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View Poll Results: Which class do you want to vote off the list?
Even though, I like the Sorcerer, if you guys hadn't been so crazy about voting off the poor leaders (you'll see who's healing YOU next time!), if the Cleric was still in instead, it would be quite nice, really.
Bye
Thanee
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Didn't look over Wizard too much, but it's at will's have absolutely NO control aspects, whereas the Sorceror(the striker) does... and STILL deals more damage. Seemed to me the Sorceror did what a Wizard does, only better. (but I only really looked at level 1 stuff and not too in depth.)
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
The Fighter does his job efficiently and effectively while *feeling* like a Fighter. He deserves top two.
The Rogue does his job efficiently and effectively while *feeling* like a Rogue. He deserves top two.
The Wizard is a little tougher, since his at wills aren't as controllerish as the other controllers. On the other hand a controller seems to have two purposes- impeding enemy choices, and dealing area damage. The wizard is the king of the second. No other controller comes close. He deserves to be in the top three, but no further because the competition from the Fighter and Rogue is too strong.
The Sorcerer is just a blaster. And a boring blaster. Its like they took a wizard, removed the controller bits, shrank all of the area of effects down to match the non wizard controllers, shrank them again, and then increased the damage by means of a damage increasing mechanism that is completely bland, vanilla, and tactically uninteresting- a flat +X to damage. He should have been voted out before the Barbarian, which is at least a tactically engaging class. Vote Sorcerer!
Didn't look over Wizard too much, but it's at will's have absolutely NO control aspects, whereas the Sorceror(the striker) does... and STILL deals more damage. Seemed to me the Sorceror did what a Wizard does, only better. (but I only really looked at level 1 stuff and not too in depth.)
That is simply not true, thunderwave pushes opponents, Cloud of Daggers creates an obstacle in that any entry into the square will cause damage and storm pillar will automatically zap any creature that moves adjacent to it.
Rogue. We don't need a stereotypical trapfinding backstabber in 4e. And there should be an Int build, so I can make a 4e version of my Swashbuckler / Artificer / Windwright Captain that doesn't suck.
That is simply not true, thunderwave pushes opponents, Cloud of Daggers creates an obstacle in that any entry into the square will cause damage and storm pillar will automatically zap any creature that moves adjacent to it.
Hrm... I must have been tired/mentally debilitated when I looked over the wizard powers. I stand corrected. So, my reason shifts towards the more nebulous, "I prefer innate power over book-knowledge as a concept".
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
I'm now pulling for the Wizard for the first time in any edition. As a DM, wizards lay waste to more of my devious plans far more than any other class. As a player, hanging with multiple wizards is really interesting and great as a solo defender with little other front-line help much of the time. They can funnel the battlefield so baddies have to deal with me.
Kinda clear the sorcerer goes down in a ball of flame this round
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"The Soul of D&D? It's rolling a natural 20 when you're down to 3 hit points and the cleric's on the floor and you're staring that sunnavabitch bugbear right in his bloodshot eye and holding the line just long enough to let the wizard unleash a fireball at the guards who are on their way, because they're all that stands between you, the Foozle and Glory." - WizarDru
Thank you Gary Gygax, for everything.
"Rock on, Paizo, for you rock mightily".- dragonlordofpoondari
The current numbers confirm part of my theory from Round 2: people hate new things. (The other part of my theory is that people hate Leaders.) Everything "new" other than the Sorcerer is gone, and the Sorcerer is poised to get the boot too.
The current numbers confirm part of my theory from Round 2: people hate new things. (The other part of my theory is that people hate Leaders.) Everything "new" other than the Sorcerer is gone, and the Sorcerer is poised to get the boot too.
I think a more accurate (if less dramatic) conclusion is that people who dislike new things outnumber people who dislike other types of things, with the possible exception of people who dislike Leaders.
Closest decision: Artificer vs Warlord : 2 votes (round 1)
Most decisive: Sorcerer vs Wizard : 42 votes (round 15)
The survivor: (Tie) Avenger, Swordmage, Warlock, Warlock : Two rounds as the runner up
Run with most votes : tie 4 and 5, 266 votes
The last of their role:
Code:
Last First
Roles Standing Round To Go Round
--------------------------------------------------------
Controller Wizard 1? Invoker 8
Defender Fighter 1? Warden 7
Leader Cleric 5 Artificer 1
Striker Rogue 1? Warlock 6
Burn them both! However, since I can only vote for one to leave, I am voting Sorcerer.
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