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Old 18th June 2009, 07:33 PM   #181 (permalink)
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I have to go to a funeral tomorrow, so I am pushing off the Facebook preview until Monday. I had considered putting out the preview today instead, but you'll get a better product if I wait.

FYI, the Monstrous Preview will contain creatures that will be in the Big Book of Monsters, but will not appear in A Fistful of Monsters, so group members will get some extras to play with for having joined.

Remember, too, that the text will be almost completely OGC, so you can use the flavour or mechanics in non-RCFG products to your heart's content.

Daniel
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


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RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

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Old 23rd June 2009, 11:50 PM   #182 (permalink)
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Just a quick note: If you are in the Facebook group, and the first link did not work, I just sent another that should.
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

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Old 24th June 2009, 07:12 PM   #183 (permalink)
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I am now feverishly at work to get the Player's Guide out by August 4th, so there will be no updates here until that time (although I will pop by to answer questions).

Thanks for all your interest and support!

Daniel
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

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Old 1st July 2009, 12:48 AM   #184 (permalink)
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Just a quick note -- if you have posted to this thread prior to now, there will be a Special Thanks to you in the intro of the book unless you request that there not be.
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

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Old 23rd July 2009, 06:34 PM   #185 (permalink)
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Some RCFG Weapon Descriptions

Lariat (R C): This is simply a piece of rope, generally 20 feet long, tied into a lasso.

A successful hit ropes the target. A roped target has a –2 penalty to attack rolls, and a –4 penalty on effective Dexterity (and thus a –2 penalty on AC).
If the wielder succeeds on an opposed Prowess AS, he or she can limit the movement of the entangled foe by the length of the rope. If the wielder wins the opposed Prowess AS by 5 or more, a mounted foe can be pulled from its mount, inflicting falling damage. If mounted, the wielder may add the Prowess of the mount to any opposed Prowess AS if the lariat is attached to the pommel of the mount’s saddle.

A roped creature can escape with an Escape Artist check (DC 20) or a DC 25 Prowess AS.

A lariat has reach, the range of which is determined by the length of the rope (usually 20 feet).

A critical hit with a lariat can trip an opponent, or can pin limbs (with a 25% chance of pinning each limb).

A lariat can only use a lariat against creatures between Tiny and Large size, inclusive.


Longbow (2): A longbow is too unwieldy to use while are mounted. If using the optional Pull Strength rule (see sidebar), the maximum pull strength of a longbow is +2.


Longbow, Composite (2): A composite longbow can be used while mounted. If using the optional Pull Strength rule (see sidebar), the minimum pull strength of a composite longbow is +1.


Main Gauche (T C): This is a parrying dagger, meant to be used as an off-handed weapon. It often has an elaborate hilt, similar to those found on larger fencing blades, to aid in blocking and disarming manoeuvres.

A critical hit with a main gauche can disarm instead of causing damage.


Mancatcher (R 2 C): The mancatcher consists of a large rattan loop on the end of a wooden pole.

On a critical hit, the loop is dropped around the target, instead of additional damage.

If an opposed Prowess AS is successful, the person wielding the mancatcher can limit the movement of the entangled foe by the length of the pole (10 feet). If the creature caught in the mancatcher attempts to cast a spell, it must make a DC 15 Concentration check or be unable to cast the spell.

A creature can escape from a mancatcher by making an Escape Artist check (DC 20), or by making a Prowess AS (DC 30).

For an additional 2 gp. A spike may be seated at the base of the loop, where it attaches to the pole. The spike can be extended as a Reaction to make things more difficult for the captured foe, imposing a –4 penalty to all checks for the creature within the loop. Moreover, if the person in the loop attempts the Prowess AS, it takes an automatic 1d6 damage from the spike.

A mancatcher has 10-foot reach, and cannot be used against adjacent foes.
It is only effective on foes of sizes Small to Large, inclusive. It is only effective on foes with a discernable head and neck.
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
ravencrowking at hotmail dot com

dbishop at danieljbishop dot ca

Last edited by Raven Crowking; 23rd July 2009 at 06:39 PM..
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Old 4th August 2009, 07:03 PM   #186 (permalink)
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The RCFG Player's Guide is a bit behind schedule; hopefully not more than a few weeks.

Sorry about the delay.

RC
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
ravencrowking at hotmail dot com

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Old 2nd September 2009, 03:02 PM   #187 (permalink)
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Still running a bit behind, but with over 120 pages in their final format, so things are going well. I've been on vacation for 2 weeks, which has allowed me to get a bit done, but home life (as always) has caused a few unexpected bumps. Overall, though, one chapter remains to format, then the appendixes, table of contents, index, and full OGL.

(whew)

RC
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
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Old 3rd September 2009, 04:45 PM   #188 (permalink)
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Great to hear it's all still happening. And nearly there, for the first document! Still just as keen to check it out.

See ya 'round.
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Old 3rd September 2009, 06:29 PM   #189 (permalink)
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Quote:
Originally Posted by Aus_Snow View Post
Great to hear it's all still happening. And nearly there, for the first document! Still just as keen to check it out.
Glad to hear it.

I am finding Office 2007 harder to format things in than its predecessor, and so I am making a series of pdf files, which will later be assembled into one large pdf file. Because the OGL is a section, I haven't posted the individual pdf files.

Meanwhile, I have actually started an ongoing RCFG campaign with the materials currently available (I have more than you do right now, sorry about that).

I have included an RCFG character sheet with this post, though!


RC
Attached Files
File Type: pdf RCFG Character Sheet.pdf (30.6 KB, 35 views)
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
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Old 3rd September 2009, 06:57 PM   #190 (permalink)
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Quote:
Originally Posted by Raven Crowking View Post
I am finding Office 2007 harder to format things in than its predecessor, and so I am making a series of pdf files, which will later be assembled into one large pdf file. Because the OGL is a section, I haven't posted the individual pdf files.
I also had a bit of learning to do with Office 2007, and there are a few things I'm not real thrilled about. I did find really using styles made things easier, but formatting a table of contents is harder/trickier.

Cheers
Nell.
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Old 3rd September 2009, 07:08 PM   #191 (permalink)
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Quote:
Originally Posted by Raven Crowking View Post
I have included an RCFG character sheet with this post, though!


RC
The character sheet is pretty cool. Two things make it stand out.

1) It has sack. More character sheets need sack.

2) Henchmen are mentioned as an afterthought to animals & pets as is proper for maintaining that old school feel.
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Old 4th September 2009, 08:02 PM   #192 (permalink)
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Glad that my sack has amused someone.
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
ravencrowking at hotmail dot com

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Old 9th September 2009, 09:28 PM   #193 (permalink)
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Every rpg with even sorta-complex combat rules should have a page like this.

RC
Attached Files
File Type: pdf Common Combat Actions.pdf (48.3 KB, 32 views)
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
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Old 10th September 2009, 03:08 PM   #194 (permalink)
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Quote:
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Every rpg with even sorta-complex combat rules should have a page like this.

RC
Nice summary. Can active defense be used in conjuction with defensive withdrawl? One of the things that always made retreat in D&D such an unattractive option was that you had to move away slowly, making it easy for an enemy to catch you but didn't get any increased defense for an action that was completely defensive to compensate.
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Old 10th September 2009, 04:38 PM   #195 (permalink)
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Quote:
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Nice summary.
Thanks.

Quote:
Can active defense be used in conjuction with defensive withdrawl? One of the things that always made retreat in D&D such an unattractive option was that you had to move away slowly, making it easy for an enemy to catch you but didn't get any increased defense for an action that was completely defensive to compensate.
It requires an Action to set up an active defense. Once in place, though, an active defense remains in place until the combat ends or some other condition occurs that negates it narratively (for example, an Acrobatics active defense being negated by a grapple Special Manoeuver).

If you are using the Fully Defensive combat mode, you can also add your weapon skill ranks to your AC, giving you a significant chance to survive a withdrawal.

(True for both PCs and monsters.)


RC
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
ravencrowking at hotmail dot com

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Old 10th September 2009, 05:13 PM   #196 (permalink)
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Originally Posted by Raven Crowking View Post


It requires an Action to set up an active defense. Once in place, though, an active defense remains in place until the combat ends or some other condition occurs that negates it narratively (for example, an Acrobatics active defense being negated by a grapple Special Manoeuver).

If you are using the Fully Defensive combat mode, you can also add your weapon skill ranks to your AC, giving you a significant chance to survive a withdrawal.

(True for both PCs and monsters.)


RC
Sounds great. A careful defensive withdrawal sounds like a much more attractive option than it is in many systems.
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Old 14th September 2009, 07:46 PM   #197 (permalink)
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Working on the Appendixes as of today.
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
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Old 25th September 2009, 08:06 PM   #198 (permalink)
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List of RCFG Appendixes


I. Spell Descriptions
II. Spell Research & Magic Item Creation
III. Minimum Caster Levels
IV. Option: RCFG Modern
V. Option: Planetary Romance
VI. Option: Psionics
VII. Option: Variant Classes
VIII. Common Statblocks
IX. Sample Characters
X. Examples of Play
XI. Recommended Reading & Viewing
XII. Open Gaming License
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
ravencrowking at hotmail dot com

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Old 25th September 2009, 08:23 PM   #199 (permalink)
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Robin Hood: Human Fighter 2, Ranger 2, Rogue 6

HD: 6d10 + 3d8 + 11; Hp 64

Str 12 (+1); Int 14 (+2); Wis 14 (+2); Dex 18 (+4); Con 12 (+1); Cha 16 (+3)

Move 30 ft.

Skills:

Acrobatics 11+4 (+15), Bluff 11+3 (+14), Climb 6+4 (+10), Diplomacy 9+3 (+12), Disguise 9+3 (+12), Heal 3+2 (+5), Intimidate 6+3 (+9), Ride 5+4 (+9), Stealth 9+4 (+13), Swim 4+1 (+5), Wilderness Lore 11+2 (+13)

Weapon Skills:

Archery 8, Fencing 8, Knife Fighting 1, Knife Throwing 1, Quarterstaff 6, Sword Fighting 3, Unarmed Strike 3

Saves:

Prowess +5
Endurance +4
Reflex +11
Reasoning +4
Willpower +5
Perception +9

Class Features:
  • Cut Through the Rabble (2 attacks)
  • Skilled at Arms I
  • Combat Style Bonus (Rapid Shot, +1 attack)
  • Favoured Enemy I (humans, +1 bonus)
  • Track I
  • Woodland Stride
  • Evasion
  • Trapfinding
  • Rogue Bonus I (Thug)
  • Sneak Attack (+2d6)
  • Rogue Bonus II (Acrobat)
  • Gang Leader
  • Sixth Sense
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
ravencrowking at hotmail dot com

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Old 16th October 2009, 02:44 PM   #200 (permalink)
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Last night, I ran a game in what has become an ongoing campaign using the RCFG ruleset as it exists to date (by the end of next week, a PDF of everything now available will be released as well, for anyone interested). The party consisted of a 1st-level Barbarian, a 2nd-level rogue, and (for his first game using this ruleset) a 1st-level sorcerer (necromantic spell source).

It took half the session to get the sorcerer completed, partly due to unfamiliarity with the new ruleset, and partly because the player in question was used to 3e and 4e, where initial choices can come back to bite you later. In the end, he was quite pleased with a game which was more player-choice-in-game-driven, and less character-build-driven.

(And while I realize that you can do both with any ruleset, his unsolicited comment was that this aspect of the RCFG ruleset "really helped with role-playing".)

I made use of The Pod Caverns of the Sinister Shroom (GROGNARDIA: REVIEW: The Pod-Caverns of the Sinister Shroom), which I picked up here in Toronto at The Hairy Tarantula. It took no more time to prep than was required to read and understand the module. I was able to do all conversions necessary on the fly without pause or difficulty.

The players had a blast. I had a blast. It was, simply put, the best gaming experience I have had, in terms of energy and players thinking about aspects of the game environment as though they were there, since high school. You really can recapture that feeling!

If you are interested in RCFG, or old-school gaming at all, I strongly urge you to dust off your favourite 1e adventures, and pick up some of the newer OSRIC, Basic Fantasy, and Labyrinth Lord materials. Expeditious Retreat's The Pod Caverns of the Sinister Shroom obviously gets a big thumbs-up from me. They are easy to modify from one system to another, and still offer a heck of a bang for the buck in terms of page count and materials.

Really, last night was the embodiment of all the reasons I enjoy gaming. I hope the best for all En Worlders in their games, and hope that all of our future gaming is at least half as good!


RC
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[A]ny good dungeon will have undiscovered treasures in areas that have been explored by the players, simply because it is impossible to expect that they will find every one of them.

- Module B1, Page 24


Check out My Website!!

RCFG - My free mostly-OGC OGL game!
RCFG is intended to be a fusion between OS & NS playstyles, giving the advantages of SRD-based gaming coupled with quick character and adventure generation and an Old School feel.

First Review!

Private Email
ravencrowking at hotmail dot com

dbishop at danieljbishop dot ca
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