Quote:
Originally Posted by chrisrzz1012 I'm looking for anything new for the these 2 game systems. I would like you opinion on them too. I'm currently trying to make Traveller20 in to a Star Trek supplement , so any ideas will be helpful. |
If you are not tied specifically to
WOTC, there is a lot of good d20M supplements out there (and I'd say better than
WOTC's take).
I am going to provide two lists of things to look at. The first list should,
imo, should be in every d20 Modern GMs or player's collection. The second list is for GMs and players interested in a particular genre.
Section 1:
Imo, what every d20 Modern GM and Player should own (* means the pdf might still be on sale for $1.00. The Adamant stuff marked * definitely is $1.00. However, Elements of Magic: Mythic Earth may no longer be).
-
Blood and Fists (RPGObjects) and
Blood and Fists: Hong Kong Knights (RPGObjects): An expansion of d20M martial arts. It is in my opinion the best d20 handling of Martial Arts. You can get the two combined (along w/ two other martial arts supplements) in the Blood and Fists: Master Edition.
-
Elements of Magic: Mythic Earth* (EN Publishing): Alternate system for magic
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Psychic's Handbook (Green Ronin): Alternate system for mind powers
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Modern Player's Companion (The Game Mechanics): new occupations, advanced classes, PrCs, spells and equipment from one of the designers. Also contains great insight into the design of d20M which should have been included in the d20M rules.
-
Foe Factory: Modern* (Adamant Entertainment) Quick NPC generation rules
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Hot Pursuit* (Adamant Entertainment) Chase Rules
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Hot Pursuit:On Foot* (Adamant Entertainment): A companion to Hot Pursuit
Future Player's Companion (The Game Mechanics) various stuff for d20 Future from one of the authors.
II. Genre supplements: The products below have received good (if not great reviews) and a few were Ennie nominated.
Blaxploitation
---
Solid! (Wingnut)
Cyberpunk
--- Terminal Idenity(Adamant Entertainment)
Dystopian 1970's Sci Fi
--- Damnation Decade (Green Ronin)
Espionage (Super Spies)
--- Blood and Secrets (RPGObjects)
--- Blood and Circuits
--- Blood and Circuits 2 (RPGObjects)
High School
---
Modern High (RPGObjects): Great aid for running games where the heroes are high school students in the vein of Buffy, Smallville, or Ninja High
Horror:
---
Blood and Blades (RPGObjects): Lots of movie slashers with the serial numbers filed off
--- Blood and Brains (RPGObjects): zombies
--- Blood and Spooks (RPGObjects): Ghosthunters
Martial Arts
---
Blood and Fists (RPGObjects): Yeah, I listed this in section 1, but it has information on running martial arts based campaigns
--- Martial Arts Mayhem (The Game Mechanics): I don't think the treatment of martial arts or the Advanced classes are as good as those from the Blood and Fists books. However, there is still goodness to be found between the covers.
Military:
--- Blood and Guts 2 (RPGObjects)
Post Apocalyptic
--- Darwin's World 2nd Edition (RPGObjects)
Pulp Adventures
---
Thrilling Tales: Omnibus (Adamant Entertainment) : a print version collecting most of the pdfs.
Space
--- Blood and Space 2 (RPGObjects) a couple of pdfs. I believe it requires d20 Future.
Superhero
--- Blood and Vigilance (RPGObjects). My preferred superheroes is Mutants and Masterminds. However, if you want d20 Modern for superheroes, this is the way to go.
Time Travel
--- Blood and Time (RPGObjects)
Victorian
--- Imperial Age (Adamant Entertainment)
Wild West
--- Sidewinder: Recoiled (Dog House/Green Ronin)