraph or 2, or a sidebar. I found very little confusion of that kind in 1Ed or 2Ed.

(Yes, I know that there are exceptions- some quite egregious- and I've commented on those elsewhere.)
__________________
IAAL...and an MBA. No, really!

My favorite thread: Campaign Ideas
Founder of Metal School
The 3.X Monk Database
The 3.X Martial Arcanist Database
The 3.X Aquatic Database
The 3.X Psionics Database
Publishers!: Proofread your products with PEOPLE- not just spellcheckers!

"Deathless" = "Undead," end of story

"I have the keys to Paradise, but I have too many legs!" -Jeff, from Coupling (BBC Series).

"Quando Omni Flunkus Moritati" -motto of the Possum Club, Red Green show.


4Ed is made of PEOPLE!
Dannyalcatraz is offline   Reply With Quote
Old 17th July 2009, 10:22 AM   #19 (permalink)
Rodent of the Dark
 
Mouseferatu's Avatar
 
Join Date: Jan 2002
Location: Austin, TX
Posts: 7,996
Mouseferatu Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Dannyalcatraz View Post
But the 4Ed book folds the powers & spells into the character class section- and it does so in a way that you can go for pages and pages without seeing anything BUT those powers & spells. As I've stated, its a mess to me and others, and I honestly feel it slows down the "research" process of looking through the classes and powers for something in particular.
Huh. I had the opposite reaction. I like having the powers bundled in with the class descriptions. I've found that it makes them, for me, easier to find, since I know if I need anything on, say, the cleric, I turn to the cleric section and I'm done.

I'll agree with you that the Wall o' Powers is daunting, but I think that would've been the case even if they'd broken them out into their own chapter. And I don't actually find them much more daunting than the old "mondo chapter of spells" from prior editions. A little bit more, perhaps, but not much so--and only because all classes have them.

I'd definitely sign the petition for a power's index, though. And possibly an "important terms" glossary as well.
__________________
Ari Marmell
aka
Mouseferatu
--Rodent of the Dark

www.mouseferatu.com

Find me on Facebook
Mouseferatu is offline   Reply With Quote
Old 17th July 2009, 10:29 AM   #20 (permalink)
Registered User
 
Dannyalcatraz's Avatar
 
Join Date: May 2004
Location: Planet Alcatraz & D/FW
Posts: 11,356
Dannyalcatraz Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Mouseferatu View Post
Huh. I had the opposite reaction. I like having the powers bundled in with the class descriptions. I've found that it makes them, for me, easier to find, since I know if I need anything on, say, the cleric, I turn to the cleric section and I'm done.

I'll agree with you that the Wall o' Powers is daunting, but I think that would've been the case even if they'd broken them out into their own chapter. And I don't actually find them much more daunting than the old "mondo chapter of spells" from prior editions. A little bit more, perhaps, but not much so--and only because all classes have them.
But you could use that logic to justify putting class-specific equipment & magic items in their sub-chapters, too...and here we go down the slippy-slide!

For me, at least, if 4Ed had put in the basic Cleric class stuff, then a ref like "See Cleric Powers, pXXX," then gone onto describing the next class, I'd have been much happier.

Its not that the Wall is daunting, its just that its placement is inconvenient for quickly comparing the classes themselves. The 1Ed book? The description of classes is, what...18 pages? And that doubled by 3Ed, perhaps. But at the end of that, most people know the class roles and which one they want to play, even though they don't know what the spells some classes actually do.

But 4Ed? How many pages does each class take up, with basic description plus powers?

We'll just have to agree to disagree on this one.
__________________
IAAL...and an MBA. No, really!

My favorite thread: Campaign Ideas
Founder of Metal School
The 3.X Monk Database
The 3.X Martial Arcanist Database
The 3.X Aquatic Database
The 3.X Psionics Database
Publishers!: Proofread your products with PEOPLE- not just spellcheckers!

"Deathless" = "Undead," end of story

"I have the keys to Paradise, but I have too many legs!" -Jeff, from Coupling (BBC Series).

"Quando Omni Flunkus Moritati" -motto of the Possum Club, Red Green show.


4Ed is made of PEOPLE!

Last edited by Dannyalcatraz; 17th July 2009 at 10:33 AM..
Dannyalcatraz is offline   Reply With Quote


Bookmarks

Tags
book, good, layout

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 03:16 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.