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View Poll Results: Which 4E class do you want to vote off the list?
Avenger 23 9.83%
Barbarian 10 4.27%
Druid 13 5.56%
Fighter 2 0.85%
Invoker 58 24.79%
Paladin 29 12.39%
Ranger 24 10.26%
Rogue 9 3.85%
Sorcerer 10 4.27%
Swordmage 34 14.53%
Wizard 22 9.40%
Voters: 234. This poll is closed

 
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Old 4th October 2009, 02:36 AM   #21 (permalink)
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Originally Posted by Dice4Hire View Post
If it were in more than a handful of powers it would help also. I agree it should be emphasized.
Right ... its cool and appropriate and not full on visible enough adding a feat to replicate it en mass for Arcanists too ;-) might be tempting.
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Old 4th October 2009, 03:59 AM   #22 (permalink)
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The fallen

We should never forget the fallen...so I volunter to record the events leading to their last moment with us:


Code:
Round   Victim     Origin  Role   Hit / Total (%)   Runner up (vote, lead) 
------------------------------------------------------------------------------
  1     Artificer  EPB    Leader   31 / 180 (17.22%) Warlord (29, +2)
  2     Warlord    PHB1   Leader   49 / 211 (23.22%) Shaman (45, +4)
  3     Shaman     PHB2   Leader   58 / 199 (29.15%) Warlock (31, +27)
  4     Bard       PHB2   Leader   45 / 266 (16.92%) Warden (39, +6)
  5     Cleric     PHB1   Leader   54 / 266 (20.30%) Warlock (51, +3)
  6     Warlock    PHB1   Striker  45 / 220 (20.45%) Warden (36, +9)
  7     Warden     PHB2   Defend   50 / 233 (21.46%) Invoker (40, +10)


No surprises, the runner up from last round takes the lead...

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Old 4th October 2009, 04:27 AM   #23 (permalink)
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Old 4th October 2009, 07:19 AM   #24 (permalink)
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Ranger and Avenger.
(God every time I post this I think of new reasons to hate these classes).

With 4e doing everything "new", I really wanted to see the Ranger in a different light.
However, it's nothing more than 3e ranger with Twin Strike tacked on.

God, why they ever added Twin Strike and Oath of Enmity is beyond all reasoning.
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Old 4th October 2009, 08:03 AM   #25 (permalink)
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Originally Posted by ZzarkLinux View Post
Ranger and Avenger.
(God every time I post this I think of new reasons to hate these classes).

With 4e doing everything "new", I really wanted to see the Ranger in a different light.
However, it's nothing more than 3e ranger with Twin Strike tacked on.

God, why they ever added Twin Strike and Oath of Enmity is beyond all reasoning.
Whiffing is unfun... and really unfun on dailies... so OoE is even available in MC form to allow somebody to go all biblical on the bad guys!!!! - and do so with surity.

Last edited by Garthanos; 4th October 2009 at 08:32 AM..
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Old 4th October 2009, 08:58 AM   #26 (permalink)
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Stop picking on the ranger. He does his job.

In our party of four, everyone has their place and expertise:

The wizard keeps the back ranks of foes from reinforcing the melee; locks down the occasional really dangerous foe; keeps the remnants from fleeing to warn and reinforce the next encounter.

The fighter holds the attention of the foes; he also kills not a few.

The warlord heals and more importantly ensures that everyone hits when it is important.

The much maligned ranger, it is his job to kill the enemy. Twin strike is one of his tools, but with his damage, he rarely shoots more than a few twin strikes in a combat: his encounter powers and the occasional daily usually finish off most of the monsters. Plus with his other powers he can immobilize and even stun.

Oh, and he perceives the enemies and traps and disarms them too. Plus he sneaks up to scout out dubious situations.
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Old 4th October 2009, 09:06 AM   #27 (permalink)
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Die a thousand deaths, Paladin. You ruin everyone else's fun.
If you're talking about the 4e paladin, this definitely needs more elaboration.
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Old 4th October 2009, 09:14 AM   #28 (permalink)
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I do not get the ranger-hate either. For the first time in a long time, the ranger is the best archer and not just some lame half-druid... He is, as should be, a man who can handle his own, only supported by his trusty bow or longsword.
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Old 4th October 2009, 09:20 AM   #29 (permalink)
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If you're talking about the 4e paladin, this definitely needs more elaboration.
Well, Paladins in general. They harsh the mellow.

Plus, it's not like they're a mechanically fun class in 4E. Might as well just be a fighter that talks about his/her god a lot.
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Old 4th October 2009, 10:03 AM   #30 (permalink)
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He is, as should be, a man who can handle his own, only supported by his trusty bow or longsword.
I certainly like the archer... he is THE man, not just a man....

Rumor has it that he has too many abusive static damages blowing his damage dealing out of proportion to everyone elses (and yeah that means all the other strikers) combining with the characters multi-attack capability(TS or otherwise) ... but that is just inuendo.

He is said by some to be simple as dirt to play... (and others seem to tag that as boring).

Others claim he lacks the flavor that he would have had if he were primal.. and still others seem to hate primal because they are primal.(and he seems kind of primal).

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Old 4th October 2009, 10:07 AM   #31 (permalink)
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Whiffing is unfun... and really unfun on dailies... so OoE is even available in MC form to allow somebody to go all biblical on the bad guys!!!! - and do so with surity.
I kind of like that should I put in my non existant sig.

"Hero of Faith: Going All Biblical on the Bad Guys With Surity."
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Old 4th October 2009, 10:27 AM   #32 (permalink)
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Rumor has it that he has too many abusive static damages blowing his damage dealing out of proportion to everyone elses (and yeah that means all the other strikers) combining with the characters multi-attack capability(TS or otherwise) ... but that is just inuendo.
Any class can be broken - next argument!
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Old 4th October 2009, 12:15 PM   #33 (permalink)
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Well, Paladins in general. They harsh the mellow.
More so than any other defender class? Or any other divine class? Or is there something about the intersection between the defender role and the divine power source that I'm just not seeing?
Quote:
Plus, it's not like they're a mechanically fun class in 4E. Might as well just be a fighter that talks about his/her god a lot.
Well, "fun" is subjective. I like having a bit of divinely-fuelled healing and radiant power in my defender but I do recognize that it's personal preference.

Anyway, back on topic. At this point it's a question of which class I like the least since I think they are all fine additions to the D&D game. For this round, I think I will go with the ranger because:

1. I think it really ought to be primal, not martial.
2. There already is another martial striker, so there's a certain amount of redundancy.
3. With the benefit of hindsight, I think that some of its powers could be better phrased and balanced.
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Old 4th October 2009, 01:33 PM   #34 (permalink)
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Haha I just read the order in which the classes were voted off... are there REALLY that many Leader haters? Is there something intrinsic about the Leader type that turns people off? I haven't played 4e, but I know that I would likely play any of the Leader types (except maybe Warlord - unless they change the name to Marshall *lol*) in preference to the others.

I also forked this thread for further Leader discussion.
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Old 4th October 2009, 01:46 PM   #35 (permalink)
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It was an experiment for this round, and likely this round only.

I do find it interesting that the votes don't add up. Can you block your appearance on the list? It is an odd glitch. There is only one reason why I think that the votes could be deliberately wrong.
It is possible to vote if you're not logged on. And then you can clear your cookies and vote again, if you are so inclined.

/M
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Old 4th October 2009, 06:29 PM   #36 (permalink)
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Stop picking on the ranger. He does his job.
Thank you! Ranger is one of the few things I like about 4E. The class does what it's supposed to without any porblems, and is possibly the first D&D edition where archers are still viable after level 6 or so (why shoot a bow when the wizards have fireball and the fighters are getting fly spells and pounce?) -- I really like archers. Far as flavor goes...it's a Ranger! They may not have the whole natural warrior / suvivalist / antisocial loner vibe in the new edition, but that's a LOT easier to add to them than new mechanics, if they weren't able to fight like they were supposed to. You even have the previous editions to look at to replace their crappy fluff text with, so you don't even need to do the work yourself!

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Haha I just read the order in which the classes were voted off... are there REALLY that many Leader haters? Is there something intrinsic about the Leader type that turns people off? I haven't played 4e, but I know that I would likely play any of the Leader types (except maybe Warlord - unless they change the name to Marshall *lol*) in preference to the others.

I also forked this thread for further Leader discussion.
Yeah, I don't know what happened. By the time I noticed the polls, leaders were all gone already. I'mgoing after defenders because I think it's a dumb unnecessary role, if roles are defined solely by combat (as opposed to 3E, where the "rogue" was equally defined by combat and non-combat, if none of the other 3 were). Leader seems like the most important role to me, it would be the last I vote off (Striker following closely behind, sine you do need to eventually kill your enemies). As far as the "fun" factor... I'd take playing a healer and buffer over playing a glorified punching bag any day of the week.
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Old 4th October 2009, 11:40 PM   #37 (permalink)
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Well, Paladins in general. They harsh the mellow.
My #1 reason for liking Paladins since 1981.

I vote for the rogue. This game has been going downhill since this class was introduced.
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Old 5th October 2009, 12:02 AM   #38 (permalink)
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Darn you all. You've made me reconsider my sorcerer hate.
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Old 5th October 2009, 12:06 AM   #39 (permalink)
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Paladins were the most popular archetype in mediaeval literature which is the basis of all fantastic literature. Even in the Middle Ages, the Age of Faith, all men were lecherous dissemblers, wretched thieves and foul backstabbers, but at least they looked up to heroes who could transcend the petty world about them.
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Old 5th October 2009, 12:16 AM   #40 (permalink)
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We should never forget the fallen...so I volunter to record the events leading to their last moment with us:
Could you make one more column to include the power sources?

I think I'm sensing a pattern here...
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