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General RPG Rules Discussion[WAS CALLED "Pathfinder/OGL/D20 GAMES"] Discuss the rules of Pathfinder, d20 Modern and any other game except D&D, such as Arcana Evolved, Mutants & Masterminds, Star Wars Saga, and the like.
Which is also the title of my blog post outing my pure gamer-love for Green Ronin's rules.
Just wanted to also post here because I'm just really, really digging these rules. It's a true epiphany, though not necessarily on the road to Damascus. The more I read, the more enthralled I become. In my blog post, I mention that I'll stick with Conan. Actually, no. After further reading and further consideration, I think True20 would work fine. For modern, there are still aspects of Modern20 that I'll yoink and use, but it'll True20 with some M20 window dressing.
Just wow.
Okay, I've gushed enough. There will be a review on the podcast, which, considering we have both Chuck Rice and David Gallant (who have played with these rules already in supplements) should be mighty interesting. I'll let you know when that review is up, just in case anyone cares.
My love is now 12 days old: ever since I was in Barsoomcore's DinoPirates of Ninja Island game at GenCon. In a fit of fiscal impropriety I have since bought the revised core rules, Adepts and Expert's Handbooks, and downloaded the Worlds of Adventure, Cybertech, and Bestiary from RPGnow.
How did I not know about this before?!? All of the character granularity of D&D with the promise of M&M like adventure writing ease? Yes please! I run my first game in little over two weeks.
My love is now 12 days old: ever since I was in Barsoomcore's DinoPirates of Ninja Island game at GenCon. In a fit of fiscal impropriety I have since bought the revised core rules, Adepts and Expert's Handbooks, and downloaded the Worlds of Adventure, Cybertech, and Bestiary from RPGnow.
How did I not know about this before?!? All of the character granularity of D&D with the promise of M&M like adventure writing ease? Yes please! I run my first game in little over two weeks.
You should check out Interface Zero... I like that book's take on Cybernetics better then Cybertech's cybernetic-enhancements as separate feats approach.
Just don't forget those awesome 3rd party books out there for True20 like Legends of Excalibur, Blood and Fists, Darwin's World and Wild West *ahem*
Was there a Blood and Fists book that wasn't True20? I'm pretty sure I picked it up along the way in hopes of helping convert my KaraTur game to 3e. That convertsion is actually what I'm using True20 for. I didn't realize it was True20 at the time if that's what it is.
Was there a Blood and Fists book that wasn't True20? I'm pretty sure I picked it up along the way in hopes of helping convert my KaraTur game to 3e. That convertsion is actually what I'm using True20 for. I didn't realize it was True20 at the time if that's what it is.
The first one, if I'm not mistaken, was for d20 Modern. That one made quite a splash, regardless. I think the True20 one came next (it would have a green True20 logo on the front, probably), followed by the Modern20 version. . .? Well, something like that.
I'll just second Interface Zero as being worth investigating, while I'm at it. Hell, it's worth buying. Simple as that.
Was there a Blood and Fists book that wasn't True20? I'm pretty sure I picked it up along the way in hopes of helping convert my KaraTur game to 3e. That convertsion is actually what I'm using True20 for. I didn't realize it was True20 at the time if that's what it is.
The original couple editions of Blood and Fists were for the d20 Modern roleplaying game (mainly). A while back, Chuck learned of the glorious True20 system and began writing/converting for it. Among other things, he brought over his (much improved, in my opinion) Blood and Fists. It is both simple and elegant, and until two days ago I had not heard a bad word spoken of it.
His True 20 stuff is all quite good. Legends of Excalibur is spot on, and Darwin's World and Wild West are at least as good as True20 as they were under any other system.
The system is most awesome, accommodating Star Wars, Modern action, Fantasy, and DinnoPirate hybrids that have never been seen before with equal ease. I'm a big fan.
__________________ Quotes:
Spoiler:
Quote:
Originally Posted by keteryck
You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death.
Iron Heroes. It's that cool.
Quote:
Originally Posted by HeapThaumaturgist
"Home" is what you defend with your life ... from ninjas.
Quote:
Originally Posted by Stalker0
Minions are a convenience, a way to allow a dm to run many guys with little effort, and a chance for players to really strut their stuff. They are not so that Bobo the clown can kill the legion of the damned.
The first one, if I'm not mistaken, was for d20 Modern. That one made quite a splash, regardless. I think the True20 one came next (it would have a green True20 logo on the front, probably), followed by the Modern20 version. . .? Well, something like that.
I checked after I posted, and I have the d20 Modern version. I'll have to check out the True20 one.
My love is now 12 days old: ever since I was in Barsoomcore's DinoPirates of Ninja Island game at GenCon. In a fit of fiscal impropriety I have since bought the revised core rules, Adepts and Expert's Handbooks, and downloaded the Worlds of Adventure, Cybertech, and Bestiary from RPGnow.
You too, huh? I haven't bought the rules yet, but I found in that game that True20 seemed to solve most of my 3.5 issues - now I need to see whether it can accomodate some of my specific needs...
Was there a Blood and Fists book that wasn't True20? I'm pretty sure I picked it up along the way in hopes of helping convert my KaraTur game to 3e. That convertsion is actually what I'm using True20 for. I didn't realize it was True20 at the time if that's what it is.
The original version was for d20 Modern, and it's pretty much been my most successful book to date. I've since done a True 20 version, and a Modern20 version.
Points to Aus Snow for getting that right
And btw, add me to the voices that say Interface Zero rocks.
His True 20 stuff is all quite good. Legends of Excalibur is spot on, and Darwin's World and Wild West are at least as good as True20 as they were under any other system.
Hey, thanks man!
Id like to point out though, that Wild West isnt a conversion, it was done from the ground up for True20, so only True20 fans can enjoy that one. It was a lot of fun to do too.
You too, huh? I haven't bought the rules yet, but I found in that game that True20 seemed to solve most of my 3.5 issues - now I need to see whether it can accomodate some of my specific needs...
We actually picked it up the day before. PKB had been looking forward to grabbing it for some time, but I wasn't all that excited....then.
I think True20 is perfect for modern and future games. That's why I chose to go with True20 as the rule set for Reign of Discordia. I could have gone with D20 Future, Traveler, or a few other systems, but True20 had all the features I liked while allowing me the greatest freedom. Two thumbs up!
__________________ Darrin Drader
Freelance Writer/Game Designer
Previously posting as Whisperfoot
I like True20 a lot, but it's got its fair share of clunkiness, mostly 3.5 stuff that was unecessarily ported over. The Toughness system seems awesome at first, but damage scales as level increases, while the ability to resist damage does not, which makes monster design...complex.
True20 really needs another edition to make things work, with a lot of thought given to the core mechanics and math of the game. (I'd switch everything to d20+mods vs. DC instead of keeping saving throws as they are, for a start)
Let's just say that for RPG rules, I'm not an early adapter.
I may be late to the party, but I'm here until dawn.
Fraser,
As someone who's used your own Modern Medieval series of books for his True20 game, and even gotten your support on some rules clarification, it warms my heart to hear your confession!
__________________ Resources utilized in my last game: Pathfinder #7, Guide to Korvosa, Pathfinder RPG Alpha
Id like to point out though, that Wild West isnt a conversion, it was done from the ground up for True20, so only True20 fans can enjoy that one. It was a lot of fun to do too.
True. It reminds me, a lot, of Sidewinder Recoiled for d20 Modern, so I tend to think of it as the True20 version of that book.
Which is another compliment, by the way. ;D
__________________ Quotes:
Spoiler:
Quote:
Originally Posted by keteryck
You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death.
Iron Heroes. It's that cool.
Quote:
Originally Posted by HeapThaumaturgist
"Home" is what you defend with your life ... from ninjas.
Quote:
Originally Posted by Stalker0
Minions are a convenience, a way to allow a dm to run many guys with little effort, and a chance for players to really strut their stuff. They are not so that Bobo the clown can kill the legion of the damned.
As someone who's used your own Modern Medieval series of books for his True20 game, and even gotten your support on some rules clarification, it warms my heart to hear your confession!
Looks like I'm in some good company.
Ironic that True20 actually removes the impetus I had for working on Modern Medieval, since it provides a unified system with all the coolness and functionality I desire for use with both Fantasy and Modern. That, of course, doesn't mean that the Modern Medieval supplements don't have their uses in a True20 campaign. They just need a little work.
I share the love felt here. If anything true20 is my favorite system. I love its flexibility. In fact it has replaced, for quite some time, 3.5e. I run a fantasy campaign with it and it works well. I am keeping track of Pathfinder from Paizo and am currently DMing the Beta a bit. I like the changes it brings to 3.5e and fully support Paizo's effort to keep the OGL alive.
As I am writing up my new RPing setting I am definately considering adding rules for both True20 and Pathfinder. Pathfinder and True20 are both quite different so I'll probably need to tap the local brain trust of Pathfinder and True20 afficianados for assistance on True20izing and Pathfinderizing some classes.
Wyrmshadows
__________________ "... I seek not death. It may be the blackness averred by the Nemedian skeptics, or Crom's realm of ice and cloud, or the snowy plains and vaunted halls of Valhalla. I do not know, nor do I care. Let me live while I live, let me know the riches of red meat and stinging wine on the palate, the hot embrace of white arms, the mad exultation of battle when the blue blades flame and crimson, and I am content. Let teachers and priests and philosophers brood over questions of reality and illusion. I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and I am content." - Conan