Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 11th August 2009, 12:47 AM   #1 (permalink)
Registered User
 
CompleteKneeBiter's Avatar
 
Join Date: Jul 2009
Posts: 3
CompleteKneeBiter Kobold Slinger (Lvl 1)
Creative Terrain

I'm sure that this question has been asked before, but I'm pretty new to this forum, and I didn't see it mentioned recently.

As a DM I have realized that I do not make use of creative terrain as often as I should. What are some creative or challenging settings for combat encounters? DMs guides often have suggestions, but are there any ones that you and/or your players have really liked? It can be terrain that makes an encounter harder, or simply adds a certain je ne sais quoi.

Thanks for your expertise!
CompleteKneeBiter is offline   Reply With Quote
Old 11th August 2009, 12:53 AM   #2 (permalink)
Registered User
 
kitsune9's Avatar
 
Join Date: Apr 2004
Location: SF Bay Area
Posts: 873
kitsune9 Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by CompleteKneeBiter View Post
I'm sure that this question has been asked before, but I'm pretty new to this forum, and I didn't see it mentioned recently.

As a DM I have realized that I do not make use of creative terrain as often as I should. What are some creative or challenging settings for combat encounters? DMs guides often have suggestions, but are there any ones that you and/or your players have really liked? It can be terrain that makes an encounter harder, or simply adds a certain je ne sais quoi.

Thanks for your expertise!
Well, too much of one thing tends to become redundant; however you can make terrain as part of a checklist that you go through when you design your encounters. I do agree that DM's tend to overlook this, particularly for environments when is terrain should matter such as caves or swamps.
kitsune9 is offline   Reply With Quote
Old 11th August 2009, 06:02 AM   #3 (permalink)
Registered User
 
Ravilah's Avatar
 
Join Date: May 2004
Posts: 153
Ravilah Goblin Sharpshooter (Lvl 2)
I had an encounter in an ancient barn, with worn support beams every several squares. Whenever anyone fought adjacent to a beam, there was a chance they would knock it down, sending a hail of heavy debris on their (and the ghouls') heads. It added a little extra caution to an otherwise kill-the-ghouls fight.
__________________
"Help! I'm being attacked by giant, prehistoric wildebeests!"
"Hmm...sounds like Dire Gnus."
Ravilah is offline   Reply With Quote
Old 11th August 2009, 10:20 AM   #4 (permalink)
Pixel Pusher
 
frankthedm's Avatar
 
Join Date: Jan 2002
Posts: 11,171
frankthedm Orc Berserker (Lvl 4)
TerraGenesis: Forum Index
frankthedm is offline   Reply With Quote
Old 11th August 2009, 03:01 PM   #5 (permalink)
Registered User
 
Grymar's Avatar
 
Join Date: Jun 2006
Location: Columbus, Ohio. Gahanna/Blacklick area.
Posts: 679
Grymar Goblin Sharpshooter (Lvl 2)
Some settings I've used.

Fighting on two ships at sea, one deck higher than the other and spaced 5' apart. The combatants have to move from ship to ship as the battle rages.

The old lava filled cave. As have of the group gets across the lava pool/river, they are attacked. The rest of the party has to quickly get across to help.

Eberron - On a moving Lightning Rail.

Up and down the agricultural terraces of a mountainside village.

A narrow bridge crosses a ravine. Archers behind cover start attacking from one end. Once the party gets about 1/2 of the way across, mounted troops charge from the rear.

A dinner party gone wrong...fighting on, around and under a dining table.

Eberron - On moving sky skiffs in Sharn

Fighting a through a city that is under attack by a third party (dragons, in my case).

All of these come out of a style I sometimes adopt. Sometimes when I don't know what to do next in the game, I start thinking about a cool moment, an image, or a theme I find fun. Then I will draw the entire session's adventure around that moment.
Grymar is offline   Reply With Quote
Old 11th August 2009, 03:25 PM   #6 (permalink)
Registered User
 
OchreJelly's Avatar
 
Join Date: Mar 2008
Posts: 410
OchreJelly Goblin Sharpshooter (Lvl 2)
How are you preparing your encounters currently? The easiest thing is to get a pad of 1" grid paper, or a dry erase board to draw it out. Start simple until you and your players get used to battlefield options. Just add a few areas of difficult terrain. To add more complexity throw in some cover points (trees, wagons, buildings etc.) and some concealment (underbrush, fog, smoke etc.)

Depending on your comfort level and PC resources, you can also utilize many of the free maps out there. Sites like the cartographers guild provide such tactical maps which you can print, or scale-up and print as needed.
OchreJelly is offline   Reply With Quote
Old 11th August 2009, 03:48 PM   #7 (permalink)
Registered User
 
OchreJelly's Avatar
 
Join Date: Mar 2008
Posts: 410
OchreJelly Goblin Sharpshooter (Lvl 2)
I should add some notes about terrain because it’s not always obvious (maybe it’s in the DMG but I have forgotten).

Difficult terrain: This controls the flow of the battlefield. When placing difficult terrain, consider where the choke points are because this is where the fight will likely gravitate toward. Place artillery creatures on the far side of the difficult terrain to force the PCs to make hard choices and add tension to the encounter. Difficult terrain rewards mobile pcs.

Cover / concealment: This can actually extend the time it takes to run the encounter. Both PCs and monsters alike become harder to hit when behind cover. This type of terrain rewards stealthy pcs.

Special / hazard terrain: Transparency is the key here. If there’s a raging bonfire in the middle of the battlefield tell the pcs how much damage it would deal. You do this because PCs won’t assume it does more or less damage than their powers. By giving them the information, they can weigh whether or not they actually want to try it.
OchreJelly is offline   Reply With Quote
Old 11th August 2009, 04:19 PM   #8 (permalink)
Registered User
 
Grymar's Avatar
 
Join Date: Jun 2006
Location: Columbus, Ohio. Gahanna/Blacklick area.
Posts: 679
Grymar Goblin Sharpshooter (Lvl 2)
Great breakdown, Ochre. I think about things in the same way, but never so clearly.
Grymar is offline   Reply With Quote
Old 12th August 2009, 04:49 AM   #9 (permalink)
Registered User
 
Dross's Avatar
 
Join Date: Jul 2005
Location: Canberra, Australia
Posts: 676
Dross Goblin Sharpshooter (Lvl 2)
As a DM one of the best battles was in a 5 layered rectangular "donut" with stairs at either end. You could see one level below and two levels above (with cover). The 6 member party had to take into account both sets of stairs, arrow fire from other levels, a couple of flying foes and a largish number of undead. Added to this the party was split initially and would reform in different groups to meet the challengers.

One as a player was when each party member was alone and attacked. some were attacked earlier than others, but we all had to fight without the usual backup one gets in a party. And I used a one shot magical messenger owl to warn someone that ended up being outside the door to the room when he received the message!
__________________
Dross
----------

Scrag: I saved his life.
Leanna: How so?
Scrag: I stopped hitting him.
Scrag, ½-orc barbarian from Great Worm Tribe, the High Forrest
Dross is offline   Reply With Quote
Old 12th August 2009, 05:02 AM   #10 (permalink)
Registered User
 
Join Date: Aug 2007
Location: New Paltz, NY
Posts: 9,015
Rechan Bugbear Strangler (Lvl 6)
Also, the trick to terrain is to not overdo it. Terrain is a spice. Too much difficult terrain, and the battle drags. Too much damaging terrain and it's instead a source of frustration, not excitement.

Be wary of only using terrain that the enemies can exploit and that hinders the PCs; that'll quickly frustrate the players if (for instance) the enemy is resistant to the damage type of the damaging terrain, or can ignore the difficult terrain, etc.

Here's one I've been wanting to reproduce from a different system: fighting on different levels of rocks jutting out from the sheer surface of a cliff. In this game, we were on a river, was attacked by a monster, and we went OVER THE WATERFALL, and caught the rocks behind the waterfall, so we battled the thing on narrow ledges while the water raged beside us.
__________________
Seeking players in the New York - New Paltz area.
Rechan is offline   Reply With Quote
Old 12th August 2009, 05:08 AM   #11 (permalink)
Registered User
 
Vartan's Avatar
 
Join Date: Nov 2004
Location: ATL
Posts: 53
Vartan Goblin Sharpshooter (Lvl 2)
Great ideas in this thread guys! I agree that you don't want to overdo it with challenging terrain, but there are a lot of interesting things that will make your battles memorable without screwing the PCs over too badly.

A bit OT, but I like dthe old PS1 game "Final Fantasy Tactics" for inspiration on cool battlefield layouts.
Vartan is offline   Reply With Quote


Bookmarks

Tags
dm advice, terrain

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 12:06 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.