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Old 13th May 2009, 11:47 PM   #1 (permalink)
The Ruby Lord
 
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Join Date: Jan 2003
Location: Elfrida, Arizona
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Treebore Orc Berserker (Lvl 4)
Final Pathfinder Preview #1 is up!

http://paizo.com/paizo/blog

TOC, the PDF they offer looks much prettier!

Chapter 1: Getting Started 8
Using This Book 9
Common Terms 11
Example of Play 13
Generating a Character 14
Ability Scores 15
Chapter 2: Races 20
Dwarves 21
Elves 22
Gnomes 23
Half-Elves 24
Half-Orcs 25
Halflings 26
Humans 27
Chapter 3: Classes 30
Character Advancement 30
Barbarian 31
Bard 34
Cleric 38
Druid 48
Fighter 55
Monk 56
Paladin 60
Ranger 64
Rogue 67
Sorcerer 70
Wizard 77
Chapter 4: Skills 86
Acquiring Skills 86
Skill Descriptions 87
Chapter 5: Feats 112
Prerequisites 112
Types of Feats 112
Feat Descriptions 113
Chapter 6: Equipment 140
Wealth and Money 140
Weapons 140
Armors 149
Special Materials 154
Goods and Services 155
Chapter 7: Additional Rules 166
Alignment 166
Vital Statistics 168
Movement 170
Exploration 172
Chapter 8: Combat 178
How Combat Works 178
Combat Statistics 178
Actions in Combat 181
Injury and Death 189
Movement and Distance 192
Combat Modifiers 195
Special Attacks 197
Special Initiative Actions 202
Chapter 9: Magic 206
Casting Spells 206
Spell Descriptions 209
Arcane Spells 218
Divine Spells 220
Chapter 10: Spells 224
Spell Lists 224
Spell Descriptions 239
Chapter 11: Prestige Classes 374
Arcane Archer 374
Arcane Trickster 376
Assassin 378
Dragon Disciple 380
Duelist 382
Eldritch Knight 384
Loremaster 385
Mystic Theurge 387
Pathfinder Chronicler 388
Shadowdancer 391
Chapter 12: Gamemastering 396
Starting a Campaign 396
Building an Adventure 396
Preparing for the Game 401
During the Game 402
Campaign Tips 404
Ending the Campaign 406
Chapter 13: Environment 410
Dungeons 410
Traps 416
Sample Traps 420
Wilderness 424
Urban Adventures 433
Weather 437
The Planes 440
Environmental Rules 442
Chapter 14: Creating NPCs 448
Adept 448
Aristocrat 449
Commoner 449
Expert 450
Warrior 450
Creating NPCs 450
Chapter 15: Magic Items 458
Using Items 458
Magic Items on the Body 459
Damaging Magic Items 459
Purchasing Magic Items 460
Magic Item Descriptions 460
Armor 461
Weapons 467
Potions 477
Rings 478
Rods 484
Scrolls 490
Staves 491
Wands 496
Wondrous Items 496
Intelligent Items 532
Cursed Items 536
Artifacts 543
Magic Item Creation 548
Appendix 1: Special Abilities 554
Appendix 2: Conditions 565
Appendix 3: Inspiring Reading 568
Appendix 4: Game Aids 569
Open Game License 569
Character Sheet 570
Index 572
__________________
It is the spirit of the game, not the letter of the rules, which is important. NEVER hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, IF it goes against the obvious intent of the game. As you hew the line with respect to conformity to major systems and uniformity of play in general, also be certain the game is mastered by you and not by your players. Within the broad parameters give in the Advanced Dungeons and Dragons Volumes, YOU are creator and final arbiter. By ordering things as they should be, the game as a WHOLE first, your CAMPAIGN next, and your participants thereafter, you will be playing Advanced Dungeons and Dragons as it was meant to be. May you find as much pleasure in so doing as the rest of us do.

-1E DMG, page 230
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