General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
I think coyote6 might have touched on one of the unstaed, supporting reasons why WotC might have gone with the made-up name. Orichalcum features prominently in the Final Fantasy series and related games, and someone unfamiliar with the real-world roots of the term might think that WotC is just ripping off Square Enix.
Given how much Square Enix is inspired by D&D to begin with (Bahamut, Tiamat, just to give two perfectly fine mythological yet iconic examples) I don't think a lawyer would have much to go on.
I'm also kind of floored by "but nobody would know how to pronounce it." This is D&D, people. It teaches people words they never would have used otherwise.
Hmm, would you be able to share the breath weapons of the "new" metallics, por favor? I don't want actual stats, just a descriptions of the type of damage and maybe any rider effects.
I think with Draconomicon 2, I'll really be able to dive in to a faux Dragonlance setting I'd like to run. It would have a similar campaign history and the like, but there would also be significant differences to the official setting.
You should keep an eye on the excerpts. I think you'll be interested in the orium dragon's breath weapon and the draconians. I'll give you a hint on the breath weapon: This one hangs out for a while. And walks around.
__________________ Logan Bonner
Designer, Dungeons & Dragons
Wizards of the Coast
BTW, I see zero harm in saying that, at one point during design, what is now the "orium dragon" was indeed the "orichalcum dragon." I've no better idea than anyone else why it might've been changed.
Still hoping for some news about what Bahamut is like.
Much like how I'm amazed nobody has yet spilled the beans on the new Orcus stats.
Sigh, it tis too cruel.
Not much to say. He is one level higher but has the same stats (except +1 initiative and perception). They changed his resists to 20 3/enc and gave him a close blast 4 melee attack so he can (at times) hit more than one enemy..
Just what I noticed at a glance the other day, might be other stuff, but no book atm.
__________________
355 hours played
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Not much to say. He is one level higher but has the same stats (except +1 initiative and perception). They changed his resists to 20 3/enc and gave him a close blast 4 melee attack so he can (at times) hit more than one enemy..
Just what I noticed at a glance the other day, might be other stuff, but no book atm.
Its likely Bahamuts dragon stats as compared to his "I use great wyrms as magic items instead as real creatures" human form.
__________________ Everything about RPGs is subjective, so everything I say about them is I my opinion and not hard facts
Having a backstory is good. Using this backstory in game is better. And for that you need background skills.
4E, the game where you play HSMFOS
Heroic
Only good, or at least unaligned adventurers are supported and no monster you can fight is good aligned.
Super-
The PCs become masters in any skill automatically and it is impossible for them to be bad at a mundane task
Mutants
Compared to NPCs of the same strength, PCs poses a ungodly amount of HP and can withstand huge mountains of punishment. That or they can spontaneously regenerate wounds.
From Outer Space
Yet despite no matter how powerful the PCs become, they can never do anything special what the "natives" (=NPCs) can do like animating a skeleton.
Its likely Bahamuts dragon stats as compared to his "I use great wyrms as magic items instead as real creatures" human form.
I don't know about that, from the context (and the description), it seems far more likely to apply to Orcus. Given that I imagine Bahamut's Dragon Form would involve a change in size, flight, breath weapon, and much more than a slight modifier to stats, resistance, and the addition of an attack that would compensate for a known weakness of Orcus.
Of course, I am certainly eager to see Bahamut's dragon form anyway! If it is nearly as awesome as his "Old Man" stats, I'll certainly be happy. (And I am more than glad to have thematically fitting but nonetheless easy ways for great wyrms to engage in such an epic fight, without simply throwing thousands of hp in allies into the fray, and letting slavish devotion to formula and simulationism doom the fight to boredom and grind!) The Old Man with the Canaries is a downright inspired piece of game design, and if the use of the great wyrms comes across as items rather than real creatures, I think the fault would fall with the DM rather than the rules.
The Old Man with the Canaries is a downright inspired piece of game design, and if the use of the great wyrms comes across as items rather than real creatures, I think the fault would fall with the DM rather than the rules.
No, not really. The one-use great wyrm items are so far away from the stats of real dragons that there is no way to hide the silliness of this mechanic.
Personally I can't see how anyone would not start laughing like crazy when seeing this in the game unless he is really really drunk.
His bodyguards should not simply be an encounter power of Bahamut himself, but separate creatures which can be encountered with him (then the players are in trouble) or alone. That way the players have to figure out how to separate Bahamut from his bodyguards. Tiamats consort is also not just another one use power in her statblock.
Would you make an army an encounter power for a BBEG so that the PCs don't have to think of a way to get the BBEG without his men supporting him?
__________________ Everything about RPGs is subjective, so everything I say about them is I my opinion and not hard facts
Having a backstory is good. Using this backstory in game is better. And for that you need background skills.
4E, the game where you play HSMFOS
Heroic
Only good, or at least unaligned adventurers are supported and no monster you can fight is good aligned.
Super-
The PCs become masters in any skill automatically and it is impossible for them to be bad at a mundane task
Mutants
Compared to NPCs of the same strength, PCs poses a ungodly amount of HP and can withstand huge mountains of punishment. That or they can spontaneously regenerate wounds.
From Outer Space
Yet despite no matter how powerful the PCs become, they can never do anything special what the "natives" (=NPCs) can do like animating a skeleton.
Last edited by Derren; 22nd October 2009 at 11:59 PM..
Nice dismissive attitude towards anyone who doesn't agree with you. If we don't agree, we must be drunk.
Stay classy, Derren.
Actually, Derren is just describing his inability to comprehend others' appreciation, not dismissing their right to an opinion. You, however, are being dismisive. Derren is entitled to think it's a ridiculous mechanic.
Actually, Derren is just describing his inability to comprehend others' appreciation, not dismissing their right to an opinion. You, however, are being dismisive. Derren is entitled to think it's a ridiculous mechanic.
I don't know, he does seem to be dismissive...for instance, he's dismissing a DM's ability to take the mechanic and make it as epic and cinematic as they want.
Also, his "inability to comprehend others' appreciation" could be described in ways that don't involve a cheap shot about being.
Plus, it's Derren. If there's a 4E thread involving dragons, he's going to make his presence known, and it's never going to be positive. Couple that with the fact that his sig makes fun of 4E, it gets so very tiresome...
Hey there! I was asking on the facebook page, but I'll duplicate the questions here just in case.
Here they are:
- What's the breath weapon and environment of the new Bronze?
- Same things but about Brass?
- Is the Cobalt really so similar in body and general looks to the Blue as it appeared on preview artwork? (this is a critique more than a question, I would have preferred a slimmer look..!)...
- What about Mercury dragons?
- What makes Hollow Dragons what they are and how do they look like?
I think folks want to know about Bahamut. We got his stats as the Old Man, but what does it SAY about him? Is anything detailed about him as far as being the God of honor and justice and whatnot?
Also, it was asked what is there about the kobolds/dragonkin.
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.”
- Lazarus Long via Robert Heinlein.
Last edited by Garthanos; 23rd October 2009 at 07:01 AM..