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View Poll Results: Which 4E class do you want to vote off the list?
Avenger 23 9.83%
Barbarian 10 4.27%
Druid 13 5.56%
Fighter 2 0.85%
Invoker 58 24.79%
Paladin 29 12.39%
Ranger 24 10.26%
Rogue 9 3.85%
Sorcerer 10 4.27%
Swordmage 34 14.53%
Wizard 22 9.40%
Voters: 234. This poll is closed

 
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Old 3rd October 2009, 08:33 PM   #1 (permalink)
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4E Class Survivor - Round 8

The warden left last round, completing the "war-" classes. What will be next on the masses "hate" list? On to the round that will determine the top 10 survivors.

Rules

1) Vote for the class you want to "vote off the list."

2) Please don't look at the current tally or the discussion before you vote.
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Old 3rd October 2009, 08:41 PM   #2 (permalink)
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Can't believe the Sorcerer has lasted this long - what do you all see in it that I don't?
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Old 3rd October 2009, 08:48 PM   #3 (permalink)
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The invoker has decent flavor, but not enough mechanically to feel like more than a poor man's wizard and a poor man's cleric at the same time.
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Old 3rd October 2009, 09:04 PM   #4 (permalink)
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Quote:
Originally Posted by Kirnon_Bhale View Post
Can't believe the Sorcerer has lasted this long - what do you all see in it that I don't?
QFT..

i really thought Warden, Sorcerer, and Wizard would be the first 3 to go...well shows what I know I was pulling for warlord to be the survivior
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Those of you who fretted that monsters have too many hp and fights take too long: meet the barbarian. The ULTIMATE "Lets speed this combat up, I need to whiz" class!
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Old 3rd October 2009, 09:06 PM   #5 (permalink)
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Bye-bye barbarian. Strikers should not have defender hit points. And I don't like nature boys.
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Old 3rd October 2009, 09:11 PM   #6 (permalink)
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Quote:
Originally Posted by Kirnon_Bhale View Post
Can't believe the Sorcerer has lasted this long - what do you all see in it that I don't?
1) It's a striker, and a striker that always gets its bonus damage (so, no rounds where you deal minor damage, which is something the rogue can suffer from)

2) It's a lot of fun, regardless of build (our sorcerer in one of our games has so much fun with his at-will wild mage power, he often forgets to use his encounters in fights)

3) It's an easy class to use, making it great for newcomers/casual players/people that would rather focus on something beyond the mechanics

4) It fits the old sorcerer and warlock classes better than the originals did!
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Old 3rd October 2009, 09:32 PM   #7 (permalink)
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Quote:
Originally Posted by Kirnon_Bhale View Post
Can't believe the Sorcerer has lasted this long - what do you all see in it that I don't?
Fun, power, and an arcane striker that strikes well. Really, it's a fun class to play.
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Old 3rd October 2009, 09:38 PM   #8 (permalink)
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I almost didn't know what to vote for, seeing as I've been riding the Warden train for the last seven rounds. Then I remembered that I liked the Invoker almost as much as the Warden. Anything you can do, the Wizard can do better.

As an aside, I approve being able to see who voted for what. Not sure why the Wizard votes aren't showing up, however.
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Old 3rd October 2009, 09:39 PM   #9 (permalink)
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Invoker, I choose you!

Why? Because you don't have any cool mechanics of your own and feel just like a wizard with a divine flavor.
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Old 3rd October 2009, 09:43 PM   #10 (permalink)
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Yep, I'll agree with others here, the sorcerer is just plain fun to play (well at least mine is).

Anyway, on to the hate....


ARRRGGLLE!!! (and other incomprehensible gurgling noises)

How can the wizard even at this early point in time be losing to the invoker, that crummy divine knockoff.

Invoker, your mother never loved you and you smell like feet. Now go sob in the corner until you die from dehydration!
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Old 3rd October 2009, 09:45 PM   #11 (permalink)
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Quote:
Originally Posted by the Jester View Post
The invoker has decent flavor, but not enough mechanically to feel like more than a poor man's wizard and a poor man's cleric at the same time.
I found some hidden mechanic distinction .... they have powers with effects which penalize the invoker themselves... the attack has more potence at a price...
"The Price of Power" is a very common trope in witchcraft and similar, so it gives the invoker a touch of coolness in that regard. I kind of wish it was a class feature instead of burried in the powers.

Anybody else have the price of power?
Ok Bloodmage paragon path...
Brash attacks from the martial group?

Historically a non religious miracle worker didnt exist its a very modern myth. Witchcraft was all "one mans Holy miracle worker is another mans Witch"
They were all divine. Including Gandalf....

Last edited by Garthanos; 3rd October 2009 at 09:50 PM..
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Old 3rd October 2009, 09:53 PM   #12 (permalink)
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I voted paladin, 'cause I never liked paladins anyway. I am going to defend the wizard though, I find them immense fun as does my nephew.
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Old 3rd October 2009, 10:41 PM   #13 (permalink)
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Rangers are the worst.
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Old 3rd October 2009, 11:03 PM   #14 (permalink)
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Bye bye avenger.
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Old 3rd October 2009, 11:09 PM   #15 (permalink)
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Die a thousand deaths, Paladin. You ruin everyone else's fun.
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Old 3rd October 2009, 11:40 PM   #16 (permalink)
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Going for the invoker again for the third or fourth time. I do not like controllers much anyway, and the Invoker is the worst of the lot. The wizard is an archetype and the druid at least has two distinct builds.

Invokers are bland bland bland.

As for Sorcs, they are really good in this edition. With their resistance penetration abilities, they can be a lot more reliable and can do an energy theme very well, which wizards and warlocks only do so at great risk.

Plus Sorcs gets some great feats based on their class choice, and a few very nice racial ones too. Plus, doing 30+ damage before picking up the dice is fun!!!!
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Old 3rd October 2009, 11:43 PM   #17 (permalink)
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Quote:
Originally Posted by Garthanos View Post
I found some hidden mechanic distinction .... they have powers with effects which penalize the invoker themselves... the attack has more potence at a price...
"The Price of Power" is a very common trope in witchcraft and similar, so it gives the invoker a touch of coolness in that regard. I kind of wish it was a class feature instead of burried in the powers.
.
If it were in more than a handful of powers it would help also. I agree it should be emphasized.
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Old 4th October 2009, 01:07 AM   #18 (permalink)
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Quote:
Originally Posted by Mr. Wilson View Post
As an aside, I approve being able to see who voted for what. Not sure why the Wizard votes aren't showing up, however.
It was an experiment for this round, and likely this round only.

I do find it interesting that the votes don't add up. Can you block your appearance on the list? It is an odd glitch. There is only one reason why I think that the votes could be deliberately wrong.
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Old 4th October 2009, 01:10 AM   #19 (permalink)
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Small turnout so far, but looks like we'll be sniping off the controllers over the next few rounds. Then it's down to the strikers and defenders, minus the outliers. And of course fighter wins, since he's almost both and rather good at each to boot.

Paladins again. Too many fiddly mechanics: three ways to mark, easy to loose your basic mark and not be able to remark on the next turn when or whatever. Divine power is good, but Divine Challenge needed some minor errata (better of Str or Cha, don't loose the ability to use it again if you fail to engage) and better feat/power support, not competition.
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Old 4th October 2009, 02:17 AM   #20 (permalink)
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Yay, the Warden is gone.

Now, which do I choose? Avenger for the concept? Barbarian for the elemental powers? Paladin for Divine Challenge, carrying over things from Book of Exalted Deeds, and overall power fluff? Swordmage? Sorcerer?

After rereading the Paladin powers, I think I am voting it although Avenger and Barbarian are also tempting.
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