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View Poll Results: Which class do you want to vote off the list?
Barbarian 90 37.34%
Fighter 18 7.47%
Rogue 29 12.03%
Sorcerer 66 27.39%
Wizard 38 15.77%
Voters: 241. This poll is closed

 
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Old 19th October 2009, 05:48 PM   #21 (permalink)
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I'm amazed the Fighter and Wizard have managed to keep pace with the sexy Strikers they find themselves in the company of.

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Old 19th October 2009, 05:51 PM   #22 (permalink)
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I really like the barbarian playing in my current group. He has descent AC with his 18 starting dex (and str).

I voted for the sorcerer since I like the other classes, and haven't seen the sorcerer shine yet.
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Old 19th October 2009, 06:22 PM   #23 (permalink)
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Still voting off the Wizard. Sad to see Barb likely to go, since it's a major terror on the battlefield.
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Old 19th October 2009, 06:57 PM   #24 (permalink)
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What type of people call themselves barbarians? Who would you consider to be barbarians, anyway?
People who listen to Limp Bizkit and wear black clothing, duh.
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Old 19th October 2009, 07:00 PM   #25 (permalink)
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Sorcerer, definitely sorcerer. I like the warlock and I like its flavor and mechanics, but the damage output is sometimes subpar. Then sorcerer comes in with its better damage as an arcane striker, but with like 50% less flavor. Sour grapes, I know, but thems the breaks.
Hmmm, so the Sorcerer is a Diet Warlock.
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Old 19th October 2009, 07:04 PM   #26 (permalink)
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Just seems that if we're going to get rid of blasters (and I'm ok with that), the sorcerer really should go.
I don't think you'll have to wait long.
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Old 19th October 2009, 07:36 PM   #27 (permalink)
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How the **** did the Barbarian survive this long?
I don't know. If it were up to me, the Barbarian, Warden, Paladin, Avenger, Swordmage, and Sorceror would have all been gone with the Artificer by round 8.
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Old 19th October 2009, 08:13 PM   #28 (permalink)
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I'm also at the point where I like everyone left. I like Rogue least (my personal choice for a winner in the end would be Barbarian, but if he doesn't drop this round I'm sure he'll drop next round, so I lose lol).
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Old 19th October 2009, 08:15 PM   #29 (permalink)
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Sorcerer. They are the arcane answer to the ranger--they tend to promote a point and shoot playstyle, their flavor is hella dull, and their mechanics (except for chaos sorcs, who are admittedly pretty fun and flavorful) are boring. Like someone said above, its like if someone traded half of the warlock's flavour in exchange for a significant power boost, and I despise classes that justify their existence purely via obscene damage numbers. Plus, if we can take them out, then we can tackle Barbarians and rogues, and I can realize my goal of seeing anyone but a striker win this damn thing.
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Old 19th October 2009, 08:31 PM   #30 (permalink)
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Old 19th October 2009, 08:39 PM   #31 (permalink)
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Sorcerer. They are the arcane answer to the ranger--they tend to promote a point and shoot playstyle, their flavor is hella dull, and their mechanics (except for chaos sorcs, who are admittedly pretty fun and flavorful) are boring.
I quite like Cosmic Sorcerers (from Arcane Power), in terms of flavor and mechanical coolness.

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Old 19th October 2009, 10:58 PM   #32 (permalink)
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I am already quite happy at Ranger and Avenger going boot.

I voted Sorcerer.
Again, it was added as a "sacred cow" from 3e.

It should have been an alternate Wizard build.
We don't need bloat-ware, or bloat-classes
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Old 19th October 2009, 11:24 PM   #33 (permalink)
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Originally Posted by ZzarkLinux View Post
I am already quite happy at Ranger and Avenger going boot.

I voted Sorcerer.
Again, it was added as a "sacred cow" from 3e.

It should have been an alternate Wizard build.
We don't need bloat-ware, or bloat-classes
Isn't Wizard, Rogue, Fighter, Ranger, Druid, Paladin, Barbarian and Cleric each a sacred cow as well?
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Last edited by Theroc; 19th October 2009 at 11:25 PM.. Reason: Edit: Forgot Pallies... and barbarians
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Old 19th October 2009, 11:24 PM   #34 (permalink)
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I like all of these classes! It's a shame. The Sorc I just like slightly less than the rest.
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Old 20th October 2009, 12:05 AM   #35 (permalink)
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I was going to vote off the wizard for most clunky mechanics, but it is such a good archtype! the sorcerer I believe is mechanically superior, but it forces you into a specific type of flavor. (BTW - Why does physical strength make you a better spell-slinger? It runs counter to almost all literature and legend. This was a poor design choice.
It only makes sense if the are a warrior/mage like the Swordmage.)

I agree the warlock has far better flavor, but much worse mechanics. Im ok with it dying earlier.

while the wizard is more open to interrupretation. I think This may be a strength of the Fighter and to a lesser extent rouge.

Anyway what was really annoying me about the wizard recently is the Char Builder format that makes it difficult to specify and find which powers you have chosen to memorize that day.

I think that a solution is to make a bare bones CB char, that only had normal spells picked, then follow up with a second version that only has alternate spells. *end tangent*

anyway can someone defend theire reasoning not to vote off the barbarian?
I will vote for it again, but it seems to have a lot of passive backers.


Maybe we should rate each class on a number of catagories:
Archtype
Mechanics
Specific Flavor
citing each class as strong, moderate or weak in each area.
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Last edited by Evilhalfling; 20th October 2009 at 12:21 AM.. Reason: catagories
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Old 20th October 2009, 01:23 AM   #36 (permalink)
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I'm going to vote off the Sorcerer: it steps on Warlock and Wizard schticks and just doesn't seem to have much story beyond "we had them in 3e so here they are."

Otherwise I would have voted off the Wizard, the last representative of a role that WotC is yet to properly define.
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Old 20th October 2009, 01:27 AM   #37 (permalink)
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At this stage, it looks like the fighter's going to win (I'm still trying to get the faux wizard removed). However, I'll start working on the fighter next because there is no way the least offensive class should win this thing (unfortunately the most interesting classes have already been voted off).

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Old 20th October 2009, 01:41 AM   #38 (permalink)
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Quote:
Originally Posted by Evilhalfling View Post
the sorcerer I believe is mechanically superior, but it forces you into a specific type of flavor. (BTW - Why does physical strength make you a better spell-slinger?
The <insert attribute here> of a number of the magical and divine archetypes are boosted by their power ... In other words throughout the characters career his magic gets mightier and for some sorcerers.. it supercharges there dexterity... lightning running through your nervous system. It isn't you training to have precision manual coordination that is making your power greater... it is inverted.

This holds true for many Paladins and Sorcerers and some Warlocks. A paladins strength can be directly seen as always divinely charged not something from lifting weights... same with Sorcerers.

One of the forces my Warlock has a bond to actually interweaves with his life force and is why he is "long lived" and why he has high CON.... (this is not necessarily the only visualization... you can also see it as him learning to resist the pain of channelling other worldly forces and the better he resists the more powerful he channels or creating tighter life ties to this world as potions designed especially for him).

We are encouraged to visualize how our characters powers work...
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Last edited by Garthanos; 20th October 2009 at 01:49 AM..
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Old 20th October 2009, 05:31 AM   #39 (permalink)
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Originally Posted by Herremann the Wise View Post
At this stage, it looks like the fighter's going to win (I'm still trying to get the faux wizard removed). However, I'll start working on the fighter next because there is no way the least offensive class should win this thing (unfortunately the most interesting classes have already been voted off).

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Fighters inoffensive?

Have you ever tried to DM for a party with a fighter in it?

*sits in corner muttering about combat challenges and goddamn human black holes*
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Old 20th October 2009, 06:50 AM   #40 (permalink)
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Quote:
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anyway can someone defend theire reasoning not to vote off the barbarian?
I will vote for it again, but it seems to have a lot of passive backers.
The barb is a powerful striker, with great flavor (channeling various spirits to wreak havoc). It can be either near-martial (you can now go 1-30 without doing a point of elemental damage), or a crazy thundery burning whirlwind of pain, based on the choices you make. It has an elegant AC compensation feature that keeps AC thematically low, but reasonable. It has plenty of variety in the rage mechanic, where each rage can change up the way you fight. It can nova like a mofo.

And it's a crazy 7-foot tall madman, charging around and smacking dudes with a massive weapon. What's not to like?
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