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General RPG Rules Discussion[WAS CALLED "Pathfinder/OGL/D20 GAMES"] Discuss the rules of Pathfinder, d20 Modern and any other game except D&D, such as Arcana Evolved, Mutants & Masterminds, Star Wars Saga, and the like.
I'll admit: I own the WFRP 2 book and I play in the World, but I've never played the actual game. How is the system, campaign, and future of this game?
Jay H
P.s. I have only played in "the old world" using D&D rules strangely
The System
Well, the system is really pretty simple. After coming off five years of playing D&D 3.5, we were refreshed at the system's simplicity and how easy it was to challenge the characters without completely overwhelming them. I found as a GM that I was able to just naturally gauge my encounters without any form of encounter rating or challenge system. You get a really good feel for what the player characters can handle, more so I think than even with 4E, which we've also tried.
I'm not currently running it right now, as we have a player that's on hiatus, but I was recently asked if I'd run WFRP over 4E Forgotten Realms. That's a tough choice. 4E and FR are both new and that is that allure, but I have to say, WFRP sunk it's teeth into me and I'm hooked.
In two years of running it, we've had one character death, and this was because they party made the mistake of attacking two very powerful spellcasters out in the open, with little or no planning.
The Campaign
As far as I'm concerned you just can't beat the Old World as a setting. Its dark and grim, but also accessible in that it "feels" like a real medieval setting.
The world can seem a little daunting at first, even the Empire itself can. Sigmar's Heirs was a good book, but it was more of an overview. This can be good though, in that it gives you a lot of room to work.
The Future
Fantasy Flight Games recently inherited the game system and we already have a new book coming out soon, Shades of Empire. It deals with the underworld of the Empire and it's organizations. I know more books are slated for future release as well.
If you have some more specific questions, feel free to ask. I'll check back and see if I can help.
Problems
>Most books use adventures to pad out the page count.
>The Empire sourcebook is not complete. The 4 great Imperial cities have their real chapter sized entries spread across 4 "Big adventure" books.
> Monsters are killed too easily since the main defense in the system is to "Parry", which cannot generally be done without a manufactured weapon.
> Monsters are killed too easily since the main defense in the system is to "Parry", which cannot generally be done without a manufactured weapon.
My players might disagree with that
That is only really an issue if you use a lot of monsters. My campaign tends more to human threats, cultists, brigands and the like. When it comes to monsters I use Orcs and Goblins. You will find a lot of debate on the use of sword and shield and parry rules, I've just never run into any issues with my players. Lucky I guess.
But, even a monster has no need to rely on Parry. The Dodge Blow skill can be used by monsters, assuming that they have it.
> Monsters are killed too easily since the main defense in the system is to "Parry", which cannot generally be done without a manufactured weapon.
My players might disagree with that
That is only really an issue if you use a lot of monsters. My campaign tends more to human threats, cultists, brigands and the like. When it comes to monsters I use Orcs and Goblins. You will find a lot of debate on the use of sword and shield and parry rules, I've just never run into any issues with my players. Lucky I guess.
But, even a monster has no need to rely on Parry. The Dodge Blow skill can be used by monsters, assuming that they have it.
Yes, but Dodge and parry can both be used by anything that relies on weapons.
Also dodge is not that common, nor is a decent agility % score common to make use of it. While non bipedal monsters do often have high levels of wounds to compensate for for their lack of defenses, most of the time a more lasting battle will come from a few sword and board grunts.
I dig it. Seriously. It's a great world, the adventures for it are AMAZING (more fond of the original Enemy Within campaign. The one put out most recently is a little too railroady, but still good.) The system is just the right amount of crunch v. flavor (of which it has both in vast quantities). My only issues with it are twofold, and one of them isn't really a legitimate grievance IMHO.
1. they changed the magic system and the new one is seriously restrictive. As this $&#@s one of my characters ..... no bueno. However, the magic system is FAR and away better than the original, so overall net win.
2. I grow tired of Games Workshop constantly pulling the license and bringing it out of publication only to give it to a new group of people every few bloody years.
__________________ I am a naughty lovecraftian goddess!
I just checked out the Mice & Men scenario. It seems well done for a fan-based project. Is this common? I was thinking of running this as a WFRP rule scenario rather than the 4e system (which I normally run for the old world).
It's been a favourite of mine for decades, offering a grimmer, more bloodthirsty alternative to traditional high fantasy gaming. Warhammer Fantasy Greyhawk is a project I've had on the back burner for a few months now, being a darker interpretation of the Oerth depicted in the U series of modules and the original boxed set. I think the WFRP 2E ruleset - and the career system in particular - would be a great fit for EGG's setting.
It's been a favourite of mine for decades, offering a grimmer, more bloodthirsty alternative to traditional high fantasy gaming. Warhammer Fantasy Greyhawk is a project I've had on the back burner for a few months now, being a darker interpretation of the Oerth depicted in the U series of modules and the original boxed set. I think the WFRP 2E ruleset - and the career system in particular - would be a great fit for EGG's setting.
You know, I never thought about this, but I completely agree.
I think WFRP2 mechanics + Greyhawk setting has a certain degree - heck, a huge degree - of brilliance.
I also like the Empire and the surrounding environs, though.
You know, I never thought about this, but I completely agree.
I think WFRP2 mechanics + Greyhawk setting has a certain degree - heck, a huge degree - of brilliance.
Thanks! The idea struck me a few months ago whilst digging through some old AD&D modules. It was the late medieval story of mundane investigation tinged with supernatural dread in The Sininster Secret of Saltmarsh that really made me sit up and give serious consideration. After that the floodgates were open to the horrific potential of adventures like The Temple of Elemental Evil and Against the Giants played through the dark, distorting lens of Warhammer. Greyhawk, with it's vast and impenetrable geography, crumbling feudal states and quasi-european culture feels like the perfect backdrop for a system that emphasises strength of arms, force in numbers and ambush tactics.
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I also like the Empire and the surrounding environs, though.
Agreed. The Old World remains one of my favourite settings in print. In no way would I wish WFG to be seen as a challenge to it's undisputed awesomeness.
Last edited by Ahnirades; 8th September 2008 at 05:47 PM..
It's been a favourite of mine for decades, offering a grimmer, more bloodthirsty alternative to traditional high fantasy gaming. Warhammer Fantasy Greyhawk is a project I've had on the back burner for a few months now, being a darker interpretation of the Oerth depicted in the U series of modules and the original boxed set. I think the WFRP 2E ruleset - and the career system in particular - would be a great fit for EGG's setting.
WOW. Hidden f*$king brilliance. The Great Kingdom c. 576 (each broken into various smaller states) is very similar to the Empire with it's elector counts etc etc.
I'm now envisioning the original enemy within campaign set in the Great Kingdom. Whew! Wonderful notion.
Keep us updated if you start working this up?
(Not to mention the fun you could have subbing Hepmonaland for Lustria; just stat out a bunch of debased slaads and call them the Old Slann)
__________________ I am a naughty lovecraftian goddess!
Last edited by Triskaidekafile; 8th September 2008 at 11:30 PM..
Absoloutely. Like I said, it's been a back burner project for months now. If I ever manage to drag it into the light and do some proper work I'll start a dedicated thread.
WFRP2 has an excellent and easy to use system. It is quite deadly, but the default assumption for the old world is that life is fairly cheap. The setting is great, with lots of diversity once you leave the empire to explore the remainder of the old world. Chaos is just cool, and some of the creatures that are spawned from chaos are downright scary. If the forces of chaos arent enough, people are constantly stabbing each other in the back and waylaying one another for little more than pocket change, making the roadways extremely dangerous for the uninitiated. Overall, one of my favorite systems and settings out there, I just wish I could play it a little more often.