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I have a mad alchemist to create for Sundays game. He likes to throw buckets of acid and summon embalmed corpse zombies from his chemical vats...
__________________ Pablo El Vagabundo
"Mercy!? You want MERCY? I'M CHAOTIC NEUTRAL!!!" One of my rituals is soon to be published in Goodman Games's Book of Rituals... Yey...
I have a mad alchemist to create for Sundays game. He likes to throw buckets of acid and summon embalmed corpse zombies from his chemical vats...
What I plan on statting up first are:
The psychic, knowledge siphoning devils (from a bitterly cold Hell). It will be fun figuring out what weird abilities they have since many look quite odd, as well as having psychic powers.
Then the military. With its steam-powered constructs, troops with portable machine guns, tesla guns, troops on giant floating... things..., etc.
Then finally the twisted creations of the Flux. That were once normal people, animals, objects, vehicles, etc. but are now turned into abominations.
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Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
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The psychic, knowledge siphoning devils (from a bitterly cold Hell). It will be fun figuring out what weird abilities they have since many look quite odd, as well as having psychic powers.
Then the military. With its steam-powered constructs, troops with portable machine guns, tesla guns, troops on giant floating... things..., etc.
Then finally the twisted creations of the Flux. That were once normal people, animals, objects, vehicles, etc. but are now turned into abominations.
Those sound interesting.
And I'm also curious about what other people will come up with. You know what that means?
Yes, it's time for another wiki project! I envision a wiki where contributors can submit and upload their own monsters created with the Monster Builder (as well as characters created with the Character Builder, come to think of it...). After all, why should these files only lurk individually on peoples' hard disks?
I think I will be able to put a basic framework together by Saturday.
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Looks great! But one bit of feedback - it would be nice to have a filter for Powers by Level. Right now, there are only filters for Type, Action and Usage.
This would help me assign powers by simply selecting ones that fit other monsters by level.
Looks great! But one bit of feedback - it would be nice to have a filter for Powers by Level. Right now, there are only filters for Type, Action and Usage.
This would help me assign powers by simply selecting ones that fit other monsters by level.
There is and other means of filtering you need to click on the "Powers Comes From..." arrow to bring them up.
__________________ Secret Member of... *blink, blink* Damn you amnesia!
__________________ Pablo El Vagabundo
"Mercy!? You want MERCY? I'M CHAOTIC NEUTRAL!!!" One of my rituals is soon to be published in Goodman Games's Book of Rituals... Yey...
Scott -- will there be a way to export to XML in the future?
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Characters & Games
Books currently in play: Dungeon & Dragon Magazine (*Scales of War AP*), WOTC 4e Core and Supplemental books
Current Campaign: Scales of War - Lost Mines of Karak -- Kodirgo, Minotaur Barbarian 6; Vondal, Dwarf Cleric 6; Karithul, Gnome Bard 6; Marshaun, Elf Druid 6
Here is my first probably unbalanced but just screwing around with the thing:
Quote:
Probability Assassin Level 5 Skirmisher
Medium humanoid (construct) XP 200
Initiative +8 Senses Perception +3
Malfunction aura 1; When Bloodied this Aura will cause Random Probability, whenever a enemy performs a action.
HP 60; Bloodied 30
AC 19; Fortitude 17; Reflex 18; Will 17
Speed 10
m Claw (standard; at-will) • Teleportation
+12 vs. AC; 1d10 + 4 damage. The Assassin can teleport 4 squares before or after the attack.
M Strike From Every Angle (immediate reaction; recharge 3)
When performing Claw attack. The Probability Assassin can attack three times, for same damage against target.
Random Probability (no action; aura) • While Bloodied, Teleportation
+8 vs. Will; Target is randomnly transported to any square within the aura.
Alignment Unaligned Languages Morse Code, Punch Cards
Str 12 (+3) Dex 18 (+6) Wis 12 (+3)
Con 12 (+3) Int 12 (+3) Cha 12 (+3)
The Probability Assassin uses its speed and internal Probability Machine to cause quick damage to its enemies with its speed and ability to generate multiple probabilities within one reality. When damaged it begins to lose control of the Machine.
And to think... my PCs were just going to get a cave troll from a cold land...
Ice-Cave troll
Level 7 Brute
Large natural humanoid
XP 300
Initiative
+6 Senses Perception +9;Low-Light Vision Emanating Cold aura 1; any enemy that starts its turn in the aura is slowed by numbing cold until the start of its next turn. HP 99; Bloodied 49 Regeneration 10 (if the cave troll takes acid or fire damage regeneration does not function until the end of its next turn) AC 19; Fortitude 21; Reflex 19; Will 17 Speed 8
Nicely done Scott. Monster Builder, even in its Beta version is an awesome program and really useful. I can't wait to see what the final version is like.
The one suggestion I would make is some way to be able to sort powers by level, by type (at-will, encounter, daily), and by AOE (one target, close burst, close blast, etc). That would make the search MUCH more useful for being able to slap powers on new critters.
Otherwise, its another top-notch job from the folks at WotC. Well done!
__________________ Gothmog
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"I feel like I've been mauled by Jesus." -Frye, Futurama.
Scott, do you realize what you at Wotc have unleashed on unsuspecting players everywhere? The Unknown...
Besides that I think this is awesome and cannot wait till the next tool is announced!
Bel
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Quote:
Originally Posted by WotC_RichBaker
In related news, I'm afraid I'm going to have to confiscate your 3.5 rulebooks, and force you to convert to the new edition. Where do you live?