General RPG Rules DiscussionDiscuss the rules of any game except D&D or Pathfinder, such as Arcana Evolved, Mutants & Masterminds, Star Wars Saga, d20 Modern, and the like.
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This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More]
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
Just wondering -- after all the hubabaloo and angst over d20 versions of the Aeonverse games (Adventure!, Aberrent, Trinity), I didn't hear much after its release. I thought the rules of d20 Adventure! were pretty decent.
Just wondering -- after all the hubabaloo and angst over d20 versions of the Aeonverse games (Adventure!, Aberrent, Trinity), I didn't hear much after its release. I thought the rules of d20 Adventure! were pretty decent.
To be honest, i already have Aberrant and Trinity for the ST system and while i have no interest or like for their game system (at least the old version), i can't see buying the books all over again just for a D20 version. Maybe others had the same thoughts. Maybe a lot of them. Or maybe they are the greatest d20 games ever written and everybody is just keeping it to themselves!
I've got very little interest in playing Aberrant right now, but if I were to do so I'd probably prefer d20 Aberrant for the sake of familiarity and simplicity.
On the other hand, if I could play in Adventure! I'd want to convert it to the new Storytelling system from World of Darkness.
Can you guess that I don't think much of the way either original game handled things mechanically?
Actually, both were a leap forward compared to, say, Vampire: the Masquerade Revised, it's just that World of Darkness goes that much further and improves the system enormously.
__________________ Christopher Adams - Sydney, Australia
Religion must remain an outlet for people who say to themselves, "I am not the kind of person I want to be." It must never sink into an assemblage of the self-satisfied.