General RPG Rules DiscussionDiscuss the rules of any game except D&D or Pathfinder, such as Arcana Evolved, Mutants & Masterminds, Star Wars Saga, d20 Modern, and the like.
Okay, maybe this is a lame question but I'm trying to construct a believable Ranger that fights werewolves, only my choices of Favored Enemies include Humanoid (Human), Magical Beast, Monstrous Humanoid whereas the MMI calls a werewolf Humanoid (Shapechanger) and there isn't a Favored Enemy for that. Should I just add in the Humanoid (Shapechager) as a missing Favored Enemy (with DM approval) or should I choose something from the list and if so, which one? I'm assuming here that, say, a half-elf, could indeed become a werewolf and therefore choosing Humanoid (Human) probably wouldn't cover my bets, plus, might not do anything as far as trying to catch a human who was in his wolf form. Unless, perhaps, the only solution is choosing Humanoid (Human) and Animal and letting the half-elf werewolves get away?
As I see it, "shapechanger" is just another subtype of the humanoid type, and thus a viable option for the ranger's favored enemy. It's not included in the table PHB pg. 47, but since that list covers ALL types, it should be amended.
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Originally Posted by RangerWickett
This led us to creating in our game "thunderdeath furywheat" because in 4th edition, normal wheat just isn't awesome enough.
Also, only an Evil Ranger may choose his own race as a Favored Enemy... so if you're human, Humanoid (Human) might be out...
That was 3.0. 3.5 acknowledges that basically good humans might become rangers that specifically target human bandits, allowing non-evil characters to choose their own race as a favored enemy.
One of the 3.5 changes that I really approved of.
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Originally Posted by keteryck, on Iron Heroes
You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death.
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Minions are a convenience, a way to allow a dm to run many guys with little effort, and a chance for players to really strut their stuff. They are not so that Bobo the clown can kill the legion of the damned.
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Only humanoids and giants can become lycanthropes (typically). The standard werewolf are humanoid (human). But that doesn't mean there are elven, orc or even halfling werewolves.
If you want to make sure you have your all your furry bases covered, you would have to ask your DM to allow Humanoid (shapechanger) to your list of favorite enemies.
If you want to make sure you have your all your furry bases covered, you would have to ask your DM to allow Humanoid (shapechanger) to your list of favorite enemies.
If it's good enough for enchanted weapons (and it is; just check out the Shifter's Sorrow magical weapon) then it should be good enough for a Ranger. Talk to your DM, and make sure to point out the weapon, and see if he'll allow it.
I would.
Combined with Giants, you'd have just about every were-creature ever covered.
Good luck.
__________________
Spoiler:
Quote:
Originally Posted by keteryck, on Iron Heroes
You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death.
Quote:
Originally Posted by HeapThaumaturgist
"Home" is what you defend with your life ... from ninjas.
Quote:
Originally Posted by Stalker0
Minions are a convenience, a way to allow a dm to run many guys with little effort, and a chance for players to really strut their stuff. They are not so that Bobo the clown can kill the legion of the damned.
Quote:
Originally Posted by Wulf Ratbane
Victory should come like the dawn, not like a light switch.
Spoiler:
Hate skill ranks? Try Sadrik's Fix.
Interested in Blood Throne? Find out more.
Lan: May I also recommend the Lunar Huntsman PrC? It's a custom class I made for a book that never got published, one of my favorites. It's predicated on "lycanthrope" being a favored enemy.
Agamemnon: "Their process of building each edition atop the previous ones has resulted in 3.5 being the Michael Jackson of RPGs, desperately improving itself to ward off obsolescence but attaining only a kind of perverse lichlike state as a mockery of healthier games."
3.5 is stupid and specifically indicates you have to choose from the stupid little list that it gives. In 3.0 you just had to specify a subtype if you chose humanoid or outsider, but in 3.5 it actually lists the specific subtypes of each that you're supposed to choose from. It's retarded and is based on the assumption your games will never include a creature that isn't one of those core subtypes. Even though they stupidly forgot to include several core subtypes among that list. And that list of favored enemies doesn't include later creature types like Deathless from Eberron. Never mind such non-core subtypes as those in the Expanded Psionics Handbook and the "Races of Stone/Destiny/the Wild/whatever" books.
Humanoid (Shapechanger) should be perfectly acceptable as a favored enemy selection. It just explicitly requires DM approval due to 3.5's bad redesign. They couldn't just stick to fixing the small number of things that actually needed it......noooooo.......
It is so incredibly stupid how they limited it for no particular reason, when it was perfectly clear in the 3.0 write-up of the ability that you could choose any creature type and, for humanoids or outsiders, any subtype.
Just one of many idiotic, pointless changes implemented in 3.5 to confuse people just as much as the 3.5 revisers were confused when they went into a flurry of changes for the sake of change alone.
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Personally, since I'd be house-ruling anyway, I'd go even farther and allow the ranger to choose the entire Shapechanger subtype.
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3.5 is stupid and specifically indicates you have to choose from the stupid little list that it gives. In 3.0 you just had to specify a subtype if you chose humanoid or outsider, but in 3.5 it actually lists the specific subtypes of each that you're supposed to choose from. It's retarded and is based on the assumption your games will never include a creature that isn't one of those core subtypes. Even though they stupidly forgot to include several core subtypes among that list. And that list of favored enemies doesn't include later creature types like Deathless from Eberron. Never mind such non-core subtypes as those in the Expanded Psionics Handbook and the "Races of Stone/Destiny/the Wild/whatever" books.
Humanoid (Shapechanger) should be perfectly acceptable as a favored enemy selection. It just explicitly requires DM approval due to 3.5's bad redesign. They couldn't just stick to fixing the small number of things that actually needed it......noooooo.......
It is so incredibly stupid how they limited it for no particular reason, when it was perfectly clear in the 3.0 write-up of the ability that you could choose any creature type and, for humanoids or outsiders, any subtype.
Just one of many idiotic, pointless changes implemented in 3.5 to confuse people just as much as the 3.5 revisers were confused when they went into a flurry of changes for the sake of change alone.
Gee, Ark, tell us what you really think.
But seriously, I've never seen the point for every single humanoid subtype either - it's needlessly complex.
Agamemnon: "Their process of building each edition atop the previous ones has resulted in 3.5 being the Michael Jackson of RPGs, desperately improving itself to ward off obsolescence but attaining only a kind of perverse lichlike state as a mockery of healthier games."
It's not even clear to me why humanoids need to be subdivided in the first place. Magical beasts covers a huge range of creatures, and humanoid opponents are hardly the mainstay of D&D.
It's not even clear to me why humanoids need to be subdivided in the first place. Magical beasts covers a huge range of creatures, and humanoid opponents are hardly the mainstay of D&D.
Given that the designers apparently felt that humanoid races (humans, orcs, goblins, drow, etc.) and extra-planar creatures (outsiders) would be the most common foes in a campaign, building in subdivisions makes a sort of sense.
It's easier to remove than it would be to introduce. If the DM says "You don't have to pick subtypes when you choose Humanoid or Outsider as a Favored Enemy" then the DM looks like a nice guy. If the DM said that you had to choose subtypes when you didn't then the DM would look like a jerk. So, from that perspective, the design choice makes a lot of sense, providing a level of granularity that can be stripped out as desired.
In many settings, humanoids are the primary antagonists. Both as the major villains (dudes with class levels), and as sword-fodder for major organizations (cults, armies, city guards, etc.). This means that DMs who have multiple humanoid races can swap up the races used and limit the impact of PCs with humanoid favored opponents, giving the DM better control over the course, pacing, and fun of his campaign. For that point, subdivisions almost make sense.
Further, there may have been some sort of historic perspective involved (I don't know, I came in at 3rd Edition).
Favored Enemy is powerful. If you don't agree, just ask any DM that's run an undead campaign and had a ranger (or two) in the party. That said, it's not unbalancing.
Killing golems and killing lions is probably pretty different, and I haven't run into many people who would argue with separating Constructs and Animals. But is killing elves and killing orcs really that different? According to the rules, yes; according to common sense, no.
My advice, which I do follow, is to compress Humanoid into a single category, and Outsider into a single category. This makes them as useful and appealing as Undead, Animal, Magical Beast, Aberration, or any of the other big categories.
3.5 is full of stupid changes and omissions that had no reason and served no purpose.
Humanoids and outsiders are divided into subtypes for Favored Enemies, Bane Weapons, and such because there's a lot of different in their cultures, tactics, weapons, and such. Humans don't generally fight the same way as goblins and don't behave socially like goblins; nor do they behave and fight the same as elves, or whatever. A demon will fight and act rather differently from a devil, who will fight and act differently from a rilmani or genie or guardinal or whatever. While magical beasts, for example, are quite varied, they're often fairly simple and animal-like in behavior or tactics, and generally have little or no culture. Only a few have actual societies or the like. It's not a perfect explanation, but it's the most reasonable.
3.5 is full of stupid changes and omissions that had no reason and served no purpose.
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Originally Posted by Arkhandus
Humanoids and outsiders are divided into subtypes for Favored Enemies, Bane Weapons, and such because there's a lot of different in their cultures, tactics, weapons, and such. Humans don't generally fight the same way as goblins and don't behave socially like goblins; nor do they behave and fight the same as elves, or whatever. A demon will fight and act rather differently from a devil, who will fight and act differently from a rilmani or genie or guardinal or whatever. While magical beasts, for example, are quite varied, they're often fairly simple and animal-like in behavior or tactics, and generally have little or no culture. Only a few have actual societies or the like. It's not a perfect explanation, but it's the most reasonable.
Huh. I can sort of see that.
It doesn't explain Aberrations, Giants, or Undead, but it is an almost viable explanation, in world, for why it would have the divisions.