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View Poll Results: Which class do you want to vote off the list?
Well the sorcerer is out, I'm pretty sure, but I don't think the wizard will be the next. I think that most of the wizard votes are from people who are trying to save the sorcerer...and when he's no longer around to save, I think most people will turn their guns on the fighter.
it is time to kill the arcane brotherhood! for too long have they clinged to us in their youth only to laugh at us when they have had enough time to study a moldy tome!
Death to Arcana! long live the Sword and Dagger!!!!!
The current numbers confirm part of my theory from Round 2: people hate new things. (The other part of my theory is that people hate Leaders.) Everything "new" other than the Sorcerer is gone, and the Sorcerer is poised to get the boot too.
Or, maybe, it is not that people hate new things. It could be that people like new things, but dislike the particular concept, fluff, and/or mechanics of the new thing(s) that WOTC has given us.
__________________ "The designers of the newest edition built so much reliance on rules right into the game, to make it easier to play. As one of those designers, I occasionally think to myself, 'What have we wrought?' " -Monte Cook
" If the DM has to make a lot of judgment calls, the game is more difficult to learn. However, it's my belief that it's also more satisfying." -Monte Cook
"Don't let rules replace good DMing skills"- Monte Cook
it is time to kill the arcane brotherhood! for too long have they clinged to us in their youth only to laugh at us when they have had enough time to study a moldy tome!
Death to Arcana! long live the Sword and Dagger!!!!!
Love that... turning about evils from earlier editions...
others will vote wizard because it doesn't conform to the evils of the earlier editions... because it doesnt have overwhelming versatility that makes the other classes unnecessary... because it isnt the most intrinsically interesting anymore...and secretly because it no longer has overwhelming power anymore.
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.”
I think the actual roots were Fighting Man, Magic-User and Cleric. The Thief came later.
Yeah but the distinction between MU and Cleric was a false game dicotomy without actual reflection in myth and legend so when the thief entered the picture our brains automatically merged them again.... Gandalf the primordial Wizard had divine empowerment.
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.”
- Lazarus Long via Robert Heinlein.
Last edited by Garthanos; 23rd October 2009 at 02:41 PM..
Yeah but the distinction between MU and Cleric was a false game dicotomy without actual reflection in myth and legend so when the thief entered the picture our brains automatically merged them again.... Gandalf the primordial Wizard had divine empowerment.
I was under the impression that many of the cleric's spells had their roots in Biblical miracles (sticks to snakes, part water, cure blindness, raise dead, etc.) whereas magic-user spells were more "generically magical".
I think the actual roots were Fighting Man, Magic-User and Cleric. The Thief came later.
You're right, but the Cleric began as a mix of Fighting Man and Magic-User (he can use weapons, armor and spells!). The Thief added something new to the mix.
I was under the impression that many of the cleric's spells had their roots in Biblical miracles (sticks to snakes, part water, cure blindness, raise dead, etc.) whereas magic-user spells were more "generically magical".
In myth and legend the most common spells attributed to "anyone" started with healing... sound familiar?... the idea that there was ever a generically magical is more than a bit under supported.
One mans evil warlock/witch was anothers holy or wiseman miracle worker depending on which religion you werea promoter of. I think you can go way back to early babylon finding that again and again.
Jewish faith with their very intellectual rabbi had a whole slew of techniques for detecting which you were dealing with ... they introduced the third category ... a fake ... an illusion maker who may be entertaining even... who's miracles just plain weren't.
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.”
Religions like to claim the other guys only had spiteful poisoning etc magics because "they" were evil... where as we only preyed for angels and plagues to strike down our enemies... ummm I mean we only preyed for our protection yeh yeh that is the ticket.
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.”