Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

Poll: Were the psionic rules in the AD&D1 PHB well designed?
Poll Options
Were the psionic rules in the AD&D1 PHB well designed?

 
Share LinkBack Thread Tools Display Modes
Old 6th November 2009, 04:09 PM   #1 (permalink)
Registered User
 
Bullgrit's Avatar
 
Join Date: Apr 2005
Location: Southern U.S.
Posts: 673
Bullgrit Orc Berserker (Lvl 4)
AD&D1 Psionics

Were the psionics rules in AD&D1 Player's Handbook well designed?

Bullgrit
Bullgrit is offline   Reply With Quote
Old 6th November 2009, 04:17 PM   #2 (permalink)
Is this thing on?
 
darjr's Avatar
 
Join Date: Jun 2007
Location: LaVista, Nebraska
Posts: 1,354
darjr Orc Berserker (Lvl 4)
I don't think they were. We never used them as is, but I loved them anyway. We heavily modified them for use at the table.
darjr is offline   Reply With Quote
Old 6th November 2009, 04:21 PM   #3 (permalink)
Registered User
 
diaglo's Avatar
 
Join Date: Feb 2002
Location: Stoned Mountain, GA
Posts: 16,722
diaglo Hobgoblin Soldier (Lvl 3)
Send a message via Yahoo to diaglo
they get their start in Supplement III Eldritch Wizardry

by the time they saw print in 1edADnD they were already mixed up
__________________
Story Hour

OMG! The SKY IS FALLING! --JoeGKushner
Myself, I plan to masturbate less -- der_kluge
I know that I've never really liked d20. I think it was designed by a bunch of hacks --- Monte Cook
I am sickened beyond belief. The half-orc wizard is obviously the best possible PC, and I only had to read 10 pages of the book to figure it out. D&D is dead to me! -- Mike Mearls
FWIW, I'm on the design team and I pretty much find WoW as fun and interesting as banging my head against a brick wall. -- Mike Mearls
you happen to say that 4E reminds you of the reasons you decided against a career as a special-Ed teacher--noted rpg author Darrin Drader
diaglo is offline   Reply With Quote
Old 6th November 2009, 04:21 PM   #4 (permalink)
Registered User
 
Join Date: Dec 2004
Posts: 35
amerigoV Goblin Sharpshooter (Lvl 2)
Poorly designed - but we still rolled to see if our PC had them (wasn't it like a 5% chance or something? Will now have to crack out the 1e DMG - the best archaic tomb ever!).
amerigoV is offline   Reply With Quote
Old 6th November 2009, 04:22 PM   #5 (permalink)
Registered User
 
Join Date: Mar 2009
Posts: 17
grizzo Kobold Slinger (Lvl 1)
The stat requirements were too high and the percentage roll was slim. There was no way to keep the players with psionics from dominating the other non psionic characters.
grizzo is offline   Reply With Quote
Old 6th November 2009, 04:55 PM   #6 (permalink)
Elkaholic
 
jamorea's Avatar
 
Join Date: Feb 2005
Location: Thornton, CO
Posts: 30
jamorea Goblin Sharpshooter (Lvl 2)
Being Psionic was too random. The power level once you were Psionic was too random. The whole system just seemed tacked on. I don't think even Gygax was a fan of 1E Psionics.
jamorea is offline   Reply With Quote
Old 6th November 2009, 04:57 PM   #7 (permalink)
Registered User
 
ExploderWizard's Avatar
 
Join Date: May 2008
Posts: 2,332
ExploderWizard Bugbear Strangler (Lvl 6)
Not well designed or balanced in any way but a boatload of fun anyway. We used them in some games and not in others.
ExploderWizard is offline   Reply With Quote
Old 6th November 2009, 05:02 PM   #8 (permalink)
Registered User
 
Man in the Funny Hat's Avatar
 
Join Date: May 2005
Location: The Inland Empire
Posts: 1,450
Man in the Funny Hat Goblin Sharpshooter (Lvl 2)
They were not well designed and IIRC Gary said as much at a later date, or at the least he admitted it was a mistake to have included them as they were not properly developed.


There are a number of problems inherent in the system and its presentation:
  • Very high stat requirements
  • Very low chance of getting psionics
  • Insanely imbalanced chances of having a ton of psionic points or too little to even be useful
  • Powers themselves able to place an excess of power in a 1st level character (though if you read the system carefully this aspect is not as bad as many wound up playing it)
  • How psionic combat works is badly explained
  • How psionic combat mixes with normal combat also badly explained
  • Method of selecting psionic disciplines is completely random, both in the amount the PC gets and what the disciplines actually are
  • Combat is "blind mans bluff" which is a Great Wall of China in the path of any real strategy or tactics usage
  • Combat chart is nigh impenetrable making it even more difficult to employ strategy/tactics
  • Practical result of combat in ANY case is that the combatant who starts with more points wins almost every time - so if your PC has fewer points than the opponent your psionics is a DEATH SENTENCE, not an advantage.
  • Psionic combat, at 10 exchanges per round at the start of every round, is nigh instantaneous unless participants have enormous amounts of points. So combats including psionic exchanges typically start with one or more psionic participants dropping dead/incapacitated prior to the first sword swing or spellcasting
Some of these issues can be fixed. Others can be overlooked. There are elements of what might have eventually been an adequate system in there. The system as a whole presented as-is, however, is hopelessy f'd up and only someone completely ignorant of any of the above issues would try to run it as-is. There are people who apparantly DO, which amazes me, but clearly those campaigns are quite unique and the DM takes a heavy hand in determining what the PC's go up against in the matter of psionics.
__________________
Old School: It ain't what you play - it's how you play it.

"Other than the matter of me doing a good deal of extemperaneous creation in play sessions, I am not a paricularly notable Game Master " E.G.G.

"Who says I can't?"
"The man in the funny hat..."
Man in the Funny Hat is offline   Reply With Quote
Old 6th November 2009, 05:29 PM   #9 (permalink)
Registered User
 
Join Date: Mar 2004
Posts: 543
rogueattorney Goblin Sharpshooter (Lvl 2)
I liked the 1e psionic system. Or at least, I loved what it tried to do.

The basics were that it grafted a class-less spell point magic system onto the mainframe of AD&D. With that extra power came horrible vulnerability to some really awesome monsters.

The basic campaign arc of a character with psionics was that he was the most powerful character in the party until he met up with a psionic monster, at which point his brain would be turned to goo. A classic live fast, die young paradigm and a wonderful exemplar of AD&D's "balance schmalance" attitude (which I share).

If the DM ran the rules as written and a quarter of all wandering monster rolls after psionics or related powers were used were done on the psionic table, walking around with a psionic character was like having a "GOOD FOOD HERE" neon sign pointed directly at the Abyss.

It painted a nice, grim Cthuloid picture of the D&D world, and also did a lot to explain why there weren't magic factories, magic hospitals, etc. due to the fact that so many magical spells attracted so many foul creatures.

To me, it was just part of the whole kooky fabric of 1e. Sometimes I use it, some times I don't. But I always find it interesting and imaginative. I liken all the peripheral sub-systems in the 1e core to the Beatles song catalog. I like pretty much every song the Beatles recorded, but I'm not going to try to sit down and listen to every song in one sitting.
__________________
<exasperated DM> "Underlying what? ... motivation? Do you want to play Dungeons & Dragons or not?"

<drama obsessed player> "How can I narrate my character's co-mingled sense of alienation and ennui towards modern society in this second-rate dungeon hack? My character returns to the surface and uses his remaining gold to start up an organic coffee shop that caters to left-wing revolutionaries... and hot elvish chicks."
rogueattorney is offline   Reply With Quote
Old 6th November 2009, 05:46 PM   #10 (permalink)
Registered User
 
Wombat's Avatar
 
Join Date: Oct 2002
Location: Searching for the Grail
Posts: 4,529
Wombat Goblin Sharpshooter (Lvl 2)
They were ... terrible
__________________
Jack, you have debauched my sloth.

Fun with Ars Magica! http://shrenewed.wetpaint.com/?WPC-action=invite
Wombat is offline   Reply With Quote
Old 6th November 2009, 06:49 PM   #11 (permalink)
Registered User
 
Join Date: Jun 2002
Location: Colombus, OH
Posts: 4,983
Celebrim Gnoll Huntmaster (Lvl 5)
Well designed
-------------
1) This is often overlooked, but they are the only D&D psionic system that doesn't feel like a variant magic system. The flavor is spot on and its very difficult to recapture it.
2) They are much better balanced than is generally understood. Not having psionic ability gave you inherent protection from psionic attack. A psionic character gained (or didn't) some nifty abilities, but they opened themselves to getting pwned hard by powerful psionic monsters.

Poorly designed
---------------
1) While some of the powers scale appropriately with level, a few of the powers (energy control) are just outright broken and allow the psionist to do things that just have no parallel anywhere else in the rules.
2) The psionic powers were massively random. By design, virtually no characters would be psionic, and those that were psionic began the game with something between a severe handicap (few points, weak powers, utterly pwned by any monster with psionics) and earthshattering power (many points, many useful powers).
3) Psionic combat is ultimately boring, not only for the participant, but for the party as a whole. While it feels right, in practice what feels right translates to is a subsystem where everyone else stands around doing nothing where the psionic with more points (usually, a monster) destroys his ultimately helpless foe. As someone else pointed out, often having psionics amounts to little more than a death sentense the first time a psionic monster is encountered.

I've often half-wanted to have a psionic subsystem in later editions just for the wacky bizarre arcaneness of it, even though I personally detest psionics even as a concept. Even though I never had a psionic character in 1e, I always dutifully rolled for my chances, hoping to get lucky twice and have some sort of demigod character.

There is something enherently cool about its complete lack of balance and about there existing rare random people with bizarre talents that are not dependent on class or experience or any of D&D's metagame concepts. Of course, with that coolness though comes all sorts of problems.
__________________
Shameless plug for my current Enworld project. Learn more than you ever wanted about the Slaad Lords here.
New updates semi-regularly. Please stop in. Feedback, positive or negative, much appreciated.
Celebrim is offline   Reply With Quote
Old 6th November 2009, 06:53 PM   #12 (permalink)
Registered User
 
Obryn's Avatar
 
Join Date: May 2003
Location: Normal, IL
Posts: 2,999
Obryn Bugbear Strangler (Lvl 6)
Send a message via ICQ to Obryn Send a message via AIM to Obryn
We still roll for them in my 1e game, but the system is frankly a mess. It wasn't just the part in the PHB - the rules for psionic combat in the DMG were barely comprehensible and a bit insane, and the amount of space spent on them was staggering for a subsystem most groups would never use.

-O
Obryn is offline   Reply With Quote
Old 6th November 2009, 07:12 PM   #13 (permalink)
Epic Oozemaster
 
Crothian's Avatar
 
Join Date: Jan 2002
Location: Columbus, Ohio
Posts: 49,401
Crothian Gnoll Huntmaster (Lvl 5)
They were fine at the time. Like everything else in the game they were clunky and hard to use. But if we judge them by today's standards which is a little silly to do they obviously won't stand up.
Crothian is offline   Reply With Quote
Old 6th November 2009, 07:20 PM   #14 (permalink)
Monster Book Fiend
 
Voadam's Avatar
 
Join Date: Jan 2002
Location: Virginia
Posts: 16,458
Voadam Orc Berserker (Lvl 4)
I would call them evocative and flavorful, but not well designed.
__________________
PBP games:

Death in Freeport IC OOC Adversaries RG Info
Wildwood IC Old IC II OOC RG Info Old IC Monsters
Dwarven Vengeance Monsters

ToEE Sir Merrick OOC IC Old IC
RToEE Inquisitor Miltiades OOC IC Old IC
Ptolus Longcoat Garn OOC
Against the Giants Voadam IC OOC
Pool of Radiance Kordunn IC Combat OOC Info
Invasion of Mori Snargle fiendish troll rogue IC OOC
Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


Old Games
Voadam is offline   Reply With Quote
Old 6th November 2009, 07:22 PM   #15 (permalink)
Registered User
 
Korgoth's Avatar
 
Join Date: Feb 2007
Location: Barbaria
Posts: 1,626
Korgoth Gnoll Huntmaster (Lvl 5)
Even Gary disavowed them.
__________________
"I despise all weavers of the black arts. Speaking of which, can you pass the gravy?"

"I didn't know there would be this much talking."
Korgoth is offline   Reply With Quote
Old 6th November 2009, 07:34 PM   #16 (permalink)
Registered User
 
Join Date: Mar 2004
Posts: 543
rogueattorney Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Korgoth View Post
Even Gary disavowed them.
I don't believe they were Gary's in the first place. The Eldritch Wizardry rules were stripped from a proposed yogi/mystic sort of class proposed by Steve Marsh, and their revamp and inclusion in 1e was championed by one of the Blume brothers. But then, the psionic combat rules descended from Gary's original Mind Flayer article in the first issue of The Strategic Review.

I think we forget sometimes how organic and collaborative the creation of AD&D really was.
__________________
<exasperated DM> "Underlying what? ... motivation? Do you want to play Dungeons & Dragons or not?"

<drama obsessed player> "How can I narrate my character's co-mingled sense of alienation and ennui towards modern society in this second-rate dungeon hack? My character returns to the surface and uses his remaining gold to start up an organic coffee shop that caters to left-wing revolutionaries... and hot elvish chicks."
rogueattorney is offline   Reply With Quote
Old 6th November 2009, 07:41 PM   #17 (permalink)
Registered User
 
Join Date: Jun 2002
Location: Colombus, OH
Posts: 4,983
Celebrim Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Voadam View Post
I would call them evocative and flavorful, but not well designed.
Well, yes, but I would argue that if it isn't evocative and flavorful, then it's not well designed either. Which means that I think that 'evocative and flavorful' are attributes of good design.

I honestly don't think they are any worse than the psionic systems in 2e, 3e, or 4e. Partly though, I think that's because people want the impossible from their psionic system.
__________________
Shameless plug for my current Enworld project. Learn more than you ever wanted about the Slaad Lords here.
New updates semi-regularly. Please stop in. Feedback, positive or negative, much appreciated.
Celebrim is offline   Reply With Quote
Old 6th November 2009, 08:52 PM   #18 (permalink)
Monster Book Fiend
 
Voadam's Avatar
 
Join Date: Jan 2002
Location: Virginia
Posts: 16,458
Voadam Orc Berserker (Lvl 4)
Quote:
Originally Posted by Celebrim View Post
Well, yes, but I would argue that if it isn't evocative and flavorful, then it's not well designed either. Which means that I think that 'evocative and flavorful' are attributes of good design.
"Necessary but not sufficient" is a phrase that comes to mind.

Quote:
I honestly don't think they are any worse than the psionic systems in 2e, 3e, or 4e. Partly though, I think that's because people want the impossible from their psionic system.
I honestly think 2e and 3e and 3.5 are superiorly designed psionics systems. I have not seen the 4e one.

Partially for the reasons you mention above about aspects of 1e psionics that reflect poor design.

I particularly like that there are psionic classes that can slot well in a normal D&D party.

There is that appeal of the random mutant psionic power roll in 1e and 2e, but ultimately I think it is outweighed by the drawbacks of that type of random system.
__________________
PBP games:

Death in Freeport IC OOC Adversaries RG Info
Wildwood IC Old IC II OOC RG Info Old IC Monsters
Dwarven Vengeance Monsters

ToEE Sir Merrick OOC IC Old IC
RToEE Inquisitor Miltiades OOC IC Old IC
Ptolus Longcoat Garn OOC
Against the Giants Voadam IC OOC
Pool of Radiance Kordunn IC Combat OOC Info
Invasion of Mori Snargle fiendish troll rogue IC OOC
Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


Old Games
Voadam is offline   Reply With Quote
Old 6th November 2009, 09:53 PM   #19 (permalink)
Registered User
 
Join Date: Mar 2009
Posts: 17
grizzo Kobold Slinger (Lvl 1)
Quote:
Originally Posted by Korgoth View Post
Even Gary disavowed them.
Then it's Blume's fault for the bad design.
grizzo is offline   Reply With Quote
Old 6th November 2009, 11:38 PM   #20 (permalink)
The Ruby Lord
 
Treebore's Avatar
 
Join Date: Jan 2003
Location: Elfrida, Arizona
Posts: 6,543
Treebore Orc Berserker (Lvl 4)
I liked it once I finally figured out that the psionic combat system actually worked. That took me a long while, so I think the system could seriously use a good rewrite to have it be easier to comprehend from the beginning.

Did this get covered in OSRIC? I don't remember seeing it in there.
__________________
It is the spirit of the game, not the letter of the rules, which is important. NEVER hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, IF it goes against the obvious intent of the game. As you hew the line with respect to conformity to major systems and uniformity of play in general, also be certain the game is mastered by you and not by your players. Within the broad parameters give in the Advanced Dungeons and Dragons Volumes, YOU are creator and final arbiter. By ordering things as they should be, the game as a WHOLE first, your CAMPAIGN next, and your participants thereafter, you will be playing Advanced Dungeons and Dragons as it was meant to be. May you find as much pleasure in so doing as the rest of us do.

-1E DMG, page 230
Treebore is offline   Reply With Quote


Bookmarks

Tags
1e, psionics

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 11:45 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.