General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
I just got the 4e Eberron Campaign Guide and am mightily impressed--it certainly is better than the FR book (especially the maps!) and has actually got me interested in Eberron which I was previously so-so about. Anyhow, it got me wondering: who actually uses published settings? Who uses homebrews? Who uses hybrids?
Poll Guidelines: If you are running, or planning on running (soon, not just "someday"), a 4e campaign, vote away. I apologize but I'd like to keep it to 4e.
Personally speaking, I've never used a published setting but buy them for reading pleasure and idea-mining. I have dabbled with the idea of using Sigil and having the PCs travel to different worlds, homebrew and published, but my campaign is once a month and currently at 4th-5th level, so we've got a ways to go before that.
I have long experience running Dragonlance, and great memories of it. No doubt if a 4E treatment ever arrives, I'll kick off a new campaign on Krynn with the same players.
For 4E, I'm running a homebrew with about 50% modded Wizards material and 50% my own stuff.
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I have long experience running Dragonlance, and great memories of it. No doubt if a 4E treatment ever arrives, I'll kick off a new campaign on Krynn with the same players.
For 4E, I'm running a homebrew with about 50% modded Wizards material and 50% my own stuff.
I'd consider that a "hybrid" among the options listed.
Myself, I am running a 4E Forgotten Realms campaign based in the Moonshae Isles.
We round robin our games as each GM has their own game, we play one Pathfinder game, one Mutants and Masterminds and one Call of Cthulhu.
Bel
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Quote:
Originally Posted by WotC_RichBaker
In related news, I'm afraid I'm going to have to confiscate your 3.5 rulebooks, and force you to convert to the new edition. Where do you live?
I am currently running two homebrew settings for 4e. Both are somewhat Steampunk. They are:
One dealing with a hidden war between the government and devils to harness control knowledge, which is a sentient, self-propagating being. The PCs are renegade scientist who escaped the war between two parallel universes that has allowed the devils to go on the advantage in the conflict and they are stuck in the middle.
The other is set in a flat, endless plane which is the last refuge for all planar life after their planes were swallowed by the Blackness (which is actually the origins of a new universe). After the Blackness came and swallowed up the sky above, chaos reigned for a while so civilization is split. The PCs are starting off in a city built inside a giant wall, covered in foilage and constantly wet (to the point of fungi, plants, etc. to grow on people) and are going to get caught up in a revolution by Remade. It will eventually lead to them discovering that the ruling Cabal have been trying to make a deal with the intelligences within the new universe.
A friend of mine is also planning on starting up a Sigil game soon.
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I'm updating Ptolus to 4e. First session post-GenCon
Thaumaturge.
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Not to nitpick, but shouldn't the PoL setting go in there somewhere?
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I voted "other wotc" setting- I am using a the Nentir Vale (DMG) as a foundation and expanding on it as well as re-writing some things to my own needs/tastes. I have worked it into the ideas/themes of a homebrew setting I dabbled with as a teen.
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I'm running a heavily modified version of the world from the War of the Burning Sky campaign from EN Publishing. I added in Genasi from Forgotten Realms Player's Guide, and changed around a lot of the racial composition of the countries involved to make it more 4E. For instance, I made the half orc leader of the evil empire into a tiefling with visions of rebuilding the ancient empire of Bael Turath. I just don't like half orcs much, and the rules for them hadn't come out yet when we started. Besides, that gave him a good motivation for carving out an empire. I added in a number of cities, and have re-envisioned the setting quite a bit.
So far, the two 4e games I've ran were homebrew/hybrid settings.
The next one I will be running is a converted Sundered Skies campaign from the Savage Worlds system. I'm almost finished with conversion of specific rules (guns, monsters, etc...).
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The default Points of Light one, so I guess it's a hybrid homebrew.
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I briefly ran a 4E campaign set in Ed Greenwood's Castlemourn setting, originally written for 3.5/OGL. Right now I'm running a setting that I've described as "Neil Gaiman and Guy Ritchie kill Eberron and take its stuff."
I don't know if I'd use much of a published setting, they're so sparse that I'd have to do just as much work to put it in my homebrew. I'm considering doing a Greyhawk game for the next campaign (around 590 CY or so), but that's because my current group is unfamiliar with it but interested.
A disgraced half-fey battlesmith artificer, whose alchemical knowledge came in handy when she chanced upon...
A clockwork assassin, who killed his employer and is now looking for the other constructs his creator made for decadent nobles, with the help of...
A winter elf warlock, whose tough childhood on the streets of the city tangled her up in the seedy underworld, currently served by...
A troll-blooded storm sorcerer, who makes "deliveries" in the black market while seeking his lost mentor.
I could never publish it, because it's so derivative. But hey.