Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 11th August 2009, 04:52 PM   #1 (permalink)
Registered User
 
kitsune9's Avatar
 
Join Date: Apr 2004
Location: SF Bay Area
Posts: 873
kitsune9 Hobgoblin Soldier (Lvl 3)
Best Quality in a GM

The other day I was thinking about my GM-fu and of course, I always look for ways to improve it by reading blogs, posts here and a couple of other places, and just published stuff. My question is when you play, what’s the best quality your GM has? What is it about him or her that makes the game "kewl"?
kitsune9 is offline   Reply With Quote
Old 11th August 2009, 04:57 PM   #2 (permalink)
Evil DM
 
renau1g's Avatar
 
Join Date: Aug 2007
Location: Ontario, Canada
Posts: 7,209
renau1g Hobgoblin Soldier (Lvl 3)
I DM for my group and I find that the best thing I can do for them is be open to their suggestions for the game/direction. Flexibility is key and thinking on your feet works wonders. Letting them guide my story and being adaptive/reactive to their desires (stated and unstated) is what I try to do.
__________________
LEB Judge - Come try PbP in Eberron (4e)
http://www.enworld.org/forum/living-eberron/


L4W Judge - Come try PbP in the Transitive Isles (4e - Homebrew)
http://www.enworld.org/forum/living-4th-edition/


"You have to win every time. I only have to win once!"
renau1g is offline   Reply With Quote
Old 11th August 2009, 04:59 PM   #3 (permalink)
Registered User
 
kitsune9's Avatar
 
Join Date: Apr 2004
Location: SF Bay Area
Posts: 873
kitsune9 Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by renau1g View Post
I DM for my group and I find that the best thing I can do for them is be open to their suggestions for the game/direction. Flexibility is key and thinking on your feet works wonders. Letting them guide my story and being adaptive/reactive to their desires (stated and unstated) is what I try to do.
Ah, but is this the same quality that you've played under a GM that has worked for you or was it something else?
kitsune9 is offline   Reply With Quote
Old 11th August 2009, 05:00 PM   #4 (permalink)
Registered User
 
DM_Jeff's Avatar
 
Join Date: Mar 2002
Location: Mount Holly, NJ, USA
Posts: 1,131
DM_Jeff Goblin Sharpshooter (Lvl 2)
The rare few times I play, I really want to play. In fact, I don't know of many who don't, obviously. With that being the case I want a GM who's active in the game, always presenting situations, obstacles, feedback and interaction. I want someone who can control pace and not let the group lollygag around accomplishing nothing. A GM who's organized so when things happen there's no waiting around for them to 'suddenly get ready. A GM who knows how to go 'round the table altering the spotlight, not just on one or two folks.

So: best quality? Activity & attentiveness.

-DM Jeff

Last edited by DM_Jeff; 11th August 2009 at 05:07 PM..
DM_Jeff is offline   Reply With Quote
Old 11th August 2009, 05:01 PM   #5 (permalink)
Registered User
 
Join Date: Mar 2002
Location: Philadelphia
Posts: 5,170
Mallus Gnoll Huntmaster (Lvl 5)
The ability to compromise (which assumes the ability to listen).

Followed closely by the ability to improvise, general creativity, and the will required to not become overly attached to your creations.
__________________
"We're pimps and killers, but in a philanthropic way." -- Boyd, Dollhouse.

The Chronicle of Burne, and Some Others of Lesser Importance: Updated 05-17-2009! Current episode: Flight of the Philip.

The Port on the Aster Sea
Our 4e setting. It's a heartbreaking work of staggering genius!
Mallus is offline   Reply With Quote
Old 11th August 2009, 05:03 PM   #6 (permalink)
Registered User
 
tylerthehobo's Avatar
 
Join Date: Sep 2004
Location: Upstate NY
Posts: 168
tylerthehobo Goblin Sharpshooter (Lvl 2)
Definitely "hearing" your players is the most important thing. I've run many a game where the party derailed things really quickly, but instead of taking umbrage, I rolled with it (OK, you don't want to clear the keep of monsters, but instead want to set up a mercantile operation in the village?) and some - not all - but some of those side treks have been some of our more memorable games.

Handouts are always big. Having different voices/accents prepared for the NPCs can work if that's a skill you've got. Delegating the rules to another player - often the rules lawyer - that'll help speed you up. Letting the players who want to be experts on something (again rules, or the campaign, or skill checks or what have you) shine is key.
__________________
-Tyler

-read my blog about gaming and technology at http://tylerisgaming.blogspot.com
tylerthehobo is offline   Reply With Quote
Old 11th August 2009, 05:12 PM   #7 (permalink)
Registered User
 
avin's Avatar
 
Join Date: Aug 2002
Location: Rio Grande do Sul, Brasil
Posts: 1,365
avin Hobgoblin Soldier (Lvl 3)
Creativity, IMO.

The GM can listen his players to death and still come with uninspired empty games.
__________________
And in the end, the love you take is equal to the love you make
avin is online now   Reply With Quote
Old 11th August 2009, 05:14 PM   #8 (permalink)
Registered User
 
kitsune9's Avatar
 
Join Date: Apr 2004
Location: SF Bay Area
Posts: 873
kitsune9 Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by DM_Jeff View Post
The rare few times I play, I really want to play. In fact, I don't know of many who don't, obviously. With that being the case I want a GM who's active in the game, always presenting situations, obstacles, feedback and interaction. I want someone who can control pace and not let the group lollygag around accomplishing nothing. A GM who's organized so when things happen there's no waiting around for them to 'suddenly get ready. A GM who knows how to go 'round the table altering the spotlight, not just on one or two folks.

So: best quality? Activity & attentiveness.

-DM Jeff
I think that if I had my choice, this would be it too. I feel that DM's who are engaged, organized, and ready will present the best adventures even if they are poorly written by the worst and most absurd authors on the market.
kitsune9 is offline   Reply With Quote
Old 11th August 2009, 05:16 PM   #9 (permalink)
Registered User
 
kitsune9's Avatar
 
Join Date: Apr 2004
Location: SF Bay Area
Posts: 873
kitsune9 Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by tylerthehobo View Post
Definitely "hearing" your players is the most important thing. I've run many a game where the party derailed things really quickly, but instead of taking umbrage, I rolled with it (OK, you don't want to clear the keep of monsters, but instead want to set up a mercantile operation in the village?) and some - not all - but some of those side treks have been some of our more memorable games.

Handouts are always big. Having different voices/accents prepared for the NPCs can work if that's a skill you've got. Delegating the rules to another player - often the rules lawyer - that'll help speed you up. Letting the players who want to be experts on something (again rules, or the campaign, or skill checks or what have you) shine is key.
I love giving out handouts too. I write at least two or three handouts per mod. If it's a large mod, I'll have about six to 10.
kitsune9 is offline   Reply With Quote
Old 11th August 2009, 05:16 PM   #10 (permalink)
Registered User
 
Join Date: Oct 2007
Posts: 202
hazel monday Goblin Sharpshooter (Lvl 2)
Charisma. Listening to your players is important, but not as important as having the ability to get them to listen to you.
hazel monday is offline   Reply With Quote
Old 11th August 2009, 05:39 PM   #11 (permalink)
Registered User
 
Raven Crowking's Avatar
 
Join Date: Apr 2004
Location: Toronto
Posts: 8,767
Raven Crowking Gnoll Huntmaster (Lvl 5)
Knowing when to say "Yes", but also when to say "No".

RC
__________________
[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
ravencrowking at hotmail dot com

dbishop at danieljbishop dot ca
Raven Crowking is offline   Reply With Quote
Old 11th August 2009, 05:42 PM   #12 (permalink)
Registered User
 
kitsune9's Avatar
 
Join Date: Apr 2004
Location: SF Bay Area
Posts: 873
kitsune9 Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by hazel monday View Post
Charisma. Listening to your players is important, but not as important as having the ability to get them to listen to you.
I agree with this concept. I remember where there was one GM who had the personality of wet cardboard and I just couldn't pay attention to him at all during the con game. I know that if I was to show up for a home game, I doubt seriously that I would stick around. I don't remember the game that we played other than it was fantasy (I think Herosystem).
kitsune9 is offline   Reply With Quote
Old 11th August 2009, 05:42 PM   #13 (permalink)
Registered User
 
Join Date: Mar 2002
Location: Philadelphia
Posts: 5,170
Mallus Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by avin View Post
The GM can listen his players to death and still come with uninspired empty games.
If a GM listens carefully they'll hear what their players find inspiring .
__________________
"We're pimps and killers, but in a philanthropic way." -- Boyd, Dollhouse.

The Chronicle of Burne, and Some Others of Lesser Importance: Updated 05-17-2009! Current episode: Flight of the Philip.

The Port on the Aster Sea
Our 4e setting. It's a heartbreaking work of staggering genius!
Mallus is offline   Reply With Quote
Old 11th August 2009, 05:45 PM   #14 (permalink)
Registered User
 
Nebulous's Avatar
 
Join Date: Apr 2005
Location: Beyond Earth
Posts: 2,160
Nebulous Goblin Sharpshooter (Lvl 2)
Adapting an adventure on the fly because of what a PC or PCs THINK might happen, and it is a better idea than what you had in mind in the first place.
__________________
Read the Keep on the Shadowfell Story Hour.


Nebulous is offline   Reply With Quote
Old 11th August 2009, 05:47 PM   #15 (permalink)
Registered User
 
johnmarron's Avatar
 
Join Date: Jun 2008
Location: Birmingham, AL
Posts: 8
johnmarron Goblin Sharpshooter (Lvl 2)
I've played a lot more than usual in the past year (I usually GM), and the top qualities of the better GMs I've played under are flexibility, improvisational ability, and NPC characterization (this last one is something I personally suck at, and need to work on).

If the GM can roll with the punches and keep the game flowing smoothly while presenting believable and engaging NPCs for me to interact with, that's a good session.

John
johnmarron is offline   Reply With Quote
Old 11th August 2009, 06:06 PM   #16 (permalink)
Registered User
 
Join Date: Oct 2007
Posts: 438
ferratus Hobgoblin Soldier (Lvl 3)
The most important thing for a DM is to make sure his players have a good time. That is more important than how old-school or new school he is, how simulationist or gamist he is, or whether he is a storyteller or wargamer.

A good DM compromises with what his players in his party (at his party?) want to do.
ferratus is offline   Reply With Quote
Old 11th August 2009, 06:26 PM   #17 (permalink)
Registered User
 
Ktulu's Avatar
 
Join Date: Jul 2003
Location: Selah, Wa
Posts: 613
Ktulu Hobgoblin Soldier (Lvl 3)
Send a message via MSN to Ktulu Send a message via Skype™ to Ktulu
Knowing that he's running the game FOR you. I don't know how many DM's I've played with that missed that fact. They'd have their 300+ page campaign outline with every NPC, plot, and decision mapped out ahead of time. Then, when the players missed something, or did something out of context, they were stuck in the mud.

I have always adhered to the simple understanding that my job is to ensure the players are having fun. I can't make all the fun, but I do have to add hooks that the players are interested in, pay attention to their backstories and motivations, and ensure that in what I'm doing I bring the enthusiasm and excitment that I felt while designing the adventure.
__________________
"..Death greets me warm; Now I will just say goodbye.."

Endless Horizons - A 4e Sundered Skies Campaign

Epic Words Campaign Blog - Fall of the Rankan Empire (Retired)
Ktulu is offline   Reply With Quote
Old 11th August 2009, 06:33 PM   #18 (permalink)
Registered User
 
Aus_Snow's Avatar
 
Join Date: Feb 2005
Posts: 5,754
Aus_Snow Gnoll Huntmaster (Lvl 5)
Being fiendishly creative. Being a good learner. And generally being a great guy or gal to share some time with.
Aus_Snow is offline   Reply With Quote
Old 11th August 2009, 07:39 PM   #19 (permalink)
Quantum Mechanic
 
Pbartender's Avatar
 
Join Date: Sep 2002
Location: Suburban frontier of Chicago
Posts: 5,464
Pbartender Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by kitsune9 View Post
My question is when you play, what’s the best quality your GM has?
Incredibly bad luck at rolling dice.


__________________
The Pbartender
"I don't believe it. There she goes again! She's tidied up, and I can't find anything! All my tubes and wires and careful notes and antiquated notions..." - Thomas Dolby
Pbartender is offline   Reply With Quote
Old 11th August 2009, 07:47 PM   #20 (permalink)
Beholder Crime Lord
 
jaerdaph's Avatar
 
Join Date: Mar 2002
Location: Somewhere on Lake Ontario
Posts: 4,147
jaerdaph Orc Berserker (Lvl 4)
I've always loved this quote by one of our fellow EN Worlders:

I'd rather compare adventure creation to writing HALF a story, realizing that the players and their PCs will fill in the other half. - Dave Stebbins

I think this applies not only to writing adventures, but the DM's world-building role as well.
jaerdaph is offline   Reply With Quote


Bookmarks

Tags
dm advice

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 02:17 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.