General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
__________________ All role playing advice is given without knowledge of you and your group. Only you and your group knows what is fun for you. What you are doing is not badwrongfun. My advice is offered based on what I think might be fun for you to try.
"Art is the demonstration that the ordinary is extraordinary." - Amedee Ozenfant, Foundations of Modern Art
"I already have a place where I can get little recognition for my accomplishments, advance at a very slow pace, and have to work hard to eke out minimum rewards for my efforts. It's called work." - toberane.
__________________ "The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth,
and even myth is long forgotten when the Age that gave it birth comes again."
Even though The Wheel weaves as The Wheel wills, rest assured James Oliver Rigney, Jr. will NEVER be forgotten.
A character who fits the tone of the campaign, the play-style of the group, and the temperament of the player. They must be competent enough to be a benfit to the group and must have at least one area where they outshine any other party member. The must have a backstory deep enough to give the character motivation to adventure and integreated enough to keep them with the party, but not so deep in impede further development, or so integrated that their removal would destroy the party. They must hold some ideals in regard but must be pragmatic enough to take the long view for their accomplishment and be willing to take actions tagential to their goals. THey must have a scope of motivation broad enough for me to hook them and a personality simple enough for me to predict how they will react to certain situations. They cannot be evil.
That my perfect character, I've never played him, I've never seen him in play, but one day I might, and it will be glorious.
__________________ "Home" is what you defend with your life ... from ninjas.
-- fje (a.k.a. HeapThaumaturgist)
Rouseketeer #26
Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it."
__________________ "If people bring so much courage to this world the world has to kill them to break them, so of course it kills them. The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially. If you are none of these you can be sure it will kill you too but there will be no special hurry."
-- Ernest Hemingway, "A Farewell to Arms" Burning Empires:Boldaq Keep on the Shadowfell
It only surprised me up until around 1977, ... I had thought we were going to have a considerable audience of gamers and science fiction and fantasy fans. I thought easily with those we'd have 50,000 or more [buyers], but when people began to write me [with questions] about what fantasy books to read, and I saw the wide range of both younger and older people who were attracted to the game, I understood that it was reaching a deeper chord, something deep within us. E. Gary Gygax (July 27, 1938 March 4, 2008)