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General RPG Rules Discussion [WAS CALLED "Pathfinder/OGL/D20 GAMES"] Discuss the rules of Pathfinder, d20 Modern and any other game except D&D, such as Arcana Evolved, Mutants & Masterminds, Star Wars Saga, and the like.

Poll: What do you want from your FRPG of choice?
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What do you want from your FRPG of choice?

 
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Old 18th August 2008, 02:28 AM   #1 (permalink)
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What do you want to see for your Fantasy Roleplaying System of choice?

With the GSL in flux, many of the 3PP not sure which way they are going, Paizo doing Path Finder, many posts about alternative RPGS and 4e being more of your either love it or hate it type of game, I am curious what people really want from their Fantasy Roleplaying Systems.


In the thread, please share what systems you like and why. What changes to other systems you would like to see. What sort of new systems you would love to have. That sort of thing.

In the poll, do you best to choose a close enough choice that sums up your
feelings.
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Old 18th August 2008, 03:23 AM   #2 (permalink)
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Pathfinder is what I want.

I want to run AD&D1/C&C as well.
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Old 18th August 2008, 03:40 AM   #3 (permalink)
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--I like to see something new that plays fast and feels like D&D use to

For me C&C accomplished this. Plus it allows me to use all the rules, ideas, modules, magic spells and items, etc... I want with great ease, from any edition of D&D.
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Old 18th August 2008, 09:57 AM   #4 (permalink)
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Do you really need two copies of the same poll?
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Old 18th August 2008, 03:18 PM   #5 (permalink)
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D&D4e (modern)
C&C (old school)
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Old 18th August 2008, 05:25 PM   #6 (permalink)
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I want something that goes farther than Pathfinder, but not as far as 4E. Lucky for me, I can do it myself.
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Old 18th August 2008, 06:52 PM   #7 (permalink)
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1) Needs multiple choice (see below)
2) i.e. means "in other words"; e.g. means "for example". I think you meant the latter. When I picked "other D20 games", I explicitly do not mean True20, a game that does not suit me.

For me, I have 2 choices:
Pathfinder is my choice for my "D&D fix".
Fantasycraft will likely be my "generic fantasy gaming" go-to game.
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Old 19th August 2008, 02:47 AM   #8 (permalink)
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I want a class-less, level-less, simple point-buy system without non-mechanical things-that-give-points-back, tactical movement, and/or resource management, and which can do high-power/high-magic/(I'm not exactly sure what to ask for here).
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Old 19th August 2008, 04:52 AM   #9 (permalink)
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After more than a few years of gaming ... I've finally come across my favorite system. Although it isn't a system - yet.

I've got a new product coming out through Dreamscarred Press that totally removes class from the game and essentially is an XP buy system that allows variable HD, BAB, class abilities, spellcasting, etc. I've been tinkering with it for a few years now and it is pretty stremlined.

BUT ... thanks to the new server sale I picked up Elements of Magic (revised). I've yet to actually try it in game play ... but even if it isn't a solid system I'm going to tweak it and make it solid. The nice thing is that it eliminates vancian magic AND allows any player to design any spell they want to cast.

So - basically - my all-time system that is in the works in coming out is a system that allows players to build exactly the character they want and combine it with a system that allows them to cast exactly the spells they want.

That is heaven to me.
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Complete Control
Have you ever had an idea for a character but were frustrated by the level system? Ever wanted a character with different hit-die that the class that contains the abilities you want? Ever wish you could customize your saves to what your ability scores need rather that what classes demand? Ever wish you could shed multiclassing rules permanently? Now you can! Complete Control strips down all abilities, feats and progressions into easily read tables, using experience points as a currency to buy and advance every thing about your character, from hit dice and base attack to "class" abilities.

Additionally, Dreamscarred Press is actively supporting the product in its series of articles as well as through an FAQ thread. Drop by, check it out, and get involved!
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Old 19th August 2008, 12:13 PM   #10 (permalink)
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Quote:
Originally Posted by Nonlethal Force View Post
I've got a new product coming out through Dreamscarred Press [. . .]
This is, AFAIK, the second time you've mentioned this product. I'm still intrigued.

Got an ETA on it?
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Old 19th August 2008, 10:44 PM   #11 (permalink)
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I didn't vote as I have two choices. However, my choices would be

1. True20 with an Elements of Magic:Mythic Earth (or Revised) magic system

2. 3.5 DND : Not a complete list, but close:
a. Fewer Absolutes as per Sean K. Reynolds web article
b. Slower Leveling from the DMG
c. Removing Level Drain
d. Removing XP Costs to cast certain spells. I like the rules from Pathfinder
e. Removing XP Costs for building items. I like the Magic Item Creaton rules from Artificer's Handbook (Mystiic Eye games)
g. Action Points that work like Mutants and Masterminds Hero Points
h. Races: The nonbiological aspects of race made into feats as per 4e
i. Occupations as per d20M, but also granting some extra ranks as per Modern 20

j. Class based defense, but not 4e method
k. Streamlined 4e Saving throws
l. Add the Green Ronin Shaman and Witch to the PHB.
m. Add the Myrmidon (AEG) to the PHB as a hybrid arcane warrior and rename it
n. More skill points for classes with 2+Int
o. Clerics: spontaneous divine casting per UA, but with 2e style spheres and more focused spell limits based on domain.
p. Sorcerer with bonus metamagic feats, UMD and more charisma skills
q. Specialist Wizards as per UA specialist wizard variant abilities.
r. UA style class variants (e.g, battle sorcerer, barbarian hunter, cloistered cleric, urban ranger, martial rogue, and wildernes rogue) and the spellless ranger and paladin variants from Complete Champion.
s. Armor and Weapon proficiencies from classes only granted to first level characters. Otherwise they can only be granted via feats or bonus feats
t. Saving throws: Characters use a unified save bonus. The good save bonuses, become a one time bonus granted to first level characters only.
u. Magic Item creation as per Artificer's Handbook (Mystic Eye Games)
v. Arcane Magic works like Elements of Magic: Revised or Mythic Earth.
w. Combat Maneuvers as per Book of Iron Might (Book of Iron Might). Include sample stunts in the PHB,. Include both the rules for building new maneuvers and the web enhancment cheat sheet in the DMG
x. Book of Iron Might (Malhavoc) Stunts
y. add the mob template to the MM
z. Advice telling the DM not worry if feats and skill points for their NPCs and Monsters are not exact.
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Old 20th August 2008, 03:11 AM   #12 (permalink)
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Quote:
Originally Posted by The Highway Man View Post
Pathfinder is what I want.
I must agree with this statement.

And I want to run a True20 game sometime.
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Old 20th August 2008, 06:19 AM   #13 (permalink)
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Quote:
Originally Posted by Aus_Snow View Post
This is, AFAIK, the second time you've mentioned this product. I'm still intrigued.

Got an ETA on it?
Unfortunately, no. But it is in for layout and geenral proofreading.

Hopeful soon. Thanks for your interest!
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{Forgive me for being proud, but ...} I have a published pdf product! Complete Control is out! Open the Sblock to see what it offers in terms of freedom in character building:

Complete Control
Have you ever had an idea for a character but were frustrated by the level system? Ever wanted a character with different hit-die that the class that contains the abilities you want? Ever wish you could customize your saves to what your ability scores need rather that what classes demand? Ever wish you could shed multiclassing rules permanently? Now you can! Complete Control strips down all abilities, feats and progressions into easily read tables, using experience points as a currency to buy and advance every thing about your character, from hit dice and base attack to "class" abilities.

Additionally, Dreamscarred Press is actively supporting the product in its series of articles as well as through an FAQ thread. Drop by, check it out, and get involved!
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Old 23rd August 2008, 12:23 AM   #14 (permalink)
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I want multiple systems, depending on the group I am playing with, and the thing I want to run.
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Old 23rd August 2008, 02:45 AM   #15 (permalink)
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Multiple choice - both Pathfinder and Fantasy Craft are on my 'must buy' list. However, it is likely that I will continue to use E.N. Publishing's Elements of Magic: Mythic Earth as my spell system of choice (I currently use it for my Steampunk/Spycraft game)

I also like True 20 when I need a quick 'generic' game engine.

4th ed. is not one of my choices... the more I look at it the less I like it, so no go. (And I am actually have the mildest dislike for 4e in my group. )

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Old 23rd August 2008, 03:53 AM   #16 (permalink)
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I said 3.5 is what I want.
Ive seen the Pathfinder stuff and like the new classes, but to be honest they lose me in the skill system. Which could be easily ignored. I understand it, I dont like it.
Im waiting to see how pathfinder comes along over the next year in its final stages before I decide.
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Old 23rd August 2008, 07:30 AM   #17 (permalink)
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I will also not vote, because I would need a multiple choice poll (Pathfinder, 3.5E...).
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Old 24th August 2008, 04:12 AM   #18 (permalink)
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I'd like to see something new that plays fast and feels like D&D use to.

EDIT: Took me 3 years to post that.

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Old 27th August 2008, 04:32 AM   #19 (permalink)
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I want a game that runs fast and feels like D&D used to.


I want a game that encourages homebrewing, and doesn't have a hundred thousand fiddly rules and bits that get in the way of the looting and maiming. The most important thing for me, I guess, is that the game needs to reward player skill more than character mechanics, in the vein of OD&D and AD&D.
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Old 28th August 2008, 05:31 PM   #20 (permalink)
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Pathfinder is what I want and I am not surprised that I feel this way. They did a good job with Dragon and Dungeon and I think that honed their skills. They are able to give their target market exactly what they want. Also I think they have the contacts in the industry to make a quality products.

I don't see this as a bad thing for WotC. It'll only be bad for WotC if they misread the market, but in that case Paizo should be considered a safety net. Paizo'll hold on to a loyal market that WotC can later tap. Until WotC gives up the brand D&D they will always be able to grab other RPG markets.
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