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General RPG Rules Discussion[WAS CALLED "Pathfinder/OGL/D20 GAMES"] Discuss the rules of Pathfinder, d20 Modern and any other game except D&D, such as Arcana Evolved, Mutants & Masterminds, Star Wars Saga, and the like.
What do you want to see for your Fantasy Roleplaying System of choice?
With the GSL in flux, many of the 3PP not sure which way they are going, Paizo doing Path Finder, many posts about alternative RPGS and 4e being more of your either love it or hate it type of game, I am curious what people really want from their Fantasy Roleplaying Systems.
In the thread, please share what systems you like and why. What changes to other systems you would like to see. What sort of new systems you would love to have. That sort of thing.
In the poll, do you best to choose a close enough choice that sums up your
feelings.
--I like to see something new that plays fast and feels like D&D use to
For me C&C accomplished this. Plus it allows me to use all the rules, ideas, modules, magic spells and items, etc... I want with great ease, from any edition of D&D.
__________________ There used to be a good adventure, or series of adventures, to be found in Dungeon magazine.
Kick butt adventures are always to be found from Paizo/Necromancer and Goodman Games.
Castles and Crusades is my fantasy game of choice.
I want something that goes farther than Pathfinder, but not as far as 4E. Lucky for me, I can do it myself.
__________________ The Brood OGC Wiki. All kinds of material for 3.5 and our homebrew world of Shtar. Project Phoenix. A new take on D&D - 3.75, if you will. Society of 3.5 Revisionists. A place for 3.5 designers to post and discuss their ideas.
Agamemnon: "Their process of building each edition atop the previous ones has resulted in 3.5 being the Michael Jackson of RPGs, desperately improving itself to ward off obsolescence but attaining only a kind of perverse lichlike state as a mockery of healthier games."
1) Needs multiple choice (see below)
2) i.e. means "in other words"; e.g. means "for example". I think you meant the latter. When I picked "other D20 games", I explicitly do not mean True20, a game that does not suit me.
For me, I have 2 choices:
Pathfinder is my choice for my "D&D fix".
Fantasycraft will likely be my "generic fantasy gaming" go-to game.
__________________ Frodo: I wish the ring had never come to me. I wish none of this had happened.
Gandalf: So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given us.
I want a class-less, level-less, simple point-buy system without non-mechanical things-that-give-points-back, tactical movement, and/or resource management, and which can do high-power/high-magic/(I'm not exactly sure what to ask for here).
After more than a few years of gaming ... I've finally come across my favorite system. Although it isn't a system - yet.
I've got a new product coming out through Dreamscarred Press that totally removes class from the game and essentially is an XP buy system that allows variable HD, BAB, class abilities, spellcasting, etc. I've been tinkering with it for a few years now and it is pretty stremlined.
BUT ... thanks to the new server sale I picked up Elements of Magic (revised). I've yet to actually try it in game play ... but even if it isn't a solid system I'm going to tweak it and make it solid. The nice thing is that it eliminates vancian magic AND allows any player to design any spell they want to cast.
So - basically - my all-time system that is in the works in coming out is a system that allows players to build exactly the character they want and combine it with a system that allows them to cast exactly the spells they want.
That is heaven to me.
__________________ {Forgive me for being proud, but ...} I have a published pdf product! Complete Control is out! Open the Sblock to see what it offers in terms of freedom in character building:
Complete Control
Have you ever had an idea for a character but were frustrated by the level system? Ever wanted a character with different hit-die that the class that contains the abilities you want? Ever wish you could customize your saves to what your ability scores need rather that what classes demand? Ever wish you could shed multiclassing rules permanently? Now you can! Complete Control strips down all abilities, feats and progressions into easily read tables, using experience points as a currency to buy and advance every thing about your character, from hit dice and base attack to "class" abilities.
Additionally, Dreamscarred Press is actively supporting the product in its series of articles as well as through an FAQ thread. Drop by, check it out, and get involved!
I didn't vote as I have two choices. However, my choices would be
1. True20 with an Elements of Magic:Mythic Earth (or Revised) magic system
2. 3.5 DND : Not a complete list, but close:
a. Fewer Absolutes as per Sean K. Reynolds web article
b. Slower Leveling from the DMG
c. Removing Level Drain
d. Removing XP Costs to cast certain spells. I like the rules from Pathfinder
e. Removing XP Costs for building items. I like the Magic Item Creaton rules from Artificer's Handbook (Mystiic Eye games)
g. Action Points that work like Mutants and Masterminds Hero Points
h. Races: The nonbiological aspects of race made into feats as per 4e
i. Occupations as per d20M, but also granting some extra ranks as per Modern 20
j. Class based defense, but not 4e method
k. Streamlined 4e Saving throws
l. Add the Green Ronin Shaman and Witch to the PHB.
m. Add the Myrmidon (AEG) to the PHB as a hybrid arcane warrior and rename it
n. More skill points for classes with 2+Int
o. Clerics: spontaneous divine casting per UA, but with 2e style spheres and more focused spell limits based on domain.
p. Sorcerer with bonus metamagic feats, UMD and more charisma skills
q. Specialist Wizards as per UA specialist wizard variant abilities.
r. UA style class variants (e.g, battle sorcerer, barbarian hunter, cloistered cleric, urban ranger, martial rogue, and wildernes rogue) and the spellless ranger and paladin variants from Complete Champion.
s. Armor and Weapon proficiencies from classes only granted to first level characters. Otherwise they can only be granted via feats or bonus feats
t. Saving throws: Characters use a unified save bonus. The good save bonuses, become a one time bonus granted to first level characters only.
u. Magic Item creation as per Artificer's Handbook (Mystic Eye Games)
v. Arcane Magic works like Elements of Magic: Revised or Mythic Earth.
w. Combat Maneuvers as per Book of Iron Might (Book of Iron Might). Include sample stunts in the PHB,. Include both the rules for building new maneuvers and the web enhancment cheat sheet in the DMG
x. Book of Iron Might (Malhavoc) Stunts
y. add the mob template to the MM
z. Advice telling the DM not worry if feats and skill points for their NPCs and Monsters are not exact.
__________________ "The designers of the newest edition built so much reliance on rules right into the game, to make it easier to play. As one of those designers, I occasionally think to myself, 'What have we wrought?' " -Monte Cook
" If the DM has to make a lot of judgment calls, the game is more difficult to learn. However, it's my belief that it's also more satisfying." -Monte Cook
"Don't let rules replace good DMing skills"- Monte Cook
Last edited by Greg K; 19th August 2008 at 10:48 PM..
This is, AFAIK, the second time you've mentioned this product. I'm still intrigued.
Got an ETA on it?
Unfortunately, no. But it is in for layout and geenral proofreading.
Hopeful soon. Thanks for your interest!
__________________ {Forgive me for being proud, but ...} I have a published pdf product! Complete Control is out! Open the Sblock to see what it offers in terms of freedom in character building:
Complete Control
Have you ever had an idea for a character but were frustrated by the level system? Ever wanted a character with different hit-die that the class that contains the abilities you want? Ever wish you could customize your saves to what your ability scores need rather that what classes demand? Ever wish you could shed multiclassing rules permanently? Now you can! Complete Control strips down all abilities, feats and progressions into easily read tables, using experience points as a currency to buy and advance every thing about your character, from hit dice and base attack to "class" abilities.
Additionally, Dreamscarred Press is actively supporting the product in its series of articles as well as through an FAQ thread. Drop by, check it out, and get involved!
Multiple choice - both Pathfinder and Fantasy Craft are on my 'must buy' list. However, it is likely that I will continue to use E.N. Publishing's Elements of Magic: Mythic Earth as my spell system of choice (I currently use it for my Steampunk/Spycraft game)
I also like True 20 when I need a quick 'generic' game engine.
4th ed. is not one of my choices... the more I look at it the less I like it, so no go. (And I am actually have the mildest dislike for 4e in my group. )
The Auld Grump
__________________ Oh, I am a cook, and a captain bold, and the mate of the Nancy brig,
The midship mite,
And the Bo'sun tight,
And the crew of the captain's gig...
I said 3.5 is what I want.
Ive seen the Pathfinder stuff and like the new classes, but to be honest they lose me in the skill system. Which could be easily ignored. I understand it, I dont like it.
Im waiting to see how pathfinder comes along over the next year in its final stages before I decide.
I want a game that runs fast and feels like D&D used to.
I want a game that encourages homebrewing, and doesn't have a hundred thousand fiddly rules and bits that get in the way of the looting and maiming. The most important thing for me, I guess, is that the game needs to reward player skill more than character mechanics, in the vein of OD&D and AD&D.
Originally Posted by The Scarlet Citadel, by Robert E. Howard
"There are creatures", said Pelias, "not alone of this earth and sea, but of air and the far reaches of the skies as well, dwelling apart, unguessed of men. Yet to him who holds the Master-words and Signs and the Knowledge underlying all, they are neither malignant nor inaccessible. Watch, and fear not."
He lifted his hands to the skies and sounded a long wierd call that seemed to shudder endlessly out into space, dwindling and fading, yet never dying out, only receding farther and farther into some unreckoned cosmos. In the silence that followed, Conan heard a suddgen beat of wings in the stars, and recoiled as a huge bat-like creature alighted beside him...
Pathfinder is what I want and I am not surprised that I feel this way. They did a good job with Dragon and Dungeon and I think that honed their skills. They are able to give their target market exactly what they want. Also I think they have the contacts in the industry to make a quality products.
I don't see this as a bad thing for WotC. It'll only be bad for WotC if they misread the market, but in that case Paizo should be considered a safety net. Paizo'll hold on to a loyal market that WotC can later tap. Until WotC gives up the brand D&D they will always be able to grab other RPG markets.
__________________ "The first human who hurled an insult instead of a stone was the founder of civilization." Sigmund Freud
"Meekness: Uncommon patience in planning a revenge that is worth while." Ambrose Bierce
"In heaven all the interesting people are missing." Friedrich Nietzsche
"Coming home from very lonely places, all of us go a little mad: whether from great personal success, or just an all-night drive, we are the sole survivors of a world no one else has ever seen." John le Carre