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yeah so a campaign I've been playing for probably over two years ended. We were playing 3.5 and levels ranged from level 42-46, the group had 8+ people depending who showed. I'm just glad it was over, it was hard playing anymore when u just killed everything with super powers. After 2 years of going after the same guy it got boring. There were funny, interesting moments, but man...2 years! Anyway, I'm posting this to see if anyone else played epic 3.5 THAT far or came close.
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We got pretty close... party of about 8 each session, with levels (at the end) up to about 38th...
It was awesome fun. By the time we finished it, the pcs were the most powerful group of individuals in the campaign world. At the end, when we had the 'denouement game', I let the pcs tell their own fates- I asked each of them how they finally died. It was most excellent.
I agree awesome fun, but like you said, being the most powerful beings in the world...just gets tiring. I was a player in it, but that's cool what you did, wish my GM would have done that....
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Highest level character I've had was I think... 26? And that was a campaign that ran 10+ years off and on. Although I've sort of wanted to start a very epic campaign just to get to use some of the wacky things in the Epic Level Handbook.
The first 3E campaign I played in, the DM didn't know the rules and we were stupid broken, to the point it was just not fun. He thought str + 6 gloves added +6 to your BONUS. He allowed one player to start the game with a ring of 3 wishes. His wishes ended up giving him wings and somehow a half-celestial, half-dragon troll (without the template LAs, of course) Pale Master that was basically unkillable. Oh, and he used a wish to get millions of gp without any repurcussions, too. Long story short, by level 22 or so, another PC had created transmute lead to platinum (and the reverse) and had completely destroyed the economy. Meanwhile, the gods as a whole became alarmed at our troll PC (who had since become an Abomination monster of legend or somesuch, again because the DM allowed him to). I had left the game by then, but apprently the entire pantheon couldn't defeat the party and the DM just declared everything got sucked into a black hole and quit D&D for several years. Ah, bad times.
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2nd Edition: Paladin lvl 20 (but we started that high)
Wasn't that fun because we had a Munchkin that used every sourcebook available and was better in everything by far, then everyone else.
3rd Edition: Halfling Barbarian/Ranger lvl 16
Played from lvl 1 and while he was a bit underpowered (Race-Class Combo was a bit unusuall :P ) it was an awesome campaign and great character (riding his Wolf-Companions, started a duel at level 16 when he had only 3 hitpoints against his arch-Enemy and won thanks to his Barbarian Rage,..)
3.5 Edition: Human Beguiler lvl 14 or 15
A rebellious Teen (another Character played his Father) that while he was fun to play at first, but it started to get boring when we got to Level 10+ since he could either just get around every problem (invisibility, teleport, charm, alter-self,...) or was absolutely useless (fights vs. Undead and other mindspell-blockers).
3rd Edition: Halfling Barbarian/Ranger lvl 16
Played from lvl 1 and while he was a bit underpowered (Race-Class Combo was a bit unusuall :P ) it was an awesome campaign and great character (riding his Wolf-Companions, started a duel at level 16 when he had only 3 hitpoints against his arch-Enemy and won thanks to his Barbarian Rage,..)
Good one! Was his name Belkar?
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Originally Posted by RangerWickett
This led us to creating in our game "thunderdeath furywheat" because in 4th edition, normal wheat just isn't awesome enough.
had a level 27 fighter-then-paladin from level 1 start in oD&D using B/E/C/M...companion books especially but great new spin on the campaign
level 1 to level 60 noldo elf mage in a massive MERP campaign that went on for 12 years, maybe more. Became very political and epic, but in a 'the more powerful you became' the less you used the power, in case 'someone was watching'.
dont know if ive been in a ridiculously overpowered thing. maybe a AD&D thing at 20+ level, but we started pretty high in that .Think i played a bard so was nails.
Even 11th level in 3.5 was too much for me to cope with, so many things to track in a combat. Only got to about 7th in 4th ed before it became too much
In 3E, we got to around level 18-19 once. In a ridiciliously overpowered Forgotten Realms Campaign. We once figured out that we had way more money than suggested by level, and chose to invest it in a keep and our cohorts and followers. (Several PCs took Leadership as feat).
It was also the campaign where I played a Shifter (after my Ranger turned out to be a little boring to me around 10th level or so). Ridicilous fun considering the options available. Of course, the best form was something like the Annis Hag, but I had a lot of fun as Tendricilous, Elephant or Delver, too.
In D&D 4, we have now achieved level 20 in our Savage Tides campaign. That's a lot of fun, too, but it seems a little more grounded in "reality" than the uber-characters from that FR campaign.
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Also I didn't know OotS at that time, my inspiration was simply that we wanted to play a themed party ... we come all from a barbarian tribe and I was more of a scout thanks to the fact that I am one of the few halflings. In the end I didn't care about the optimum class-build and just created him for the story and it was great!
the DM just declared everything got sucked into a black hole and quit D&D for several years.
that's funny, and sad at the same time. in my campaign i was a lvl...45 i think dry lich cleric/walker of the waster and had spells that could turn entire areas of the world to deserts. my gm ended the campaign by making 10 epic lvl npc's and it was a huge battle, and took hours, pretty fun though
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Mishawaka, Indiana 46545
The first 3E campaign I played in, the DM didn't know the rules and we were stupid broken, to the point it was just not fun. He thought str + 6 gloves added +6 to your BONUS. He allowed one player to start the game with a ring of 3 wishes. His wishes ended up giving him wings and somehow a half-celestial, half-dragon troll (without the template LAs, of course) Pale Master that was basically unkillable. Oh, and he used a wish to get millions of gp without any repurcussions, too. Long story short, by level 22 or so, another PC had created transmute lead to platinum (and the reverse) and had completely destroyed the economy. Meanwhile, the gods as a whole became alarmed at our troll PC (who had since become an Abomination monster of legend or somesuch, again because the DM allowed him to). I had left the game by then, but apprently the entire pantheon couldn't defeat the party and the DM just declared everything got sucked into a black hole and quit D&D for several years. Ah, bad times.
Its been years since I read a story like that. Good stuff, well I guess not for you. Thanks.
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yeah so a campaign I've been playing for probably over two years ended. We were playing 3.5 and levels ranged from level 42-46, the group had 8+ people depending who showed. I'm just glad it was over, it was hard playing anymore when u just killed everything with super powers. After 2 years of going after the same guy it got boring. There were funny, interesting moments, but man...2 years! Anyway, I'm posting this to see if anyone else played epic 3.5 THAT far or came close.
We created 39th characters for a one-shot that I ran with the Epic rules and I've ran characters from 1st to 24th level in one FR campaign. I didn't mind it too much, but creating challenging encounters was getting more and more time consuming and the time-to-create:fun play ratio was getting a bit wacked. It was essentially taking about four hours for every one hour of game play.
I told this story before that I had spent four hours creating an uber BBEG at the end of the Demon God's Fane because the players were playing higher levels than that mod called for. I really didn't want to have to recreate the BBEG, but I had to.
So, we get to playing the encounter and in Round 1, the arcanists cast some 8th level save or die spell in which the BBEG rolls a 1.
So, we get to playing the encounter and in Round 1, the arcanists cast some 8th level save or die spell in which the BBEG rolls a 1. .
things like that always makes the players day in my opinion. I was an archer in a different campaign and got 3 natural 20's in a row, one shotted the demon lord end boss, it was awesomeness
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I played in one 3.5 campaign that made it to level 20, but it never felt ridiculously overpowered. I mean, we'd gone all the way from 1st to 20th, with the same four players and two of the same characters all the way (me, I get interested in new stuff too easily, so when my PC dies, I roll up a new one rather than trying to get him raised).
Yes, my warmage was unquestionably one of the most powerful mortal weilders of magic in Khorvaire. Yes, the cleric could channel more divine power than even the Keeper of the Flame. Yes, the cleric's cohort was one of the highest-level characters on Eberron. And if there was a medium-sized creature in Eberron that could take the fighter/barbarian in melee one-on-one, we never met it. But it didn't seem like everything we ran into was a cakewalk, either; I know Spatula had to do a lot of work to make sure we had fun and challenging encounters at that point, but he did.
Every character I've run in every game I've played (and that goes back to the mid-70's) has been below 20th level. In fact, I've only had a handful who went into the teens. I don't feel I've missed a thing, and in fact in 3E it got less enjoyable the closer to 20 I got.
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things like that always makes the players day in my opinion. I was an archer in a different campaign and got 3 natural 20's in a row, one shotted the demon lord end boss, it was awesomeness
Oh yeah, my players LOVE doing that to me. They know how much I write and work on my campaign and think it's frickin' hilarious for me to blow it in 5 min with a bad die roll. Actually, it really is, but I'd rather not put in too much time just to get the "punchline".
Speaking a lot of work for no payoff. I had written up a really tough encounter as the final BBEG for a mod I wrote. Well in our last session, sure enough, my players cake walked it because I couldn't roll worth writing home about.