General RPG Rules DiscussionDiscuss the rules of any game except D&D or Pathfinder, such as Arcana Evolved, Mutants & Masterminds, Star Wars Saga, d20 Modern, and the like.
“Darth Rancor” CR 19
Huge Beast 16/Jedi 4
Force 19; Dark Side 7
Init +22; Senses: low-light vision; Perception +14
Languages: Basic (understand only)
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Defenses Ref 22 (flat-footed 22), Fort 20, Will 13
hp 182; fast healing 5 Threshold 38
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Speed 8 squares
Melee 2 claws +18* (1d8+24) or
Melee bite +18* (2d6+24)
Fighting Space 3x3; Reach 2 squares
Base Atk +16; Grp +34
Atk Options Cleave, Crush, Pin, Power Attack
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Str 26, Dex 10, Con 23, Int 3, Wis 8, Cha 15
Special Qualities fast healing 5
Talents Force Intuition, Damage Reduction 10
Feats Bantha Rush, Cleave, Crush, Force Boon, Force Sensitivity, Force Training (force lightning), Great Cleave, Improved Defenses, Pin, Power Attack, Skill Focus (Use The Force), Skill Training (Use The Force), Toughness
Skills Perception +14, Use The Force +22
* - Includes 6 points of Power Attack
Captured (rather brutally) by Darth Krayt’s acolytes during a raid on Dathomir, the so-called “Darth Rancor” was raised by the Sith Order to be stronger and smarter than most of its kind. The inherent ferocity of the rancor, coupled with rituals based on the Sith tradition opened the creature to the Dark Side of the Force like a raging river.
Covered with Sith tattoos and ultimately loyal (through fear) to Darth Krayt, “Darth Rancor” is like a rabid dog. He is taken where his abilities are needed in a secured cage, then let loose upon the enemy (and allies who just happen to be caught in his path) to kill with glee. Those beyond its physical reach will find that they are far from safe, as “Darth Rancor” is very proficient with force lightning, which pours forth from its mouth like an incarnate Death Star. If a target proves to be specially resilient, “Darth Rancor” will angrily spend Force points to empower his lightning.
May I ask Klaus just what did your players do to deserve this terror?
__________________ "Dovie'andi se tovya sagain."
Quote:
Originally Posted by crazy_cat
That is a very logical, sensible, well reasoned, and rational point. This, however, is the internet. I'm therefore going to ignore it utterly and completely.
You know, I'm sorely tempted to try a one-on-one with Darth Rancor vs. Jedi Master Donovan Morningfire (Jedi 9/Sct 1/JK 4/JM 1) to see who's the "top dog" between the two.
I'm also guessing this was more of an intellectual exercise than something that players were seriously intended to confront?
You know, I'm sorely tempted to try a one-on-one with Darth Rancor vs. Jedi Master Donovan Morningfire (Jedi 9/Sct 1/JK 4/JM 1) to see who's the "top dog" between the two.
I'm also guessing this was more of an intellectual exercise than something that players were seriously intended to confront?
Indeed. I was reading the chapter on beasts, and came across the rule that a beast that increases its Int to 3+ through level advancement can multiclass freely. And rancors are, quite frankly, awesome.
So I set out to make a true Star Wars "dragon", complete with "breath weapon".
So I set out to make a true Star Wars "dragon", complete with "breath weapon".
I think I would be trying to nuke it from orbit. That's the only way to be sure. Thankfully it cannot fly.
__________________ To be able to fly? To be smoke? Or wolf? To know the night and livin' it forever? That's not so bad...You call us monsters...but when you dream you dream of flying...and changing...and living without the death. You envy us...and what you envy...you destroy.
I think I would be trying to nuke it from orbit. That's the only way to be sure. Thankfully it cannot fly.
Yeah, but it does have Force Points and Destiny Points, so it can either spend a FP to be rendered unconscious instead of dead or a DP to make the attack "miss"
I think I would be trying to nuke it from orbit. That's the only way to be sure. Thankfully it cannot fly.
Well, that's because I had to advance it in 4 levels of beast to get the level boost to Int. If allowed to swap a point from, say, Str for Int, he'd be a Beast 12/Jedi 8, and would use a bonus feat to get Force Training (move object), and then move himself around (or pull down a ship).
Yeah, but it does have Force Points and Destiny Points, so it can either spend a FP to be rendered unconscious instead of dead or a DP to make the attack "miss"
True, but I think you still can probably take out Darth Rancor before your starfighter runs out of proton torpedoes and turbolaser charges.
Hey, I tried to download your file (thanks for sharing, by the way), but the website hosting it said the authorization key was no longer valid.
Just thought I'd let you know.
Thanks again for your generosity!
TWK
__________________ "I'm going to go in first and let them see me."
Fix lifted his eyebrows. "At which point they tear you to bits? This is a craftier plan than I had anticipated."
-- Proven Guilty, Jim Butcher
Hey, I tried to download your file (thanks for sharing, by the way), but the website hosting it said the authorization key was no longer valid.
Just thought I'd let you know.
Thanks again for your generosity!
TWK
Doh! I knew I forgot a link to update. I'd taken down the version I'd originally posted and put up a newer version with a couple tweaks and a few more NPCs. I'll edit my initial post with the updated link later tonight.
I was having trouble viewing the PDF in Firefox, so I switched the settings over to download the file instead of displaying it.
If anyone else has a similar problem and wants to know how I did that:
1. It's under Tools --> Options.
2. Click on the Content tab, and look at the bottom for File Types.
3. Click Manage, then find "PDF" in the list of file types that pops up.
4. Click on PDF, then click Change Action.
5. Click the radio button next to Download to My Computer.
I'm looking the file over, and I think it'll come in real handy. In fact, I've got an idea already centered around a Twi'lek aristocrat hiring a bunch of Mandalorians to cause trouble ....
Thanks again!
TWK
__________________ "I'm going to go in first and let them see me."
Fix lifted his eyebrows. "At which point they tear you to bits? This is a craftier plan than I had anticipated."
-- Proven Guilty, Jim Butcher
I was having trouble viewing the PDF in Firefox, so I switched the settings over to download the file instead of displaying it.
TWK
Kind of wish I'd been able to access these boards earlier, as I just went through a doozy of a headache trying to sort out why MediaFire was stalling on this file but not the other pdf files I have stored there.
Wound up re-uploading it as a zip file, which seems to work, so hopefully that kind of thing won't happen again.
Side note here, but I'm getting really aggravated with that it's taking several minutes for a page to load or a post to be submitted here. And I know it's ENWorld, becuase I'm not having anywheres near the lag-time on any other site that I'm seeing here.
So now that WotC has put out their own Big Book of NPCs with a much more evocative name, anyone care to do a comparison to the breadth of NPCs between the two and how the various versions stack up?
(To be fair, don't include stat block errors, as I already know that TotG would take beating if the 6+ errata page thread over on GleeMax is any indication.)
On a side note, I'm currently working on v1.2, having fixed a few more errors and added some new NPCs and revising a few others based on stuff from TotG and other message boards.
If anyone has a particular type of generic NPC (I try to stay away from named EU characters) that they'd like to see stats for, post it here and I'll see what I can do for getting a stat block together.