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Old 2nd August 2009, 02:56 PM   #61 (permalink)
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Also, for some reason I cannot do the copy as rich text and paste into Onenote... it acts as if my clipboard has nothing in it. Not sure if that is a Onenote issue or not.
I confirm that Rich Text will not paste into OneNote.
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Old 2nd August 2009, 07:05 PM   #62 (permalink)
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No problems here with Vista 64.

I haven't tried to C/P the rich text into oneNote yet, but if it doesn't work, not a big deal. I can C/P the image and that's fine. I assume that once I am putting it into OneNote, it's already done and doesn't need anymore tweaks.
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Old 2nd August 2009, 08:40 PM   #63 (permalink)
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I had a problem with the UAC elevator. It seemed to have been stuck in some kind of loop. Windows reported it had an error, I cancelled, it launched again, causing another UAC prompt, to then break down again.

This happened during the installation progress and didn't hinder the progress, so I still managed to install the app fine. It just behaved a little oddly.
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Old 2nd August 2009, 09:35 PM   #64 (permalink)
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Another happy DDI subscriber. The builder really unlocks the power of monster creation for anyone to use efficiently and well.

If I had any small addendum to the program, I'd like if when you change the name of the monster in the upper section it then automatically changed the name of the monster in all subsequent powers and text. Again, this is really small and probably too much of a hassle to implement, but throwing it out there. Maybe address the same thing for gender, too, though it's really no big trouble to go about editing he to she or she to he.

Oh, and maybe include a database of monster pictures collected from all the great galleries you guys release every month from Dungeon and Dragon, to give some visuals to the monsters, and also including the galleries from manuals, powers and all the other great books. Again, not any big essential, but could be a cool feature.
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Old 3rd August 2009, 05:47 AM   #65 (permalink)
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I had a problem with the UAC elevator. It seemed to have been stuck in some kind of loop. Windows reported it had an error, I cancelled, it launched again, causing another UAC prompt, to then break down again.

This happened during the installation progress and didn't hinder the progress, so I still managed to install the app fine. It just behaved a little oddly.
That happens to me with the Character Builder; try running the app as administrator (by right-clicking it). This seems to fix whatever fail loop tempelevator gets into.
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Old 3rd August 2009, 10:02 AM   #66 (permalink)
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After installation I started Adventure Tools, but the [Launch Adventure Tools] button is not active (it is shaded as well as [No Update Available] button).

Do you have any idea how to repair it?
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Old 3rd August 2009, 10:39 AM   #67 (permalink)
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Guys, although the Wizards fellows obviously read ENW can I suggest you post your bug reports on the appropriate Wizards forum. It's not really fair to ask them to scrape feedback from multiple sources.
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Old 3rd August 2009, 10:48 AM   #68 (permalink)
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It seems to have issues with 64-bit Vista . . .
It has major issues with the mac.

A year ago the "sorry, we didn't really think it through" line was vaguely excusable. They had the feedback, and knew better this time.

But macs are only 10% of the marketplace! Glad to know that WotC is doing so well they can turn away 10% of their enfranchised customers without concern. . . .
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Old 3rd August 2009, 11:25 AM   #69 (permalink)
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It has major issues with the mac.

A year ago the "sorry, we didn't really think it through" line was vaguely excusable. They had the feedback, and knew better this time.

But macs are only 10% of the marketplace! Glad to know that WotC is doing so well they can turn away 10% of their enfranchised customers without concern. . . .
They decided to stick with a platform their developers are familiar with and know how to code software for.

Sure, they could try to switch to Java or C++ and try to build multiplatform. But then we wouldn't have the Monster Builder yet. It's as simple as that. Just because technology is out there to do stuff like this doesn't mean it's easy and they are qualified to do it.

Maybe better serve 90 % of your customers now then 100 % of your customers in another year, or 100 % of your customer with only 70 % of software quality now?
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Old 3rd August 2009, 01:18 PM   #70 (permalink)
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They decided to stick with a platform their developers are familiar with and know how to code software for.

Sure, they could try to switch to Java or C++ and try to build multiplatform. But then we wouldn't have the Monster Builder yet. It's as simple as that. Just because technology is out there to do stuff like this doesn't mean it's easy and they are qualified to do it.

Maybe better serve 90 % of your customers now then 100 % of your customers in another year, or 100 % of your customer with only 70 % of software quality now?
Stop using logic, this is ENworld.
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Old 3rd August 2009, 01:33 PM   #71 (permalink)
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But macs are only 10% of the marketplace! Glad to know that WotC is doing so well they can turn away 10% of their enfranchised customers without concern. . . .

Sources disagree. The marketplace share of the macs in the US may be as low as 7.5% in the US and 3.36% internationally. Spending 80% of your development time and costs for 3.36% of your market makes no financial sense.

Source: http://community.winsupersite.com/bl...gs-strong.aspx

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Old 3rd August 2009, 02:00 PM   #72 (permalink)
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I really like the Marital power keyword


But, really, a fantastic program!



(And, sorry, but isn't not being able to use all windows software part of the price tag on a Mac? Just as it is on Linux (etc.)?)
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Old 3rd August 2009, 03:59 PM   #73 (permalink)
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Sources disagree. The marketplace share of the macs in the US may be as low as 7.5% in the US and 3.36% internationally. Spending 80% of your development time and costs for 3.36% of your market makes no financial sense.

Source: http://community.winsupersite.com/bl...gs-strong.aspx
This percentage might not apply for the specific makeup of the WotC target audience.
Still, the actual percentage might still not warrant the additional development time.

Now if you start with a team that is as good in multiplatform development as the current team is in WPF development, the cost would probably be not that high. But then we take the existance of such a team as a given, and it seems more likely that WotC is lucky to have the team they have now.

If the market for Mac is large enough, maybe some software development company should ask WotC for a license to produce a Mac software? It would probably still cause overhead, but it might be more justified then doing it yourself. (With enough overhead but increase the ease, the license could contain details on the data structures and an easier ability to share the data.)
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Old 3rd August 2009, 04:45 PM   #74 (permalink)
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The Mac crowd is also better-equipped to run a Windows program, than the Windows crowd is to run a Mac program.

Heck; OSX includes Boot Camp nowadays, so dual-booting is fairly standard and well-supported. On the other hand, to run OSX on a non-Mac PC, you need to go through the whole Hackintosh rigamarole - which Apple would rather you not do, and which you can't do on all PCs.

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Old 3rd August 2009, 05:15 PM   #75 (permalink)
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This percentage might not apply for the specific makeup of the WotC target audience.
Still, the actual percentage might still not warrant the additional development time.
I think the percentage of Mac users among D&D players is higher- but the funny thing to me is how many of the D&D designers and developers are Mac users themselves.

I bought VMWare almost specifically to run the DDI tools on my MacBook, and while it's annoying, I don't expect them to change software development procedures any time soon. It looks like the focus is getting more stuff out and getting it working then going back and allowing for Macs or changing the way the software updates, etc.
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Old 3rd August 2009, 06:27 PM   #76 (permalink)
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I bought VMWare almost specifically to run the DDI tools on my MacBook
<raises hand> Yeah, I also bought VMWare and XP specifically to run the DDI tools on the Mac. And while I'd prefer a native Mac application, I'd far, far rather have WotC focused on churning out new tools than on Mac specific versions of old tools.
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Old 3rd August 2009, 06:28 PM   #77 (permalink)
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Percentages of use on a Windows/PC forum doesn't seem a solid source... (I'm a PC user).
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Old 3rd August 2009, 07:23 PM   #78 (permalink)
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It has major issues with the mac.
The power to fix that is in your hands, learn to code, and contribute to one of the open source projects like Mono.

*edit*tookoutinflammatorycommentsthatwouldderailth ethreadevenmore*edit*

And know that I know the Onenote thing is just not my highly customized systems fault will go post a bug report at WotC.
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Old 3rd August 2009, 08:46 PM   #79 (permalink)
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Me too, me too!


This thing is all kinds of awesome. Thumbs up!
I love it! I'm snagging that snowman.
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Old 4th August 2009, 08:39 AM   #80 (permalink)
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It has major issues with the mac.
It runs great on my Mac. In fact, it runs better than some of Microsoft's own programs.

I have had non-beta software on the Windows side of the my machine run worse than the monster builder. In fact, the only problem I foresee is that now WotC has to keep up this level of speed and excellence in future software developments now that they've proven they can do it twice in a row.
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