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View Poll Results: Which 4E class do you want to vote off the list?
Ranger and Avenger.
(God every time I post this I think of new reasons to hate these classes).
With 4e doing everything "new", I really wanted to see the Ranger in a different light.
However, it's nothing more than 3e ranger with Twin Strike tacked on.
God, why they ever added Twin Strike and Oath of Enmity is beyond all reasoning.
Ranger and Avenger.
(God every time I post this I think of new reasons to hate these classes).
With 4e doing everything "new", I really wanted to see the Ranger in a different light.
However, it's nothing more than 3e ranger with Twin Strike tacked on.
God, why they ever added Twin Strike and Oath of Enmity is beyond all reasoning.
Whiffing is unfun... and really unfun on dailies... so OoE is even available in MC form to allow somebody to go all biblical on the bad guys!!!! - and do so with surity.
Last edited by Garthanos; 4th October 2009 at 08:32 AM..
In our party of four, everyone has their place and expertise:
The wizard keeps the back ranks of foes from reinforcing the melee; locks down the occasional really dangerous foe; keeps the remnants from fleeing to warn and reinforce the next encounter.
The fighter holds the attention of the foes; he also kills not a few.
The warlord heals and more importantly ensures that everyone hits when it is important.
The much maligned ranger, it is his job to kill the enemy. Twin strike is one of his tools, but with his damage, he rarely shoots more than a few twin strikes in a combat: his encounter powers and the occasional daily usually finish off most of the monsters. Plus with his other powers he can immobilize and even stun.
Oh, and he perceives the enemies and traps and disarms them too. Plus he sneaks up to scout out dubious situations.
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I do not get the ranger-hate either. For the first time in a long time, the ranger is the best archer and not just some lame half-druid... He is, as should be, a man who can handle his own, only supported by his trusty bow or longsword.
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Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin
He is, as should be, a man who can handle his own, only supported by his trusty bow or longsword.
I certainly like the archer... he is THE man, not just a man....
Rumor has it that he has too many abusive static damages blowing his damage dealing out of proportion to everyone elses (and yeah that means all the other strikers) combining with the characters multi-attack capability(TS or otherwise) ... but that is just inuendo.
He is said by some to be simple as dirt to play... (and others seem to tag that as boring).
Others claim he lacks the flavor that he would have had if he were primal.. and still others seem to hate primal because they are primal.(and he seems kind of primal).
Last edited by Garthanos; 4th October 2009 at 10:09 AM..
Whiffing is unfun... and really unfun on dailies... so OoE is even available in MC form to allow somebody to go all biblical on the bad guys!!!! - and do so with surity.
I kind of like that should I put in my non existant sig.
"Hero of Faith: Going All Biblical on the Bad Guys With Surity."
Rumor has it that he has too many abusive static damages blowing his damage dealing out of proportion to everyone elses (and yeah that means all the other strikers) combining with the characters multi-attack capability(TS or otherwise) ... but that is just inuendo.
Any class can be broken - next argument!
__________________
355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin
More so than any other defender class? Or any other divine class? Or is there something about the intersection between the defender role and the divine power source that I'm just not seeing?
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Plus, it's not like they're a mechanically fun class in 4E. Might as well just be a fighter that talks about his/her god a lot.
Well, "fun" is subjective. I like having a bit of divinely-fuelled healing and radiant power in my defender but I do recognize that it's personal preference.
Anyway, back on topic. At this point it's a question of which class I like the least since I think they are all fine additions to the D&D game. For this round, I think I will go with the ranger because:
1. I think it really ought to be primal, not martial.
2. There already is another martial striker, so there's a certain amount of redundancy.
3. With the benefit of hindsight, I think that some of its powers could be better phrased and balanced.
Haha I just read the order in which the classes were voted off... are there REALLY that many Leader haters? Is there something intrinsic about the Leader type that turns people off? I haven't played 4e, but I know that I would likely play any of the Leader types (except maybe Warlord - unless they change the name to Marshall *lol*) in preference to the others.
It was an experiment for this round, and likely this round only.
I do find it interesting that the votes don't add up. Can you block your appearance on the list? It is an odd glitch. There is only one reason why I think that the votes could be deliberately wrong.
It is possible to vote if you're not logged on. And then you can clear your cookies and vote again, if you are so inclined.
/M
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Thank you! Ranger is one of the few things I like about 4E. The class does what it's supposed to without any porblems, and is possibly the first D&D edition where archers are still viable after level 6 or so (why shoot a bow when the wizards have fireball and the fighters are getting fly spells and pounce?) -- I really like archers. Far as flavor goes...it's a Ranger! They may not have the whole natural warrior / suvivalist / antisocial loner vibe in the new edition, but that's a LOT easier to add to them than new mechanics, if they weren't able to fight like they were supposed to. You even have the previous editions to look at to replace their crappy fluff text with, so you don't even need to do the work yourself!
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Originally Posted by Herobizkit
Haha I just read the order in which the classes were voted off... are there REALLY that many Leader haters? Is there something intrinsic about the Leader type that turns people off? I haven't played 4e, but I know that I would likely play any of the Leader types (except maybe Warlord - unless they change the name to Marshall *lol*) in preference to the others.
Yeah, I don't know what happened. By the time I noticed the polls, leaders were all gone already. I'mgoing after defenders because I think it's a dumb unnecessary role, if roles are defined solely by combat (as opposed to 3E, where the "rogue" was equally defined by combat and non-combat, if none of the other 3 were). Leader seems like the most important role to me, it would be the last I vote off (Striker following closely behind, sine you do need to eventually kill your enemies). As far as the "fun" factor... I'd take playing a healer and buffer over playing a glorified punching bag any day of the week.
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