General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
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The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
First I would like to say a few things about this product. One I got the PDF free for purposes of this review. Second I will honestly say I had no intention of buying this product at first. ... [Read More]
Ok this is my very first adventure review. To be totally honest I am a bit unsure how to review a adventure with out spoiling to much, while still giving you enough information to purchase it if you... [Read More]
The fantasy role-playing game Dragon Warriors has a healthy following and the Lands of Legend have been around for many years; as such there are a lot of stories to tell from around this vast... [Read More]
Do you like the campaign filled with lots of little stories and plots, some related and some not that make up a long story?
Or do you prefer the main theme that everything really revolves around, sure there are ocassional tangents but in the end there is a end all goal of the campaign.
I prefer the large single story. My favorite being the ancient truly evil diety that is either lost or imprisoned etc. The kind of God who has worshippers so sick and insane that just walking through one of their temples will make the PC's paranoid and sickened be thevery alien horror of the place.
All of my campaigns have defined goals (players may not know them). When those are met we move on, after wrapping up things that are important to the characters.
__________________ Luminous beings are we... not this crude matter. ~ Yoda
I've tried it both ways and of course the latter is more difficult, that's what I'm doing at the moment. The Dragons have decided to regain dominance over the world and everything else pretty much pales when the dragons have declared open war on everybody else.
Originally posted by EOL I've tried it both ways and of course the latter is more difficult, that's what I'm doing at the moment. The Dragons have decided to regain dominance over the world and everything else pretty much pales when the dragons have declared open war on everybody else.
My game is still involved in an arc that began in 1984, with one of the original players still in the group. Its been through eleven groups and sub arcs, with the main arc encompassing three worlds, four other DM's campaigns, and a side spill into my Superhero and Star Trek games. So I suppose that's a vote for "Big".
It's gotta be big for me. Yes tangents are good, especially early on when the party's just getting its feet wet, but over all, there has to be an uber-plot point to it all. And the more it involves and intertwines with the PCs and their lives, rather than just unfolding around them, the better.
Originally posted by DocMoriartty Do you like the campaign filled with lots of little stories and plots, or do you prefer the main theme that everything really revolves around?
Neither.
I like LOTS of BIG THEMES that everything revolves around.
What I mean is, my campaign is filled with great big horrible scary bad guys -- LOTS of them. And they're all trying to either take over or destroy the world, for their own nefarious purposes. So there's tons of plots, all of which are earth-shattering and none of which the party really has any chance of stopping. Heh.
I honestly have no idea how they're going to (or if they're going to) stop evil from destroying everything. My campaign may have a less-than-triumphant ending. Oh, well.
I have a big plot line, which I weave little plot lines into. It makes me seem like a kick arse evil DM, plus it gets the players really worried/confused...
__________________ Vice Chancellor's Under Secretary of The National Association for the Advancement of Mysterious Briefcases, UD
My group (a lich necromancer and myself, a dwarven barbarian) just destroyed this evil cube type thingy that had tried to posess my partner earlier, but I beat him to near death and took it from him.. but anyways, we entered the cubes home plane, and fought it there, and killed it. Causing a HUGE energy backlash in the prime plane, and THEORETICALLY destroyed the cubes home plane. But uh... then I died when the tower we were in collapased due to Tiamat, who the Cubes had previously imprisoned, beat down the tower with her tail.
__________________ Jesus saves! The rest of you take full damge.
Originally posted by DocMoriartty What level magic world is it?
It's a modified Forgotten Realms Campaign, so it's on the high side. On the other hand the dragons kidnapped all the high level NPC's (Khelben, Elminster, Simbul, etc.) so the PC's are basically it.
Now thats a good way to get rid of Mysteria's Little Power-Boy. IMC, i am just going to ignore the fact that Elmister and the others exist until the PCs are high enough level for it to actually matter. If they don't ask, I will never tell...
__________________ [Living ENWorld] Currently Playing Milo Bottleshanks setting out from the Red Dragon Inn(Start of "Tiggle's Order")