General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
Also, for some reason I cannot do the copy as rich text and paste into Onenote... it acts as if my clipboard has nothing in it. Not sure if that is a Onenote issue or not.
I confirm that Rich Text will not paste into OneNote.
"If you die first, we're splitting up your gear" - SkidAce
"Just because you don't like it, don't understand it, and can't explain it, doesn't mean that it doesn't work. "- Celebrim
I haven't tried to C/P the rich text into oneNote yet, but if it doesn't work, not a big deal. I can C/P the image and that's fine. I assume that once I am putting it into OneNote, it's already done and doesn't need anymore tweaks.
__________________ Game on, gang! Ptolus #16 (with customized, personalized sig from Monte. Awesomesauce.), Rappan Athuk Reloaded #37 (Another Awesomesauce, the Necromancer way.)
Try to not let failure to use technical language properly get in the way of getting to the real point under discussion. - Umbran
Characters & Games
Books currently in play: Dungeon & Dragon Magazine (*Scales of War AP*), WOTC 4e Core and Supplemental books
Current Campaign: Scales of War - Lost Mines of Karak -- Kodirgo, Minotaur Barbarian 6; Vondal, Dwarf Cleric 6; Karithul, Gnome Bard 6; Marshaun, Elf Druid 6
I had a problem with the UAC elevator. It seemed to have been stuck in some kind of loop. Windows reported it had an error, I cancelled, it launched again, causing another UAC prompt, to then break down again.
This happened during the installation progress and didn't hinder the progress, so I still managed to install the app fine. It just behaved a little oddly.
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
Another happy DDI subscriber. The builder really unlocks the power of monster creation for anyone to use efficiently and well.
If I had any small addendum to the program, I'd like if when you change the name of the monster in the upper section it then automatically changed the name of the monster in all subsequent powers and text. Again, this is really small and probably too much of a hassle to implement, but throwing it out there. Maybe address the same thing for gender, too, though it's really no big trouble to go about editing he to she or she to he.
Oh, and maybe include a database of monster pictures collected from all the great galleries you guys release every month from Dungeon and Dragon, to give some visuals to the monsters, and also including the galleries from manuals, powers and all the other great books. Again, not any big essential, but could be a cool feature.
I had a problem with the UAC elevator. It seemed to have been stuck in some kind of loop. Windows reported it had an error, I cancelled, it launched again, causing another UAC prompt, to then break down again.
This happened during the installation progress and didn't hinder the progress, so I still managed to install the app fine. It just behaved a little oddly.
That happens to me with the Character Builder; try running the app as administrator (by right-clicking it). This seems to fix whatever fail loop tempelevator gets into.
After installation I started Adventure Tools, but the [Launch Adventure Tools] button is not active (it is shaded as well as [No Update Available] button).
Guys, although the Wizards fellows obviously read ENW can I suggest you post your bug reports on the appropriate Wizards forum. It's not really fair to ask them to scrape feedback from multiple sources.
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For DM's: 4E Dungeon Index (adventures, conversions, and sidetreks by level, last updated 16th Oct. through Dungeon #171).
A year ago the "sorry, we didn't really think it through" line was vaguely excusable. They had the feedback, and knew better this time.
But macs are only 10% of the marketplace! Glad to know that WotC is doing so well they can turn away 10% of their enfranchised customers without concern. . . .
A year ago the "sorry, we didn't really think it through" line was vaguely excusable. They had the feedback, and knew better this time.
But macs are only 10% of the marketplace! Glad to know that WotC is doing so well they can turn away 10% of their enfranchised customers without concern. . . .
They decided to stick with a platform their developers are familiar with and know how to code software for.
Sure, they could try to switch to Java or C++ and try to build multiplatform. But then we wouldn't have the Monster Builder yet. It's as simple as that. Just because technology is out there to do stuff like this doesn't mean it's easy and they are qualified to do it.
Maybe better serve 90 % of your customers now then 100 % of your customers in another year, or 100 % of your customer with only 70 % of software quality now?
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
They decided to stick with a platform their developers are familiar with and know how to code software for.
Sure, they could try to switch to Java or C++ and try to build multiplatform. But then we wouldn't have the Monster Builder yet. It's as simple as that. Just because technology is out there to do stuff like this doesn't mean it's easy and they are qualified to do it.
Maybe better serve 90 % of your customers now then 100 % of your customers in another year, or 100 % of your customer with only 70 % of software quality now?
Stop using logic, this is ENworld.
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360 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 22nd level Musings of an Epic Virgin
But macs are only 10% of the marketplace! Glad to know that WotC is doing so well they can turn away 10% of their enfranchised customers without concern. . . .
Sources disagree. The marketplace share of the macs in the US may be as low as 7.5% in the US and 3.36% internationally. Spending 80% of your development time and costs for 3.36% of your market makes no financial sense.
Sources disagree. The marketplace share of the macs in the US may be as low as 7.5% in the US and 3.36% internationally. Spending 80% of your development time and costs for 3.36% of your market makes no financial sense.
This percentage might not apply for the specific makeup of the WotC target audience.
Still, the actual percentage might still not warrant the additional development time.
Now if you start with a team that is as good in multiplatform development as the current team is in WPF development, the cost would probably be not that high. But then we take the existance of such a team as a given, and it seems more likely that WotC is lucky to have the team they have now.
If the market for Mac is large enough, maybe some software development company should ask WotC for a license to produce a Mac software? It would probably still cause overhead, but it might be more justified then doing it yourself. (With enough overhead but increase the ease, the license could contain details on the data structures and an easier ability to share the data.)
Thoughts of the Arch Chancellor - My weblog on EN World - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>
The Mac crowd is also better-equipped to run a Windows program, than the Windows crowd is to run a Mac program.
Heck; OSX includes Boot Camp nowadays, so dual-booting is fairly standard and well-supported. On the other hand, to run OSX on a non-Mac PC, you need to go through the whole Hackintosh rigamarole - which Apple would rather you not do, and which you can't do on all PCs.
This percentage might not apply for the specific makeup of the WotC target audience.
Still, the actual percentage might still not warrant the additional development time.
I think the percentage of Mac users among D&D players is higher- but the funny thing to me is how many of the D&D designers and developers are Mac users themselves.
I bought VMWare almost specifically to run the DDI tools on my MacBook, and while it's annoying, I don't expect them to change software development procedures any time soon. It looks like the focus is getting more stuff out and getting it working then going back and allowing for Macs or changing the way the software updates, etc.
I bought VMWare almost specifically to run the DDI tools on my MacBook
<raises hand> Yeah, I also bought VMWare and XP specifically to run the DDI tools on the Mac. And while I'd prefer a native Mac application, I'd far, far rather have WotC focused on churning out new tools than on Mac specific versions of old tools.
It runs great on my Mac. In fact, it runs better than some of Microsoft's own programs.
I have had non-beta software on the Windows side of the my machine run worse than the monster builder. In fact, the only problem I foresee is that now WotC has to keep up this level of speed and excellence in future software developments now that they've proven they can do it twice in a row.