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Originally Posted by Donovan Morningfire The only shortcoming that I've seen with the book is that quite a few of the NPC stat blocks are wonky to point of being rules illegal, with characters having levels in Force Adept but not qualifying for the PrC (i.e. No Force-based talents at all) being the biggest offenders. But since I don't buy these books for NPC stats, that's not as big a concern for me as it might be for others. |
Honestly, I'd prefer if the stat blocks for NPCs were presented in a
4e format. I don't care whether a PC can build Darth Vader. He (and NPCs like him) only exist to be a challenge to PCs.
I have really come to dislike stat blocks that conform to PC rules and refer to lists of feats and talents. I don't have them all memorized, so I'm always looking stuff up in other books. I'd rather the stat block just say Vader can do X at-wll, or so many times per encounter, with +X to hit and dX +Y to damage, etc.
Its such a pain that I haven't really found the will to GM a SW Saga game even though I otherwise love it. And because I'm not running it, my players aren't playing it and aren't buying SW Saga products.
4e has spoiled me. A little more GM friendliness would go a long way, Rodney... Just saying.
Heck, just put out a SW Saga monster manual style book that collects all the various NPC and alien stat blocks and rewrites them in the
4e style. I'd buy that in a heartbeat.