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Old 14th August 2009, 01:06 AM   #81 (permalink)
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Urgh. I was hoping the books would be decent size to justify the price better, but in those Con pics, the wizard book looks pretty thin.
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Old 14th August 2009, 02:20 AM   #82 (permalink)
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What about after the session? You write it all down? Keep the "sheets" with everything (cards, markers, dice) attached to them on your shelf?
It looks like it comes with boxes for your "sheet," kind of like Descent.
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Old 14th August 2009, 02:37 AM   #83 (permalink)
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Quote:
Originally Posted by CelticMutt View Post
Urgh. I was hoping the books would be decent size to justify the price better, but in those Con pics, the wizard book looks pretty thin.
Yeah, all of the books look pretty thin. I don't know how much text you get with it. Like I said before, cards can serve as a replacement somewhat, but I'm skeptical if most of the game is on them.

Those pictures leave me ... confused.

I'll give anything a try, but as of right now it's not going to get my $100.

-O
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Old 14th August 2009, 02:40 AM   #84 (permalink)
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Urgh. I was hoping the books would be decent size to justify the price better, but in those Con pics, the wizard book looks pretty thin.
It's hard to say if those are actually the books or are simply mock-ups. Someone at Gen Con would have to let us know if they have any copies of the real books to flip through. *hint hint*
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Old 14th August 2009, 02:47 AM   #85 (permalink)
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"Custom Dice give you unprecedented options for story-telling"

Has anyone ever found the type of dice you use to arbitrate mechanical elements give you "unprecedented options for story-telling"? Or effect the story-telling much at all?
GM: Roll to see if you attack, flee, or parley. Ooh, a fumble, you drop dead from fright.
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Old 14th August 2009, 03:10 AM   #86 (permalink)
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FFG has always struck me as an odd company with their products. They produce things I want and then I look at the price tag and set it back down. I'd love to play Descent for example, but I just can't justify the price tag, even discounted, because I wouldn't play it regularly enough. A friend bought their Marvel Superheroes game & it was fun but very, very odd & not reflective of comic books by any means. LOL. Nice minis though.

I'd like to check this out, but at 100 bucks I don't think I can justify it at this time. I don't even have a regular D&D group right (first time in 10 years) now. Maybe if I could find some players who wanted to do more than D&D (when I get a group), but I really want to play Mutants & Masterminds myself.
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Old 14th August 2009, 09:01 AM   #87 (permalink)
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GM: Roll to see if you attack, flee, or parley. Ooh, a fumble, you drop dead from fright.
If that's how it works, they certainly have the grim & gritty nailed down.

I hope there will be some play reports from GenCon or playtesters up soon. Because, as Moridin said, the presentation is so different from "traditional" games...
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Old 14th August 2009, 09:05 AM   #88 (permalink)
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Best case scenario: they produce 20 million units, sell five of them, go out of business, someone else negotiates for the WHFRP license and brings it back down to earth.

Funny how if you want to play it with more than 3 players you're supposed to buy extra packs.
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Old 14th August 2009, 09:14 AM   #89 (permalink)
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Originally Posted by Iron Sky View Post
"Custom Dice give you unprecedented options for story-telling"

Has anyone ever found the type of dice you use to arbitrate mechanical elements give you "unprecedented options for story-telling"? Or effect the story-telling much at all?
As I mentioned upthread, the rather obscure Throwing Stones used cutom dice as well. Each d6 had a special combination of symbols: there were sword-symbols for melee, bow-symbols for ranged attacks and quite some others as well.

Your character was partly defined by the set of dice you selected for him; advancement ment to add another die to the set. For any action you had to roll all the dice of your character and counting the relevant ones. Say your character attacked the orc with his sword, then you counted the "swords" rolled and, iirc, added some fixed value.

For your sword figther you wanted to have dice with lots of swords on them, somtimes two or three to one side of the die.

In the very short lived test-run we performed, we used the other, not counting dice to interpret the action. So the orc rolled too few "swords" to hit, but the dice showed several agility/skill symbols? Looks like it was too much concentrating on evading your blows to effectively attack!
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Old 14th August 2009, 09:37 AM   #90 (permalink)
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Best case scenario: they produce 20 million units, sell five of them, go out of business, someone else negotiates for the WHFRP license and brings it back down to earth.

Funny how if you want to play it with more than 3 players you're supposed to buy extra packs.
Excuse me? Why do you wish people to lose their jobs and have their hard work and efforts gone for nothing?

Here's my best case scenario: May you live in interesting times.
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Old 14th August 2009, 02:30 PM   #91 (permalink)
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I think it looks neat *ducks*

At the end of the day, FFG is trying something new, bringing some board game elements to roleplaying. Good for them. If anyone can pull it off they will.
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Old 14th August 2009, 02:59 PM   #92 (permalink)
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I'm definately excited to see more. I love the presentation. Expensive, yeah, but for me it beats yet another $50 hardcover book, since it's got so many custom components.
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Old 14th August 2009, 03:01 PM   #93 (permalink)
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I think it looks neat *ducks*

At the end of the day, FFG is trying something new, bringing some board game elements to roleplaying. Good for them. If anyone can pull it off they will.
And oif it brings some board gamers into roleplaying even better.

FFG is one of the companys I trust when it comes to pulling off seemingly insane high cost products. The quality of their components makes the money worth it.
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Old 14th August 2009, 03:44 PM   #94 (permalink)
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I think it looks neat *ducks*
It looks fabulous!

It doesn't look like the WFRP I'm used to. But I'll try it out and probably write an extensive review with pictures and maybe video.

/M
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Old 14th August 2009, 03:49 PM   #95 (permalink)
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Quote:
Originally Posted by Korgoth View Post
Best case scenario: they produce 20 million units, sell five of them, go out of business, someone else negotiates for the WHFRP license and brings it back down to earth.

Funny how if you want to play it with more than 3 players you're supposed to buy extra packs.
I agree that the format won't work for my own home game, but I still have my WFRP2e books. FFG hasn't done anything to WFRP2e (or 1e for that matter) - it's still around, still playable, and still has all the stuff I could ever want (and even stuff I don't - Kislev? Seriously?)

Once again, it's just a company making a new game, which I may or may not like. It's nothing to get mad at. "HOW DARE THEY MAKE A GAME I DON'T LIKE?!? I HOPE THEY ALL DIE IN A FIRE!!1" I guess I don't feel a compelling need to have every new edition of a game I like also be a game I like.

Personally, I'd be interested in playing a session or two with it, but it won't be suitable for my own table, and I won't buy it as a result. I don't want to tell any of my 5-7 players "Sorry, guys, you need to sit out this session. We have too many players for WFRP!" And I shudder to think how much expansions would cost, if the core set is $100! So no matter how awesome it is - and it very well might be - it won't work for us.

-O
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Old 14th August 2009, 03:57 PM   #96 (permalink)
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Why do you wish people to lose their jobs and have their hard work and efforts gone for nothing?
Fan entitlement?
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Old 14th August 2009, 04:51 PM   #97 (permalink)
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Fan entitlement?
No, it´s only NEEEEERD RAAAAAAAGE!
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To me, this dice mechanics looks like more with other GW classic: HeroQuest. You also had results based in symbol, non-numbered dice...
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Old 14th August 2009, 04:58 PM   #98 (permalink)
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One thing that I think might get traction is that now WFRP and Warhammer Fantasy Battles may end up closer to one another in tone.

There's always been a weird disconnect between the two. You have awesomely powerful characters in WFB, and Rat Catchers in WFRP. This difference has never bothered me, but I don't think it's insane that GW would want WFRP to better reflect WFB.

-O
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Old 14th August 2009, 05:10 PM   #99 (permalink)
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One thing that I think might get traction is that now WFRP and Warhammer Fantasy Battles may end up closer to one another in tone.

There's always been a weird disconnect between the two. You have awesomely powerful characters in WFB, and Rat Catchers in WFRP. This difference has never bothered me, but I don't think it's insane that GW would want WFRP to better reflect WFB.

-O
I've got the original Warhammer white boxed set, the game at that time was both an rpg and a wargame. The characters were in line, more so than other games I think, with the grunts on the field, and life was short because of that. I think that makes for two different styles of play, the lowly gritty try and survive, and the epic battles. Individuals in each died like flies, but the focus in each made the games play very different.

edit: http://www.pen-paper.net/rpgdb.php?o...ok&bookid=2682

Anyway, I'm very intrigued by the new game. I understand why some are less than pleased. I don't understand the anger. I'm hoping that it's a great game and gets more folk into the hobby. At $100 I'll try and get in a game or more, but I'll think twice about owning it.

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Old 14th August 2009, 05:35 PM   #100 (permalink)
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Looks pretty, and that's what I expect from FFG for $100. It may play very well too, on it's own.

I think I'll hold on to my 2ed books just in case and see if I can convert this new version to the Cadwallon setting and use some of their additional rules.
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