General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
Gamers Online Now: 1,162
215 members and 947 guests
Most users ever online was 4,029, 8th April 2009 at 05:04 PM.
This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More]
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
The sum of all great adventuring parties throughout literature and history.
(Although no, we do not have a warlock, a rogue or a fighter. We do however have a cleric, a wizard and a ranger. Plus a warlord, a barbarian and a paladin.)
__________________ Member of Grognards for 4th Edition.
My players have never wanted to name their groups. They say a name is an artificial construct that would be applied by outsiders, not created by themselves.
I have a band of "evil" NPC adventurers currently being "promoted" in the local broadsheet. They're running a contest to select a name. The PCs found this hilarious, and mocked it thoroughly. I intend to give the group a mockable, though vaguely realistic name, just to the the players carry on having fun.
Eventually the PC group will be "named" by locals; probably something to do with the house they live in, which has a name. But they'll never call themselves by it!
In an Eberron campaign, we came to the notice of the Sharn Inquisitive after solving a few crimes, the notable breakthrough involving a beholder. We called ourselves the Eyes of Aegis.
In my 20+ years of gaming, I have never played in a group that has had a name.
In almost that many years of running a game, I had one group give themselves a name, and it was not meant for use in game. Even then it was simply an abbreviation of their names, so... BEC, for Bob, Ernie and Camaris...
...one player was really into the RP aspect and the other two couldn't care less... can you guess which were which? hehe.
The League.
The Just-Us League.
The Elders of the Church of Treasure.
The Knights of the Church of Treasure.
The Miracle Pig Theater Company (when we put on the hit musical "Porky and Bless'd").
The Oracular Pig Detective Agency.
Treasure, Fracas, and Dare (our PR firm).
The Ordo Porco Dei (our name when we're exorcising evil spirits).
The Church of the Glorious Treasure of Heaven Who Carries the Faithful on Her Broad and Capable Back.
(BTW, "Treasure" is the group's pet pig god)
__________________ "You should probably put your bandit hat on now. Personally, I- I don't have one, but I modified this tube sock." - Ash, Fantastic Mr. Fox.
We're in the last few chapters of the Shackled City (3.5) game that we started back in 2007. When a reporter from the Cauldron Herald wanted to know who we were early on in the campaign, we were looking at competition with the Stormblades and a few other local adventuring groups. We finally settled on the Order of Heroes (ego much?) which has come to be a name respected by the residents of Cauldron for all of our work on behalf of the town.
I believe that this is the only campaign in which I've played in about 30 years of gaming in which the party has a name.
__________________ Nothing is true. Everything is permitted. Anything is possible.
"Let's look Death in the face and say, 'Whatever, man!'" - Hugo 'Hurley' Reyes
The team is the Silver Moon Adventurers, although if it is mostly the higher-level characters on the mission they usually just refer to themselves as The Big Guns.
I tried to encourage my group to come up with a name for their adventuring company, particularly in my last Ptolus game where they were all members of the Delver's Guild and actually accepted work as a group. They never picked one. I encouraged them again for my D&D 4E game where I ran a conversion of Keep on the Borderlands.
Our group was trying to figure out a name and in the next combat we all literally went at 19 for initiative. So we took it as a sign and called ourselves "The Order of the Nineteen". There have been other names, but that one still makes us laugh.
I think I'd like to be part of a group calling itself "The Scadsworthy Irregulars" (to reflect a certain degree of avarice), but that hasn't happened yet.