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View Poll Results: Which class do you want to vote off the list?
Avenger 83 41.09%
Barbarian 30 14.85%
Fighter 10 4.95%
Ranger 50 24.75%
Rogue 10 4.95%
Sorcerer 18 8.91%
Wizard 22 10.89%
Multiple Choice Poll. Voters: 202. This poll is closed

 
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Old 14th October 2009, 02:06 PM   #21 (permalink)
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Here's a penny, Barbarian. Go get yourself some martial powers.
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Old 14th October 2009, 04:37 PM   #22 (permalink)
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The Fallen

One more name added to the list...

Corrected the mistake noted by ScorpiusRisk...

Closest decision: Artificer vs Warlord : 2 votes (round 1)
Most decisive: Shaman vs Warlock : 27 votes (round 3)
The survivor: (Tie) Avenger, Swordmage, Warlock, Warlock : Two rounds as the runner up
Run with most votes : tie 4 and 5, 266 votes

The last of their role:
Code:
                   Last
Roles            Standing     Round
----------------------------------------
Controller        Wizard        ?
Defender          Fighter       ?  
Leader            Cleric        5
Striker             ?           ?
Code:
Round   Victim     Origin  Role   Hit / Total (%)   Runner up (vote, lead) 
------------------------------------------------------------------------------
  1     Artificer  EPG    Leader   31 / 180 (17.22%) Warlord (29, +2)
  2     Warlord    PHB1   Leader   49 / 211 (23.22%) Shaman (45, +4)
  3     Shaman     PHB2   Leader   58 / 199 (29.15%) Warlock (31, +27)
  4     Bard       PHB2   Leader   45 / 266 (16.92%) Warden (39, +6)
  5     Cleric     PHB1   Leader   54 / 266 (20.30%) Warlock (51, +3)
  6     Warlock    PHB1   Striker  45 / 220 (20.45%) Warden (36, +9)
  7     Warden     PHB2   Defender 50 / 233 (21.46%) Invoker (40, +10)
  8     Invoker    PHB2   Control  58 / 234 (24.79%) Swordmage (34, +24)
  9     Paladin    PHB    Defender 63 / 248 (25.40%) Swordmage (52, +9)
  10    Swordmage  FRPG   Defender 50 / 207 (24.15%) Avenger (45, +5)
  11    Druid      PHB2   Control  68 / 216 (31.48%) Avenger (50, +18)
  12    ?


  12    Avenger    PHB2   Striker
  13    Ranger     PHB    Striker
  14    Barbarian  PHB2   Striker
  15    Wizard     PHB    Controller
  16    Sorcerer   PHB2   Striker
  17    Rogue      PHB    Striker
  18    Fighter    PHB    Defender
For those using magic to see the final outcome of this challenge, here are the 3 safest classes of each of the rounds until the end

Code:
Round    1st Place     2nd Place     3rd Place    Total Vote
  10    Fighter (3)    Rogue (5)     Wizard (10)      207
  11    Fighter (8)    Rogue (9)    Sorcerer (13)     216
  12
  13
  14
  15
  16
  17
The number of vote is noted next to each of them.

Last edited by lud; 15th October 2009 at 02:46 AM..
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Old 14th October 2009, 04:43 PM   #23 (permalink)
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The Swordmage is from Forgotten Realms, not the PHB.
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Old 14th October 2009, 04:43 PM   #24 (permalink)
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my hat of primal p0w3rz knows no limit. Let's finish them off by getting rid of the barbarian.
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Old 14th October 2009, 04:50 PM   #25 (permalink)
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Voting off the Barbarian. While the class seems like it would be a fun one to play (I'd play one) from a mechanical perspective, still not sold on the blatantly magical elements involved with some of its powers.
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Old 14th October 2009, 05:00 PM   #26 (permalink)
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I voted for Ranger this time, as I think he's got a better chance of going than the rogue, but they're both on my list for the same reason. I hate the weapon restrictions on powers. They mess up any concept that doesn't strictly adhere to the base stereotype for the class.

The rogue restrictions are tighter. . . but the ranger has the added bonus of being proficient with a bunch of weapons that he should never touch. So he goes for now.
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Old 14th October 2009, 06:00 PM   #27 (permalink)
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These are mostly classes I really like. Of course, a lot of classes I like got voted off so far, but at this point all the ones I particularly do not like are gone.

So I'm going Sorcerer. Some of the builds are fun, but others are a bit too "point and click" for me. In spite of what people are saying about the archer ranger, I think its pretty obvious that the Sorcerer is the simplest and most boring striker.
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Old 14th October 2009, 07:01 PM   #28 (permalink)
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Sniping at ranger while the getting is good. Might be the only chance to kill the bugger.
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Old 14th October 2009, 11:17 PM   #29 (permalink)
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Will the sorcerer make it into the top 3. Is it the "best" arcane class?
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Old 15th October 2009, 01:01 AM   #30 (permalink)
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At last the day of DnD 4e redemption comes. !!!

BUUURRNN !!!! AVENGER BUUURRNN !!!! RANGER

The Witch: I'm not a witch I'm not a witch!
Sir Bedevere: But you are dressed as one
The Witch: *They* dressed me up like this!
Crowd: We didn't! We didn't...
The Witch: And this isn't my nose. It's a false one.
Sir Bedevere: [lifts up her false nose] Well?
Peasant 1: Well, we did do the nose.
Sir Bedevere: The nose?
Peasant 1: And the hat, but she is a witch!
Crowd: Yeah! Burn her! Burn her!
Sir Bedevere: Did you dress her up like this?
Peasant 1: No!
Peasant 3, Peasant 2: No!
Peasant 3: No!
Peasant 1: No!
Peasant 3, Peasant 2: No!
Peasant 1: Yes!
Peasant 2: Yes!
Peasant 1: Yeah a bit.
Peasant 3: A bit!
Peasant 1, Peasant 2: A bit!
Peasant 2: a bit

(Bold and Red added for emphasis)

Be-gone imba-cheeze classes.
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Old 15th October 2009, 03:00 AM   #31 (permalink)
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Quote:
Originally Posted by ZzarkLinux View Post
At last the day of DnD 4e redemption comes. !!!
The Witch: I'm not a witch I'm not a witch!
That was the invoker ... not the avenger....
The season of the Witch
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Old 15th October 2009, 04:29 AM   #32 (permalink)
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Once we get rid of the Avenger, then it will be a close race. Not sure what I will go for next, butthe Avenger is in my sights till he goes down.

Sucks that he is on the far side of the chasm, and doesn'st get his double roll with his bow.

Or that my minion ran off with his Oath of Enenimity ten rounds ago.
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Old 15th October 2009, 04:41 AM   #33 (permalink)
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Bye bye Ranger, you bore my monsters to death
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Old 15th October 2009, 04:42 AM   #34 (permalink)
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I didn't vote for the Avenger. But I had, it would be because

1. Its core ability is its oath, which is compatible only with melee attacks, and so many of its attacks are ranged without also being awesome enough to justify not getting to role twice.

2. It frequently attempts to dissuade enemies from performing certain actions, and does so so effectively that all of the encounter, daily, and utility powers that help dissuade enemies even more are rendered redundant.

3. Many of its powers grant mobility, but it often has enough mobility that even more is unnecessary.
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Old 15th October 2009, 04:50 AM   #35 (permalink)
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Quote:
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I didn't vote for the Avenger. But I had, it would be because

1. Its core ability is its oath, which is compatible only with melee attacks, and so many of its attacks are ranged without also being awesome enough to justify not getting to role twice.

2. It frequently attempts to dissuade enemies from performing certain actions, and does so so effectively that all of the encounter, daily, and utility powers that help dissuade enemies even more are rendered redundant.

3. Many of its powers grant mobility, but it often has enough mobility that even more is unnecessary.
Yeah, I'd agree that the avenger has some issues. Ironically, it seems to me like an avenger would often want off discipline powers. If you're a pursuit avenger, taking pursuit powers is just too much. You don't need to punish them twice for moving away; they're not going to do it too often. They're better off taking retribution powers to damage attackers. Then you'll usually get at least one bonus, since they're in trouble if they book it, and also in trouble if they counter attack or get friends to help bail them out.
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Old 15th October 2009, 05:10 AM   #36 (permalink)
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dude ya should so do races next

Oh and looks the the avenger is done olding off the onslaught
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Old 15th October 2009, 05:50 AM   #37 (permalink)
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Quote:
Originally Posted by Cadfan View Post
1. Its core ability is its oath, which is compatible only with melee attacks, and so many of its attacks are ranged without also being awesome enough to justify not getting to role twice.
"so many of its attacks".. huh?
I've built a number of avengers and barely noticed it had any ranged powers at all.... (looks like less than 10 percent with some levels not having any ranged powers at all.)

Looks like the range powers are there so you end up less than totally useless if you cant reach the enemy (but then there is always the paragon path that gives you flight at level 16).
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Old 15th October 2009, 06:38 AM   #38 (permalink)
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"so many of its attacks".. huh?
I've built a number of avengers and barely noticed it had any ranged powers at all.... (looks like less than 10 percent with some levels not having any ranged powers at all.)

Looks like the range powers are there so you end up less than totally useless if you cant reach the enemy (but then there is always the paragon path that gives you flight at level 16).
There's a fair number of them. They're easily avoided because there are even more melee attacks, but there's a fair number of them. They're conveniently incompatible with every class ability the Avenger has.

It would be nice to say that they exist to help for when you can't reach the enemy, but... you're an Avenger. Unless your enemy flies, mobility really shouldn't be a problem. And the difference between a power that's compatible with your oath and your bond, and a power that's incompatible with both, is enormous.

There really should have been a built in bonus for avenger ranged attacks to make up for that.
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Old 15th October 2009, 01:14 PM   #39 (permalink)
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Back to where you came from, avenger...

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Old 15th October 2009, 03:44 PM   #40 (permalink)
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Quote:
Originally Posted by Cadfan View Post
There's a fair number of them. They're easily avoided because there are even more melee attacks, but there's a fair number of them. They're conveniently incompatible with every class ability the Avenger has.

It would be nice to say that they exist to help for when you can't reach the enemy, but... you're an Avenger. Unless your enemy flies
usually true which is why its very likely an Avenger gets built without much range powers

Quote:
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mobility really shouldn't be a problem. And the difference between a power that's compatible with your oath and your bond, and a power that's incompatible with both, is enormous.

There really should have been a built in bonus for avenger ranged attacks to make up for that.
Can't say I dont agree with you .... on that. Just noticed "Focused Fury" myself... it is a weapon attack versatile of range which if the target is your OE... you are able to push an adjacent non-oath target 2 squares. (help you get isolation perhaps). I am picture one hand hurling one guy back and the other smashing your oath....or at range spinning your bola around fending back one guy and firing the stone at another.

This would be better if the enemy... movement away was prior to resolving the hit ;-)
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Last edited by Garthanos; 15th October 2009 at 03:48 PM..
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