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Old 30th June 2009, 04:59 AM   #1 (permalink)
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[3.x] 3rd Party Hidden gems?

So a lot of the time you'll get someone asking about "good 3rd party supplements" or rules, and you get the usual list of stuff from Green Ronin, Malhavok Press often shows up... the usual suspects.

I'm curious about stuff more off the beaten path.

It doesn't have to be strictly a supplement, it might be a game like Everstone (based off the BESMd20 rules).

For example:

I've only just recently come across Secrets of Pact Magic. It can be found here: Secrets of Pact Magic. I haven't actually managed to get the book yet (since I live in NZ, you can double the dollar cost and shipping out here is usually close to $50 U.S.) but it _sounds_ pretty darn cool. It's also something I haven't seen any real chatter about.

Unusual Core Classes: Spellweaver from Misfit Studios. You can find it here: Unusual Core Classes: The Spellweaver - Misfit Studios | RPGNow.com. It's a nice simple implementation of a drain mechanic for casters, instead of the usual x/day route for D&D. And while there was a bit of gushing before about this mechanic in the True Sorcery book (based on the system used in The Black Company rpg book), this seems to be one of those that's just slipped past folks.

Perpetrated Press long ago (2003 roughly) put out a couple of books: Arsenal, and Factory. One was all about technomagic weapons and the other was about robots (technomagic or not). While these books aren't actually published anymore, they're not hard to pick up either, often at a pretty cheap price. Again, nobody really seems to know/use/talk about 'em though.

d20 Mecha Compendium Deluxe from Dream Pod 9. I admit I've got a soft spot for GoO related products, but this has always seemed pretty solid to me. Again though, hardly anything.

What are other hidden gems out there that aren't actually difficult to get?
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Old 30th June 2009, 05:30 AM   #2 (permalink)
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A few of my favorite RPG supplements come from Dreamscarred Press. I love:

Worldthought Medic - Yes, I know the link brings you to Complete Society Mind, but the linked product contains not only the Worldthought Medic but also WTM-esque several PrCs that are cool, too. What is a Worldthought Medic? It is the cleric you've always wanted to play but were never allowed because you had to be a heal-bot. This class lets you heal your allies according to the damage that you deal with certain class abilities. Beyond cool. Far and away my favorite 3rd party class ever. And yes, youcan buy just the WTM here, but for the extra $2 just get the compendium. Trust me. If you have ever used psionics, you want this one.

Halo Knight - A great class that while based on psionic power points isn't really a manifesting class all that much. The power points fuel aura-like effects that are beneficial to the character and often his allies. Much like a marshal for psionics fans.

Sequestral Feats - This is a product that is to psionics what Reserve Feats is to Vancian Magic. And it's pretty cool. Not in a Worldthought Medic "blow your mind" cool, but still cool nonetheless.


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Old 30th June 2009, 05:34 AM   #3 (permalink)
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Perpetrated Press long ago (2003 roughly) put out a couple of books: Arsenal, and Factory. One was all about technomagic weapons and the other was about robots (technomagic or not). While these books aren't actually published anymore, they're not hard to pick up either, often at a pretty cheap price. Again, nobody really seems to know/use/talk about 'em though.
I mention those all the time!

In addition, check out the Second World Sourcebook- its more of a modern fantasy setting, but its very well done.

And I also like Kingdom of Kalamar- some of their core classes are quite nice- I especially like the Spellsinger, a combo of the bard and wizard.
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Old 30th June 2009, 05:47 AM   #4 (permalink)
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Book of Broken Dreams - insanity and other associated stuff.
Nature's Wrath - a really nice treatment (so to speak) of poisons and diseases.
Hot Pursuit and Hot Pursuit: On Foot - dynamic chase scenes, involving vehicles, runners, or whatever.
From Stone to Steel - the best d20 treatment of weapons and armour, from stone age through to renaissance; East, West, North and South.
Legends of Sorcery - a neat alternative to pseudo-Vancian casting, for all casters; plus, it provides a number of additional classes for low magic and medium magic settings.
Campaign Options: Mazes - well, I love mazes. 'nuff said.
Fantasy Occupations - like occupations in d20 Modern, but um, fantasy. And a bit cooler, too.
The Noble Wild - it's like d20 does Watership Down, or something. Cool, if that's your bag.

I'll add more as I remember to.

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Old 30th June 2009, 06:19 AM   #5 (permalink)
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Quote:
Originally Posted by Nonlethal Force View Post
A few of my favorite RPG supplements come from Dreamscarred Press. I love:
I've heard really good things about the Dreamscarred Press psionics stuff. Never been in a game that would allow anything like that, so I haven't actually picked up anything yet. Thanks for those though, they sound nifty.

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Originally Posted by Dannyalcatraz View Post
I mention those all the time!

In addition, check out the Second World Sourcebook- its more of a modern fantasy setting, but its very well done.

And I also like Kingdom of Kalamar- some of their core classes are quite nice- I especially like the Spellsinger, a combo of the bard and wizard.
Oh. I ummm... I guess I just don't hang out in the same threads you do...

Thanks for the Second World Sourcebook mention, I actually have it as well as the pretty cool Master of Arms. While I think the Master of Arms is an order of magnitude more complicated than it really needs to be (kinda like using the CR system from Upper_Krust), it's also a pretty darn cool thing nonetheless.

Quote:
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Book of Broken Dreams - insanity and other associated stuff.
Nature's Wrath - a really nice treatment (so to speak) of poisons and diseases.
Hot Pursuit and Hot Pursuit: On Foot - dynamic chase scenes, involving vehicles, runners, or whatever.
From Stone to Steel - the best d20 treatment of weapons and armour, from stone age through to renaissance; East, West, North and South.
Legends of Sorcery - a neat alternative to pseudo-Vancian casting, for all casters; plus, it provides a number of additional classes for low magic and medium magic settings.
Campaign Options: Mazes - well, I love mazes. 'nuff said.
Fantasy Occupations - like occupations in d20 Modern, but um, fantasy. And a bit cooler, too.
The Noble Wild - it's like d20 does Watership Down, or something. Cool, if that's your bag.

I'll add more as I remember to.
Some of those sound cool, but I know that Hot Pursuit isn't available anymore. Adamant yanked a huge chunk of their stuff; otherwise I'd have put Foe Factory: Modern out there as a hardcore kick-ass way of simplifying down NPCs and even monsters.

Is that Fantasy Occupations from Skortched Urf or the one from Big Finger?

The Noble Wild sounds nifty too. In a vaguely related thing, Octavirate Games did a whole pokemon sort of thing which is pretty nifty. Octavirate Presents Vol #5: Collectabeasts! - Octavirate Games | RPGNow.com
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Old 30th June 2009, 06:34 AM   #6 (permalink)
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Is that Fantasy Occupations from Skortched Urf or the one from Big Finger?
Adamant, actually. Sorry, I'd forgotten about that ah, 'slight issue' with a couple of the things I listed. They could put them on sale again, from what I understand of changes to the GSL and such. But maybe they just don't want to, or can't be bothered. Dunno.
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Old 30th June 2009, 06:38 PM   #7 (permalink)
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What are other hidden gems out there that aren't actually difficult to get?
Well, several Adamant products would have been on my list. However, as mentioned, they were yanked.

From Stone to Steel which was mentioned is on my list.

Others
Artificer's Handbook (Mystic Eye Games)
Book of Templates Revised, Deluxe (Silverthorne): This may not count as the print version was released by Goodman Games
Poisoncraft (Blue Devil)
d20 Status cards (EN Publishing)
Advanced Rules For Beginners (EN Publishing)
Elements of Magic: Revised (EN Publishing)
Elements of Magic: Lycian Arcana (EN Publishing)
Elements of Magic: Mythic Earth (EN Publishing)
Experts 3.5 (Skirmisher Press)
Ink and Quill (Dragonwing/Bastion): a free supplement that I thought was interesting, but may not be for everyone.
Noble Steeds (Avalanche)
Redhurst Academy (Human Head)
Fewer Absolutes (Sean K Reynolds): some free web articles
The New Argonauts (Sean K Reynolds): some cool mechanical stuff and it is free

I haven't seen the full versions, but I found the previews for the following to be promising:
A Magical Medieval Society: Western Europe (Expeditious Retreat)
Behind the Spells (Tricky Owl Bear)
Alchemy and Herbalists (Bastion/Dragonwing)
Torn Asunder (Bastion/Dragonwing)
Fantasy Fiends: Kobolds (Mythic Merchant)
Goblins! (Mythic Merchant)
The Bestiary: Predators (Betabunny)
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Old 30th June 2009, 09:22 PM   #8 (permalink)
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Monster Geographica series 200 page 3.5 OGC monster compilations along terrain themes organized by CR. No art but you could pick up the companion Counter Collections by Fiery Dragon.

Bits of series by Tabletop Adventures. 100 Boxed text descriptions for various terrain types plus little 3.5 bits like new hazards. Very useful for adding ready to use at the table descriptions, with enough entries for use as a random generator if you want.

Book of Templates by Silverthorne Games. I like it better than the advanced bestiary by Green Ronin. I particularly like the original 3.0 BoT's elemental templates, best of the half dozen or so versions I've seen in various sources including WotC. Their minor magicks book of non adventuring cantrips and their race books are nice too.

E.N. Publishing has a lot of neat stuff.
1 War of the Burning Sky, 1-20 Adventure path with war theme and lots of non dungeon adventures.
2 EN Critter series, 3.5 medium-sized critter books based on terrains with a neat little background setting.
3 The Fantastic Science, a wierd science as new type of magic (arcane/divine/psionic/tech) sourcebook with a neat warlock style alt caster class in the back of it.

The Argyle Lorebook A neat points of light 3.5 setting, set 100 years after a magical empire is struck down by magical plague leaving wild monsters, summoned demons, lost wizard ruins in its wake with small villages fighting to eke out survival after the collapse of high magical civilization.

Bastion Press has some good stuff. I like Complete Minions, a 3.5 monster book, and Oathbound/Wildwood. Oathbound is huge high magic setting where creatures from all over are sucked in like in old ravenloft, empowered and encouraged to struggle against each other to attain ever greater power under the observation of powerful divine overseers. Good reasons to have a ton of D&D fantasy races, classes, cultures, monsters, etc. in the party and in the setting interacting with each other.

For 3.5 Psionics you want Dreamscarred Press with their Untapped Potential and series of short class and psionic race books. Good quality stuff in a field without much support (WotC, Hyperconscious by Malhavoc, and these guys are the big three).

DragonWing Games is a successor to Bastion and has their later stuff including the "Into the" series of terrain books, Torn Asunder (a d20 crit book with easy to implement crit system that layers on top of normal 3.5 crit system confirmation roll) and lore of the gods (real world ancient mythology god book).

Lazy GM series of 3.5 statblocks for generic humanoids of specific types. Super useful if using one race as big campaign enemy and want varieties of standard, appropriate enemies (warriors, skirmishers, shamen, mounted, at various levels/CR).

Betabunny, I like both their predators book of 3.5 stats for real world predator animals, and their apes of nature and myth with the emphasis of intelligent pulpy apes.


Living Imagination has a fantastic ritual rules set for 3.5 in Spellbound. Their Broadsides has the most realistic ship movement rules I've seen incorporating momentum and wind directions into tactical ship to ship combat, but its a bit crunchier than most want for their pirate games. Streets of Silver is a huge 3.5 renaissance style city.

Bad Axe Games has a nice little ley line magic system in its elf book. I wish he would put the whole Grim Tales Book online for sale.

RPGObjects has a nice Legends of Fantasy line with mythic Japan and Camelot and dark ages series with tons of new classes and using a nonvancian d20 magic system based on skill rolls.

I'm also a little partial to The Le's unorthodox class books and the viking one. I got great flavor out of unorthodox pirates for my freeport game.
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Old 1st July 2009, 02:40 AM   #9 (permalink)
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I know we're not voting but I'm giving my vote to "Ancient Kingdoms - Mesopotamia" by Necromancer Games. It is one of my favourite supplements.
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Old 1st July 2009, 09:54 PM   #10 (permalink)
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So a lot of the time you'll get someone asking about "good 3rd party supplements" or rules, and you get the usual list of stuff from Green Ronin, Malhavok Press often shows up... the usual suspects.

I'm curious about stuff more off the beaten path.

It doesn't have to be strictly a supplement, it might be a game like Everstone (based off the BESMd20 rules).

For example:

I've only just recently come across Secrets of Pact Magic. It can be found here: Secrets of Pact Magic. I haven't actually managed to get the book yet (since I live in NZ, you can double the dollar cost and shipping out here is usually close to $50 U.S.) but it _sounds_ pretty darn cool. It's also something I haven't seen any real chatter about.

Unusual Core Classes: Spellweaver from Misfit Studios. You can find it here: Unusual Core Classes: The Spellweaver - Misfit Studios | RPGNow.com. It's a nice simple implementation of a drain mechanic for casters, instead of the usual x/day route for D&D. And while there was a bit of gushing before about this mechanic in the True Sorcery book (based on the system used in The Black Company rpg book), this seems to be one of those that's just slipped past folks.

Perpetrated Press long ago (2003 roughly) put out a couple of books: Arsenal, and Factory. One was all about technomagic weapons and the other was about robots (technomagic or not). While these books aren't actually published anymore, they're not hard to pick up either, often at a pretty cheap price. Again, nobody really seems to know/use/talk about 'em though.

d20 Mecha Compendium Deluxe from Dream Pod 9. I admit I've got a soft spot for GoO related products, but this has always seemed pretty solid to me. Again though, hardly anything.

What are other hidden gems out there that aren't actually difficult to get?

Okay, if you rule out GR, Malhavoc, Necro Games, I'd say my votes are:

1. Torn Asunder: Critical Hits from Bastion Press.
2. Arms and Armor from Bastion Press. I liked the weapons.
3. Blood and Space from RPG Objects.
4. There was a book from Monkey God Enterprises called Something and Steel which was a supplement on historical arms and weapons from various periods. Pretty cool.
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Old 2nd July 2009, 05:55 AM   #11 (permalink)
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Stone and Steel is the book you are thinking of and was mentioned earlier in the thread . I recommend Hollowfaust from Sword and Sorcery, its an excellent treatment of necromancy; Secrets of Pact Magic was mentioned earlier in the thread, both it and its companion volume (Villains of Pact Magic) are both excellent and available in PDF if hard copy is too pricey. The SFX skills series from UKG Publishing is well done (think Alternity D*M FX skills ported to d20), The System Operation Reference Document from Myth Merchant Press (what the Rules Compendium could have been or the worlds greatest reference document), finally I need to second Silverthorne Games Book of Templates Deluxe Edition simply great.
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Old 2nd July 2009, 06:21 AM   #12 (permalink)
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There was a book from Monkey God Enterprises called Something and Steel which was a supplement on historical arms and weapons from various periods. Pretty cool.
From Stone to Steel. It was mentioned (by me) and quoted, even.

Anyway, I'll second Torn Asunder: Critical Hits, while I'm about it. Didn't know if it (and many another) would count as 'hidden' enough a gem, but since you brought it up, yeah, I have to agree - it's quite an excellent supplement.
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Old 2nd July 2009, 06:35 AM   #13 (permalink)
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These gems aren't really hidden, but dollar for dollar I have gotten extremely good value out of Tome of Horrors revised, and Green Ronin's Advanced Bestiary (probably the only monster template book I will ever need).
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Old 2nd July 2009, 06:51 PM   #14 (permalink)
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... Some of those sound cool, but I know that Hot Pursuit isn't available anymore. Adamant yanked a huge chunk of their stuff...
Speaking of this, I thought they had pulled them as a precursor to putting out 4E versions. But now that the GSL has changed so a publisher can have the same product under OGL and GSL, has anyone heard whether or not the OGL versions may become available again?

I've got the OGL versions of both Hot Pursuit and Hot Pursuit: On Foot, and I can say they are very useful and well done products. I know there are a lot of people that hadn't heard of them before they were pulled or just never was able to get around to getting them. It would be awesome if they came back. I hope they do put out a 4E version also (although I really don't see why the OGL version couldn't work practically as is with 4E). Skill challenges seem to be a very versatile and effective tool, but for chases, I don't think a skill challenge can be nearly as effective as Hot Pursuit.
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Old 2nd July 2009, 06:57 PM   #15 (permalink)
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Quote:
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Ink and Quill (Dragonwing/Bastion): a free supplement that I thought was interesting, but may not be for everyone.

Redhurst Academy (Human Head)

The New Argonauts (Sean K Reynolds): some cool mechanical stuff and it is free

A Magical Medieval Society: Western Europe (Expeditious Retreat)
I have all those.

[quote=Voadam;4848250]Book of Templates by Silverthorne Games.
It always makes me happy when people mention Book of Templates. (I had a hand in its creation, as a contributor.)

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I like it better than the advanced bestiary by Green Ronin. I particularly like the original 3.0 BoT's elemental templates, best of the half dozen or so versions I've seen in various sources including WotC. Their minor magicks book of non adventuring cantrips and their race books are nice too.
I have the Advanced Bestiary, as well. You're right, it's not as good as BoT but I'm biased. I haven't found a real use for it yet.

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Living Imagination has a fantastic ritual rules set for 3.5 in Spellbound. Their Broadsides has the most realistic ship movement rules I've seen incorporating momentum and wind directions into tactical ship to ship combat, but its a bit crunchier than most want for their pirate games. Streets of Silver is a huge 3.5 renaissance style city.
Streets of Silver is one of my favorite city settings. I use it for my homebrewed world; although, I haven't bought any of the other LI books. I do have Broadsides as a PDF... it was provided for free one year by LI during an online event here at EN World.

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Bad Axe Games has a nice little ley line magic system in its elf book. I wish he would put the whole Grim Tales Book online for sale.
I just recently got a copy of this book. I haven't had a chance to look at it in detail yet. It looks... interesting, however.

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I know we're not voting but I'm giving my vote to "Ancient Kingdoms - Mesopotamia" by Necromancer Games. It is one of my favourite supplements.
I have that one too.
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Old 2nd July 2009, 07:23 PM   #16 (permalink)
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Other great d20/OGL books...
  • Anything related to the 3.5 version of the Avadnu setting by The Inner Circle but especially the 3.5 PDF monster book Complete Book of Denizens. (I'm not sure if it's still available, however.)
  • Bluffside: City on the Edge by Thunderhead/Mystic Eye Games. One of the best d20 city books ever made. The followup book, Dry Land: Empire of the Dragon Sands is great too.
  • City State of the Invincible Overlord by Judges Guild. Nuff said!
  • Make sure you check out the Penumbra line of OGL products from Atlas Games; especially the following: Crime & Punishment, Dynasties & Demagogues, Love & War, and Touched by the Gods.
  • The Primer of Practical Magic by Pelgrane Press. A book of magic based on Jack Vance's The Dying Earth.
  • Valus, created by EN World's own Ryan Smalley (Destan). Published by Different World Publications.
  • WARRIORS by DBA Skirmisher Publishing. A 3.0/3.5 book with lots of great ideas.
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Old 3rd July 2009, 04:07 AM   #17 (permalink)
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Hardly a complete list of 3rd-party gems, but here goes.

Fantasy

Fields of Blood – Eden Studios. Mass combat and realm management.
Torn Asunder – Bastion Press. Critical hits & fumbles
A Game of Thrones – Guardians of Order/White Wolf. Excellent d20 treatment of A Song of Ice and Fire. Snagged the rules for Influence & shock for my campaign.
Barony & Manor – The Forge. Great resource for staffing feudal manors and baronies with stock NPCs already made, along with a sample map/setting of the feudal realm in question. While I didn’t agree with all of the assumptions used, I found it a useful compliment to A Magical Medieval Society: Western Europe.
A Magical Medieval Society: Western Europe – Expeditious Retreat Press. THE d20 treatment of feudalism.
Grim Tales – Bad Axe Games. Streamlined d20 Modern for any genre.
Heroes of High Flavor – Bad Axe Games. Detailed treatment on elves, dwarves, and orcs/half-orcs.
Nation Builder – Troll Lord Games. One of the Gygax-world-building series. A great sourcebook for providing an in-depth treatment to your campaign nations.
Redhurst Academy – Humanhead Studios. Hogwart’s style school of the arcana ala D&D.
Toxicant – Mad Kaiser Games. Everything you ever wanted to know about poisons and then even more. THE definitive RPG treatment on poisons, anywhere.
Arcane Quarter – The Game Mechanics. A series of locales and NPCs that can be used in the default setting of the city of Liberty or can be used as desired for your own campaign city.
Unorthodox Classes – The Le Games. Additional 20-level classes for your 3.x game. Unorthodox Pirates is probably my favorite b/c it finally gave me a worthy swashbuckler class that could stand on its own.
Cityworks – Fantasy Flight Games. Excellent sourcebook for designing fantasy cities and running adventures and campaigns within them.
Crime & Punishment – Atlas Games/Penumbra. Law enforcement, investigations, justice, punishment, and imprisonment rules for your fantasy d20 game.
Love & War – Atlas Games/Penumbra. An excellent companion volume to Green Ronin’s Cavalier’s Handbook, Love & War focuses less on class mechanics and instead focuses on the 4 knightly virtues, how the various D&D races view knighthood, knightly orders, tournaments, etc.
The Kingdoms of Kalamar Atlas - Only useful if you're running a Kalamar campaign, but if you are, it should be treated as a core rulebook.
Divine Masters - The 3.5 rulebook on Kingdoms of Kalamar religions. In addition to the Kalamar fluff, lots of 3.x clerical crunch to grab. I used it to customize the religions in my campaign (which uses The Book of the Righteous).


Modern/Sci-Fi

Grim Tales – Bad Axe Games. Streamlined d20 Modern for any genre.
Blood-n-Space / Blood-n-Circuits / Blood-n-Guts – RPGObjects lines of supplemental D20 Modern rules. Not to missed. Although you may not use all of it, there’s plenty of good stuff to choose.
Modern Players Companion / Future Players Companion – The Game Mechanics. Since it’s not WotC, they’re not considered core, but dammit, they should be. Must-have rules for any d20 Modern or d20 Future game.
D20 Mecha – Guardians of Order. Fantastic vehicle construction book for d20 games.
Martial Arts Mayhem – The Game Mechanics. Kick-butt martial arts expansion for D20 Modern/Future games.
Future Armada – Ryan Wolfe. Hands-down, the best RPG starship deckplans in existence. Each is gorgeously illustrated, includes “action shots” artwork, deckplans, and pre-made NPC crews and ship stats for d20 Future.


For all the derisive cries of "inferior" 3rd-party products, and d20 "bloat", it was the 3rd-party publishers that brought me back to D&D and, more importantly, enabled me to tailor my campaign to my and my players' tastes. Plenty of gems out there and I keep finding more!
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Old 3rd July 2009, 07:09 AM   #18 (permalink)
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Quote:
Originally Posted by Azgulor View Post
For all the derisive cries of "inferior" 3rd-party products, and d20 "bloat", it was the 3rd-party publishers that brought me back to D&D and, more importantly, enabled me to tailor my campaign to my and my players' tastes. Plenty of gems out there and I keep finding more!
Yeah, the third party stuff (along with Unearthed Arcana) really brought me back to D&D as well, because it allowed me to to tailor the game my taste and that of my players. It was also the third party stuff that bought me to d20Modern.
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"The designers of the newest edition built so much reliance on rules right into the game, to make it easier to play. As one of those designers, I occasionally think to myself, 'What have we wrought?' " -Monte Cook

" If the DM has to make a lot of judgment calls, the game is more difficult to learn. However, it's my belief that it's also more satisfying." -Monte Cook

"Don't let rules replace good DMing skills"- Monte Cook
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Old 3rd July 2009, 07:21 AM   #19 (permalink)
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Since third party d20M products have been mentioned, here are my d20M gemes

1. Elements of Magic: Mythic Earth (EN Publishing): a replacement for magic fx.
2. Psychic's Handbook (Green Ronin): a replacement for mental power fx
3.Blood and Fists (RPGObjects): imo, the best treatment for martial arts in d20/d20M.
4. Modern Player's Companion (The Game Mechanics): The highlights for me include: Great information on the d20M that should have been in the core book, new occupations, using multiclassing to represent professions, and new equipment.
5. Modern High (RPGObjects): adapting the rules for High school campaigns
6. Blood and Blades (RPGObjects: classic slasher villains with the serial numbers file off.
7 Hot Pursuit (Adamant)
8. Hot Pursuit: On Foot (Adamant)
9. Foe Factory: Modern (Adamant): Quick NPC creation
10. Thrilling Tales (Adamant): Pulp genre reference and rules
11. Sidewinder: Recoiled (Adamant): Western genre reference and rules
12. Solid! (Wingnut): just for the history of Blaxploitation films and reference list.

I still need to check out the following RPG Objects: Blood and Space 2, Blood and Guts 2, Blood and Relics 2, Blood and Brains, Blood and Spooks, Blood and Time
__________________
"The designers of the newest edition built so much reliance on rules right into the game, to make it easier to play. As one of those designers, I occasionally think to myself, 'What have we wrought?' " -Monte Cook

" If the DM has to make a lot of judgment calls, the game is more difficult to learn. However, it's my belief that it's also more satisfying." -Monte Cook

"Don't let rules replace good DMing skills"- Monte Cook

Last edited by Greg K; 3rd July 2009 at 07:26 AM..
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Old 3rd July 2009, 11:29 AM   #20 (permalink)
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See also this old Freaking Awesome 3rd Party Books That Don't Get Enough Praise thread.
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