| Essex | 21st February 2002 08:28 PM | The Slayer Template The Slayer is a Chosen servant of the Powers That Be. The Slayer is always a young woman, typically 15-17 years of age when Called. She is a champion of Good and charged with the destruction of undead and infernal beings. A Slayer is gifted in superhuman strength, speed, and toughness. A Slayer's highest class is always Soldier or Martial Artist, though she may multi-class freely.
STR +8, DEX +6, CON +6, INT +0, WIS +0, CHA +2
Special Abilities
-Staking - a Slayer automatically starts with the Feat, One Hit Kill, taken with the Wooden Stake and ignores all prerequisites for it.
Wooden Stake Damage 1d4, Threat Range 19-20/x2 critical.
-Weapon Proficiency - proficient in all simple and martial weapons.
-Natural Armor - a Slayer is agile at dodging and more resistant to damage, giving her a +1 Dodge bonus and a +1 Armor Bonus to AC
-Iron Will - Treat the same as the Iron Will feat
-Infernal Bane - any weapon in the hands of a Slayer is treated as an a Bane weapon versus evil outsiders (though the weapon still must overcome the creature's natural damage resistance
-Detect Undead - Slayer may detect Undead at will.
CR +4
Death & Rebirth
A Slayer's power comes from death, according to legend, and she embraces this in her death as well. Nothing aside from a True Resurrection (or modern medical techniques in the right circumstances IE CPR) can bring a Slayer back from the grave. When raised, a Slayer somehow becomes further empowered, receiving an additional +2 to her physical abilities and a +2 to her Will save. |