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Old 21st March 2008, 06:35 PM   #1 (permalink)
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My Big List of Star Wars Saga Ed NPCs

Finally got around to compiling all the generic NPCs that I've put together over the months since Saga Edition was released into a single PDF file.

My Big List of SWSE NPCs v1.2

So download and enjoy.

Edit: Version 1.2 is up, and is a d20 radio download.
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Last edited by Donovan Morningfire; 29th April 2009 at 06:17 PM..
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Old 21st March 2008, 06:58 PM   #2 (permalink)
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Cool. Thanks.
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Old 21st March 2008, 07:42 PM   #3 (permalink)
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I'm forwarding this to our group's SWSE GM.

Thanks! -- N
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Old 21st March 2008, 11:03 PM   #4 (permalink)
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Since we're sharing...

Quote:
“Darth Rancor” CR 19
Huge Beast 16/Jedi 4
Force 19; Dark Side 7
Init +22; Senses: low-light vision; Perception +14
Languages: Basic (understand only)
-----------------------
Defenses Ref 22 (flat-footed 22), Fort 20, Will 13
hp 182; fast healing 5 Threshold 38
-----------------------
Speed 8 squares
Melee 2 claws +18* (1d8+24) or
Melee bite +18* (2d6+24)
Fighting Space 3x3; Reach 2 squares
Base Atk +16; Grp +34
Atk Options Cleave, Crush, Pin, Power Attack
-----------------------
Str 26, Dex 10, Con 23, Int 3, Wis 8, Cha 15

Special Qualities fast healing 5

Talents Force Intuition, Damage Reduction 10

Feats Bantha Rush, Cleave, Crush, Force Boon, Force Sensitivity, Force Training (force lightning), Great Cleave, Improved Defenses, Pin, Power Attack, Skill Focus (Use The Force), Skill Training (Use The Force), Toughness

Skills Perception +14, Use The Force +22

* - Includes 6 points of Power Attack

Captured (rather brutally) by Darth Krayt’s acolytes during a raid on Dathomir, the so-called “Darth Rancor” was raised by the Sith Order to be stronger and smarter than most of its kind. The inherent ferocity of the rancor, coupled with rituals based on the Sith tradition opened the creature to the Dark Side of the Force like a raging river.

Covered with Sith tattoos and ultimately loyal (through fear) to Darth Krayt, “Darth Rancor” is like a rabid dog. He is taken where his abilities are needed in a secured cage, then let loose upon the enemy (and allies who just happen to be caught in his path) to kill with glee. Those beyond its physical reach will find that they are far from safe, as “Darth Rancor” is very proficient with force lightning, which pours forth from its mouth like an incarnate Death Star. If a target proves to be specially resilient, “Darth Rancor” will angrily spend Force points to empower his lightning.
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Old 22nd March 2008, 12:09 AM   #5 (permalink)
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Quote:
Originally Posted by Klaus
Since we're sharing...
Holy crap!



May I ask Klaus just what did your players do to deserve this terror?
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Old 22nd March 2008, 01:28 AM   #6 (permalink)
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Originally Posted by Klaus
Since we're sharing...
You know, I'm sorely tempted to try a one-on-one with Darth Rancor vs. Jedi Master Donovan Morningfire (Jedi 9/Sct 1/JK 4/JM 1) to see who's the "top dog" between the two.

I'm also guessing this was more of an intellectual exercise than something that players were seriously intended to confront?
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Old 22nd March 2008, 05:20 AM   #7 (permalink)
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Ahhh! Darth Rancor!!!! Ahhhh!
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Old 23rd March 2008, 02:36 PM   #8 (permalink)
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Quote:
Originally Posted by Donovan Morningfire
You know, I'm sorely tempted to try a one-on-one with Darth Rancor vs. Jedi Master Donovan Morningfire (Jedi 9/Sct 1/JK 4/JM 1) to see who's the "top dog" between the two.

I'm also guessing this was more of an intellectual exercise than something that players were seriously intended to confront?
Indeed. I was reading the chapter on beasts, and came across the rule that a beast that increases its Int to 3+ through level advancement can multiclass freely. And rancors are, quite frankly, awesome.

So I set out to make a true Star Wars "dragon", complete with "breath weapon".
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Old 23rd March 2008, 11:58 PM   #9 (permalink)
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Originally Posted by Klaus
So I set out to make a true Star Wars "dragon", complete with "breath weapon".
I think I would be trying to nuke it from orbit. That's the only way to be sure. Thankfully it cannot fly.
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Old 25th March 2008, 03:46 PM   #10 (permalink)
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Originally Posted by Ymdar
I think I would be trying to nuke it from orbit. That's the only way to be sure. Thankfully it cannot fly.
Yeah, but it does have Force Points and Destiny Points, so it can either spend a FP to be rendered unconscious instead of dead or a DP to make the attack "miss"
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Old 25th March 2008, 03:53 PM   #11 (permalink)
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Quote:
Originally Posted by Ymdar
I think I would be trying to nuke it from orbit. That's the only way to be sure. Thankfully it cannot fly.
Well, that's because I had to advance it in 4 levels of beast to get the level boost to Int. If allowed to swap a point from, say, Str for Int, he'd be a Beast 12/Jedi 8, and would use a bonus feat to get Force Training (move object), and then move himself around (or pull down a ship).
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Old 25th March 2008, 04:40 PM   #12 (permalink)
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Quote:
Originally Posted by Donovan Morningfire
Yeah, but it does have Force Points and Destiny Points, so it can either spend a FP to be rendered unconscious instead of dead or a DP to make the attack "miss"
True, but I think you still can probably take out Darth Rancor before your starfighter runs out of proton torpedoes and turbolaser charges.
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Old 14th April 2008, 08:07 PM   #13 (permalink)
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Whoops, File Not Found

Hey, I tried to download your file (thanks for sharing, by the way), but the website hosting it said the authorization key was no longer valid.

Just thought I'd let you know.

Thanks again for your generosity!

TWK
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Old 15th April 2008, 07:13 PM   #14 (permalink)
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Quote:
Originally Posted by The Whiner Knight
Hey, I tried to download your file (thanks for sharing, by the way), but the website hosting it said the authorization key was no longer valid.

Just thought I'd let you know.

Thanks again for your generosity!

TWK
Doh! I knew I forgot a link to update. I'd taken down the version I'd originally posted and put up a newer version with a couple tweaks and a few more NPCs. I'll edit my initial post with the updated link later tonight.

Edit: Updated first post with the current link.
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Last edited by Donovan Morningfire; 15th April 2008 at 10:13 PM..
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Old 18th April 2008, 07:24 PM   #15 (permalink)
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Thanks for updating!

I was having trouble viewing the PDF in Firefox, so I switched the settings over to download the file instead of displaying it.

If anyone else has a similar problem and wants to know how I did that:

1. It's under Tools --> Options.

2. Click on the Content tab, and look at the bottom for File Types.

3. Click Manage, then find "PDF" in the list of file types that pops up.

4. Click on PDF, then click Change Action.

5. Click the radio button next to Download to My Computer.

I'm looking the file over, and I think it'll come in real handy. In fact, I've got an idea already centered around a Twi'lek aristocrat hiring a bunch of Mandalorians to cause trouble ....

Thanks again!

TWK
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Old 18th April 2008, 11:13 PM   #16 (permalink)
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Originally Posted by The Whiner Knight
Thanks for updating!

I was having trouble viewing the PDF in Firefox, so I switched the settings over to download the file instead of displaying it.

TWK
Kind of wish I'd been able to access these boards earlier, as I just went through a doozy of a headache trying to sort out why MediaFire was stalling on this file but not the other pdf files I have stored there.

Wound up re-uploading it as a zip file, which seems to work, so hopefully that kind of thing won't happen again.

Side note here, but I'm getting really aggravated with that it's taking several minutes for a page to load or a post to be submitted here. And I know it's ENWorld, becuase I'm not having anywheres near the lag-time on any other site that I'm seeing here.
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Old 8th June 2008, 12:23 PM   #17 (permalink)
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So now that WotC has put out their own Big Book of NPCs with a much more evocative name, anyone care to do a comparison to the breadth of NPCs between the two and how the various versions stack up?

(To be fair, don't include stat block errors, as I already know that TotG would take beating if the 6+ errata page thread over on GleeMax is any indication.)
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Old 8th June 2008, 12:30 PM   #18 (permalink)
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Thanks for bumping and more importantly sharing!
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Old 9th June 2008, 03:18 AM   #19 (permalink)
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Thanks for bumping and more importantly sharing!
Glad to self-promote

On a side note, I'm currently working on v1.2, having fixed a few more errors and added some new NPCs and revising a few others based on stuff from TotG and other message boards.

If anyone has a particular type of generic NPC (I try to stay away from named EU characters) that they'd like to see stats for, post it here and I'll see what I can do for getting a stat block together.
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Old 29th April 2009, 06:19 PM   #20 (permalink)
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*clears off the dust*

Wow, has it really been almost a year?

Well, version 1.2 is finally done, and is being hosted by the fine gents over at d20 Radio.

I can't guarentee the math is 100% perfect, but it ought to be a heck of a lot better than the previous versions
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