Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 6th November 2009, 09:48 AM   #1 (permalink)
Registered User
 
Join Date: Mar 2008
Location: Tacoma, WA
Posts: 320
NMcCoy Goblin Sharpshooter (Lvl 2)
Excerpts: Draconomicon: Metallic Dragons: Draconians

Preview is up here.

It seems that even WotC forgets their rules regarding immediate actions:
Steal Appearance (immediate reaction, when the sivak draconian kills a humanoid; at-will)
Going to be rather tricky to steal someone's appearance when you have to kill them on a turn other than your own.
__________________
When in doubt, follow the fun.
NMcCoy is offline   Reply With Quote
Old 6th November 2009, 09:55 AM   #2 (permalink)
Registered User
 
Join Date: Feb 2002
Location: Aalen, Germany
Posts: 1,991
Derren has disabled Experience Points
I'm more surprised that they managed to add psychic damage to the Sivaks death thores.
__________________
Everything about RPGs is subjective, so everything I say about them is I my opinion and not hard facts

Having a backstory is good. Using this backstory in game is better. And for that you need background skills.

4E, the game where you play HSMFOS

Heroic
Only good, or at least unaligned adventurers are supported and no monster you can fight is good aligned.

Super-
The PCs become masters in any skill automatically and it is impossible for them to be bad at a mundane task

Mutants
Compared to NPCs of the same strength, PCs poses a ungodly amount of HP and can withstand huge mountains of punishment. That or they can spontaneously regenerate wounds.

From Outer Space
Yet despite no matter how powerful the PCs become, they can never do anything special what the "natives" (=NPCs) can do like animating a skeleton.
Derren is offline   Reply With Quote
Old 6th November 2009, 09:55 AM   #3 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Rockville, MD, USA
Posts: 2,679
fba827 Orc Berserker (Lvl 4)
Quote:
Originally Posted by NMcCoy
It seems that even WotC forgets their rules regarding immediate actions:
Oddly that was one of the first things I noticed too.
Nice concept though. Guess I'll be calling it a 'free action' until i hear otherwise
__________________
If you're bored and like to follow links provided by random strangers, check out my ENWorld Blog http://www.enworld.org/forum/blogs/fba827/
It will have campaign logs and random thoughts...

Last edited by fba827; 6th November 2009 at 10:06 AM..
fba827 is offline   Reply With Quote
Old 6th November 2009, 11:36 AM   #4 (permalink)
Registered User
 
Join Date: Jan 2008
Posts: 1,081
UngeheuerLich Goblin Sharpshooter (Lvl 2)
jap, should be a free action.

Maybe it would have been a good idea to have free reactions and free interrupts too.
UngeheuerLich is offline   Reply With Quote
Old 6th November 2009, 01:40 PM   #5 (permalink)
Registered User
 
Join Date: Oct 2007
Posts: 441
ferratus Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Derren View Post
I'm more surprised that they managed to add psychic damage to the Sivaks death thores.
I did the same thing when I wrote up Draconians last year on the Dragonlance.com forums. The flavour was always that it would cause mental anguish to see your own death or fallen corpse, and psychic damage is the natural way to represent that.

Plus, Sivaks being the only ones without damage when they died made them a bit weak compared to other draconians when unmasked. Given that they were supposed to be the 7 foot tall temple guard brutes of the Draconians (along with being stealthy infiltrators) the lack of death throes made them less threatening than other draconians.
ferratus is offline   Reply With Quote
Old 6th November 2009, 02:58 PM   #6 (permalink)
Registered User
 
Join Date: Feb 2002
Location: Aalen, Germany
Posts: 1,991
Derren has disabled Experience Points
Quote:
Originally Posted by ferratus View Post
I did the same thing when I wrote up Draconians last year on the Dragonlance.com forums. The flavour was always that it would cause mental anguish to see your own death or fallen corpse, and psychic damage is the natural way to represent that.
So "mental anguish" is enough to kill pretty much any normal human (minion) when he manages to kill a Sivak?
__________________
Everything about RPGs is subjective, so everything I say about them is I my opinion and not hard facts

Having a backstory is good. Using this backstory in game is better. And for that you need background skills.

4E, the game where you play HSMFOS

Heroic
Only good, or at least unaligned adventurers are supported and no monster you can fight is good aligned.

Super-
The PCs become masters in any skill automatically and it is impossible for them to be bad at a mundane task

Mutants
Compared to NPCs of the same strength, PCs poses a ungodly amount of HP and can withstand huge mountains of punishment. That or they can spontaneously regenerate wounds.

From Outer Space
Yet despite no matter how powerful the PCs become, they can never do anything special what the "natives" (=NPCs) can do like animating a skeleton.
Derren is offline   Reply With Quote
Old 6th November 2009, 03:04 PM   #7 (permalink)
RolPunk
 
Phaezen's Avatar
 
Join Date: Jul 2006
Location: Cape Town, South Africa
Posts: 1,689
Phaezen Orc Berserker (Lvl 4)
Quote:
Originally Posted by Derren View Post
So "mental anguish" is enough to kill pretty much any normal human (minion) when he manages to kill a Sivak?
By the rules, yes. Well established D&D trope, fear doing damage.
__________________
David Muller

My Blog: Cape of Games

RolPunk: Reject attitudes, not games.

Disciple of Fifth Element. All editions of D&D are Awesome.

D&D Army signatory

Rousketeer 32
Phaezen is offline   Reply With Quote
Old 6th November 2009, 04:12 PM   #8 (permalink)
Registered User
 
Join Date: Mar 2008
Posts: 453
MrMyth Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Derren View Post
So "mental anguish" is enough to kill pretty much any normal human (minion) when he manages to kill a Sivak?
Why are we comparing what happens when two enemies fight each other?

A minion has one hitpoint to represent how 'the common mook' in dramatic scenes that goes down to a single punch. It doesn't represent actual hitpoints for the creature interacting with the world, because the DM just gets to decide that. What happens when the DM's NPC Minions kills his NPC Sivaks? It's up to him!

The only time I can see it coming up in actual gameplay was if the PCs had magically created minions through items or powers. Which are few and far between, and as far as I know, every such power involves the minion being a magical entity - which, yes, it could well be appropriate to have them discorporate when faced with the internal concept of their own death.
MrMyth is offline   Reply With Quote
Old 6th November 2009, 04:49 PM   #9 (permalink)
Registered User
 
Dragonhelm's Avatar
 
Join Date: Mar 2002
Posts: 1,543
Dragonhelm Hobgoblin Soldier (Lvl 3)
I'm kind of curious to see if folks will be using draconians in their games or not since they've been tied so closely with Dragonlance. I know people have used them before in other settings, but does their inclusion in Draconomicon 2 make you more likely to use them?
__________________
Trampas Whiteman
---DragonHelm--->



RPGs are kind of like ice cream. We may not all agree on the particular flavor, but we all like ice cream.

I disagree with the assessment that Mialee is a woman. That's a man, baby!
Dragonhelm is offline   Reply With Quote
Old 6th November 2009, 04:57 PM   #10 (permalink)
Registered User
 
Shroomy's Avatar
 
Join Date: May 2005
Location: Madison, WI
Posts: 2,906
Shroomy Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Dragonhelm View Post
I'm kind of curious to see if folks will be using draconians in their games or not since they've been tied so closely with Dragonlance. I know people have used them before in other settings, but does their inclusion in Draconomicon 2 make you more likely to use them?
I would, at the very least in a homebrew (and did so when I was a kid; I always thought that the death throes were the coolest abilities).
__________________
Veronica: Where's your brother?
Dick: I think he took Ghost World up to his room. They're probably up there making love. Or playing Dungeons and Dragons. Or both, at the same time. They're both, like, 12th-level dorks. I'm just sayin'
Shroomy is offline   Reply With Quote
Old 6th November 2009, 05:39 PM   #11 (permalink)
Registered User
 
Join Date: Oct 2007
Posts: 441
ferratus Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Derren View Post
So "mental anguish" is enough to kill pretty much any normal human (minion) when he manages to kill a Sivak?
Yeah, they'd die of fright or it would force them to flee (which is also a way for to get 0 hp minions out of the game). Is it any more ludicrous a death throe attack than the dissolving in a pool of acid, turning to stone, or exploding?
ferratus is offline   Reply With Quote
Old 6th November 2009, 06:11 PM   #12 (permalink)
Registered User
 
Join Date: Feb 2002
Location: Aalen, Germany
Posts: 1,991
Derren has disabled Experience Points
Quote:
Originally Posted by ferratus View Post
Is it any more ludicrous a death throe attack than the dissolving in a pool of acid, turning to stone, or exploding?
Yes, it is. Because it does damage.
__________________
Everything about RPGs is subjective, so everything I say about them is I my opinion and not hard facts

Having a backstory is good. Using this backstory in game is better. And for that you need background skills.

4E, the game where you play HSMFOS

Heroic
Only good, or at least unaligned adventurers are supported and no monster you can fight is good aligned.

Super-
The PCs become masters in any skill automatically and it is impossible for them to be bad at a mundane task

Mutants
Compared to NPCs of the same strength, PCs poses a ungodly amount of HP and can withstand huge mountains of punishment. That or they can spontaneously regenerate wounds.

From Outer Space
Yet despite no matter how powerful the PCs become, they can never do anything special what the "natives" (=NPCs) can do like animating a skeleton.
Derren is offline   Reply With Quote
Old 6th November 2009, 06:25 PM   #13 (permalink)
RolPunk
 
Phaezen's Avatar
 
Join Date: Jul 2006
Location: Cape Town, South Africa
Posts: 1,689
Phaezen Orc Berserker (Lvl 4)
Quote:
Originally Posted by Derren View Post
Yes, it is. Because it does damage.
D&D has a long history of powerful fear effects causing damage, for example the Phantasmal Killer spell, amongst others. Hitpoints are a somewhat abstract concept and include willingness and capability to fight. A minion "killed" by a fear effect like this could be removed by passing out or fleeing the battle, and it no stretch to say that extreme fear can cause a heart attack.

For what its worth I have seen otherwise competent people reduced to useless wrecks by fear.
__________________
David Muller

My Blog: Cape of Games

RolPunk: Reject attitudes, not games.

Disciple of Fifth Element. All editions of D&D are Awesome.

D&D Army signatory

Rousketeer 32
Phaezen is offline   Reply With Quote
Old 6th November 2009, 06:34 PM   #14 (permalink)
Puggalo
 
the Jester's Avatar
 
Join Date: Jan 2002
Location: Davis, CA
Posts: 14,483
the Jester Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Dragonhelm View Post
I'm kind of curious to see if folks will be using draconians in their games or not since they've been tied so closely with Dragonlance. I know people have used them before in other settings, but does their inclusion in Draconomicon 2 make you more likely to use them?
Absolutely, but only because I don't have to work up the stats myself.

I have used draconians off and on for my entire gaming career, and never played more than a few DL games. Draconians are, imho, one of the best aspects of DL (along with a few other fantastic monsters).
__________________
the Jester

The Monster Project


Now in The Fall of Civilzation- The Sword Saint! Updated on 11/24!
Now in Adventures in the Eastern Provinces- Sometimes you just need reinforcements! Updated 11/22!
Now in Three Kingdoms and Empire- Trouble at the causeway again! Updated 11/14!
the Jester is offline   Reply With Quote
Old 6th November 2009, 06:40 PM   #15 (permalink)
Registered User
 
Join Date: Aug 2006
Posts: 129
thatdarnedbob Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Derren View Post
Yes, it is. Because it does damage.
Do you follow the current abstraction that says hit points are a combination of stamina, composure, reflexes, and a bit of luck plus a few fatal hits, or do you see hit points only as chunks of bleeding wounds? Because the death throes doing damage makes sense under the first one, which has been the standard for a long time.
thatdarnedbob is offline   Reply With Quote
Old 6th November 2009, 06:42 PM   #16 (permalink)
Registered User
 
Obryn's Avatar
 
Join Date: May 2003
Location: Normal, IL
Posts: 2,999
Obryn Bugbear Strangler (Lvl 6)
Send a message via ICQ to Obryn Send a message via AIM to Obryn
Quote:
Originally Posted by Derren View Post
So "mental anguish" is enough to kill pretty much any normal human (minion) when he manages to kill a Sivak?
I think you're (again) ignoring several main factors in 4e. You've done the same thing before, but here goes....

(1) 4e's rules aren't meant to model what happens when two NPCs fight each other. You're running into a silly situation because you were pushing for a silly situation. (Like in 3.5, the good, old fashioned Bat vs. Swarm of Flies debate.)

(2) HPs in 4e aren't just physical damage, and what happens when a monster hits 0 HP is situational. It could be they surrender. It could be you knock them unconscious. It could be they run in fear. So even in this case, the human minion might have just run off, terrified - or been stunned into temporary oblivion from the shock.

(3) Minions are only minions because they are fighting the PCs. There are no free-range minions who die when a dog bites them.

-O
Obryn is offline   Reply With Quote
Old 6th November 2009, 07:22 PM   #17 (permalink)
Registered User
 
Garthanos's Avatar
 
Join Date: Feb 2009
Location: Lincoln, Nebraska
Posts: 2,113
Garthanos Goblin Sharpshooter (Lvl 2)
Send a message via Skype™ to Garthanos
Quote:
Originally Posted by Obryn View Post

(2) HPs in 4e aren't just physical damage, and what happens when a monster hits 0 HP is situational. It could be they surrender. It could be you knock them unconscious. It could be they run in fear. So even in this case, the human minion might have just run off, terrified - or been stunned into temporary oblivion from the shock.
Somebody "pretending" the definition of hp is different could be intentional or indeed severe ignorance of every version of D&D ...and is something you will find glaring in some peoples war banner sigs. Most people certainly wouldnt want to include that level of apparent misunderstanding with every post. Does anybody have the page numbers in all editions or should we give up on the offender?
__________________

Visualizing 4e with Rose Magick

“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.”

- Lazarus Long via Robert Heinlein.
Garthanos is offline   Reply With Quote
Old 6th November 2009, 08:08 PM   #18 (permalink)
Registered User
 
Obryn's Avatar
 
Join Date: May 2003
Location: Normal, IL
Posts: 2,999
Obryn Bugbear Strangler (Lvl 6)
Send a message via ICQ to Obryn Send a message via AIM to Obryn
Quote:
Originally Posted by Garthanos View Post
Somebody "pretending" the definition of hp is different could be intentional or indeed severe ignorance of every version of D&D ...and is something you will find glaring in some peoples war banner sigs. Most people certainly wouldnt want to include that level of apparent misunderstanding with every post. Does anybody have the page numbers in all editions or should we give up on the offender?
That's a debate I don't think is worthwhile pursuing. IMO, all the arguments have been made already.

Whether or not it's how HPs have always been, it's pretty clear that's how they are right now, in 4e. And that's the important thing when we're talking about a 4e monster dealing psychic damage.

-O
Obryn is offline   Reply With Quote
Old 6th November 2009, 08:14 PM   #19 (permalink)
Registered User
 
Shroomy's Avatar
 
Join Date: May 2005
Location: Madison, WI
Posts: 2,906
Shroomy Hobgoblin Soldier (Lvl 3)
Returning to the excerpts, I wish they had shown off one of the new draconians. The baaz was nice, but I've already seen the sivak.
__________________
Veronica: Where's your brother?
Dick: I think he took Ghost World up to his room. They're probably up there making love. Or playing Dungeons and Dragons. Or both, at the same time. They're both, like, 12th-level dorks. I'm just sayin'
Shroomy is offline   Reply With Quote
Old 6th November 2009, 09:02 PM   #20 (permalink)
Registered User
 
Join Date: Feb 2002
Location: Aalen, Germany
Posts: 1,991
Derren has disabled Experience Points
Quote:
Originally Posted by Obryn View Post
That's a debate I don't think is worthwhile pursuing. IMO, all the arguments have been made already.

Whether or not it's how HPs have always been, it's pretty clear that's how they are right now, in 4e. And that's the important thing when we're talking about a 4e monster dealing psychic damage.

-O
Just strange that all other shock moments, being attacked by undead you previously know, seeing a abbaration, a group member being killed, etc. don't do psychic damage but this one does even when you made the knowledge check and know whats going on.

Too bad that WotC felt it neccessary to add damage where it doesn't make sense just to add a combat effect.

Quote:
Originally Posted by Shroomy View Post
Returning to the excerpts, I wish they had shown off one of the new draconians. The baaz was nice, but I've already seen the sivak.
I am a bit torn about their existance. On one hand I still see the new dragons not as true metallics and a bad invention of WotC, on the other hand it keeps things consistend (as long as they are not added to DL if that setting comes out. There it would destroy any consistency the setting has left).
__________________
Everything about RPGs is subjective, so everything I say about them is I my opinion and not hard facts

Having a backstory is good. Using this backstory in game is better. And for that you need background skills.

4E, the game where you play HSMFOS

Heroic
Only good, or at least unaligned adventurers are supported and no monster you can fight is good aligned.

Super-
The PCs become masters in any skill automatically and it is impossible for them to be bad at a mundane task

Mutants
Compared to NPCs of the same strength, PCs poses a ungodly amount of HP and can withstand huge mountains of punishment. That or they can spontaneously regenerate wounds.

From Outer Space
Yet despite no matter how powerful the PCs become, they can never do anything special what the "natives" (=NPCs) can do like animating a skeleton.

Last edited by Derren; 6th November 2009 at 09:09 PM..
Derren is offline   Reply With Quote


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 12:09 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.